作者查詢 / sorryfly
作者 sorryfly 在 PTT [ TreeofSavior ] 看板的留言(推文), 共523則
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3F推: 法師根本變新職業RRRRR01/12 20:20
55F推: 樓上 好像是副本用了自排之後 就不能選角了 只能重開QQ10/30 19:12
5F推: Q1你要善用鎖定阿 鎖定/解除鎖定在不同場合都要會用08/01 00:07
13F推: 因為現在有雙主城 1-4等的經驗卡不太需要這樣存了07/30 23:14
23F推: 樓上因為副本經驗很肥 刷副本衝等很快07/31 18:41
16F推: 邪靈草人要配R7擴散 一次可以釘一整群看起來很爽XD07/30 21:18
1F推: 就結論來說當然很簡單阿 你拿現在最高階最多段來算07/30 00:33
2F→: 如果就只差30% 那現在你練全智效益就是比全體+30%07/30 00:34
3F→: 等以後開放有更高階 就可以會變50% 70%07/30 00:34
4F→: 畢竟因為素質無法重製 但是RANK會開放下去 所以如果只07/30 00:35
5F→: 討論現在的版本當然就效益不大沒錯 你提出的公式用乘法07/30 00:35
6F→: 其實是很可怕的 因為乘法係數會放大的很明顯 按TOS現在07/30 00:36
7F→: 的傷害數值 用乘法他會自爆的很慘 用加法比較穩定 但缺07/30 00:36
8F→: 點就是差異也就比較不明顯 不過這要看開發者啦07/30 00:37
9F→: 有些遊戲的算法會採兩段增傷 基本上看加法 少部分用乘法07/30 00:38
10F→: 去把差異拉開 不過這要改會動到全部職業 是很麻煩的07/30 00:38
11F→: 而且通常要修正好幾個PATCH才比較有機會平衡07/30 00:39
12F→: 回頭看看PVP還要刻意調整某些技能效果傷害 就知道其實07/30 00:40
13F→: 他們是想拉近差距的 要擴大比較有機會是靠高RANK去拉開07/30 00:41
14F→: (例如一些特殊技能) 不太可能直接去改傷害公式07/30 00:41
15F推: 其實我說實在話 TOS的技能設計就很像RO最開始的設計07/30 01:13
16F→: 你INT點高撇除回魔變快以外 其實技能的傷害也不是很明顯07/30 01:13
17F→: 這種計算就是很穩定 平衡也好調整 缺點就是你說的同職業07/30 01:14
18F→: 的話 素質不同但差異其實不夠明顯07/30 01:14
19F→: 所以你也不用太鑽牛角尖 想練哪款就練阿 反正差異不大XD07/30 01:16
20F→: 有些玩家會堅持全智或許覺得R更高會有轉機也說不定07/30 01:17
20F推: 如果算法是這樣沒錯的話就只是你比較物件錯誤而已07/29 23:30
21F→: 高智帶來的效益在多段技能特別優 這個特別優的對象是非07/29 23:30
22F→: 多段技能和多段技能比 這個結論告訴你你如果練高智法師07/29 23:31
23F→: 兩種技能帳面傷害相同時 多段的打出來會比一次爆發的強07/29 23:31
24F→: 而不是要你去比智法和體法的"同款技能"最終傷害07/29 23:32
25F→: 同個技能公式就一樣 你算來算去當然都一樣阿...07/29 23:33
26F→: 是理解方向錯誤XD07/29 23:33
27F推: 我下面回文算給你看了~07/30 00:28
16F推: 除了劍士 我覺得都是鍵盤最穩 多利用鎖定/解除鎖定就好07/30 22:39
18F推: 1-6樓每人一吉 應該賠個幾萬差不多啦07/28 20:06
1F→: 素質目前不能重置喔 除非有活動送重置 你被騙惹 可以重07/26 19:29
2F→: 置的是技能(也是要花錢就是了)07/26 19:29