作者查詢 / fasthall
作者 fasthall 在 PTT [ GameDesign ] 看板的留言(推文), 共160則
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8F推:你沒用到動態陰影之累的就不用錢04/11 11:09
7F推:我怎麼記得樓上說的東西是在做FLASH GUI的@@?03/13 21:53
1F推:推 這個能給製作新手很大參考02/26 17:31
16F推:移動地圖要更改陣列會很沒效率 你可以陣列開大一點一次只02/27 21:35
17F→:畫一部分02/27 21:35
21F推:我記得沒錯的話重繪CMD應該不會這麼慢才對02/28 10:08
1F→:文魁去年9月的"電腦遊戲程式設計"有人看過嗎?02/10 23:50
2F→:朋友說在書局喵到好像講的挺細的02/10 23:50
6F→:嗯應該是 我對開發完全沒頭緒02/11 00:12
7F→:不過找了很多書的結果發現我也很需要遊戲演算法02/11 00:13
8F→:不然碰撞啊 網路啊 AI啊 我都只會Brute-Force......02/11 00:13
11F→:那請問有推薦有程設基礎的獨立製作入門者的書籍嗎?02/11 00:16
14F→:那本有找到網拍還有庫存 不過還是不太清楚裡面在寫什麼?02/11 00:22
4F推:只要制定好規範 系統中的單位要多長都可以02/10 22:49
8F→:嗯 其實這跟第一種做法原理一樣02/03 01:41
9F→:只是比較方便一點:)02/03 01:41
14F→:那篇就是第一種方法0.002/06 11:19
16F→:因為如果要把全部中文字編譯出來資源檔可能會到100M以上02/07 11:08
17F→:全部讀進記憶體裡面會很壯觀囧02/07 11:09
2F→:有顯示什麼錯誤訊息?02/02 20:22
4F→:200802/02 21:23
5F→:今天呼叫底層API寫出來可以用的IMM了 改天分享02/05 01:04
5F→:結果是這樣 所以問題Add your initialization logic here02/01 01:37
6F→:嗯嗯.....所以只有數值初始化會寫在Initiallize囉?02/01 01:37
7F→:謝謝~ 不過為啥不直接寫在建構子啊= =?02/01 01:38
2F→:這網頁我看過 不過我問的是"輸入"中文 還是謝謝樓上01/31 21:58
14F推:樓上的是什麼意思 不太懂@@02/10 13:04