[情報] GameSpot試玩Dead Rising 3心得
原文連結:
http://uk.gamespot.com/features/dead...crowd-6409900/
為各位簡單精神翻譯
Capcom Vancouver presented Dead Rising 3 behind closed doors, walking us
through the demonstration that debuted during the Microsoft press conference
while answering questions about the direction that they've taken. The changes
that you can see in images were not a fluke. Capcom is pointedly trying to
appeal to a wider audience in this latest iteration, saying it's going after
the Call of Duty player. Gone is the cartoonish visual design, replaced by a
more "realistic" interpretation of a viral apocalypse. That change is part of
the maturation. By shifting the art style, the combat can be "more visceral"
than in previous versions, with "real gore."
Gamespot在不公開試玩之後的感想
就像在發表會看到的一樣
和前作比起來
DR3會更寫實一點
因為Capcom希望像COD(??????)一樣
能夠適應更廣的客層
經由這樣的改變
DR3能夠噴更多讓人有真實感的番茄醬
戰鬥也會更加的獵奇(visceral本意是內臟,感謝cloud7515大提供)
Another notable shift is to the pacing. The urgency that defined Dead Rising
has been turned off in the demo we were shown. Time created "extreme
pressure" in the original games, and Capcom wants the zombies to be your
biggest threat this time around. In Dead Rising 2, you now run around
broken-down neighborhoods, killing zombies in horrific ways without real
motivation to push forward. Because of the shift in artistic tone and the
nonstop combat, this Xbox One launch game now looks like any other open-world
game. The team is confident that the ability to create unique weapons will
separate Dead Rising 3 from the crowd, but that spark of originality was
absent in the demo we were shown.
不再有前作的時間限制
因為Capcom認為前作真正帶來玩家壓力的不是殭屍而是時限
DR2中玩家常常漫無目的閒晃
而沒有遊戲進展
DR3將試圖讓玩家正視殭屍為嚴重威脅
努力的戰鬥求生並向前邁進(這裡有加入我個人解讀)
雖然這遊戲目前看起來就像其他的沙盒遊戲
但是製作團隊有信心
能藉由超多樣的組合武器和其他類似作品區分
不過這次試玩並沒有展示給GameSpot看
There are some additions to the expected zombie slaying. The Kinect is used
to communicate to zombies (a loud noise is enough to get their attention),
and there are motion controls as well. You know how games often force you to
wiggle the stick when enemies grab you? Well, in Dead Rising 3, you can shake
your arms to get them off. SmartGlass is also implemented. By using your
phone or tablet, you can call in an airstrike or locate items on the map. It
will be handy to find a sledgehammer whenever you need one, but it clashes
with how Dead Rising used to familiarize you with environments. Before, you
would play and replay until you learned the layout. Now? Everything is handed
to you.
Kinect現在也加入在遊戲當中
大叫可以吸引殭屍注意
被殭屍抓住要藉由揮動手脫離控制
Smart Glass可以呼叫空投物資或空襲
但是GameSpot擔心這會毀掉DR的探索經驗
心得:
我比較喜歡惡搞風...見仁見智吧
--
※ 發信站: 批踢踢實業坊(ptt.cc)
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