[情報] 1/20 Storm 大型Q&A

看板Wargaming作者 (Willie)時間9年前 (2015/01/21 11:29), 9年前編輯推噓50(533102)
留言158則, 36人參與, 最新討論串1/1
一上線就八連敗,怒翻 共 94 條…如果我沒算錯…… PTT凌晨還斷線,所以拖到現在發文 - it’s possible that there will be new perks, modules and consumables, but it ’s not guaranteed they will come this year 會有新的技能、裝備以及消耗品,但不保證在今年推出 - no free FV4202 premium? “No comment” FV4202 免費轉金車沒了?「不予置評」 - currently, WG is reworking WoT audio under to the “wwise” system, unclear as to what will it mean for WoT players 目前 WG 正在用『wwise』系統重製WoT音效,還不確定對玩家們來說有什麼影響 - the spawn point distribution (as in, how vehicles are placed within the spawn area) are chosen so that they are evenly distributed and balanced 出生時的車距是刻意設置的 - the issue with small objects of houses (like porches, stairs) being undestructible – this will be reworked, but not soon (during complete content overhaul”) 房屋的小物件(例如門廊和階梯)無法摧毀,這問題未來會修正,但不是近期 - AMX CDC is still being balanced, it’s too early to judge it AMX CDC 還在平衡中,勿妄下論斷 - WoT will not have a separate subscription-based server 不會另外有加值伺服器 - Storm states that the nostalgia after old patches is just the effect of human memory of remembering only good things. The reality, when comparing them to the current state of the game, they suck. Not so long ago, WG was “ testing” an old version of the game (6.0 or something), it was terrible. Storm 表示,會認為以前的版本比較好是記憶美化的結果;WG最近把舊版本(~6.0版)拿 出來測試,超爛的 - the issue that the medal for the winter mode (on RU server) is not found in correct medal section will be fixed 8-bit 模式(俄服)的勳章歸類錯誤,會修正 - it’s unclear whether there will be any second American medium line with T95/T96 (SS: Storm evaded the question) 還不確定會不會有美國 T95/T96 中坦線(SS: Storm 在迴避問題) - HD IS-3 will come “when it’s done” IS-3 HD 版 「WIDID」 - regarding the HD rework of Type 59 and Jagdtiger 88 (and their unhistorical armor), it’s not sure yet what will happen (“we will think how to do it correctly”), the decision was not taken yet 五九式和88獵虎上不合史實的裝甲,在HD化時會怎麼改還沒定論 - the amount of arty in battles is satisfactory 戰鬥中自走砲數量夠用 - it’s possible technologies from other WG projects will be implemented into WoT WG 其他專案的技術有可能移植進 WoT 裡 - earlier, multicore support was impossible due to Umbra middleware. This situation has changed. 之前因為 Umbra 中間件的緣故無法支援多核,現在情況不同了 - Storm states he doesn’t play arty, but other WG devs that do a lot (experts) like the Battle Assistant mode Storm 自己不玩自走砲;但是其他玩很兇的開發人員很喜歡 Battle Assistant 模組 - developers have thought about implementing Battle Assistant mode into World of Tanks, but Storm states it would have to come along with an arty nerf, so for now no proper solution was found 考慮過將 Battle Assistant 模組官方化,但 Storm 表示這樣的話必定要補砍自走砲; 目前還未有解 - Storm openly says that the Battle Assistant mod does give players an advantage in game Storm 公開表示 Battle Assistant 模組會帶給玩家優勢 - some of the solutions for arty (should the Battle Assistant mode be implemented) include showing arty reload timers to players or to designate the sector where the arty is firing from (SS: now that’s just copying Armored Warfare) 引入 Battle Assistant 模組的平衡問題,解法包含「對玩家顯示自走砲裝填時間」或「 顯示自走砲位置」 (SS: 抄 AW 的) - three equipment slots are “an axiom” in WG (SS: as in, won’t change) 「三格」裝備不會改 - Storm doesn’t consider the manual enabling of Personal Missions a fail, both manual and automatic enabling have their advantages and disadvantages. The advantages include “informed choice of mission”. There’s not “too much clicking” involved in Storm’s opinion. 個人任務需手動啟動,Storm 不認為有錯。手動和自動各有優缺點,優點包含「做有意識 的選擇」。而「需要點太多次」並不是 Storm 的考量。 - IM filters will be reworked 會重製個人任務的篩選器 - Storm states that the situation where strong clans dominate the stronghold mode is fine – it’s “strongest survives”, otherwise there would be no motivation 強大公會主宰堡壘模式的狀況 Storm 表示是正常的:弱肉強食,不然沒有動力 - there was no promise made that there would be a special mode suitable for weaker clans 不保證會為弱公會設計特殊模式 - artillery accuracy was not “secretly nerfed”, “all the changes are in patchnotes” 自走砲準度沒有「被偷砍」,「所有更動都在更新內容公告中」 - it’s not technically possible to set a different accuracy spread for individual tanks 為單一車輛設置不同的落彈分佈,技術上不可行 - for now, no premium account buffs are planned 目前沒有計畫加碼加值帳號的好康 - there is no info in internal WG plans for better clan management functions 新公會管理功能沒消息 - an “extension” of team battles is currently being developed 正在研發「擴充版」團隊戰鬥 - the next branch to involve “monster tanks” á la Maus will be the Japanese heavies 下一個包含「怪獸車」如鼠式的科技線是日本重坦線 http://ftr.wot-news.com/2015/01/19/yuri-pasholoks-japanese-ht-drawings/ - the render range will be changed to circle soon, WG expects exploiters (who use this for trick shots) to whine 近期將把繪圖範圍改成圓形,WG 已經預見既得利益者會抱怨了。 - the removal of platoon element in IM’s is not planned for now 目前沒計畫移除個人任務中的組隊成份 - it’s possible that tanks with limited MM (FCM 50t) will be removed from the shop 有可能將有保護分房的車(FCM 50t)下架 - Panzer V/IV rebalance will not come anytime soon 近期不會平衡不四不五 - no ETA on HD M6A2E1 premium tank, as “it’s not all up to Wargaming” 大頭 M6 的 HD 化未有時間表,「這不是 WG 能一手搞定的事」 - very long battles (possibly with PvE element) that the players will be able to join in progress are planned 預計讓玩家能中途加入超長戰鬥(大概是 PvE 模式) - reconnect mechanism (of a client after a connection loss) will be reworked 會重製重新連線的功能 - Storm cannot publish Stronkhold statistics regarding amounts of clans and the tier of their bases Storm 不能公佈堡壘模式中的公會數量及其階級 - roaming was cancelled. The reason is the inadequacy of Russian server players, who would abuse it to screw with battles on other servers. There are however also problems not related with RU behavior – mass migrations might harm server stability. 漫遊模式取消。因為俄服壞玩家會濫用去其他服惡搞,而且大規模跨區會造成伺服器穩定 的問題 - it’s possible that more settings will be introduced to minimap (fonts and such), but no guarantees 可能,但不保證,會有更多小地圖選項 - there will NOT be skill MM 不會有技術分房 - Storm states that server for 50+ winrate players would not be successful, as players would leave it quickly “due to the increased difficulty of battles ” 勝率50+專用伺服器不可行;玩家會迅速流失「因為戰鬥難度不斷上升」 - T95E2 is apparently fine statistically (counting in the fact skilled players have it in their hands), later however Storm states he’ll have a look at it T95E2 數據上沒問題(已計入高玩的影響),然而 Storm 表示他會再看看。 - Q: “WG sucks, everything is bad, WoT sucks and you devs suck!” A: “Shit happens. Don’t overeat in the night, do excercises in the morning and everything’s going to be fine.” 腦洞發言,略 - Storm confirms that he is aware of the “too many draws on Swamp map” issue, the map will be reworked. If these changes do not improve the situation, the map will be removed. Storm 已經知道「Swamp 太常平手」的問題,會修改地圖。若這修改未能成功,就會移除 這張圖 - Storm states that the amount of team battle players is not dropping, it’s slowly rising actually. There are plans to develop the mode further. 團隊戰鬥的玩家數量並未下降,反而在緩慢上升。計畫進一步發展這模式。 - the appearance of FV4202 in 9.6 test (for supertesters) does NOT mean that there will be two FV4202′s at the same time (premium and non-premium), it means that the premium FV4202 will simply be tested for longer time 9.6 超測出現金FV4202;並不代表金銀版會並存,只是金 FV4202 會測的比較久而已 - Czechoslovak branch in WoT: “I cannot say anything. Well, I can, but I can ’t.” 捷克線?「我沒啥能說的。可以,但不能。」 - 9.7 will bring AMX-30? “That I also cannot say :(” 9.7 會有 AMX-30?「這也不好說 >"<」 - WG is working on increasing the map size. No details for now, it’s not clear yet to which size and which maps will be made bigger. 正在加大地圖,但是沒有其他消息 - MM 3.0 – “for now it’s just a theory, it will take a long time to implement”. Storm confirms there will be MM fixes, but it will definitely not each team having a vehicle of certain class (“slots”). 新版MM:「目前還只是理論,需要很多時間研發」 - regarding the client size, Storm states that one vehicle is now cca 30 MB, so all the vehicles are like 400 * 30 = 12 Gigs. For players with weak computers, there will be a special SD variant (SD client) with reduced texture quality. 談到客戶端大小,Storm 表示一台車大約 30Mb,全部約 12Gb。會有低解析度材質的較小 版本。 - Veider talks about the upcoming TD viewrange nerf: it will not harm TD’s, unless you are scouting with them or something. It did not come up in vacuum. Statistics were made and analyzed. The problem with TD viewrange is that TD’ s do not “scout” (light targets up) much in the battles, they only do that at the end of the battle, when they are in critical situation. In such cases, they are OP in defense – thanks to their viewrange it’s difficult to attack them. Generally, the change will not influence the class gameplay, nobody will kick TD’s out of the bushes. Veider 談到 TD 視野下修:除非你都拿 TD 偵查,不然不會有害。這並不是憑空亂砍, 我們收集統計數據並分析過的。視野的問題在於:TD 平常不開光,會輪到它們開光時都 是狀況已經危急了。而這狀況下高視野會讓 TD 在防禦時太強。大致來說,視野更動不會 影響這職階的玩法,沒人叫 TD 不准蹲草。 - it’s possible that in the future, some TD’s will have their accuracy nerfed 未來可能會下修 TD 的準度 - gameplay inertia is taken into account in balance changes 平衡性修正時會考量玩家玩法的慣性 - Aufklärungspanzer Panther will be completely removed, not made premium AFK 豹會被移除,不會轉金 - it’s “completely possible” that Italy and Sweden will get completely independent trees 義大利和瑞典有獨立的科技樹是「完全有可能的」 - it’s possible girl crews will get girl voiceover 可能會為女性組員添加女性語音 (譯者:之前用過夏一可的語音包…太甜了怪怪的;另一個英文的還不錯但久沒更新) - one of the variants of dealing with platoon IM’s (change them) is to allow these missions to be played by solo players too, but with more difficult conditions. For now however, the platoon requirement stays. 更動個人任務組排成份的解法之一,是讓任務可獨立完成但提高條件難度。但目前沒打算 改 - developers will not increase the amount of equipment slots for gold (it’s pay to win too much) 不會讓你花金幣多帶裝備(這樣太P2W了) - Havok will not increase WoT’s minimal requirements, as it will be optional Havok 會是選則性功能,不會提高 WoT 的最低需求 - tank shell trajectory will not be changed to resemble a curve on horizontal plane 不會更改彈道 - progress bar of IM’s in battle is already being developed 正在研發新功能讓在戰鬥中顯示個人任務的進度 - it will not be possible to select IM directly in battle 無法在戰鬥中選擇個人任務 - Japanese premium MT (STA-2) is almost ready STA-2 快好了 - Storm states that lags and freezes when switching to arty mode stopped being a massive problem after the fixed from last patches 切換至鳥瞰模式時的停格及延遲,在最近的更新過後已不是大問題 - the option to transfer XP from one crewmember to another will not be implemented 不會做組員經驗轉移的功能 - Minsk map will not be implemented apparently 不會加入明斯克地圖(譯者:為啥不做 WG 總部地圖?很有趣啊) - it’s possible company mode will be completely removed 戰車連模式有可能被完全移除 - Chat 2.0 is in the implementation process. It has however issues when the amount of players is too high. 新聊天模式正在開發;但玩家太多時一直會有問題。 - developers are working on HD maps as well 正在開發高畫質地圖 - it’s possible Sh-37 Soviet gun penetration will be revisited 可能會重新檢視 Sh-37 機關砲的穿深(譯者:T-46 的砲;本來是空用機砲的) - low caliber autocannons with limited range will not have their range increased, it’s not just a game issue, but also a server performance issue 小口徑機砲/槍有射程限制,這有遊戲考量,也是伺服器效能的考量 - it’s likely that perk rebalance will not come this year 技能重製可能今年無望 - KV-5 miniturret buff would only come at the expense of that tank losing its limited MM KV-5 想穿硬胸罩,就得拔掉分房保護。 - unique perks for events will not be implemented 不會有活動專屬技能 - the result of the recent armor role discussion will be a nerf of several outstanding guns’ penetration, but beyond that, nothing for now, these “ quite possibly” include 300mm+ pen guns 最近關於裝甲地位的討論結果會導致幾隻高穿砲的穿深下修;除此之外,雖現在還沒消息 ,「很可能」包含穿深破300的砲。 - new emblems are not planned for now 目前沒計畫做新的標誌 - Storm played more than before lately, didn’t like IS-8 so he switched to US M6 Storm 最近玩的多了,IS-8 打不好所以跳槽 M6 - Q: “What’s with garage battles?” A: “Nothing” 車庫戰?「無」 - 30 x 30 format was scrapped for now 目前放棄 30 vs 30 的戰鬥 - low to mid tier vehicles will not recieve limited +1/-1 MM 不會提供低階車 +1/-1 分房 - multiturret mechanism is not being developed for now 多砲塔機制尚未動工 - AMX CDC and T-54 model 1945 will not have limited MM AMX CDC 和 T-54 mod. 1945 都不會有分房限制 - Tiger L/56 is a tester tank, no decision about it yet 史實虎是測試用的,還沒決定其前途 - Panther 88 will not recieve limited MM 88豹不會有分房保護 - T67 will be investigated for being OP (SS: as in, possibly nerfed) 會對 T67 起動 OP調查(SS: 大概會砍) (Hellcat:老弟,該來的逃不掉) - Prokhorovka and Swamp will not be limited to tiers 1-6 Prokhorovka 和 Swamp 將不會設為六階以下專用地圖 - Storm states that there is no such thing as a “corridor maps trend”, the result of the entire “corridor” discussion/whine were changes on several specific maps Storm 表示「長廊式地圖趨勢」根本胡扯,有關長廊式地形的討論/抱怨都集中在特定幾 張地圖 - Severogorsk was removed because it was boring Severogorsk 因為太無聊而被移除 - Object 260 will not be nerfed for now, too few statistics are available 數據不足,Object 260 尚不會被砍 - TD2 mission will be investigated, there’s possibly a bug. TD 2號任務可能有錯,會調查 - AMX CDC will possibly be a normal (purchaseable) premium tank, but it’s not totally sure yet AMX CDC 可能做成一般(可購買)金車,但尚未定案 原文:http://ftr.wot-news.com/2015/01/20/20-1-2015-big-storms-qa/ -- In church, they say to forgive! Forgiveness is between them and God; it's my job to arrange the meeting. 《 Man on Fire 》 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 36.235.211.218 ※ 文章網址: https://www.ptt.cc/bbs/WoT/M.1421810943.A.2D7.html

01/21 11:40, , 1F
T67 OP調查,我玩哪台砍哪台,瘸妳媽的
01/21 11:40, 1F
OP車被查天經地義,勿罵髒話

01/21 11:40, , 2F
砲兵輔助模組真的有差 |o| 而且差超多 XD
01/21 11:40, 2F

01/21 11:41, , 3F
以前用官方縮圈會顯示紅色尻不到的 用模組會發現有
01/21 11:41, 3F

01/21 11:41, , 4F
些其實還是有某些角度可以嘗試攻擊 |o|
01/21 11:41, 4F

01/21 11:43, , 5F
俄服玩家siu乳其他玩家 嗯....
01/21 11:43, 5F
※ 編輯: WillieHuang (36.235.211.218), 01/21/2015 11:49:08

01/21 11:55, , 6F
砲兵模組個人認為是幫助建構空間概念,砲線是一樣的
01/21 11:55, 6F

01/21 11:56, , 7F
若加上去要nerf,那我寧願不要
01/21 11:56, 7F

01/21 12:05, , 8F
FCM 50t跟88豹比太有優勢了
01/21 12:05, 8F

01/21 12:06, , 9F
玩op車的玩家不能催眠自己這樣很公平 該砍的就是要
01/21 12:06, 9F

01/21 12:06, , 10F
01/21 12:06, 10F

01/21 12:06, , 11F
TD視野下修,希望權重能低些,像SPG低10%之類的
01/21 12:06, 11F

01/21 12:07, , 12F
但那條TD砍準度就不太爽了 TD太op的部分絕對不是準
01/21 12:07, 12F

01/21 12:07, , 13F
01/21 12:07, 13F

01/21 12:07, , 14F
59跟88虎要被砍裝甲?...88虎有點慘...
01/21 12:07, 14F

01/21 12:11, , 15F
260看QB玩感覺op,除非大家都會打車長塔
01/21 12:11, 15F

01/21 12:11, , 16F
虎式調裝甲時,88虎沒動到的關係
01/21 12:11, 16F

01/21 12:11, , 17F
砲兵模組就是把高手的絕招公開化 有些雖然是紅圈
01/21 12:11, 17F

01/21 12:12, , 18F
但憑經驗可以打的到的 顯示出來這樣
01/21 12:12, 18F

01/21 12:12, , 19F
T67就算砍視野還是op,有機動、有隱蔽、有DPM
01/21 12:12, 19F

01/21 12:19, , 20F
若降低高穿砲的穿深的話,我想也不用做坦傷經驗加成
01/21 12:19, 20F

01/21 12:24, , 21F
希望59砍一點裝甲,不然跟122-44一樣對小車無敵
01/21 12:24, 21F

01/21 12:25, , 22F
砲車模組又不會改變砲彈軌跡 紅圈怎麼會打得到?
01/21 12:25, 22F

01/21 12:26, , 23F
除非是用高爆傷害掃到還有可能
01/21 12:26, 23F

01/21 12:26, , 24F
繪圖距離改成圓形應該只有一些點位有差
01/21 12:26, 24F

01/21 12:26, , 25F
mod官方內建結果要砍砲車 how terrible
01/21 12:26, 25F

01/21 12:27, , 26F
用砲車模組準星瞄的到的位置 上帝模式也一定是綠圈
01/21 12:27, 26F

01/21 12:28, , 27F
afk豹還沒玩過,感覺要在像50-2被扔掉前玩一玩
01/21 12:28, 27F

01/21 12:31, , 28F
查你OP
01/21 12:31, 28F

01/21 12:31, , 29F
砲車模組只是簡化部分瞄準,如上面有人說到是減少跟
01/21 12:31, 29F

01/21 12:31, , 30F
高手的差距
01/21 12:31, 30F

01/21 12:36, , 31F
這是沒錯 但絕對不會上帝模式打不到 用MOD就打得到
01/21 12:36, 31F

01/21 12:38, , 32F
有些建築物的縫隙用上帝模式要TRY很久才會變綠圈
01/21 12:38, 32F

01/21 12:38, , 33F
用MOD的話就一目了然 但這種縫隙就算打了
01/21 12:38, 33F

01/21 12:38, , 34F
以砲車的準度也有9成的機率打不穿
01/21 12:38, 34F

01/21 12:40, , 35F
砲車模組最好用的地方還是預測砲彈落點
01/21 12:40, 35F

01/21 12:40, , 36F
用上帝模式只拉出一條線 經驗不足很難估計砲彈會落
01/21 12:40, 36F

01/21 12:40, , 37F
在哪個點
01/21 12:40, 37F
還有 81 則推文
還有 2 段內文
01/21 19:23, , 119F
在有些奇怪地形上帝模式顯示紅線,但是用玩家自己
01/21 19:23, 119F

01/21 19:23, , 120F
經驗技術修正落點,其實打得到沒錯
01/21 19:23, 120F

01/21 19:26, , 121F
只要砲彈能擊中 就不可能是紅線
01/21 19:26, 121F

01/21 19:27, , 122F
你顯示紅線卻打中 只有一種可能 就是落彈圈中心點
01/21 19:27, 122F

01/21 19:27, , 123F
樓上兩位講的是不同事情
01/21 19:27, 123F

01/21 19:27, , 124F
無法飛越障礙物 但因為砲彈準度的偏差 實際上飛得高
01/21 19:27, 124F

01/21 19:27, , 125F
紅線是中心點到底打不打的到(假設完全沒歪)
01/21 19:27, 125F

01/21 19:28, , 126F
紅線還打中那就是歪了
01/21 19:28, 126F

01/21 19:28, , 127F
一點 所以才打中敵車 但這種情況下你微調準星
01/21 19:28, 127F

01/21 19:28, , 128F
還是可以得到綠色落彈圈
01/21 19:28, 128F

01/21 19:29, , 129F
所以結論就是你自己沒瞄好 結果歪砲了反而打中敵車
01/21 19:29, 129F

01/21 19:34, , 130F
我說的是綠圈,線一路到敵人附近都是綠色,
01/21 19:34, 130F

01/21 19:34, , 131F
但是最後一段是紅色,像敵人在逆斜坡的位置
01/21 19:34, 131F

01/21 19:35, , 132F
有模祖的話應該很簡單解決吧,用原廠上帝模式
01/21 19:35, 132F

01/21 19:36, , 133F
要有點經驗才能修到彈道劃到敵人的頭
01/21 19:36, 133F

01/21 19:37, , 134F
但是有一個比較奇怪的地方,應該是我還不會瞄
01/21 19:37, 134F

01/21 19:38, , 135F
就是像Himmelsdorf窗戶那種,有時候紅線也能砸到
01/21 19:38, 135F

01/21 19:38, , 136F
不知道是不是歪砲
01/21 19:38, 136F

01/21 19:39, , 137F
最後一段是紅色代表中心點被障礙物阻擋
01/21 19:39, 137F

01/21 19:39, , 138F
其實就是8倍鏡跟30倍鏡瞄準難易度相同的問題
01/21 19:39, 138F

01/21 19:39, , 139F
不管是地形還是敵車阻擋砲線 都會顯示紅色
01/21 19:39, 139F

01/21 19:40, , 140F
在逆斜坡顯示紅色 通常是被敵車的車體阻擋
01/21 19:40, 140F

01/21 19:40, , 141F
這樣當然能擊中啊
01/21 19:40, 141F

01/21 19:40, , 142F
就是地形被擋住的部分會顯示紅線 中心綠點在地形上
01/21 19:40, 142F

01/21 19:41, , 143F
那樣只有歪泡會中
01/21 19:41, 143F

01/21 19:41, , 144F
其實要分辨也很簡單 你看到綠線變紅線的地方在敵人
01/21 19:41, 144F

01/21 19:41, , 145F
身上就是了
01/21 19:41, 145F

01/21 19:43, , 146F
瞄靠近自己一點會砸到斜坡,瞄離自己遠一點會從
01/21 19:43, 146F

01/21 19:43, , 147F
敵人頭上飛過,原廠上帝模式 ......
01/21 19:43, 147F

01/21 19:45, , 148F
經驗問題 多揣摩吧 不過砲車模組的確很有幫助
01/21 19:45, 148F

01/21 19:45, , 149F
樓上講的狀況換MOD也不可能會中
01/21 19:45, 149F

01/21 19:45, , 150F
MOD只改視角 其他一概沒改
01/21 19:45, 150F

01/21 19:48, , 151F
沒錯 所以我才會覺得MOD改內建還要NERF砲車根本腦殘
01/21 19:48, 151F

01/21 19:51, , 152F
不過MOD確實讓SPG好打很多 原本我玩261跟猴子一樣
01/21 19:51, 152F

01/21 19:51, , 153F
用MOD場場AP爽穿頭皮
01/21 19:51, 153F

01/21 19:52, , 154F
我剛再回想很多狀況,ccc73123講的才對,是我講錯-.-
01/21 19:52, 154F

01/21 20:25, , 155F
stonecold板友 我是上面有說 永遠在蹲那串啊XDDDD
01/21 20:25, 155F

01/21 20:25, , 156F
講殘局的地方也有說:砍視野,OK,殘局影響力下降
01/21 20:25, 156F

01/22 16:53, , 157F
嗯...SPGnerf?中坦玩家路過
01/22 16:53, 157F

01/24 20:05, , 158F
沒玩TD、SPG的表示超愉悅
01/24 20:05, 158F
文章代碼(AID): #1Klnp_BN (Wargaming)