[情報] 4/2 Q&A

看板Wargaming作者 (Willie)時間11年前 (2014/04/03 02:05), 11年前編輯推噓31(31017)
留言48則, 21人參與, 最新討論串1/2 (看更多)
很多老新聞… 話說T28正面那塊175mm的區域是哪來的? http://att.bbs.duowan.com/forum/201302/27/233933ub51b5zzbq5wdtuq.jpg
實車明明沒有那塊結構啊!! http://wiki.worldoftanks.com/images/0/04/T28a.jpg
http://eastcoastarmory.com/t28/t28pic/skirt_dio/skirt_1.jpg
http://goo.gl/6XuQjQ - in test 3, HD Centurion 7/1 should appear 三測時會出 HD Centurion 7/1 - gun damage (alpha) is an arbitrary number, two guns of the same caliber do not have to have the same alpha 傷害值是一個隨便我們定的數值,同口徑不代表傷害值就一樣 - the same gun can have different rates of fire in different vehicles, the difference lies in “setup of the combat compartment” 不同車輛上的同一門砲射速會不同,這是因為「戰鬥艙配置不同」 - in current round of 9.0 test, there is a bug where users of AMD processor PC ’s suffer from disconnects, this will be fixed in next round of test 使用AMD處理器的玩家在目前的9.0測試版中會有斷線的錯誤發生,下一測會修正 - Storm is aware that the weakspot of current WoT graphics is the grass and trees/bushes, he mentioned increasing the radius of grass render and the multi-layer grass Storm 了解目前 WoT 畫質的弱點在於植被方面,並提到增加草地繪圖半徑及多層次雜草 - when considering squeezebore weapons, the number, used for the purposes of overmatch and other calculations where caliber is required is the nominal gun caliber, not the shell caliber (in case of Waffe 0725, that number is 75mm) squeezebore 型火砲的口徑數值(計算口徑碾壓和其他效果用)不是依其砲彈直徑而定 http://www.quarry.nildram.co.uk/APtypes.jpg
http://img72.imageshack.us/img72/7290/pak422.jpg
- apparently, the developers dealt with the bug (appearing on current live server), where due to strong unsynchronization between server and client reticle (aim circle), shots were flying wildly out of the client circle 目前開發人員正在處理由於客戶端和伺服器間未同步而造成神歪砲的問題 http://ftr.wot-news.com/2014/04/02/2-4-2014/ 同場加映 Storm 在論壇中的回應整理 - it’s possible that the other type of Tiger suspension (roadwheels with rubber bands) will come as an alternative hull 另一種虎式的懸吊系統(接地輪有橡膠環)可能作為可選車體推出 - this will appear apparently in next round of test - next round will come this week 本週會有下一輪的9.0測試 - Storm admits that when they made the M6A2E1 model the first time, they collected wrong references, it will be corrected, when it’s remade to HD (SS: I have no idea why they actually bring this tank up all the time) Storm 承認當初在幫 M6A2E1 建模時用了錯誤的資料;將會修正並同時HD化(SS:不懂為啥 一直提起這台…) - M6A2E1 “is premium and hightier, this sharply increases his chances” (to be reworked sooner) M6A2E1「是高階金車,這大幅增加(儘速重製)的可能性」 (譯者:那88獵虎的機動勒?) - Storm confirms that the entire TD class will lose its class bonus to camo after firing a gun Storm 證實所有 TD 在開砲後都會喪失職業隱蔽加成 - developers are working on improved track movement physics, it will come later (this year) 正在改善履帶的物理表現,預計今年推出 - after T34 (US prem heavy) is reworked, it will recieve the later 120mm gun barrel model T34 在 HD 化後,砲管模型會改成晚期型 http://ic.pics.livejournal.com/schrod_s/66420558/728/728_900.jpg
- dirt (tracks and roadwheels getting dirty) will come as a dynamic option, depending on the ground type (snow, field etc.), this does not depend on Havok introduction 接地輪和履帶上的泥土效果會是動態的,取決於地面性質(雪、土、沙等),而且不會綁 定 Havok 引擎 - Havok will come earlier than in 9.6 Havok 引擎會在 9.6版之前推出 - new grass and tree render will come this year 新的植被繪圖會在今年推出 - apparently, noone really remembered to add spotting damage to player statistics, so it wasn’t done 沒把偵察傷害加進玩家數值中,因為忘記了 - M103 roadwheels have fewer polygons than other roadwheels simply because there are too many (and noone will zoom closely on them in the game anyway) M103 的接地輪多邊形數量較少,這是因為輪子的數量太多(反正沒人會打到一半特地去細 看接地輪做的怎樣) (譯者:那傻邱系列你們打算怎麼搞?) - Storm reacting on players complaining about FPS loss in 9.0: “Reduce graphic settings” (and “on minimal settings there will be no FPS drop”) 跑 9.0版時 FPS 下降?Storm:「降低畫質」(還有「調到最低就不會有 FPS 降低的問題 了」) http://ftr.wot-news.com/2014/04/02/9-0-hd-tiger-suspension/ -- In church, they say to forgive! Forgiveness is between them and God; it's my job to arrange the meeting. 《 Man on Fire 》 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 111.253.110.232 ※ 文章網址: http://www.ptt.cc/bbs/WoT/M.1396461927.A.42C.html

04/03 02:26, , 1F
照片中的T28仔細看的話其實就是兩條履帶的T95
04/03 02:26, 1F
外層的兩條履帶是加掛上去的,單獨運送的照片: http://worldoftanks.com/dcont/fb/image/t28railload.jpg
圖解 http://goo.gl/1gmq0n

04/03 02:39, , 2F
因....因為US的T28這樣正面太IMBA所以幫他加上觀測孔
04/03 02:39, 2F

04/03 03:07, , 3F
沒把偵察傷害加進玩家數值中,因為忘記了XDD
04/03 03:07, 3F

04/03 03:38, , 4F
查了一下http://ppt.cc/9izC 腦補的
04/03 03:38, 4F
T28(P)應該真的是腦補出來的…

04/03 04:14, , 5F
神歪炮~
04/03 04:14, 5F

04/03 07:20, , 6F
樓樓上那篇舊QA: T-50-2不会从游戏中删除。
04/03 07:20, 6F

04/03 07:20, , 7F
幹 舊傷口又開始淌血了
04/03 07:20, 7F
拍拍 國造六四式在向你招手

04/03 07:25, , 8F
原來是AMD cpu造成的斷線....8.11就有了,好嗎?
04/03 07:25, 8F

04/03 07:26, , 9F
我大約打十幾場後就一定會在戰場中莫明斷線當掉~~~
04/03 07:26, 9F

04/03 09:40, , 10F
hellcat的隱蔽會受影響嗎?...
04/03 09:40, 10F
開砲時會,但據說過陣子會有「大平衡」…

04/03 11:02, , 11F
史實上T28跟T95車體是一樣的 可能是為了平衡吧
04/03 11:02, 11F

04/03 11:17, , 12F
T34炮盾旁的臉頰被削掉了!?
04/03 11:17, 12F
只會改砲管模組

04/03 11:18, , 13F
正面對炮我最喜歡灌那邊欸QQ
04/03 11:18, 13F

04/03 11:33, , 14F
樓上 我怎麼記得正面打那邊角度會過大被彈掉
04/03 11:33, 14F

04/03 11:33, , 15F
要T34稍微轉頭才會好打
04/03 11:33, 15F

04/03 11:50, , 16F
T34正面打臉頰是可行的,但是要TX砲才有機會
04/03 11:50, 16F

04/03 11:51, , 17F
看QB玩,他對於T34跟M103都很愛塞那邊
04/03 11:51, 17F

04/03 11:56, , 18F
100m狙擊模式看正面的T34 http://ppt.cc/KmNt
04/03 11:56, 18F

04/03 12:20, , 19F
T34不是都灌天靈蓋嗎?
04/03 12:20, 19F

04/03 12:24, , 20F
我最喜歡灌自以為賣頭很屌的T34天靈蓋了
04/03 12:24, 20F

04/03 12:35, , 21F
KV2:
04/03 12:35, 21F

04/03 12:36, , 22F
有人知道T29,T32,T34,T30打砲塔環要多少穿深嗎?
04/03 12:36, 22F

04/03 12:39, , 23F
比較偏好彈額頭 往上歪也有機會因為轉正削穿頭皮
04/03 12:39, 23F

04/03 12:40, , 24F
回樓樓上 砲塔環本身好穿 但是有很大的機率會判定
04/03 12:40, 24F

04/03 12:41, , 25F
你打到砲塔正面下方或砲盾區域 前者角度過大
04/03 12:41, 25F

04/03 12:41, , 26F
t32是最低20X左右 其他都279以上
04/03 12:41, 26F

04/03 12:41, , 27F
後者則是砲盾+砲塔等效超高打不穿
04/03 12:41, 27F

04/03 12:42, , 28F
T32砲管周圍的砲盾後面沒裝甲 但是這區域很小
04/03 12:42, 28F

04/03 12:43, , 29F
大部分都會形成砲盾+砲塔裝甲的高硬度區域
04/03 12:43, 29F

04/03 12:46, , 30F
感謝回答,問砲塔環是想懂穩定擊穿(共通弱點!?)的方法
04/03 12:46, 30F

04/03 12:48, , 31F
t32脖子有170就能爽穿 之前IS6用銀彈這樣欺負賣頭的
04/03 12:48, 31F

04/03 12:48, , 32F
t32過
04/03 12:48, 32F

04/03 12:49, , 33F
印象中T29系列車體的打首上偏上方一點都會壞砲塔環
04/03 12:49, 33F

04/03 12:50, , 34F
但是在往上就會被彈了 不知道這樣有沒有回答到你
04/03 12:50, 34F

04/03 12:50, , 35F
每次看美系賣弄俯角就煩,要繞隊友也不一定會幫......
04/03 12:50, 35F

04/03 12:52, , 36F
恩,首上偏上方是嗎(筆記),下次遇到嘗試看看
04/03 12:52, 36F

04/03 12:53, , 37F
不過通常賣頭賣到首上也出來的都很不及格就是了...
04/03 12:53, 37F

04/03 15:40, , 38F
其實真正遇到賣頭車我還是會選擇打腦包,畢竟砲塔環
04/03 15:40, 38F

04/03 15:40, , 39F
的判定太難了
04/03 15:40, 39F

04/03 16:07, , 40F
m6a2e1不釋出嗎?
04/03 16:07, 40F

04/03 16:10, , 41F
好天靈蓋 打穿有機會附送車長一隻 不打嗎?
04/03 16:10, 41F
AT-7、AT-8表示:…

04/03 16:12, , 42F
我知道可打車長塔,但有時候動來動去或精度不佳很難打
04/03 16:12, 42F

04/03 16:13, , 43F
但砲塔環只轉砲塔的話位置其實不會變
04/03 16:13, 43F

04/03 21:28, , 44F
M6A2E1為什麼不在禮品店??KV-5都放出來那麼多次了
04/03 21:28, 44F
我想要玩 MTLS-1G14 和 PzⅡJ! ※ 編輯: WillieHuang (111.253.128.39), 04/03/2014 22:05:19

04/04 10:45, , 45F
Pzj,eBay可以找到
04/04 10:45, 45F

04/04 14:06, , 46F
http://ppt.cc/KmNt 請問這是哪個準心模組?
04/04 14:06, 46F

04/04 14:29, , 47F
那是裝甲密檔按shift的畫面 沒弄錯的話
04/04 14:29, 47F

04/05 00:12, , 48F
那真可惜了 介面清爽又有顯示倍數
04/05 00:12, 48F
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