[情報] Storm 的畫質相關議題回答總結

看板Wargaming作者 (Willie)時間12年前 (2013/12/31 18:58), 編輯推噓12(12012)
留言24則, 14人參與, 最新討論串1/2 (看更多)
- there is currently a bug where the replays are not saved properly (only the last one is saved), it will be fixed 目前有個bug會造成重播檔儲存錯誤(只有最後一場會);會修正。 - there will be no such thing as one “HD client” patch, textures and models will be improved throughout the entire next year 高畫質版不會在一個版本出完,接下來一整年會逐步改善模組和貼圖品質。 - there is enough content scheduled to come out, so much that WG has a problem finding suitable candidates for outsourcing to do it fast, even if the price offered is high 目前內容更新的排程很滿,說WG專挑能快速更新的東西來做根本是子虛烏有。 - the first vehicles to be reworked into HD will be the “legendary” mass produced vehicles like Tiger (SS: eg. not a single nation) 最先精細化的車會是『經典』的量產車,例如虎式(SS: 不只一個國家) - there will be map overhauls in order to make the maps look more “ atmospheric”: currently, developers are working on the Prokhorovka map, there will be destroyed tanks, AA guns, field guns, fires, smoke and air combat in the sky (this is not just for historical battles, but for random too) 重製地圖讓它更有『戰場氣息』:目前正在弄『Prokhorovka』,增加戰車殘骸、高射砲 、野戰砲、燃燒中的火燄、煙霧,而空中會有飛機在對抗(不只用於史實戰鬥,一般戰鬥 也會看到。) - apparently the “old” Prokhorovka map will remain as a map and this “new” Prokhorovka will be in the game as a separate map 『Prokhorovka』舊版地圖會留下來,和新版地圖共存。 - Storm states that it’s very complicated to create deformable terrain in WoT, because it would have to be done serverside, so terrain like in Spin Tyres will not come WoT裡要做出可變動地表得要在伺服端運算,非常複雜,所以別想了。(譯:Spin Tyres 是一款模擬駕駛遊戲,特點是極糟糕的路面,如崎嶇地形或爛泥,youtube很多展示影片 。如果WoT這樣搞…大概還要出一種新的車種,裝甲救濟車。) - currently, an “improved tank movement model” is being developed, that will take torque and shifting gears and slippery terrain into account (so the tank movement is more realistic). WG develops this so that they actually went to military testing ground, borrowed a T-72 and BMP and tested it. Even the physics programmers were driving it, so they know what they are doing. This will come soon, prototype model is already working. 目前在研製新的『戰車移動模組』,會把扭力、換檔和易滑動的地面特性做出來(更擬真 )。WG為了這個計畫,借了T-72和BMP跑去軍事測試場實車測量,還把寫物理運算程式的 工程師丟去真的駕駛戰車,讓他們體會目標是什麼。會盡快實裝,原型已在測試中。 - the boxes and other stuff on the tank will also move with the tank movement (“bounce”) and also the tank getting dirty from mud by driving through it 盒子和其他車上物件會隨戰車行進而跳動,而且開過泥地時還會有污泥濺上車身。 - the realistic movement mentioned above will be calculated by the server, eg. no extra computer load 上述提到的擬真移動會在伺服端運算,不麻煩你家電腦。 - explosions will be made the way they are in WoWp 爆炸會做的跟WoWp一樣。(譯:沒玩過,有人可以解釋嗎?) - the “hexagonal wheels” and other “rough angles” will be fixed in the HD models 『六邊形輪子』和其他『有稜角的曲線物品』都會在高畫質版中修正。(譯:念茲在茲的 十二邊形152mm光膛砲…) - there will be new (better) anti-aliasing 會有新版的反鋸齒。 - there will be new grass render (“SpeedTree”), it’s being worked on – hopefully fixing the situation where the grass disappears after 50 meters 會有新的草地模組;希望能改進只顯示五十公尺內草地的現況。 - Storm states that the piece of information that without mist, FPS is higher than with it is obsolete - there was a longer discussion about the “mist” in WoT, Storm concluded with saying that there might be too much of it in WoT and that he will pass it on to the specialists 當關掉霧的效果時FPS較佳。 另有一長篇在講霧,結論是目前WoT裡霧可能太多了點,他會提報給專家。 - apparently, “microfreezes” in WoT can be solved by updating graphic card drivers according to Storm 『短暫卡住』的問題可藉更新顯卡驅動解決。 - Storm states that increased load on the graphic card and CPU when in bushes is normal, because several transparent layers take a lot co calculate 在草叢中時CPU和顯卡的負荷增加是正常的,因為要多運算幾層半透明圖層。 - the old render won’t be removed for now 目前不會移除舊的繪圖系統。 - Storm confirms there will be dynamic dirt covering the tanks 證實戰車上會有『動態』污泥效果。 - multicore support will not come anytime soon (Storm doesnt mention any ETA) 多核支援近期不會推出(沒提到任何推出時間點)(譯:還有很多優化要搞。) - apparently, WG is also working on the gun blast and shell impact becoming a light source 正在把砲口燄和被彈點做成光源。(譯:為夜戰作準備?) - there will also be various levels of wind, swaying the trees 會有不同程度的風,和相應搖曳的樹。(譯:之前好像提過不會有風偏?) - regarding the brightness of maps (the way it is in War Thunder), they tried to do that on the Highway map and the forums were full of whine like “MY EYES TOO BRIGHT!!” 曾試着把『Highway』做成像WT一樣的高光效果,但馬上就一堆「我被閃瞎了」的抱怨聲 。 - Storm agrees that desert maps are too bright and Murovanka too dark, he states they’ll think about it 他也同意現行的沙漠地圖太亮,而『Murovanka』太暗;會考慮修改。 - internal space of the tank will definitely not be modelled, Storm states that it would double the size of the client and it would take like two years to only model the cockpits 戰車內部構造絕對不會模組化;這樣會造成容量倍增,而且光把戰鬥艙內構模組化就要花 上兩年。 - it’s possible WG will add a “gun POV” like in Xbox WoT 可能會新增跟XBox版一樣的『主砲視野』。 - there will be “very few new tanks” in 2014 2014只會新出很少量的戰車 - Storm states that regarding alleged incorrect work of the MM mechanism, he still has too little data 關於有些人對MM娘做出違規分房的抱怨,他說目前手上的資料不足。 - the developers were considering putting the camera POV lower, so the tank doesn’t look like a toy as much, but then decided it would make the game less playable 有考慮過把車外視角放低一點,讓戰車比較不像玩具;但這會損害遊戲性。 - DX11 support will not come anytime soon 近期絕對不會支援 DX11。 - it’s not possible to increase the skybox texture resolution four times 絕不會把天幕的解析度提高四倍。 原文:http://ftr.wot-news.com/2013/12/30/storm-on-graphic-issues/ ==== 個人本年最後一發 大家新年快樂~ --

11/24 21:39,
蘇聯白底配上紅星根本超讚
11/24 21:39

11/24 21:42,
就像純白小褲褲上面還帶個小紅蝴蝶結 (誤
11/24 21:42

11/24 21:43,
(恍然大悟)
11/24 21:43

11/24 21:45,
(恍然大悟)
11/24 21:45

11/24 21:46,
(恍然大悟) 該做成簽名檔了
11/24 21:46
-- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 42.73.66.7

12/31 19:05, , 1F
不是應該要挑最多人有的車精緻化嗎? 虎式.......
12/31 19:05, 1F

12/31 19:10, , 2F
火焰和煙霧對FPS負擔不小
12/31 19:10, 2F

12/31 19:24, , 3F
話說最多人有的是台 M4嗎?
12/31 19:24, 3F

12/31 19:24, , 4F
畫面變好希望不要加重硬體負擔阿
12/31 19:24, 4F
SxxB:沒那個電腦就別開那些特效。

12/31 19:25, , 5F
不會有砲管視野? WG說的話能信屎都能吃了
12/31 19:25, 5F
找不到原資料…是我記錯了?已改 ※ 編輯: WillieHuang 來自: 111.81.127.128 (12/31 20:16)

12/31 20:21, , 6F
不是你記錯了 是wg說話不可信
12/31 20:21, 6F

12/31 20:22, , 7F
wg自打嘴巴的紀錄太多了所以我才這樣講
12/31 20:22, 7F

12/31 21:15, , 8F
出救濟車應該蠻有趣的,只是開救濟車的是猴子就....
12/31 21:15, 8F

12/31 21:20, , 9F
泥濘地...德國表示
12/31 21:20, 9F

12/31 21:21, , 10F
老鼠表示再欺負我我就檢舉
12/31 21:21, 10F

12/31 21:24, , 11F
記得之前有人問橋樑承重問題也被講複雜且某些車輛很
12/31 21:24, 11F

12/31 21:25, , 12F
吃虧 (比如老鼠和老鼠還有老鼠)
12/31 21:25, 12F

12/31 21:30, , 13F
看到隔壁棚所以緊急改畫質WWWWWWWWWWWWWWWWWWWWWWWWW
12/31 21:30, 13F

12/31 21:31, , 14F
繪圖引擎不換還是沒救 同畫質(WT甚至略好)的情況下
12/31 21:31, 14F

12/31 21:32, , 15F
WT的FPS大概是WoT的1.5~2倍
12/31 21:32, 15F

12/31 21:32, , 16F
大約是WT 30~60 vs WoT 20~30
12/31 21:32, 16F

12/31 21:40, , 17F
WT蠻讚的,可是陸戰什麼時候才要公測QQ
12/31 21:40, 17F

12/31 21:41, , 18F
Q:請問畫值調高FPS掉太多怎麼解決? SerB:好貼蘿蔔
12/31 21:41, 18F
電腦不好怪我嚕

12/31 21:44, , 19F
Q:WT好好玩啊 SerB:好貼蘿蔔
12/31 21:44, 19F
爽玩就玩,不爽玩不要擋別人 ※ 編輯: WillieHuang 來自: 114.45.227.138 (12/31 21:47)

12/31 23:37, , 20F
假如要考慮風偏的話 對SPG來說也太煎熬了一點XDD
12/31 23:37, 20F

01/01 11:58, , 21F
說不定歪砲一偏反而變正
01/01 11:58, 21F

01/01 17:45, , 22F
風偏那個應該是指顯示特效
01/01 17:45, 22F

01/01 19:31, , 23F
出救濟車 我咬要組慈濟功德會
01/01 19:31, 23F

01/01 19:37, , 24F
不過wot的新年計畫 在WT cb就已經實裝 到時後見真章
01/01 19:37, 24F
文章代碼(AID): #1ImgDCay (Wargaming)
文章代碼(AID): #1ImgDCay (Wargaming)