[情報] 12/26 Q&A

看板Wargaming作者 (Willie)時間12年前 (2013/12/27 01:38), 編輯推噓28(29126)
留言56則, 26人參與, 最新討論串1/1
- there is no difference in server-client communication regardless of what class of vehicle you are playing (SS: some RU player is complaining that he gets lags only when playing arty) 不管玩什麼車種,客戶端和伺服器間的資料交換速度都一樣(SS: 有些老俄在抱怨言SPG 時會lag)。 - the fact 15mm BESA doesn’t have gold ammo is intentional 15mm BESA(譯:MK.Ⅳc的砲)是故意不給金彈的。 - 128mm on RhB WT can fully rotate because that’s how it was historically mounted 遊戲中 RhB WT 的 128mm砲可三百六十度迴旋是因為它在現實中做得到。 - apparently, decals of penetrations and ricochets will not be improved in the HD client, as “they are pretty even now” 高畫質版不會改良跳彈和擊穿所造成的彈痕,「他們目前很ok。」 From Overlord: - Overlord has not heard of any upcoming damage nerf for gold shells Overlord 個人沒聽到任何要 nerf 金彈傷害的消息。 - rework of balancing methods is currently considered, there are no exact plans though (SS: related to the “new method” of showing whether a tank is OP) 目前有在考慮修改平衡車輛的作法,但還沒有確切的想法出來(SS: 在說之前出現的決 定車輛是否OP的『新方法』) Storm, under a post about the War Thunder damage model: Storm 回應一篇有關 WT 傷害機制的文章: - “The system is normal, it’s different from ours only in the spalling cone and the availability of APHE” (later he adds that he forgot to also mention the HEAT working like HE explosions) 「他們的系統一般般,跟我們只差在多了彈片錐形殺傷、有APHE彈藥可用,以及讓 HEAT 作用跟 HE 相同。」 - Storm doesn’t think the APHE (and spalling cone) mechanism is needed for an arcade game Storm 不認為街機遊戲(譯:存脆打爽的)會需要前兩種機制。 - WoT developers thought about making HEAT shells explode like HE (the way War Thunder plans to do it), because it would produce effects that will would confuse players (like the jet not penetrating, but the explosion still damaging the armor via a non-penetrating hit) WoT 研發人員考慮過讓 HEAT 適用 HE 的傷害機制(WT 的作法),但這麼做可能產生 令人混淆的結果(噴流未擊穿但卻仍造成傷害)。 - Storm states that noone will trace spalling particles, War Thunder included, the War Thunder model will be made using probabilities (SS: as in, in sphere A, there is a X chance of module damage, in spere B there is an Y chance etc.) Storm 說沒人會真去的追蹤彈片,連 WT 也一樣,他們也是用機率去算。 - Storm states regarding garage battles that the mechanism work would take only like a week, the interface would take longer to make, but the main problem is that very few players actually want this mode and Wargaming now focuses on stuff, that is interesting for a big part of playerbase Storm 表示『車庫戰鬥』的機制只要一週就寫得出來,而界面要花比較久來設計;但期 望這玩法的玩家是極少數,WG目前正專注研發能讓絕大部分玩家感興趣的玩意。 (譯:史實戰鬥、模組精細化和可選車體趕快出吧!!) - developers decided not to implement special mechanism for APHE shells, because “additional shell type would be too complicated to master for the players” 沒打算做 APHE 砲彈,因為「多一種彈藥的話會讓遊戲複雜到難以精通。」 - there will only be 2-3 new branches in 2014 2014只會出二至三條新線 - many people play 7/42 battles, dozens of percent from the total amount of battles 團隊戰鬥很多人玩,佔全部戰鬥數好幾成。 - Panzer V/IV will not appear in historical battles, same goes for Tiger P Panzer V/IV 和虎P 都不會在史實戰鬥中出現。 - apparently, HESH shells will be reworked by leaving them using the HE mechanism, but adding much higher chance to kill crew and destroy modules in addition to increased penetration value (SS: *FV215b 183 likes this post*) 會重製 HESH 砲彈,適用 HE 的機制,不增加穿深,但大幅提高對組員、裝備的傷害機 率。(SS: FV215b 183 表示愉悅~)(譯:HESH 黏著榴彈,又稱碎甲彈) - HD client will come in 2014 高畫質版會在2014年推出 - Storm states that 25 percent penetration RNG influences the battle much less than the aim spread when shooting Storm 說 25% 穿深浮動機制對戰鬥的影響比射擊時擴圈的影響還小。 原文:http://ftr.wot-news.com/2013/12/26/26-12-2013/ ==== 這兩天都出很快,很好… …zzZ -- In church, they say to forgive! Forgiveness is between them and God; it's my job to arrange the meeting. 《 Man on Fire 》 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 114.45.242.184 看過一遍…還是重新排版好了 ※ 編輯: WillieHuang 來自: 114.45.242.184 (12/27 01:43)

12/27 01:48, , 1F
很快,很好…
12/27 01:48, 1F

12/27 05:32, , 2F
wot 看到WT CB的狀況快要troll不起來囉
12/27 05:32, 2F

12/27 08:41, , 3F
這篇之所以沒有troll是因為回答的人是Storm吧
12/27 08:41, 3F

12/27 08:42, , 4F
Storm回答問題一向滿有禮貌的(應該說只有Serb會troll
12/27 08:42, 4F

12/27 08:55, , 5F
存脆? 是指純粹的意思?
12/27 08:55, 5F

12/27 08:56, , 6F
183:一炮震死五個人有加錢嗎
12/27 08:56, 6F

12/27 09:00, , 7F
183(挖鼻):換我出頭天了?
12/27 09:00, 7F

12/27 09:18, , 8F
蝦咪街機遊戲????
12/27 09:18, 8F

12/27 09:18, , 9F
這樣改FV4202還是一樣悲劇阿
12/27 09:18, 9F

12/27 09:18, , 10F
Storm 不認為街機遊戲 ???????????????
12/27 09:18, 10F

12/27 09:31, , 11F
WT的arcade game類似WOT的隨機戰鬥
12/27 09:31, 11F

12/27 09:40, , 12F
但WT的arcade game模式中玩家被擊墜會重生
12/27 09:40, 12F

12/27 09:41, , 13F
有興趣的話,可以去了解WT的三種遊戲模式
12/27 09:41, 13F

12/27 09:42, , 14F
街機模式就是比較休閒的簡易模式
12/27 09:42, 14F

12/27 09:43, , 15F
沒有燃料彈藥等等壓摳的設定
12/27 09:43, 15F

12/27 09:43, , 16F
比如說空戰的街機模式就不需要定時降落補給彈藥燃料
12/27 09:43, 16F

12/27 09:48, , 17F
所以APHE是街機模式還是彈藥? 我有點疑問
12/27 09:48, 17F

12/27 09:58, , 18F
APHE是彈藥(種類)
12/27 09:58, 18F

12/27 10:08, , 19F
喔 看懂了
12/27 10:08, 19F

12/27 10:23, , 20F
WT的戰車模組作動看起來很逼真哩
12/27 10:23, 20F

12/27 10:38, , 21F
大概是PS2跟PS3(4)的差距
12/27 10:38, 21F

12/27 11:14, , 22F
APHE是穿透後會爆炸的 穿甲可能比純AP差 但傷害應該
12/27 11:14, 22F

12/27 11:15, , 23F
會比較高 HEAT則是用爆炸後的噴流傷害 HESH是把HE砸
12/27 11:15, 23F

12/27 11:16, , 24F
到裝甲版上後延遲一點再引爆 靠震波在裝甲板內側造成
12/27 11:16, 24F

12/27 11:16, , 25F
破片傷害
12/27 11:16, 25F

12/27 11:16, , 26F
個人現在對WT陸戰抱持正面態度 有競爭才會有進步
12/27 11:16, 26F

12/27 11:56, , 27F
如果有APHE虎式會更OP,高穿深高射速的會很吃香
12/27 11:56, 27F

12/27 12:29, , 28F
APHE就擷取AP跟HE的特點 但比兩者都差一點
12/27 12:29, 28F

12/27 12:30, , 29F
穿深 AP>APHE>HE 傷害 HE>APHE>AP
12/27 12:30, 29F

12/27 12:31, , 30F
HEAT是利用銅錐受高爆炸藥加熱及推動產生的金屬噴流
12/27 12:31, 30F

12/27 12:32, , 31F
類似焊槍切割方式穿透裝甲板
12/27 12:32, 31F

12/27 13:01, , 32F
wiki提到HEAT其實不是以溫度造成穿甲,而是壓力
12/27 13:01, 32F

12/27 13:11, , 33F
是壓力不是溫度沒錯 這也是間隙裝甲能擋HEAT的原因
12/27 13:11, 33F

12/27 13:29, , 34F
SPG Lag起來會讓人抓狂…累格=歪砲
12/27 13:29, 34F

12/27 13:50, , 35F
可是大部分的間隙裝甲薄到靠砲彈動能就能打穿了阿
12/27 13:50, 35F

12/27 13:51, , 36F
SPG不lag也是會歪砲,出火箭車吧,可以接受2分鐘裝填
12/27 13:51, 36F

12/27 14:18, , 37F
那倒是我描述錯誤了 應該講水刀切割才對
12/27 14:18, 37F

12/27 15:57, , 38F
APHE在二戰算主流了,遊戲一些AP型號其實就是APHE
12/27 15:57, 38F

12/27 16:22, , 39F
Lag的歪是幾乎都歪在同個位子,左上角閃紅燈都超歪
12/27 16:22, 39F

12/27 16:23, , 40F
好在我的組員BIA都滿了XD
12/27 16:23, 40F

12/27 16:31, , 41F
噓WG 德國的戰車用的本來就是APHE
12/27 16:31, 41F

12/27 16:32, , 42F
現在說不給擺明又是搞德國 還有虎P不是有配置在象式
12/27 16:32, 42F

12/27 16:32, , 43F
重驅逐營
12/27 16:32, 43F

12/27 16:33, , 44F
為何不能進入實史戰鬥
12/27 16:33, 44F

12/27 17:44, , 45F
「平衡」
12/27 17:44, 45F

12/27 18:24, , 46F
配置在重驅逐營的"指揮"戰車,不代表有參與史實戰役
12/27 18:24, 46F

12/27 18:28, , 47F
而且總共也就一輛,推什麼「平衡」標準的為酸而酸
12/27 18:28, 47F

12/27 20:34, , 48F
SB: 這遊戲的特色就是平衡!
12/27 20:34, 48F

12/28 01:02, , 49F
純粹 不是存粹 0.0
12/28 01:02, 49F

12/28 06:05, , 50F
d大,有種種前科可以證實WG常常以平衡為藉口削弱德車
12/28 06:05, 50F

12/28 06:05, , 51F
而且就算是指揮戰車也是有參加戰鬥不是嗎?
12/28 06:05, 51F

12/28 06:05, , 52F
您才是標準的為戰而戰吧
12/28 06:05, 52F

12/28 09:54, , 53F
其實以史實來說...巴頓也被調低了...在韓戰...
12/28 09:54, 53F

12/28 09:55, , 54F
遇到t-34-85而已...
12/28 09:55, 54F

12/28 09:57, , 55F
而潘興...原本正面800m打的穿...t-55遊戲中也被減弱
12/28 09:57, 55F

12/28 10:05, , 56F
不是只有德車被減弱而已...
12/28 10:05, 56F
文章代碼(AID): #1Il6cdoI (Wargaming)