[情報] 10/26 Q&A
看板Wargaming作者hsinhanchu (hsinhanchu)時間10年前 (2013/10/27 01:06)推噓26(26推 0噓 19→)留言45則, 24人參與討論串1/2 (看更多)
這周末大概就是磨組員兼存錢等下周萬聖節特賣吧...
- SerB on why WG won Golden Joystick despite the overwhelmingly negative
response on RU forums: “It’s simply because the whiners are always more
active”
SerB評論為什麼WoT在RU論壇上被砲個亂七八糟還是拿下金搖桿:「哀哀叫的永遠最大聲」
- Slava Makarov (main WoT producer) states he didn’t know in advance WoT
would win
主製作人Slava Makarov表示他沒預想到WoT會贏
- historical battles will have gold ammo (and it won’t be limited apparently)
歷史模式會有特種彈,而且彈數應該不會被限制。
- teamdamage/teamkill automated system doesn’t track teamdamage done to
certain classes (SS: as in, whether for example arty gets more teamdamage)
TD/TK自動機制不會追蹤特定車種被TK的數字(SS:例如說SPG是不是最常被TK之類的)
- it’s possible the tier 5 KV-1S will have also a 122mm gun, but it’s a
short gun (S-41, something like the KV-1 U-11)
五階的KV-1S可能會有短122(S-41,定位和KV1的U-11差不多)
- the White Tiger-like events (SS: a promo action a year or two ago, when the
players were fighting a “White Tiger” supertank as a promo to the White
Tiger movie) aren’t done for organizational reasons anymore
白虎活動(15個開T-34/85的玩家被丟進特殊房打一台由工作人員駕駛的超強白色虎式)
因為活動統籌的原因不會再舉行。
- player view from inside a tank is not planned
不打算製作由車內向外看的視角
- apparently LT’s as a class are not dying and won’t be buffed
輕戰車的定位並沒有消滅,而且也不會buff。
- yesterday, SerB wasn’t celebrating the Golden Joystick victory, he was
celebrating his son’s 20th birthday
昨天SerB沒有慶祝WoT拿下金搖桿,而是幫兒子過二十歲生日
(........)
- SerB is fine with the fact WG won the Golden Joystick again, but he feels
indifferent to it
SerB覺得WG得獎很好,不過他其實不太關心這個
- tier 10 heavies rebalance? “As always – when necessery”
TXHT重新平衡?
「老規矩,有需要才做(譯註:潛台詞=有沒有需要我們說了算)」
- special “national” soundtrack (SS: as in tunes) for tanks of various
nations? “Possible, but won’t be implemented for now”
各國專屬的背景音樂?
「有可能,但是不是現在動手弄。」
- Chi Nu Kai will most likely not appear in the ingame magazine before the
Japanese branch is released (SS: that implies Japanese branch is scheduled
for 0.9.0)
三式改在日本線實裝之前不會放到遊戲的介面(科技樹/商店?)中(SS:表示日本線
會放到9.0)
- the statistics of how much certain tanks are getting critted is not
collected continuously, it’s possible to collect it on demand, as it is too
requiring (expensive) to collect it all the time
特定車種受到模組破壞傷害(譯註:我對crit的理解是這樣,或者這邊要當作炸彈藥解釋?
)並沒有持續收集資料,基本上技術面可行,但是持續收集的成本太高。
- the terrain passability of Object 140 and T-62A is “roughly equal”
Obj.140和62A的越野能力約略相等。
- apparently a Capture the Flag mode won’t be implemented
應該不會加入搶旗模式。
- WoT having the same aim reticles as WoWp? “We are still seeking the
optimal solution for WoWp”
WoT採行WoP式的瞄準框(譯註:應該是指自動計算前置量)?
「其實我們還在找WoP的最佳解」
- there was an obscure “IS model 1940〃 tank, apparently with a BR-2 152mm
gun, this however won’t be implemented, SerB states that it’s equal to the
SU-100Y
有台很少有人知道的「IS mod.1940」,主武裝是BR-2 152mm砲,不過這東西不會放入遊戲
中,SerB表示這台車與SU-100Y相等。
- before, there was an idea of making a new medium branch from a KV-13 tank,
SerB however states that the tier 9 tank proposed for this branch was
scrapped (unspecified reason) and so the developers decided to cancel the
whole branch and to enter its proposed tier 10 as a CW reward tank (Object
907)
以前曾經計畫過從KV-13分一條新的MT線出去,不過SerB說這條線的T9因為某種原因廢案,
所以製作組決定砍掉整條線,TX的Obj.907拿去當獎品車。
- apparently, the guns in Jagdtiger 88 and Nashorn were not identical, they
only had the same ballistic properties
88JT和犀牛上的主砲型號不同,但是彈道表現是一樣的
(88JT的PaK43 L/71後面有個Ausf. A的後綴)
- SerB states that KV-1S will indeed turn into two tanks at first (tier 5
KV-1S and tier 6 KV-85/100/122) (KV-122 with D-25T will NOT be a tier 7
tank). However, later, KV-1S will merge with KV-1 as a hull option for KV-1,
so in the end there will be just KV-1 and KVsomething
SerB表示KV-1S會拆成兩台車(T5的KV1S和T6的KV85/100/122,而KV-122不會變成T7)
,但是後來他又改口說KV1S會變成KV1的車體研發選項,最後應該只會有KV1和KV某。
- the solution to sell new premium tanks only via gift shop was accepted
because “it’s easier to control them that way in case one proves to be
overpowered”
新的金幣車一定要掏信用卡或點數卡的原因是「如果太OP,這樣比較不會賣出去那麼多 」
- it was “always possible” to make non-square maps (for example 500×2000),
but this won’t be implemented
技術上可以做出非正方形地圖,不過不會這樣做
- apparently it’s possible to make two teams balanced without both teams
having the same amount of tanks, this is considered for historical battles
即使兩隊的車輛數量不同也有可能成為平衡的分房,這是作為歷史戰役設計的機制
- Q: “How do I make the crew appear in a hangar?” A: “Buy a hangar and
hire a crew” :)
「我要怎麼讓組員顯示在車庫裏面?」
「買車庫,雇組員啊。」
- in the 7/42 mode, player skill is balanced to an enemy player skill: the
mechanism that automatically adds players to your team does NOT add players
matching the skill of the team
7/42模式中玩家的技巧是和敵隊的一名玩家做平衡,自動尋找玩家機制並不會從排隊玩家
中挑出技術水準和隊伍水準相同的玩家排進隊伍中。
- in 7/42, randomly assembled teams will play against manually assembled ones
too
7/42模式下隨機團隊也會和玩家互邀組成的團隊對戰
(譯註:野團等著悲劇)
- the option to hide player stats was scrapped because “it’s pointless”
隱藏戰績的功能廢止,「沒意義啊」
(譯註:其實一堆人早就指明了隱藏戰績之後的結果:「把戰績隱藏起來的都是爛到見不
得人的廢柴」)
- it won’t be possible to hide one particular tank from your stats
無法隱藏某台車的戰績
(同上)
- a reliability of certain parts of vehicles is modelled by the amount of
module HP (SS: as in, in real life an unreliable engine will have low
hitpoints)
車體模組的可靠性是以HP表示(SS:也就是說不可靠的引擎HP會比較低)
--
Wild Player: "MM keeps kicking me in my fricking balls"
My friend : "SerB:' Don't grow balls.' "
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 36.231.233.103
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※ 編輯: hsinhanchu 來自: 36.231.233.103 (10/27 01:16)
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