[情報] 09/30 Q&A

看板Wargaming作者 (Erich von Manstein)時間10年前 (2013/10/02 11:23), 編輯推噓26(28237)
留言67則, 27人參與, 最新討論串1/1
譯註: 這一篇並沒有被 SS 歸類到 Q&A 的分類,我也不知道是甚麼原因 - FV300 is planned to be introduced as British light tank, but SerB states that other than that (it’s a tier 6 probably), the British have no hightier LT candidates, unless WG digs something up at Bovington FV300 (T6) 計畫作為英國輕坦推出,不過 SerB 表示除非 WG 從 Bovington 博物館 挖出更多資料英國目前缺乏高階輕坦的候選車 - SerB considers the 8.8 German rebalance “fair” SerB 認為德國 8.8 版本的重新平衡 "正義與善良都回來了" (原文"公平") - the Lowe side armor is historical, it belongs to one of the models mentioned in Panzer Tracts (SS: Lowe is a mashup of two models in game, I think there’s an article on that in old FTR) Lowe 側面裝甲符合史實,是 Panzer Tracts 中提到的的一個型號 (SS: 遊戲中的 Lowe 是兩種型號的混合體,舊FTR中有文章討論過) - there might be a “shockwave” graphic effect (from tank shooting) implemented, but if it makes it to WoT, it will be active only when the tank is spotted 可能會實裝(戰車射擊造成的)"衝擊波"畫面效果 不過就算實裝也只有戰車被偵查到後才會顯示 (譯註:敵軍躲很遠開砲沒被偵查到,炮焰和衝擊波不會顯示在畫面上) - tank throwing out dirt (or “shaking it off” when it stops) will be implemented only if in the limits of client computer possibilities 坦克揚起塵土(或煞車時抖落塵土)只會在客戶端電腦能力所及的情況下實裝 - WG won’t make a MMORPG game apparently WG 不會製作 MMORPG 遊戲 - official concept of historical battles is ready and confirmed, “wait for official announcement” 歷史戰役的官方架構已經完成並核實,"請等待官方公告" - players having strange ratings? SerB: “As I wrote before, I don’t care about any ratings.” 玩家發明奇怪的戰績計算分數? Serb: "我之前表示過,我對甚麼積分都不在乎" - WoT having bot-detecting algorithms? “We won’t comment on bot-detecting algorithms in game” WoT 有偵測 bot 的演算法? "我們對於遊戲的 bot 偵測演算法無可奉告" - Lowe doesn’t have 150mm L/40, because it would be terribly OP with it Lowe 沒有 150mm L/40 ,因為如果獅子拿到這門炮貼蘿蔔的OP - apparently, Leopard 1 has the best camo factor of all hightier meds 顯然,Leopard 1 在高階中坦中的隱蔽係數最好 - there might be an invisibility (“show I am online only to friends/clanmates ”) mode implemented, not soon tho 可能會實裝隱身(只對好友/連隊成員顯示上線)功能,不過還早 - SerB states that there was no Maus I tank (contrary to Maus II, that was historical), Maus I was simply called “Maus” SerB 表示沒有 Maus I 戰車(相較於史實的Maus II), Maus I 就是 Maus - SerB says that if you see tank corpses rotate like 10-15 degrees after their destruction, it’s probably desynchronisation of client SerB 表示如果你發現坦克殘骸在被摧毀後瞬轉 10~15 度 可能是因為客戶端同步失敗的問題 - SerB also confirms that last month’s massive events (like the possibility to get a lot of gold per day) did have an effect on WG economy – if good or bad remains to be seen SerB 證實上個月的大型活動(例如一天可以打到不少金幣之類的) 對 WG 的經濟確實有影響 - 不過是好是壞有待商榷 - “Jagdchieftain” (CTR) in WoT? “No comment” "Jagdchieftain" 會引進 Wot? "無可奉告" - blindshots (you accidentally hit someone who was not spotted in the bushes for example) count as if the shooter spotted the enemy himself, you get full XP/credit for it 盲打(打中沒有被偵查到的敵人)跟自開自打的經驗/銀幣獎勵是一樣的 - the Japanese tree got reworked: Type 97 Te-Ke got thrown out and the Chi-Ri lost the 88mm gun (SS: just like Daigensui predicted) 日本線做了修改: Type 97 Te-Ke 移出遊戲、Chi-Ri 移除 88mm 主砲 (SS: 就像 Daigensu 預測的一樣) - SerB confirms that the Chinese tree is generally not very popular SerB 證實中國線並不是很熱門 - SerB thinks that 20 percent of all players will hide their statistics – they will be spread roughly equally when it comes to skill with a bit more good players hiding their stats, because they read the news and forums SerB 認為 20% 的玩家會隱藏戰績資料 - 可能會平均散佈於各技術層,好玩家多一些,因為他們會看新聞和論壇 - it’s possible that the E-50 will move to tier 10 and will be replaced by a “Turbopanther” with two optional hulls (SS: a GT101 gas turbine Panther probably) E-50可能會變成十階車,原本的位置由兩個車體選項的"Turbopanther"取代 (SS: 可能是 GT101 開發的燃氣渦輪豹式) - both the regular movement stopping (you move forward and press the S key) and the stop-to-shoot (spacebar) stop the vehicle with the same speed 前進時按 S 和按空白鍵的煞車速度其實是一樣的 - new city maps will be smaller than 1x1km 新的城市地圖會小於 1*1 公里 - Americans will get a second medium branch (SS: not counting the T57 one). It might start from the Chaffee, but that is not guaranteed. It has undergone changes in the past, but according to SerB, players will like it. 美國會有第二條中坦線 (SS: 不算 T57 的話) 可能會從 Chaffee 開始分出去,不過還不確定 這條線之前有修改過,不過根據 Serb 的說法玩家會喜歡 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 140.113.119.182

10/02 11:27, , 1F
我記得之前有人測過隱蔽最好的T10中坦是T-62A和BC25t
10/02 11:27, 1F

10/02 11:44, , 2F
坦克揚起塵土現在就有了不是嘛?10階中坦我也記得是樓
10/02 11:44, 2F

10/02 11:44, , 3F
上那兩輛最好啊 PT1印象中拍馬都趕不上...
10/02 11:44, 3F

10/02 11:47, , 5F
翻出了8.6的隱蔽表 不過隔了兩版估計又有改動
10/02 11:47, 5F

10/02 11:49, , 6F
應該有更新啦,看到表上有E-25
10/02 11:49, 6F

10/02 12:05, , 7F
絕對有更新,連mt25都有
10/02 12:05, 7F

10/02 12:15, , 8F
已經在Chaffee上存好經驗了!
10/02 12:15, 8F

10/02 12:16, , 9F
.....啊不是說不做渦輪豹式嗎
10/02 12:16, 9F

10/02 12:18, , 10F
見證吃書 與打臉的一刻
10/02 12:18, 10F

10/02 12:39, , 11F
滑膛砲啥時會出現呢
10/02 12:39, 11F

10/02 12:41, , 12F
之前Q&A說過滑膛砲不會出現,因為穿深400起碼起跳
10/02 12:41, 12F

10/02 12:42, , 13F
*起碼400起跳
10/02 12:42, 13F

10/02 12:42, , 14F
Q&A也說過渦輪引擎不會出現阿 借我說一下嘛XD
10/02 12:42, 14F

10/02 12:43, , 15F
穿深400那也不用瞄弱點了 爽穿~
10/02 12:43, 15F

10/02 12:57, , 16F
為什麼Bot偵測法,不在開場倒數放個認證碼就好呢?
10/02 12:57, 16F

10/02 13:00, , 17F
這樣的話loading慢的人會哭給你看
10/02 13:00, 17F

10/02 13:01, , 18F
樓上別啊! 我會在倒數的時候去網站晃一下
10/02 13:01, 18F

10/02 13:01, , 19F
剩五秒再回來唉QAQ
10/02 13:01, 19F

10/02 13:10, , 20F
50秒不夠的話,設定成開場三分鐘內有完成認證就好
10/02 13:10, 20F

10/02 13:17, , 21F
對於一天會打超過60場的人 一天要輸入60次認證碼
10/02 13:17, 21F

10/02 13:17, , 22F
我不覺得這會變成一個好主意
10/02 13:17, 22F

10/02 13:22, , 23F
關於高階中坦隱蔽能力部分我只是翻譯
10/02 13:22, 23F

10/02 13:22, , 24F
資訊是否正確我無法保證
10/02 13:22, 24F

10/02 13:23, , 25F
有翻譯就很感激了 謝謝你!
10/02 13:23, 25F

10/02 13:26, , 26F
不不不 那不是針對翻譯的質疑啊XD
10/02 13:26, 26F

10/02 13:35, , 27F
輸入認證碼還不簡單=_= 那種bot一堆吧
10/02 13:35, 27F

10/02 13:53, , 28F
9階場SU-152輸出第一 8階場隊友IS-6均傷800 今天的隊
10/02 13:53, 28F

10/02 13:53, , 29F
友都這種.....每日P帳好難賺啊...
10/02 13:53, 29F

10/02 13:56, , 30F
想噓在置底閒聊錯篇了...補推...
10/02 13:56, 30F

10/02 13:56, , 31F
那種高階金幣車要看人品了...猴子會特別多= =
10/02 13:56, 31F

10/02 14:12, , 32F
希望不要出隱藏戰績lol
10/02 14:12, 32F

10/02 14:36, , 33F
只要打正面會壞引擎就別說符合史實
10/02 14:36, 33F

10/02 14:38, , 34F
起火就德車看8.8有動手腳
10/02 14:38, 34F

10/02 14:41, , 35F
以前覺得虎式是世上最會燒的車,直到我玩了豹式...
10/02 14:41, 35F

10/02 14:46, , 36F
黑豹算甚麼,四驅車更會燒
10/02 14:46, 36F

10/02 16:07, , 37F
三突也非常會燒 只是血太少燒了就是死了
10/02 16:07, 37F

10/02 16:59, , 38F
三突只有直接卡碰..很少看到燒的 XD
10/02 16:59, 38F

10/02 17:26, , 39F
三突不常燒 三突是連看都不能被看到的 這是前提啊www
10/02 17:26, 39F

10/02 17:58, , 40F
三突不被打到首下其實很彈,最近豹子打400m+的三突常
10/02 17:58, 40F

10/02 17:58, , 41F
被他跳掉
10/02 17:58, 41F

10/02 18:26, , 42F
三突上半身彈120左右的很輕鬆 碰到新手可以欺負一下
10/02 18:26, 42F

10/02 18:29, , 43F
但是下半身隨便被踹一腳都要升天
10/02 18:29, 43F

10/02 18:30, , 44F
曾經三突去跟IS頂牛 它被我滿血打剩下48%都打不死我
10/02 18:30, 44F

10/02 18:31, , 45F
至於既然打不死我為何我只能打它到48%呢?要問我方SPG
10/02 18:31, 45F

10/02 18:40, , 46F
三突是神車
10/02 18:40, 46F

10/02 18:40, , 47F
驗證碼這種東西,只要降低回報bot的懲罰標準(例如只
10/02 18:40, 47F

10/02 18:41, , 48F
要兩人在同場report,就跳出驗證碼要求驗證,三次沒過
10/02 18:41, 48F

10/02 18:41, , 49F
就鎖一天帳號,這樣就可以避免一般人也要輸入驗證碼
10/02 18:41, 49F

10/02 18:53, , 50F
WG有沒有考慮過提升玩家素質 白痴多到遊戲很不好玩
10/02 18:53, 50F

10/02 19:02, , 51F
我是覺得驗證只能在排match之前,或是開場倒數
10/02 19:02, 51F

10/02 19:03, , 52F
因為AFK可以檢舉敵隊,玩到一半跳認證碼可以用來整人
10/02 19:03, 52F

10/02 19:04, , 53F
如果認證碼在激戰中跳出來,這樣設計一定被罵翻
10/02 19:04, 53F

10/02 19:20, , 54F
...不要把XX谷的設計拿來做想像 那該死的不是常態
10/02 19:20, 54F

10/02 19:21, , 55F
一般來說沒有腦袋正常營運方會那樣設計 不用擔心
10/02 19:21, 55F

10/02 19:35, , 56F
在"即時pvp"遊戲中搞驗證碼,誰受得了= =
10/02 19:35, 56F

10/02 19:40, , 57F
即時PvE也別想 腦袋正常就不會這樣搞
10/02 19:40, 57F

10/02 21:52, , 58F
給我德國輕坦...(tier 8) ...
10/02 21:52, 58F

10/02 22:09, , 59F
我也贊成WG提升玩家素質,出穢言辱罵敵方或隊友的懲罰
10/02 22:09, 59F

10/02 22:11, , 60F
辨識某些字詞的扣金幣500銀幣20000起跳
10/02 22:11, 60F

10/02 22:13, , 61F
一堆被打爆就找低階隊友辱罵出氣的沒品傢伙~
10/02 22:13, 61F

10/02 22:14, , 62F
WG放任不管只會在遊戲中累積更多負面情緒
10/02 22:14, 62F

10/03 01:39, , 63F
那PTT是不是也該禁止某些詞彙...?
10/03 01:39, 63F

10/03 01:40, , 64F
有些時候真的會忍不住開隊頻罵人,蠢沒有上限
10/03 01:40, 64F

10/03 10:28, , 65F
不然水桶怎麼來的請問?
10/03 10:28, 65F

10/03 10:37, , 66F
隊頻罵又不會罵贏,只讓隊友分心讓己隊更沒贏面
10/03 10:37, 66F

10/03 10:43, , 67F
溝通真的去開私頻,何況用隊頻搞不好別人早已回車庫了
10/03 10:43, 67F
文章代碼(AID): #1IIv7ClY (Wargaming)