[情報] Storm 回答 8.8 二測的問題

看板Wargaming作者 (羽織)時間10年前 (2013/08/30 02:13), 編輯推噓36(37117)
留言55則, 31人參與, 最新討論串1/1
原文網址: http://ftr.wot-news.com/2013/08/29/storm-posts-on-8-8-test-2/ 翻到眼花了,有翻錯請見諒 = For 8.8 8.8 資訊 - Superpershing: the strip of improved upper hull armor was made two times wider (in accordance with the visual model) 超潘: 為了配合視覺模型,首上裝甲的上的長條(?)變寬兩倍 - E-75 bad and medium terrain passability was significantly improved E-75 在惡地與普通地形上的適性提升很多 - the ammo sliders were returned to the way they were before for now, the new variant will be implemented later with other fixes (most likely with the possibility to lock the respective types of shells) 暫時將彈藥裝填條改回原本的樣子,新的後面修正之後再加進來(最有可能是可以鎖住 某個特定的彈種(?)) - there will be a surprise concerning the global rating, a special article on that will be prepared 關於全球排名會有個驚喜,我們會特別準備一篇文章描述 - the British blue stripe camo will return to the way it was before 英國藍條紋迷彩會改回它原本的樣子 8.7 以前的: http://ftr.wot-news.com/wp-content/uploads/2013/08/BOQx2MH.jpg
8.8 要改的: http://ftr.wot-news.com/wp-content/uploads/2013/08/WGibFJp.jpg
Not for 8.8 非 8.8 資訊 - there is still a heated internal debate whether the KV-1S will lose the 122mm or not 部門內部還在為了 KV-1S 會不會失去 122 砲激烈爭辯中 - Object 140 turret armor will be reworked (it will resemble the T-62A turret more), but not now – somewhere around patch 0.9.0, as there will be additional testing needed after such rework Obj. 140 砲塔裝甲會重做(會更像 T-62A 的砲塔),不過不是現在弄,大概會在 9.0 的時候改,因為改了之後需要多做一些測試 - the Historical battles concept is mostly ready and it now waits for documentation and implementation. It was finally decided how we will do it. When? “When it’s done, it’s done”, as usual. 歷史戰役模式的概念基本上已經確定了,接著要寫文件還有實作。甚麼時候會好? WIDID. Storm answers questions in comments: Storm 回答一些問題: - Foch 155 will be rebalanced, this year Foch 155 今年會重新平衡 - Object 268 will generally not be touched Obj. 268不會動到 - the “discussion” about KV-1S gun is “SerB against everyone” 目前 "討論" KV-1S 122 砲去留的立場是 "SerB vs. 所有人" - the rating “surprise” will be “some changes in rating logic” (SS: later on, Storm mentioned twinks in such a context that my guess (!!!) is that it will be something to make twinks/sealclubbers/pedobears (whichever term you prefer) not have a good rating, in later comment another developer does mention “Seaclubbers running away, yes. Just as planned”) 排名的 "驚喜" 會是 "更動一些排名的邏輯" (SS: Storm 提到可能會改成讓那些 "虐 菜洗戰績" 的人排名很差) - Storm confirms that the new rating will take amount of battles into account Storm 確定新的排名會考慮進戰鬥場數 - the Object 140 turret will not be identical to T-62A turret, but it will be “brought closer” to it, the turret roof will still be 30mm, as it was on Object 907 and Object 430, clearance might be a bit higher Obj. 140 砲塔不會和 T-62A 的一模一樣,不過會變得 "很像"。砲塔頂部的裝甲仍然 會和 Obj. 907 和 Obj. 430一樣是 30mm (?) - Storm on kill marks on tanks: “Every nation did it differently. It’s pretty hard to make. Either will either be historical and hard to see, or unhistorical and easy to see. Both options are bad.” Storm 對於車輛上擊殺標誌的回答: "每個國家的作法不一,會很難弄。要嘛基於史實但是很難看到,或是很容易看到但是 不符合史實,兩者都不好" - 7/42 will come soon, when it comes out, it will be without skill MM however 7/42 很快會引入,加進來的時候不會有技術分房 - currently supertested are the Kharkov and Minsk maps, there will be new city maps in random 目前在超測的地圖是 Kharkov 和 Minsk,同時隨機戰鬥中會有張新的城市地圖 - apparently, this area of Kharkov will be turned into a map: 很明顯的 Kharkov 的這個部分會被改成某一張地圖: http://ftr.wot-news.com/wp-content/uploads/2013/08/3_kharkov_dom_promyshlennosti_900.jpg
- apart from Minsk and Kharkov, Stalingrad will also be implemented 除了 Minsk 和 Kharkov,也會做 Stalingrad - the blue British stripe camo will return, because the historical version turned out to be too ugly. There will be both variants implemented: the new and the old one, so there are no issues with compensations 英國藍條紋迷彩會重新加回來,因為史實版的迷彩太醜了。新舊兩個版本都會做,所以 不會有補償的問題 - there is still not enough info on the tier 9 Soviet Kharkov medium tank, there will be people going to Kharkov to collect more evidence 蘇聯 Kharkov 中坦線的 T9 車資料還不夠,有人會去 Kharkov 找更多的資料 - in 8.8, Superpershing will also have its turret rotation and gun aim spread (accuracy) changed allegedly (SS: we’ll have to wait for test 2 changes), and that’s all – no more changes to SP after 8.8 聽說 8.8 超潘也會改砲塔旋轉和準度 (SS: 要等二測改的東西),除了這些超潘 8.8 之後不會改別的了 - the rating article mentioned above will come before the patch, or with it 上面提到描述排名的文章會在改版之前出來,或是和改版一起出 - new aim reticle (dot) and reload timer will come out in 8.9 8.9 會加入新的準星(一個點)和填彈計時器 - Storm states that bigger maps are not important for players, they only seem interesting. According to tests, the gameplay on bigger maps is not as good as people imagine. Storm 表示大張一點的地圖對玩家來說不是很重要,只是會覺得很有趣(?)。測試發現 大張地圖上的遊戲不如大家預期的好玩。 - there is some FPS optimization in every patch 每次改版都會做些 FPS 最佳化 - the client physics is being developed, but it will have little influence on gameplay, the game will only look nicer 客戶端物理正在做,不過它會稍微影響遊戲,遊戲會看起來更棒 = 完 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 36.231.18.248

08/30 02:14, , 1F
喔不 英國迷彩本來的我超愛 本來的超亮好嘛!!!
08/30 02:14, 1F

08/30 02:16, , 2F
about KV-1S gun is “SerB against everyone”
08/30 02:16, 2F

08/30 02:19, , 3F
我真的覺得大張地圖意義不大...1km*1km就剛好了
08/30 02:19, 3F

08/30 02:21, , 4F
傻B到底鬧夠了沒,一人對幹全公司
08/30 02:21, 4F

08/30 02:24, , 5F
SerB真是夠了.........
08/30 02:24, 5F

08/30 02:28, , 6F
地圖再大戰況只會更兩極化(亂衝vs死龜)
08/30 02:28, 6F

08/30 02:35, , 7F
7/42是?
08/30 02:35, 7F

08/30 02:37, , 8F
7人/tier總和42
08/30 02:37, 8F
※ 編輯: sunshinefish 來自: 36.231.18.248 (08/30 02:39)

08/30 02:40, , 9F
To 一樓:有提到英國新舊兩種迷彩都會做
08/30 02:40, 9F

08/30 02:41, , 10F
謝Y大 那最高階限制是?
08/30 02:41, 10F

08/30 02:41, , 11F
T8
08/30 02:41, 11F

08/30 02:44, , 12F
"SerB vs. 所有人" XDDDDDDDDDDDDDDDDDD
08/30 02:44, 12F

08/30 02:45, , 13F
7/42也只有對想嘗試比賽的人有意義 原因同超大地圖
08/30 02:45, 13F

08/30 03:29, , 14F
SerB舌戰群儒!
08/30 03:29, 14F

08/30 04:03, , 15F
符合歷史還嫌camo醜...
08/30 04:03, 15F

08/30 05:05, , 16F
SerB是支持拔掉嗎?
08/30 05:05, 16F

08/30 06:55, , 17F
應該是不拔吧,他之前瘋狂靠背1S有122是史實
08/30 06:55, 17F

08/30 08:29, , 18F
加油,所有人,一定要打敗SERB,拿掉122mm
08/30 08:29, 18F

08/30 08:31, , 19F
想體驗KV-1S的威力要快歐~~~
08/30 08:31, 19F

08/30 08:36, , 20F
射擊視野距離不改長,圖變大張就沒意義..只是多花時
08/30 08:36, 20F

08/30 08:36, , 21F
間跑到定點......
08/30 08:36, 21F

08/30 08:37, , 22F
確定是史實的話....那就是階位放錯了.....
08/30 08:37, 22F

08/30 08:39, , 23F
話說..我只有虐菜場拿得到M牌.....哭哭
08/30 08:39, 23F

08/30 08:44, , 24F
拔了只會讓kv1s dps變更高...會有差嗎...
08/30 08:44, 24F

08/30 08:45, , 25F
威力小瞄準速度和準度也增加...感覺未必是nerf...
08/30 08:45, 25F

08/30 08:46, , 26F
不拔122就拔掉KV1S的頂引擎吧...史實不能拔?
08/30 08:46, 26F

08/30 08:46, , 27F
那就加點血拉到七階去吧~~
08/30 08:46, 27F

08/30 09:59, , 28F
1S那麼軟 DPM高有屁用...高阿法才能兇人
08/30 09:59, 28F

08/30 10:41, , 29F
Obj. 268不會動到
08/30 10:41, 29F

08/30 10:51, , 30F
KV1s最兇的還是那門122..但也真的很軟..黑槍目標首選
08/30 10:51, 30F

08/30 10:52, , 31F
WG不應該浪費時間討論122該不該拔,應該做點更有意義
08/30 10:52, 31F

08/30 10:53, , 32F
的事,例如傻B該不該從WG裡面拔掉
08/30 10:53, 32F

08/30 12:20, , 33F
我倒是覺得Serb一定要留下,他太有話題性了 XD
08/30 12:20, 33F

08/30 12:48, , 34F
外調到戰車博物館就ok啦,FAQ換Storm來回
08/30 12:48, 34F

08/30 13:15, , 35F
Serb死腦殘 KV-1S 122被砍剛好 爽
08/30 13:15, 35F

08/30 13:29, , 36F
么兩兩不能亡,傻逼我們永遠支持尼!
08/30 13:29, 36F

08/30 13:52, , 37F
不拔122 那可能NERF 引擎 履帶 轉向 來彌補才夠
08/30 13:52, 37F

08/30 13:53, , 38F
反正很多東西 都是模擬參數 除了122確實是真的有
08/30 13:53, 38F

08/30 13:55, , 39F
還有填裝 括圈 準度 云云,SerB會拿這些來換122的存
08/30 13:55, 39F

08/30 13:55, , 40F
活嗎
08/30 13:55, 40F

08/30 13:56, , 41F
只有Tiger這名稱是史實,其他都不是 德粉路過
08/30 13:56, 41F

08/30 14:01, , 42F
122真的是史實喔= =?! 翻書都沒有啊!
08/30 14:01, 42F

08/30 14:07, , 43F
122不是史實嗎?我不是很了解
08/30 14:07, 43F

08/30 14:13, , 44F
好吧GOOGLE了下,試作車KV-122,的確是史實,試作而已.
08/30 14:13, 44F

08/30 14:15, , 45F
IS也要到2才有122阿Q_Q
08/30 14:15, 45F

08/30 14:18, , 46F
這遊戲史實有很重要嗎
08/30 14:18, 46F

08/30 14:21, , 47F
其他遊戲的解說 http://fhsw.wikia.com/wiki/KV-122
08/30 14:21, 47F

08/30 14:21, , 48F
這遊戲最史實的也只有外型跟模組名稱吧
08/30 14:21, 48F

08/30 14:28, , 49F
原來是KV用了IS-2的砲塔跟砲,好錯綜複雜的關係阿XD
08/30 14:28, 49F

08/30 14:28, , 50F
這遊戲有一堆連做都沒做出來的車XD
08/30 14:28, 50F

08/30 18:42, , 51F
圖紙車…多著呢
08/30 18:42, 51F

08/30 18:51, , 52F
計劃計畫,那遊戲內的Panther是要有kwk43的
08/30 18:51, 52F

08/30 19:18, , 53F
這遊戲史實不重要 跟本看Serb心情改動的
08/30 19:18, 53F

08/30 20:14, , 54F
別拔SerB 不然WG就沒人坦啦XDD
08/30 20:14, 54F

08/30 20:37, , 55F
SerB的臉部裝甲有500 mm
08/30 20:37, 55F
文章代碼(AID): #1I7uz5Gn (Wargaming)