Re: [閒聊] 好物大家抄之成就系統 orz

看板WarHammer作者 (草莓口味薄皮嫩雞)時間15年前 (2008/10/06 13:48), 編輯推噓16(16021)
留言37則, 12人參與, 最新討論串2/2 (看更多)
※ 引述《Jamy (秀氣凌 玲瓏動)》之銘言: : http://tinyurl.com/3jkq6f : 山口山大概怕了 跟著戰鎚的腳步弄了個成就系統 : 我知道戰鎚不是第一人 : 但是山口山一定是更後面的XD : 我好奇的是 : 遊戲界第一個出現類似系統的不知道是哪一套? : 而線上遊戲裡 第一個實裝這系統的是哪一個? : PS. 小的也玩Guild wars, 裡面的頭銜系統有點類似(但沒有書本) 已經快兩年了吧... http://www.warhammeralliance.com/forums/showthread.php?t=131547 抄了啊 Bz又有新聲明稿 將來要多加戰場,將PvP重點拉回聯盟與部落的衝突上 並且可以讓你隨時隨地都可以排戰場... 打戰場也可以升級 "But past that, we are exploring ideas that would involve expanding our Battleground content in future patches and beyond. We believe we have some strong ideas for improving Battlegrounds and PvP as a whole in the game and we're definitely going to focus on improvements in the future. Now, it's very early to be talking about some of this stuff but I think it's important for the community to know that it's on our minds. Our general thought is that we could provide more BG content over time. The BG content that we could provide could be of higher quality with a higher degree of accessibility. Overall, we'd like to have more content and variety. We also want the gameplay experience in the BGs to be better directed. We're also exploring the concept of a complimentary "competitive" bg system as well. Over time, we'd like the focus of PvP to shift back to being more BG-centric and more focused on Horde versus Alliance -- the core of our game. We're also planning on improving some Battleground and PvP features in general. For example, we want to give you the ability to queue for Battlegrounds from anywhere in the world. We're also going to explore EXP gain through the PvP system as well as low level itemization to support that. " -- WAR有很多很好的idea,可是呈現和有效利用的品質還不盡理想, Bz倒是在整合面非常厲害。 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 122.122.217.96

10/06 13:51, , 1F
這樣會有問題吧 WAR的平衡在於每個階段都有那個等級
10/06 13:51, 1F

10/06 13:51, , 2F
峰頂的時候排吧 我想
10/06 13:51, 2F

10/06 13:52, , 3F
的戰場 還有就算等級不夠 進去也會被拉到一個水平
10/06 13:52, 3F

10/06 13:52, , 4F
假如沒有做好的話..反而容易弄成反效果 @@
10/06 13:52, 4F

10/06 14:24, , 5F
主要還是因為wow已經推出兩年了吧 有實戰經驗也有實際
10/06 14:24, 5F

10/06 14:25, , 6F
收入 做起來有底子當然也就比較敢放手下去搞
10/06 14:25, 6F

10/06 14:30, , 7F
WOW的戰場實在是還有很多需要改善的空間
10/06 14:30, 7F

10/06 14:31, , 8F
其實我覺得 成就系統蠻多遊戲都有 只是wh有知識之書
10/06 14:31, 8F

10/06 14:31, , 9F
這個其他遊戲所沒有的東西 我現在上班就常常翻
10/06 14:31, 9F

10/06 14:31, , 10F
我知識之書上記載的任務小故事和歷史
10/06 14:31, 10F

10/06 14:32, , 11F
強力推薦大家有空可以翻一翻 真的很有意思
10/06 14:32, 11F

10/06 15:13, , 12F
對於bz的整合力 小的不得不佩服
10/06 15:13, 12F

10/06 15:28, , 13F
Blz還是搞不懂他們PVP出什麼問題..隨便排戰場跟本沒意義
10/06 15:28, 13F

10/06 15:30, , 14F
同意樓上說的
10/06 15:30, 14F

10/06 15:30, , 15F
戰場弄的跟WH一下就熱血多啦XDD~
10/06 15:30, 15F

10/06 15:31, , 16F
wow的戰場沒辦法卡位啊..這差很多的...
10/06 15:31, 16F

10/06 15:32, , 17F
重點還沒有時間限制 這才糟糕 囧
10/06 15:32, 17F

10/06 15:41, , 18F
時間限制 等級差這些調整數值就好了 難不倒wow的
10/06 15:41, 18F

10/06 15:42, , 19F
WOW唯一改不暸的就是角色定位,再怎麼玩戰場都是個人秀
10/06 15:42, 19F

10/06 15:54, , 20F
60級時代 還有一點相剋的感覺 韌性出來就打亂了 -_-
10/06 15:54, 20F

10/06 15:57, , 21F
其實還有個重點,那就是誘因在哪裡?配套要做好才好玩
10/06 15:57, 21F

10/06 16:06, , 22F
舉例來說 WAR的T3套裝有2個部位要殺人才掉 你想收集
10/06 16:06, 22F

10/06 16:06, , 23F
那就是要進戰場大量殺人來拼,誘因就很強
10/06 16:06, 23F

10/06 16:47, , 24F
有阿 wow戰場的誘因就是拿神裝進去輾人 我好酸 囧
10/06 16:47, 24F

10/06 16:48, , 25F
知識之書真的是好物!
10/06 16:48, 25F

10/06 16:53, , 26F
wow PVE還不錯 戰場根本濫掉了
10/06 16:53, 26F

10/06 16:56, , 27F
看看滿街賊 加上現在大家只求快 便當也沒差
10/06 16:56, 27F

10/06 16:57, , 28F
純提醒 大家別討論到戰起來喔XD
10/06 16:57, 28F

10/06 16:57, , 29F
戰場早就沒戰場的感覺..
10/06 16:57, 29F

10/06 16:59, , 30F
戰場不戰場因為還牽涉到好不好進 兩方打榮譽態度不一
10/06 16:59, 30F

10/06 17:00, , 31F
WOW打奧山聯盟不想拖太久 快輸榮譽比較多 自然擺爛的就多
10/06 17:00, 31F

10/06 17:01, , 32F
Bz只不過是把問題過度簡化而已 牽涉的問題很多
10/06 17:01, 32F

10/06 17:01, , 33F
現在競技場才是主流 戰場只是陪襯 甚至只是拖台錢的束縛
10/06 17:01, 33F

10/06 17:03, , 34F
競技場也是只有部份職業有趣啊…其他不也是便當..
10/06 17:03, 34F

10/06 17:04, , 35F
競技場一堆便當= =更吃組合 不過Bz是把他當主流沒錯
10/06 17:04, 35F

10/06 17:05, , 36F
對阿 職業不平衡反應在競技場 戰場就像雞肋 食之無味
10/06 17:05, 36F

10/06 17:05, , 37F
棄之可惜 不得不打 補最多殺最多除了自爽毫無意義
10/06 17:05, 37F
文章代碼(AID): #18wQQMan (WarHammer)
文章代碼(AID): #18wQQMan (WarHammer)