Re: [閒聊] 好物大家抄之成就系統 orz
※ 引述《Jamy (秀氣凌 玲瓏動)》之銘言:
: http://tinyurl.com/3jkq6f
: 山口山大概怕了 跟著戰鎚的腳步弄了個成就系統
: 我知道戰鎚不是第一人
: 但是山口山一定是更後面的XD
: 我好奇的是
: 遊戲界第一個出現類似系統的不知道是哪一套?
: 而線上遊戲裡 第一個實裝這系統的是哪一個?
: PS. 小的也玩Guild wars, 裡面的頭銜系統有點類似(但沒有書本) 已經快兩年了吧...
http://www.warhammeralliance.com/forums/showthread.php?t=131547
抄了啊 Bz又有新聲明稿
將來要多加戰場,將PvP重點拉回聯盟與部落的衝突上
並且可以讓你隨時隨地都可以排戰場... 打戰場也可以升級
"But past that, we are exploring ideas that would involve expanding our
Battleground content in future patches and beyond. We believe we have some
strong ideas for improving Battlegrounds and PvP as a whole in the game and
we're definitely going to focus on improvements in the future. Now, it's very
early to be talking about some of this stuff but I think it's important for
the community to know that it's on our minds.
Our general thought is that we could provide more BG content over time. The
BG content that we could provide could be of higher quality with a higher
degree of accessibility. Overall, we'd like to have more content and variety.
We also want the gameplay experience in the BGs to be better directed. We're
also exploring the concept of a complimentary "competitive" bg system as
well. Over time, we'd like the focus of PvP to shift back to being more
BG-centric and more focused on Horde versus Alliance -- the core of our game.
We're also planning on improving some Battleground and PvP features in
general. For example, we want to give you the ability to queue for
Battlegrounds from anywhere in the world. We're also going to explore EXP
gain through the PvP system as well as low level itemization to support that.
"
--
WAR有很多很好的idea,可是呈現和有效利用的品質還不盡理想,
Bz倒是在整合面非常厲害。
--
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