[WE] 技能分享- 火遁・鳳仙火之術
看不懂日文嗎? (推眼鏡)
其實我也看不懂 (╯-____-)╯~═╩════╩═~
這招就是=> 火遁‧鳳仙火之術
很熟吧? 火影是吧?
不會念日文嗎? (推眼鏡)
其實我也不會唸 ( ‵□′)───C<─___-)|||
這個唸法=> Katon‧Housenka no jyutsu
最近看火影 突然想做做看
就來作囉~
這招就是會噴出無數個小火球 對敵人造成傷害 相信有看火影的各位都很明白
先附上火影動畫中的影片
http://www.youtube.com/watch?v=RCucXBGCCyQ&feature=related
很熱血吧?
-------------------------------
先說一下作法 其實作法有很多種
最偷懶的 大概就是用食腐群之類的指向性技能
不過我.. 非常不欣賞這樣子偷懶(正經)
我的作法是每段時間創造部隊然後讓他飛行
並且可以邊跑邊放 很合乎邏輯!!
-------------------------------
<材料>
萬用隱藏人
基底技能 : 連結
鳳仙火部隊 x 1
變數(重點) :
施法者變數 x 1
實數變數: R_Housenka
R_Housenka 陣列 大小15
部隊變數: U_Housenka 陣列 大小15
--------------------------------
<觸發1>
事件-部隊 - A unit 開始讓一種能力生效
條件-Ability being cast 等於 火遁-鳳仙火之術
行動-Set R_Housenka = 0.00
Set R_Housenka2[(Integer(R_Housenka))] = 0.00
Set U_Housenka0 = (Casting unit)
觸發 - Turn on KatonHousenka no jyutsu2 <情報>
觸發 - Turn on KatonHousenka no jyutsu3 <情報>
觸發 - Turn on KatonHousenka no jyutsu5 <情報>
<觸發2>
事件-時間 - Every 0.20 seconds of game time
條件-(U_Housenka0 is alive) 等於 真
行動-Set R_Housenka = (R_Housenka + 1.00)
部隊 - Create 1 鳳仙火for (Owner of U_Housenka0) at (Random point in
(Region centered at (Position of U_Housenka0) with size
(145.00, 145.00))) facing (Facing of U_Housenka0) degrees
Set U_Housenka[(Integer(R_Housenka))] = (Last created unit)
部隊 - Add a 0.80 second 一般 expiration timer to (Last created unit)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
如果一條件
R_Housenka 大於或等於 15.00
就一行動
觸發 - Turn off (This trigger)
否則一行動
<觸發3>
事件-時間 - Every 0.03 seconds of game time
行動-Set R_Housenka2[(Integer(R_Housenka))] = (R_Housenka2[(
Integer(R_Housenka))] + 1.00)
For each (Integer A) from 1 to 15, do (Actions)
迴一行動
部隊 - Move U_Housenka[(Integer A)] instantly to ((Position of
U_Housenka[(Integer A)]) offset by (12.00 +
(Random real number between 24.00 and 34.00)) towards
((Facing of U_Housenka0) + (Random real number between
-18.00 and 18.00)) degrees)
<觸發4>
事件-部隊 - A unit 死亡
條件-Unit type of dying unit 等於 鳳仙火
行動-特殊效果 - Create a special effect at (Position of (Dying unit)) using
war3mapImported\NewDirtEXNofire.mdx
特殊效果 - Destroy Lastcreated effect
部隊群組 - Pick every unit in (Units within 110.00 of (Position of (Dying
unit)) matching ((((Matching unit) belongs to an enemy of
(Owner of U_Housenka0)) 等於 真 and ((((Matching unit) is 魔法
免疫) 等於 假 and ((((Matching unit) has buff 無敵) 等於假 and
and do Actions)
迴一行動
部隊 - Create 1 隱藏人 for (Owner of U_Housenka0) at (Position
of (Dying unit)) facing 預設 degrees
部隊 - Cause (Last created unit) to damage (Picked unit), dealing
(250.00 + (1.00 x (Real((智慧 of U_Housenka0 (包括 bonuses))))))
damage of attack type 混沌 and damage type 火焰
<觸發5>
事件-時間 - Every 0.10 seconds of game time
行動-For each (Integer A) from 1 to 15, do (Actions)
迴一行動
部隊群組 - Pick every unit in (Units within 90.00 of (Position of
U_Housenka[(Integer A)]) matching ((((Matching unit)
belongs to an enemy of (Owner of U_Housenka0)) 等於真
and ((((Matching unit) is 魔法免疫) 等於假
and ((((Matching unit) has buff 無敵) 等於假 and
((( and do (Actions)
迴一行動
部隊 - Create 1 隱藏人 for (Owner of U_Housenka0) at
(Position of U_Housenka[(Integer A)]) facing
預設 degrees
部隊 - Cause (Last created unit) to damage (Picked unit),
dealing 100.00 damage of attack type 混沌 and damage
type 火焰
特殊效果 - Create a special effect at (Position of (Picked
unit)) using Abilities\Weapons\FragDriller\
FragDriller.mdl
特殊效果 - Destroy (Last created special effect)
------------------------------
這樣 完成了!!!
Katon ‧ Housenka no jyutsu !!!!!
來看看影片展示
1.邊跑邊施展: http://www.youtube.com/watch?v=kkzawSiIYDw
以上 (_ _)
當然還有更好的作法
只是當下我就這樣做了 囧rz
明天來作其他的術吧 XDD
--
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