[情報] 10版PTR 全職業套裝效果

看板WOW作者 (チーチー)時間1年前 (2022/10/01 08:07), 編輯推噓32(33143)
留言77則, 40人參與, 1年前最新討論串1/1
版本:PTR 情報來源:藍帖 情報網址:https://reurl.cc/W1mkRe 情報原文: 死亡騎士 Blood (2) Set Bonus: When a Bone Shield charge is consumed you have a 20% chance to generate one rune. (4) Set Bonus: After 10 Bone Shield charges are consumed gain 10% damage and Haste for 10 seconds. Frost (2) Set Bonus: Obliterate and Frostscythe critical strike damage is increased by 15%. (4) Set Bonus: Obliterate and Frostscythe have a 15% chance not to consume Killing Machine. Unholy (2) Set Bonus: Bursting a festering wound grants your ghoul Vile Infusion, increasing their damage and attack speed by 10% for 5 seconds. (4) Set Bonus: Your primary ghoul’s attacks have a 15% chance to increase your damage and Haste by 10% for 8 seconds. This chance is increased during Vile Infusion. 惡魔獵人 Havoc (2) Set Bonus: Chaos Strike and Blade Dance chance to critically strike is increased by 5% and their critical strike damage is increased by 10%. (4) Set Bonus: Chaos Strike and Blade Dance have a 20% chance to increase damage you deal by 8% for 6 seconds. Your critical strikes increase this chance. Vengeance (2) Set Bonus: Shear / Fracture deals 20% more damage, generates 20% more Fury, and have a 15% chance to generate an additional Soul Fragment. (4) Set Bonus: Spirit Bomb and Soul Cleave have a 12% chance to deal 50% more damage and cause targets they hit to deal 15% less damage to you for 8 seconds. 德魯伊 Balance (2) Set Bonus: Starsurge and Starfall increase the damage of your next Wrath or Starfire by 50%, stacking up to 3 times. (4) Set Bonus: When you enter Eclipse, your next Starsurge or Starfall costs no Astral Power and deals 50% increased damage. Feral (2) Set Bonus: Rip & Ferocious Bite damage increased by 5%. (4) Set Bonus: Finishing moves grant 1% crit for each combo point spent for 5 seconds. Guardian (2) Set Bonus: Gore has a 5% increased chance to trigger. Gore also increases Mangle’s damage by 10%. (4) Set Bonus: Mangle and Thrash deal 5% increased damage. Mangle heals you for 100% of the damage it deals. Restoration (2) Set Bonus: Rejuvenation, Lifebloom, Wild Growth, Efflorescence, and Tranquility chance to critically heal is increased by 10%. (4) Set Bonus: Efflorescence critical heals increase the healing of your next Wild Growth by 10%, stacking up to 5 times. Lifebloom critical heals reduce the cooldown of Nature’s Swiftness by 2 seconds. 喚魔師 Devastation (2) Set Bonus: Increases Empower spells’ chance to critically strike by 5% and Empower spells increase your chance to critically strike by 5% for 6 seconds. (4) Set Bonus: Empower spells have a 25% chance to grant you 6 seconds of Fury of the Aspects without causing Sated. Preservation (2) Set Bonus: Empower spells increase Reversion’s chance to critically heal by 5% for 6 seconds. (4) Set Bonus: Reversion healing has a chance to cause your next Living Flame to cast instantly and deal 20% increased damage or healing. Stacks up to 2 times. 獵人 Beast Mastery (2) Set Bonus: Kill Command damage increased by 10% and it has a 10% chance to reset the cooldown on Barbed Shot. (4) Set Bonus: Barbed Shot has a 50% chance to make your next Cobra Shot or Multi-Shot consume no focus. Marksmanship (2) Set Bonus: Arcane Shot & Multi Shot critical hits cause your next Aimed Shot to cast 50% faster and cause the target to bleed for 20% of damage dealt over 6 seconds. (4) Set Bonus: Ranged auto-attacks have a 10% chance to give your next Arcane Shot or Multi Shot 100% chance to critically hit. Survival (2) Set Bonus: Raptor Strike / Mongoose Strike, Carve, and Butchery damage increased by 10%. (4) Set Bonus: Raptor Strike, Mongoose Bite, Carve, and Butchery have a 10% chance to make your next Raptor Strike, Mongoose Bite, Carve, or Butchery cost no Focus. 法師 Arcane (2) Set Bonus: For each Arcane Charge, Arcane Blast critical strike chance is increased by 5% and Arcane Explosion critical strike chance is increased by 3%. (4) Set Bonus: When Arcane Blast or Arcane Explosion critically strikes at least one target, the critical strike chance of your next Arcane Barrage is increased by 10%, up to 4 stacks. Fire (2) Set Bonus: Pyroblasts and Flamestrikes cast with Hot Streak deal 10% increased damage. (4) Set Bonus: Fire Blast, Phoenix Flames, and Fireball deal 10% increased damage and their chance to critically strike is increased by 10%. Frost (2) Set Bonus: Ice Lance and Frozen Orb damage increased by 10%. (4) Set Bonus: Consuming Fingers of Frost increases Blizzard damage by 25% and Frostbolt damage by 50% for 6 seconds. 武僧 Brewmaster (2) Set Bonus: Hitting an enemy with Tiger Palm or Spinning Crane Kick grants Brewmaster’s Rhythm, increasing damage dealt and reducing damage taken by 1% for 10 seconds, stacking up to 4 times. (4) Set Bonus: For each stack of Brewmaster’s Rhythm, Purifying Brew clears 3% more of your damage delayed with stagger. Mistweaver (2) Set Bonus: Healing from your Enveloping Mist, Essence Font, and Vivify is increased by 15% on targets with your Renewing Mist. (4) Set Bonus: Essence Font and Vivify healing are increased by 10% and your Renewing Mists on targets healed by Essence Font are extended by 1 seconds for each heal. Windwalker (2) Set Bonus: Fists of Fury increases the damage dealt by your next 2 Rising Sun Kicks or Spinning Crane Kicks by 30%. (4) Set Bonus: Fists of Fury now enhances your next 3 Rising Sun Kicks or Spinning Crane Kicks and enhanced kicks increase your Versatility during your next Fists of Fury by 5%, stacking up to 3 times. 聖騎士 Holy (2) Set Bonus: Holy Shock increases the critical hit chance of your next heal within 10 seconds by 10%. (4) Set Bonus: When your direct healing spells critically strike, your next Holy Shock deals 30% increased damage or healing. Protection (2) Set Bonus: Avenger’s Shield grants you Versatility of Light, increasing the Versatility of you and your closest ally by 4% for 4 seconds. (4) Set Bonus: Casting Hammer of the Righteous / Blessed Hammer increases your Parry by X% for Y seconds and extends the duration of Versatility of Light by 1.0 seconds. Retribution (2) Set Bonus: Blade of Justice and Judgment grant Crusader’s Strength, increasing the damage of your next Crusader’s Strike or Consecreate by 100%, stacking up to 2. (4) Set Bonus: When you consume Crusader’s Strength, the damage of your next Blade of Justice is increased by 50% for each stack of Crusader’s Strength consumed. 牧師 Discipline (2) Set Bonus: Casting Power Word: Shield increases the effectiveness of your next direct damage or healing spell by 10%. (4) Set Bonus: Penance increases the strength of your next Power Word: Shield by 100% of its damage or 30% of its healing. Holy (2) Set Bonus: Casting Prayer of Mending reduces the cast time of your next Heal or Prayer of Healing by 1.0 seconds and increases their Holy Word cooldown reduction effect by 2.0 seconds. (4) Set Bonus: When Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, you gain 15% critical strike chance for 8 seconds. Shadow (2) Set Bonus: Mind Blast increases the damage of your next Devouring Plague or Mind Sear by 20%, stacking up to 3 times. (4) Set Bonus: Devouring Plague and Mind Sear increase your haste by 5% for 8 seconds. 盜賊 Assassination (2) Set Bonus: Envenom also increases your weapon poisons’ damage by 10%. (4) Set Bonus: When your weapon poisons deal direct damage, you have a 50% chance to gain Septic Wounds, increasing your Bleed damage by 2% for 8 seconds, stacking up to 5 times. Outlaw (2) Set Bonus: Dispatch increases the damage of your next Sinister Strike or Ambush by 20% per combo point spent. (4) Set Bonus: Half-cost uses of Pistol Shot granted by Sinister Strike increase the damage of your next Dispatch by 50%. Subtlety (2) Set Bonus: Eviscerate and Black Powder increase the damage and critical strike chance of your next Backstab, Shadowstrike, or Shuriken Storm by 2% per combo point spent. (4) Set Bonus: Backstab, Shadowstrike, and Shuriken Storm critical strikes increase the damage of Eviscerate and Rupture by 15% and the damage of Black Powder by 8% for 6 seconds. 薩滿 Elemental (2) Set Bonus: Lightning Bolt, Chain Lightning, and Lava Burst increase the damage of your next Earth Shock or Earthquake by 2-3%, stacking 10 times. (4) Set Bonus: Casting Earth Shock or Elemental Blast or Earthquake increases your Mastery by 10% for 10 seconds. Enhancement (2) Set Bonus: Stormstrike increases the damage of your next Lava Lash by 10% and causes it to generate 1 additional stack of Maelstrom Weapon. (4) Set Bonus: Consuming Maelstrom Weapon stacks reduces the cooldown of Stormstrike, Lava Lash, Crash Lightning, Flame Shock, or Frost Shock by 0.5 seconds per stack, chosen randomly. Restoration (2) Set Bonus: While Healing Stream Totem/Cloudburst Totem is active, your chance to critically strike is increased by 10%. (4) Set Bonus: When Healing Stream Totem/Cloudburst Totem expires or dies, you gain 10% Haste for 10 seconds. 術士 Affliction (2) Set Bonus: When Agony grants you a Soul Shard, you have a chance to gain Cruel Inspiration, increasing your haste by 12% for 6 seconds. (4) Set Bonus: Cruel Inspiration also grants 2 charges of Cruel Epiphany, up to 5 charges. Each charge of Cruel Epiphany increases the damage of your next Malefic Rapture or Seed of Corruption by 40%. Demonology (2) Set Bonus: Demon Bolt and Felstorm damage increased by 20%. (4) Set Bonus: Demon Bolt has a chance to make your next Hand of Gul’dan instant and deal 50% increased damage. Destruction (2) Set Bonus: Consuming Soul Shards has a chance to grant you Chaos Maelstrom, increasing your critical strike chance by 10% for 10 seconds. (4) Set Bonus: During Chaos Maelstrom, your Chaos Bolt, Conflagrate, and Incinerate critical strikes explode on the target, dealing 2-10% of damage dealt to enemies within 8 yds. Damage reduced beyond 5 targets. 戰士 Arms (2) Set Bonus: Mortal Strike and Cleave damage and chance to critically strike increased by 10%. (4) Set Bonus: Mortal Strike, Cleave, & Execute critical strikes increase your damage and critical strike chance by 5% for 6 seconds. Fury (2) Set Bonus: Execute’s chance to critically strike increased by 10%. (4) Set Bonus: Sudden Death’s chance to reset the cooldown of Execute and make it usable on any target, regardless of health, is greatly increased. Protection (2) Set Bonus: Revenge grants you Vanguard’s Determination, increasing your damage done and reducing damage you take by 4% for 5 seconds. (4) Set Bonus: During Vanguard’s Determination, gain Ignore Pain equal to 10% of damage you deal. 附註/備註 技能名字很多不知道是什麼,所以就不翻了 增強薩套裝是什麼垃圾QQ -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 59.115.201.60 (臺灣) ※ 文章網址: https://www.ptt.cc/bbs/WOW/M.1664582873.A.ADC.html

10/01 08:50, 1年前 , 1F
不只薩滿吧? 很多職業特效都是垃圾 看起來就沒做好= =
10/01 08:50, 1F

10/01 08:51, 1年前 , 2F
一堆只增加爆擊率的特效是三小..
10/01 08:51, 2F

10/01 08:59, 1年前 , 3F
正常發揮 第一套套裝一堆87特效
10/01 08:59, 3F

10/01 09:11, 1年前 , 4F
這些是什麼垃圾
10/01 09:11, 4F

10/01 09:11, 1年前 , 5F
全部都是懶趴機率變而已
10/01 09:11, 5F

10/01 09:12, 1年前 , 6F
先來一張半年卡吃吃大便
10/01 09:12, 6F

10/01 09:21, 1年前 , 7F
樓下wmud 來評論一下賊
10/01 09:21, 7F

10/01 09:34, 1年前 , 8F
哭啊,想玩的職業幾乎都廢物特效
10/01 09:34, 8F

10/01 09:37, 1年前 , 9F
有提升但不好玩
10/01 09:37, 9F

10/01 09:41, 1年前 , 10F
增強的是三小 隨機到fs 是哪招?
10/01 09:41, 10F

10/01 09:42, 1年前 , 11F
元素薩的4件特效應該可以幾乎全程覆蓋,不過冰怒系列
10/01 09:42, 11F

10/01 09:42, 1年前 , 12F
天賦價值降低不少
10/01 09:42, 12F

10/01 09:46, 1年前 , 13F
如果元素超載能疊2件套效果,那我覺得不差。
10/01 09:46, 13F

10/01 09:47, 1年前 , 14F
然後為了4件套的精通,天賦底層中線應該是必點了。
10/01 09:47, 14F

10/01 09:52, 1年前 , 15F
不過這種特效的好處就是平衡起來容易 幾乎都沒機制==
10/01 09:52, 15F

10/01 09:55, 1年前 , 16F
設計師有提到第一賽季的套裝概念是減少天賦的連動,
10/01 09:55, 16F

10/01 09:55, 1年前 , 17F
他們大概也知道天賦樹大改會有平衡問題吧
10/01 09:55, 17F

10/01 09:56, 1年前 , 18F
這種特效就跟特殊戒指或飾品差不多 但還要湊四件==
10/01 09:56, 18F

10/01 10:15, 1年前 , 19F
冰DK的四件很爽阿 一直殺戮一直爽
10/01 10:15, 19F

10/01 10:16, 1年前 , 20F
風僧的跟雪怒套算是有連動 反正單體都會點
10/01 10:16, 20F

10/01 10:27, 1年前 , 21F
獸王獵 兩件增加擊殺命令傷害10%,10%重置鋒銳射擊CD;
10/01 10:27, 21F

10/01 10:27, 1年前 , 22F
四件 鋒銳射擊50%讓下一發眼鏡蛇射擊或多重射擊免費。
10/01 10:27, 22F

10/01 11:03, 1年前 , 23F
7版以前第一套特效都是這麼無聊 這樣才有動力換第二套
10/01 11:03, 23F

10/01 11:04, 1年前 , 24F
7版就是的把遊戲末期才該出現的特效塞在前期
10/01 11:04, 24F

10/01 11:04, 1年前 , 25F
是啦 減少連動比較不會出意外 但就很普 安全牌
10/01 11:04, 25F

10/01 11:05, 1年前 , 26F
相對次版本部分天賦效果倒退 搞到要去農舊版本泰坦
10/01 11:05, 26F

10/01 11:12, 1年前 , 27F
Max在評價套裝tier
10/01 11:12, 27F

10/01 11:15, 1年前 , 28F
要快點正式版就只能這樣 不用分的這麼細
10/01 11:15, 28F

10/01 11:27, 1年前 , 29F
Dk坦剛把天賦的符文獲取拔掉 套裝又加回來 好 好喔
10/01 11:27, 29F

10/01 11:41, 1年前 , 30F
第一個T裝 廢物正常吧
10/01 11:41, 30F

10/01 11:42, 1年前 , 31F
以往版本初有套裝的版本,套裝效果都不怎麼好吧
10/01 11:42, 31F

10/01 11:42, 1年前 , 32F
DD的就算惹 看坦的比較重要
10/01 11:42, 32F

10/01 12:18, 1年前 , 33F
風僧二件套不錯 四件套微妙 但都比9.2好太多了ww
10/01 12:18, 33F

10/01 12:20, 1年前 , 34F
而且最重要的是數值 XD 數值夠機制就是假的
10/01 12:20, 34F

10/01 12:21, 1年前 , 35F
坦聖..2件飛盤附近隊友與自身獲得4%臨機 4件施放祝福之槌
10/01 12:21, 35F

10/01 12:22, 1年前 , 36F
正義之槌 獲得招架X%持續Y秒 並把二件效果提升1秒
10/01 12:22, 36F

10/01 12:23, 1年前 , 37F
如果是完整4%不錯 但是應該是不會完整%數..然後招架微妙
10/01 12:23, 37F

10/01 12:32, 1年前 , 38F
簡單點也好日後動刀
10/01 12:32, 38F

10/01 12:32, 1年前 , 39F
不然再弄出一次生存跟毀滅誰受得了
10/01 12:32, 39F

10/01 12:47, 1年前 , 40F
二件套就是要你用狂拳 四件套感覺隨便啦
10/01 12:47, 40F

10/01 12:48, 1年前 , 41F
倒是坦僧的四件 12%是變62% 還是56%呢..
10/01 12:48, 41F

10/01 12:50, 1年前 , 42F
7版就太白癡惹 再加上有泰坦 暗夜堡特效比薩墓強= =
10/01 12:50, 42F

10/01 12:59, 1年前 , 43F
怕人都不換改版時候在把上一版T裝砍廢就好
10/01 12:59, 43F

10/01 13:00, 1年前 , 44F
但是T裝至少要能夠值變才好玩
10/01 13:00, 44F

10/01 15:37, 1年前 , 45F
增強4件要是不會隨機到沒進CD的就勉強還行
10/01 15:37, 45F

10/01 15:55, 1年前 , 46F
一定有10.0的沙士比亞,不可能平衡的
10/01 15:55, 46F

10/01 16:08, 1年前 , 47F
初期要研究天賦,給複雜的套裝不好吧
10/01 16:08, 47F

10/01 16:09, 1年前 , 48F
現在團本測試鳥德懲戒屌打其他30%+
10/01 16:09, 48F

10/01 16:22, 1年前 , 49F
只要最終表現平衡就行 第一季套裝不要弄變數量太大的機
10/01 16:22, 49F

10/01 16:22, 1年前 , 50F
10/01 16:22, 50F

10/01 17:38, 1年前 , 51F
WTB翻譯
10/01 17:38, 51F

10/01 18:26, 1年前 , 52F
術士那啥鬼
10/01 18:26, 52F

10/01 18:38, 1年前 , 53F
這什麼爛特效 (看不懂跟著罵
10/01 18:38, 53F

10/01 18:47, 1年前 , 54F
全部都只有加強數值,沒有改變玩法你敢叫套裝
10/01 18:47, 54F

10/01 19:04, 1年前 , 55F
蠻無聊的,都是加%而已
10/01 19:04, 55F

10/01 19:04, 1年前 , 56F
根本玩不出甚麼新把戲
10/01 19:04, 56F

10/01 19:14, 1年前 , 57F
點進去藍帖設計師有講設計理念 看你買不買單
10/01 19:14, 57F

10/01 19:14, 1年前 , 58F
不買單可以選擇玩免費的WOW版 (′.ω.‵)
10/01 19:14, 58F

10/01 19:42, 1年前 , 59F
增強這個很爛嗎? 怎麼看起來還不錯 減少發呆時間
10/01 19:42, 59F

10/01 19:49, 1年前 , 60F
穿上去傷害upup dps排第一就會好香好香了
10/01 19:49, 60F

10/01 19:53, 1年前 , 61F
就算只是簡單機制 數值調高就沒人嫌了
10/01 19:53, 61F

10/01 20:40, 1年前 , 62F
惡魔術貌似超垃圾!
10/01 20:40, 62F

10/01 20:43, 1年前 , 63F
墊底職業,BZ覺得沒問題不用加傷害 然後這個版本就廢了
10/01 20:43, 63F

10/01 22:37, 1年前 , 64F
增強的除非讓所有不在冷卻時間內技能不吃效果
10/01 22:37, 64F

10/01 22:38, 1年前 , 65F
且天賦必點冰風暴 不然真的特效介於有跟沒有之間
10/01 22:38, 65F

10/01 23:06, 1年前 , 66F
增強套裝有個問題是本來風打/火打就有刷新機制了
10/01 23:06, 66F

10/01 23:06, 1年前 , 67F
這個-CD很容易讓觸發浪費
10/01 23:06, 67F

10/02 09:14, 1年前 , 68F
術士套裝效果跟當前版本比根本垃圾
10/02 09:14, 68F

10/02 16:35, 1年前 , 69F
就別拿版本初跟版本末的套裝特效互相比較了吧
10/02 16:35, 69F

10/02 20:24, 1年前 , 70F
玩家一定要變弱的,想當初神兵雙橘,一覺醒來 都沒了
10/02 20:24, 70F

10/02 20:28, 1年前 , 71F
根據經驗 術士爽過後要廢個一段時間 尤其這次爽了S3+S4
10/02 20:28, 71F

10/03 05:24, 1年前 , 72F
看套裝效果就知道時間挺吃緊的
10/03 05:24, 72F

10/03 05:25, 1年前 , 73F
這樣弄到時候就算要調也比較簡單
10/03 05:25, 73F

10/03 08:43, 1年前 , 74F
我覺得元素2件套的設計蠻怪的,如果不加入冰怒循環能量
10/03 08:43, 74F

10/03 08:43, 1年前 , 75F
累積就肯定不夠快,變成是取決要增傷或是快速累積能量
10/03 08:43, 75F

10/03 13:44, 1年前 , 76F
這麼基本的套裝效果應該是想先測試天賦樹的狀況
10/03 13:44, 76F

10/03 15:00, 1年前 , 77F
設計師有說為什麼特效這麼陽春 基本上就是不改變迴圈為主
10/03 15:00, 77F
文章代碼(AID): #1ZDuJPhS (WOW)