Re: [情報] 7.2PTR:23445~23780 職業及神器改動 術士

看板WOW作者 (K平方最小值)時間8年前 (2017/03/19 22:41), 8年前編輯推噓13(13023)
留言36則, 13人參與, 最新討論串1/2 (看更多)
痛術 [NEW] Degradation of the Black Harvest Increases damage by 10% and Stamina by 10%. 增加傷害及耐力10% [NEW] Winnowing Increases the critical strike chance of your damage over time effects by 1%. 增加DoT法術致命一擊機率1% [NEW] Sinister Seeds Seed of Corruption requires 40% less damage to explode. 引爆腐蝕種子需要的傷害降低40% [NEW] Rend Soul Drain Soul damage has a 12% chance to rend the target's soul, dealing (300% of Spell power) Shadow damage and summoning an additional Tormented Soul. 吸取靈魂有12%機率撕裂目標的靈魂,造成300%法能的暗影傷害,同時召喚被拷問的靈魂 ==微調收割靈魂機制== 1. Refreshing Reap Souls will no longer overwrite the current buff’s duration with a new one. The new duration will now be added to the existing duration, up to a maximum duration of 60 seconds. 收割靈魂的buff現在無法被新的buff蓋掉,而是會疊上去,最長可疊至60秒。 2. Reap Souls now has a 5 second cooldown. Developers’ note: Previously, casting Reap Souls at 5 stacks (which would grant 25 seconds of the buff) with 20 seconds currently left on the buff would just overwrite your old 20 second buff with a 25 second buff. Now, in this case it will increase the buff duration to 45 seconds. 收割靈魂現在有5秒CD Developers’ note懶得翻 3. Souls are now reset to 0 at the start of an encounter. The buff is also canceled at the start of an encounter. Reason: Souls are a resource, and we have a rules about resetting your resources/stacks of a buff before an encounter, so that every attempt is standardized. Having souls the first time you fight a raid boss feels good, but it makes every other attempt after that feel worse by comparison. Raid戰鬥中每重新進入戰鬥都會重置靈魂的層數,即使已經有buff也會在接戰瞬間消失。 (這個更動不影響M+) PS:其實at the start of an encounter我不是很確定是否包括raid中的小怪戰,還是說 僅限boss戰,看起來應該比較像是boss戰。(清路沒必要這樣搞) 理由:懶得翻,總之就是不給痛術過太爽 阿我農團想衝榜不行逆 ==== 惡術 ==== [NEW] Swarms of the Black Harvest Increases damage by 10% and Stamina by 10%. 增加10%耐跟傷害 [NEW] Left Hand of Darkness Increases the damage of your pet by 5%. 增加5%惡魔傷害 [NEW] Jaws of Shadow Dreadbite increases damage taken from your Wild Imps' Fel Firebolt by 20%. 恐懼之咬使目標受到狂野小鬼火燄箭的傷害提高20% [NEW] Thal'kiel's Ascendance Demonic Empowerment has a 50% chance to enrage Thal'kiel, causing each of your pets to deal (50% of Spell power) Shadow damage to its current target. 惡魔強化有50%強化薩奇爾,使你每隻惡魔對目標造成50%法能的暗影傷害 ==== 毀滅 ==== [NEW] Flames of the Black Harvest Increases damage by 10% and Stamina by 10%. 增加10%耐跟傷害 [NEW] Flames of Sargeras Increases the damage of Conflagrate by 8%. 增加8%焚燒傷害 [NEW] Cry Havoc When Chaos Bolt damages a target afflicted by Havoc, it explodes, dealing (100% of Spell power) damage to enemies within 8 yards. 當混沌箭擊中受到浩劫影響的目標時會爆炸,對8碼內造成100%法能傷害 [NEW] Flame Rift Dimensional Rift can now summon a powerful Flame Rift. 次元裂隙現在會召喚一個強力的火燄裂隙 -- 榮譽天賦 -- Fel Fissure Chaos Bolt creates a 5 yard wide eruption of Felfire under the target, reducing movement speed by 50% and reducing all healing received by 50% on all enemies within the fissure. Lasts 6 sec. 混沌箭的debuff持續時間縮短為6秒 -- 小結 -- 惡、毀的調整都沒太多著墨 反而針是痛術的部份作了一些說明 嗯...痛術頭抬太高了? 感覺也還好阿,看看那些排在前端的大領主跟秋森萬 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 61.228.152.165 ※ 文章網址: https://www.ptt.cc/bbs/WOW/M.1489934504.A.F0E.html

03/19 23:03, , 1F
被拷問的靈魂是甚麼呀? M+不會重置倒是還好~ 還能接
03/19 23:03, 1F

03/19 23:03, , 2F
03/19 23:03, 2F

03/19 23:08, , 3F
不清楚,這是新特質的能力
03/19 23:08, 3F

03/19 23:11, , 4F
就多一魂吧
03/19 23:11, 4F

03/20 00:01, , 5F
痛苦跟惡魔要起飛了
03/20 00:01, 5F

03/20 00:20, , 6F
唉 開場都沒爆發了 還要重置靈魂層數 M+覺得又弱了
03/20 00:20, 6F

03/20 00:40, , 7F
團本又沒差
03/20 00:40, 7F

03/20 00:57, , 8F
不是不想讓痛苦術過太爽吧?
03/20 00:57, 8F

03/20 01:21, , 9F
原文的理由還滿能理解的
03/20 01:21, 9F

03/20 01:24, , 10F
你應該看真正的原文會比較容易理解
03/20 01:24, 10F

03/20 01:26, , 11F
另外M+的首領不受影響,別被誤導了
03/20 01:26, 11F

03/20 01:36, , 12F
raid受影響RRR 農團的話多少會想衝數字,魂歸0就很阿雜
03/20 01:36, 12F
※ 編輯: kkmin (61.228.152.165), 03/20/2017 01:47:13

03/20 01:48, , 13F
基本上這個改動是立意是好的,要看後續BZ打算怎麼處理
03/20 01:48, 13F

03/20 01:57, , 14F
RL:開場嗜血 痛術:?
03/20 01:57, 14F

03/20 02:24, , 15F
我大惡術感到開心
03/20 02:24, 15F

03/20 02:41, , 16F
毀術的AE變得有點無腦了 (*_*;
03/20 02:41, 16F

03/20 03:43, , 17F
毀滅AE?有提到這一點嗎?如果是說浩劫新特質的話,1
03/20 03:43, 17F

03/20 03:43, , 18F
00%法能其實沒什麼用,跟7.1.5前的犧牲魔典(不含鬼
03/20 03:43, 18F

03/20 03:43, , 19F
火肆虐特質)是一樣的,那時的犧牲魔典是靠著約0.3秒
03/20 03:43, 19F

03/20 03:44, , 20F
的內置CD,以極高的傷害次數取勝,論單下傷害,約是
03/20 03:44, 20F

03/20 03:44, , 21F
燒盡的1/3到1/2而已。這個新特質要求1、目標要有浩劫
03/20 03:44, 21F

03/20 03:44, , 22F
,2、你的混沌箭要擊中目標,才能打出約0.5下燒盡的A
03/20 03:44, 22F

03/20 03:44, , 23F
E傷害,只能說平常也許不無小補,真要AE我還是會用
03/20 03:44, 23F

03/20 03:44, , 24F
硫磺與火焰,片則是拿去下火雨。
03/20 03:44, 24F

03/20 04:13, , 25F
原Po可以參考我在巴哈的簡單翻譯 https://goo.gl/HVSqDT
03/20 04:13, 25F

03/20 04:15, , 26F
依照原文來看,BZ應該不是看痛術過太爽才對。
03/20 04:15, 26F

03/20 07:56, , 27F
有了新的大特質,如果魂不歸零,覆蓋率可能直接100%了
03/20 07:56, 27F

03/20 07:56, , 28F
03/20 07:56, 28F

03/20 09:16, , 29F
那乾脆讓所有法系在RAID王開始時魔量都RE:0好了(欸你
03/20 09:16, 29F

03/20 09:39, , 30F
以上是玩笑話,不過我覺的真的給一個直接給一魂或兩魂
03/20 09:39, 30F

03/20 09:40, , 31F
的中長CD技能來開場
03/20 09:40, 31F

03/20 10:22, , 32F
7.2趕快改 切天賦就可以輕鬆一點了
03/20 10:22, 32F

03/20 10:23, , 33F
有的話我猜應該也是正式上線後,看了一兩週的大數據,
03/20 10:23, 33F

03/20 10:23, , 34F
才會熱修給基礎魂。
03/20 10:23, 34F

03/20 10:23, , 35F
反正現在痛毀感覺核心影響都還有限
03/20 10:23, 35F

03/20 10:26, , 36F
跟碎片一樣脫戰給三魂就好了
03/20 10:26, 36F
文章代碼(AID): #1OpfYeyE (WOW)
文章代碼(AID): #1OpfYeyE (WOW)