Re: [請益] 4850 Vs 5670 的後續-沉默是對的!
→
07/28 13:49,
07/28 13:49
→
07/28 14:23,
07/28 14:23
→
07/28 15:47,
07/28 15:47
→
07/28 16:57,
07/28 16:57
推
07/28 23:11,
07/28 23:11
推
07/29 01:24,
07/29 01:24
4850 5670 5750
Core Clock (MHz) 625 775 700
Memory Clock (MHz) 1000 993 1150
----------------------------------------------------
Unified Shaders 800(160*5) 400(80*5) 720(80*9)
TMU 40 20 36
ROPs 16 8 16
----------------------------------------------------
Pixel Fillrate (GP/s) 10 6.2 11.2
Texture Fillrate (GT/s) 25 15.5 25.2
GFLOPS 1000 620 1008
----------------------------------------------------
Bandwidth (GB/s) 63.55 64 73.6
Memory Type GDDR3/4 GDDR5 GDDR5
Bus width (bit) 256 128 128
----------------------------------------------------
DirectX 10.1 11 11
OpenGL 3.3 4.0 4.0
OpenCL none 1.0 1.0
----------------------------------------------------
TDP (W) 110 64 86
由於4850是上一世代的產品,API的支援自然不及5670
記憶體頻寬部分,雖然5670比4850縮減了一半,但由於GDDR5的幫助而拉近
因為製程的精進,5670的TDP比4850低上許多
除了以上幾點5670優於4850之外,其他部分明顯是4850勝5670
不論是流處理器、TMU、ROPs的數量,還是填充速率,4850都把5670壓著打
5670真的只輸4850一點嗎?要比好歹也拿5750當對手吧= =
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 211.74.244.194
※ 編輯: parislove3 來自: 211.74.244.194 (07/29 04:17)
→
07/29 07:27, , 1F
07/29 07:27, 1F
推
07/29 10:44, , 2F
07/29 10:44, 2F
→
07/29 11:17, , 3F
07/29 11:17, 3F
→
07/29 12:58, , 4F
07/29 12:58, 4F
→
07/29 14:29, , 5F
07/29 14:29, 5F
推
07/29 20:41, , 6F
07/29 20:41, 6F
推
07/29 20:51, , 7F
07/29 20:51, 7F
推
07/29 20:54, , 8F
07/29 20:54, 8F
推
07/29 21:05, , 9F
07/29 21:05, 9F
→
07/29 21:05, , 10F
07/29 21:05, 10F
→
07/29 21:44, , 11F
07/29 21:44, 11F
→
07/29 21:46, , 12F
07/29 21:46, 12F
→
07/29 21:48, , 13F
07/29 21:48, 13F
推
07/30 01:11, , 14F
07/30 01:11, 14F
推
07/30 01:24, , 15F
07/30 01:24, 15F
→
07/30 02:08, , 16F
07/30 02:08, 16F
→
07/30 03:54, , 17F
07/30 03:54, 17F
→
07/30 03:55, , 18F
07/30 03:55, 18F
討論串 (同標題文章)
本文引述了以下文章的的內容:
完整討論串 (本文為第 2 之 2 篇):