[打屁] W13新世界 TW4.0
看起來總算有些新意....
Tribal Wars 4.0
As a lot of players get demotivated at the beginning as the game starts very
slow, we have been working on a way to put a bit more "flavor" into the start
phase.
There are lots of other changes that
We hope you'll all like it.
Research Queue in smithy:
Well, it's there now ;)
New opponents defeated ranking:
added feature
Bonus villages:
Bonus village are villages that are randomly placed on the map when the
players join. They start at 26 points (the standard for new villages for
players) and they keep growing. These villages can be attacked and nobled
like any other village. Bonus villages have special features. They are
specially marked on the map and the bonus is visible. Those bonuses include:
More resources per hour
growing troop production
more farm space
There will be less than 10% bonus villages in a world.
Barbarian villages:
In the past barbarian villages were villages that had been manually removed
from banned or deleted players. In the future "abandoned villages" will also
be called barbarian villages. Those Barbarian villages will now also grow by
themselves and (slowly) become attractive noble targets.
The villages do NOT need resources to grow, so plundering does not keep them
from growing. (this might not be realistic, but if it wasn't done like that,
the villages would never grow)
Paladin:
Goal of this change is to make the paladin a more important and interesting
part of the game. The Paladin is meant to be an important symbol of a player.
It will now be possible to build a statue in any village (still only 1
paladin though). This will make it possible to change the Paladins home town
within a player's account. Changing the home town will never take longer than
recruiting a new paladin. (This will make it unnecessary to kill a paladin to
move it.)
Every time a paladin is used in a fight there is a chance that the paladin
will find a bonus item.
(see explanation for bonus items)
Bonus-Items:
There will be a new window (the weapon chamber) in the statue where you can
now add bonus items to your paladin. A paladin can only wear one item at a
time. But it is possible to instantly change the item. The use of a bonus
item will be graphically integrated.
To not ruin the fun I will not tell you all the items but let you find them
yourself.
Those items impact different aspects of the fights the paladin takes part in.
Strength, loyalty, loot ...
The chance to find a bonus item is connected to the opponents defeated
ranking. An active player will take about 2 weeks to find the first item, a
less active player after a max of 6 weeks. (The calculation includes a lot of
factors)
Interesting information: A world run on version 4.0 can support up to 100.000
players. On smaller worlds the performance should be much better.
--
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◆ From: 69.25.225.152
※ 編輯: astrella 來自: 69.25.225.152 (12/16 09:34)
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