[情報] CS:GO-10/10beta更新

看板Steam作者 (今晚打老虎)時間7年前 (2016/10/11 13:43), 編輯推噓8(1358)
留言26則, 22人參與, 最新討論串1/2 (看更多)
Pre-Release Notes for 10/10/2016 10 OCT 2016 - The following changes are in the “1.35.5.3rc” CS:GO Beta depot. [MAPS] – A revised version of de_inferno is available in the Beta depot. Check it ou t and send us your feedback! [GAMEPLAY] – Added a 0.4 second cooldown to the crouch button to reduce the visual noise from spamming crouch in the air. — This is tunable via the convar sv_timebetweenducks. – Fixed a case where a player’s crouch state did not match the state of the +duck key. The most noticeable case was when taking over a bot that was crouch ing. – Adjusted bomb plant animation when planting the bomb while already crouched . – Fixed a bug where molotovs/incendiary grenades did not generate flames when they exploded on the corner of a ledge. – Reduced viewmodel rotational effect when pointing a weapon at near-vertical angles [Xbox Game DVR] – Added a performance recommendation for Windows 10 users explaining how to d isable Game DVR if it is enabled. [UI] – Sniper scopes are much more responsive to your actual accuracy; the blur is driven by your current inaccuracy. — NOTE: There are no gameplay changes to scoped accuracy. The display now mor e-correctly represents your current inaccuracy. – Crosshair blur fidelity improved. – New console variable cl_crosshair_sniper_show_normal_inaccuracy (default 0) includes standing inaccuracy and spread in your sniper crosshair blur. [MISC] – Gameplay convars for community servers & workshop maps: — weapon_air_spread_scale (default 1): Games that focus on air combat can set this to a lower value to improve weapon accuracy for players in the air. — sv_enablebunnyhopping (default 0): Disables the air-velocity clamping to 11 0% of maximum running speed. — sv_autobunnyhopping (default 0): Holding +jump causes players to automatica lly re-jump at the exact landing tick. 重點整理: 1.新的inferno(T家小河、Banana、A點大改) 2.狙擊鏡下的模糊程度能"正確呈現"準確度(沒有變準,只是顯示得更正確) 3.修正一些蹲的bug跟多了0.4秒cd來減少聲音 4.sv指令多了一些兔跳用指令 5.沒改槍聲 6.沒改槍聲 7.沒改槍聲... 這是beta測試,尚未正式更新 想跑圖看看的,可以在收藏庫中選擇要測試的項目 Csgo/右鍵內容/測試/選擇要參加的測試/1.35.5.3rc 以上一些翻譯若有誤 麻煩各位大大指正謝謝~ -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 223.139.64.7 ※ 文章網址: https://www.ptt.cc/bbs/Steam/M.1476164601.A.453.html

10/11 13:47, , 1F
感覺更容易rush b no stop 煙霧彈能擋的範圍有點不夠
10/11 13:47, 1F

10/11 13:50, , 2F
還我inferno!
10/11 13:50, 2F

10/11 13:51, , 3F
哇勒...手機無法改標題分類...
10/11 13:51, 3F

10/11 13:51, , 4F
晚點用電腦補上 抱歉m(_ _)m
10/11 13:51, 4F

10/11 13:53, , 5F
更新好慢
10/11 13:53, 5F

10/11 13:56, , 6F
沒改槍聲 差評
10/11 13:56, 6F

10/11 13:57, , 7F
槍聲哩
10/11 13:57, 7F

10/11 13:58, , 8F
所以是可以選擇要不要更新是嗎
10/11 13:58, 8F

10/11 14:40, , 9F
通行證勒........
10/11 14:40, 9F

10/11 15:00, , 10F
未看先猜改槍聲 什麼沒改槍聲????
10/11 15:00, 10F

10/11 16:20, , 11F
看來之後打inferno不用感受被守方支配的恐懼了
10/11 16:20, 11F

10/11 16:32, , 12F
彈點變成很開放 感覺很難守 XD
10/11 16:32, 12F

10/11 16:39, , 13F
很好奇還有什麼槍聲沒改到嗎?我印象是都改了
10/11 16:39, 13F

10/11 16:40, , 14F
手殘的人也能玩bunnyhop
10/11 16:40, 14F

10/11 16:55, , 15F
kennys : 還我awp開鏡走路速度!
10/11 16:55, 15F

10/11 17:02, , 16F
要選測試版才有辦法更新inferno
10/11 17:02, 16F

10/11 17:19, , 17F
人人都能變BHHOP神人
10/11 17:19, 17F

10/11 18:28, , 18F
還我ak槍聲
10/11 18:28, 18F

10/11 19:23, , 19F
AK槍聲很讚啊 原本的太吵了XD
10/11 19:23, 19F

10/11 20:12, , 20F
大多數人覺得舊AK槍聲才有魄力......
10/11 20:12, 20F

10/11 20:16, , 21F
new sound update DansGame
10/11 20:16, 21F

10/11 20:16, , 22F
看實況 新infernoT好進攻一些 B路變大條
10/11 20:16, 22F

10/11 20:38, , 23F
舊AK槍聲才有魄力+1
10/11 20:38, 23F

10/12 01:53, , 24F
舊AK聽好久了,認真說起來還有點感情XD
10/12 01:53, 24F

10/12 15:28, , 25F
又改槍聲......咦?
10/12 15:28, 25F

10/13 11:56, , 26F
1.6才是真男人AK
10/13 11:56, 26F
文章代碼(AID): #1N_7lvHJ (Steam)
文章代碼(AID): #1N_7lvHJ (Steam)