[新聞] XCOM2開發者解釋為何PC獨占與不支援手把

看板Steam作者 (冰淇淋武士)時間9年前 (2015/06/06 09:12), 9年前編輯推噓15(1509)
留言24則, 18人參與, 最新討論串1/1
來源:http://goo.gl/9nG7e3 The announcement of XCOM 2 this week as a PC exclusive surprised people, but the PC focus is allowing developer Firaxis Games to optimize the game for computers, the studio said in an interview with IGN. Jake Solomon, creative director on XCOM 2 and lead designer on its predecessor, 2012's XCOM: Enemy Unknown, told IGN that Firaxis had many "very, very ambitious goals" for the game. In particular, the developers wanted to implement physically based rendering, better environmental destruction, and "high-fidelity characters and environments," according to IGN. At the top of the list was procedurally generated maps, a feature Solomon wanted to get into Enemy Unknown but couldn't. In addition, XCOM 2 will support mods, which wouldn't be possible on consoles. "To do that, we had to use all of our studio expertise ... and our expertise here is PC," said Solomon. "That's our home, and that's where we're really comfortable." Lead producer Garth DeAngelis told IGN that the XCOM 2 development team is a "relatively small team for the size of the game that we are" making. And with just one platform to focus on, Firaxis can design XCOM 2 for computers through and through, said Solomon. XCOM 2 will be fully optimized for mouse-and-keyboard controls, and Firaxis is also providing tactical information with text — after all, players will be sitting close to a screen, so they'll be able to read it. In fact, IGN reports that Firaxis is currently planning to launch XCOM 2 without gamepad support, although the studio aims to add it in eventually. Solomon didn't rule out the chances of XCOM 2 being ported to PlayStation 4 and Xbox One someday, but told IGN that "that's something we're not even discussing yet." For more on the game, which will be released this November on Linux, Mac and Windows, check out the debut trailer above. Correction: This article previously mentioned "physics-based rendering" as a feature Firaxis wanted to implement in XCOM 2. The feature is "physically based rendering." We've edited the article to reflect this. --------------------------------------------------------------------- 在這星期XCOM2發布的PC獨佔公告嚇到了許多人,開發工作室Firaxix Games在IGN的 預告片中(http://goo.gl/pF8vZc)說道專注於PC可以讓他們更優化遊戲於電腦上的表現。 XCOM2的製作人也是前作"2012's XCOM:Enemy Unknow"設計師:Jack Solomon在IGN上說: Firaxi工作室對遊戲有許多許多的目標和野心,尤其是物理上的表現:更好的環境破壞, 高畫質的人物和環境。在列表程序上產生地圖,是Solomon本來想在"Enemy Unkown"表現 的特色,不過最後沒實現。除此之外,XCOM2將會支援MOD,這是在主機上做不到的事。 為了做到這些,我們需要我們工作室所有的專業技術,而我們的專業技術就在PC上。 這是這是我們的家,也是讓我們真正舒適的地方。Solomon這麼說的 開發領導人Garth DeAngelis告訴IGN,XCOM2開發團隊是我們遊戲中相對比較小的。而 透過專注於一個平台,Firaxis工作室可讓XCOM2徹徹底底設計給PC。Solomon又說道。 XCOM2將會完全優化在滑鼠鍵盤上面的操作,還有Firaxis工作室將會透過文字提共戰術 上的資訊,畢竟玩家將會坐在螢幕很近的地方,這可以讓玩家去閱讀他。事實上,Firaxis 工作室現在正在計畫XCOM2將不支援任何手把,雖然工作室將會把它放在最後階段。 Solomon並沒有排除XCOM2有一天會移植到PS4和XBOX ONE,不過他告訴IGN這都是還沒有 開始討論的事,而遊戲將會在11月發布於Linus、Mac和Window。 ----------------------------------------------------------------------------- 外國鄉民罵聲不斷阿XDDDD -- 冷靜下來..數質數一向能讓我冷靜....2.3.5..7-11...ok..全家..萊爾富... 可以不要抄襲嗎 還有改成英文的那個混蛋,這原文是日文啊 白爛 普奇神父 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 140.127.186.9 ※ 文章網址: https://www.ptt.cc/bbs/Steam/M.1433553160.A.5A4.html

06/06 09:15, , 1F
可是我印象中只要滑鼠就能玩,沒道理不能只用手把吧
06/06 09:15, 1F

06/06 09:17, , 2F
這一篇文章值 25 Ptt幣 /pat
06/06 09:17, 2F
TAT 我就是來賺賭本的 竟然只值25元 我難過 壕挖抱抱

06/06 09:19, , 3F
鍵盤按快捷用,一隻滑鼠走通關
06/06 09:19, 3F
※ 編輯: e1472584 (140.127.186.9), 06/06/2015 09:22:16

06/06 09:39, , 4F
國外叫好的人也很多,集中資源不用分心處理不同平台
06/06 09:39, 4F

06/06 09:59, , 5F
正好來試用steam手把
06/06 09:59, 5F

06/06 10:01, , 6F
不要阿…手把好用柳
06/06 10:01, 6F

06/06 10:20, , 7F
我記得steam手把有鼠標控制
06/06 10:20, 7F

06/06 10:24, , 8F
Console悲憤
06/06 10:24, 8F

06/06 10:56, , 9F
可是我感覺三平台都出的話,正版銷量是TV板高
06/06 10:56, 9F

06/06 10:57, , 10F
雖然我玩XCOM EU是用PC沒改MOD,但是感覺還是PC好操作
06/06 10:57, 10F

06/06 11:09, , 11F
沒,Xcom的銷量PC>>>家機
06/06 11:09, 11F

06/06 16:26, , 12F
排除手感應該是要專心弄PC的控制(鍵盤+滑鼠)吧...
06/06 16:26, 12F

06/06 16:26, , 13F
支援手把得要額外弄很多東西...
06/06 16:26, 13F

06/06 18:30, , 14F
我連手機版都買了xD
06/06 18:30, 14F

06/06 18:34, , 15F
多少遊戲為了家機使得UX讓人混亂,UI又四不像
06/06 18:34, 15F

06/06 19:23, , 16F
手把有限的按鈕,限制了進行多工操作的可能性
06/06 19:23, 16F

06/06 19:29, , 17F
推推 出遊戲機版本本來就是為了銷量
06/06 19:29, 17F

06/06 19:29, , 18F
如果PC >>>遊戲機那還是不用出了
06/06 19:29, 18F

06/06 22:17, , 19F
而且XCOM的遊戲類型應該也是PC比家機人氣高
06/06 22:17, 19F

06/07 08:02, , 20F
原來Xcom在PC賣的較好丫,真是特例,超好玩必買
06/07 08:02, 20F

06/07 09:58, , 21F
這遊戲本來就是小眾遊戲,推出核心向玩家的平台,很正常
06/07 09:58, 21F

06/07 09:58, , 22F
移植了賣不了幾套,那移植的成本,上架成本,行銷成本=虧本
06/07 09:58, 22F

06/07 10:00, , 23F
Firaxis一向就不是3A級大廠,Xcom也不是做給light user的
06/07 10:00, 23F

06/07 13:50, , 24F
Solomon:除非血源詛咒出在pc上
06/07 13:50, 24F
文章代碼(AID): #1LSaa8Ma (Steam)