[新聞] 大味精對於目前平衡的看法
原文:http://www.teamliquid.net/forum/viewmessage.php?topic_id=402929
Thud:(原譯者註)
Stuck in the train coming back from the Cebit in Hannover, I had the
opportunity to speak about balance for 2 hours with David Kim, AKA the big
boss of Starcraft 2. Yes sir, he is the one in charge of game balancing, with
his team, at Blizzard. Note that David Kim, using the name NoobExplosion (in
Korean), is Grand Master in all three races. At the bottom of the league,
sure, but still, respect! Grubby was participating in the discussion. I
insist that this interview does NOT commit Blizzard Entertainment to
anything. Amen.
Translator note: The original interview does not specify which server David
Kim is GM on.
原作者有幸能跟大維京(掌握暴雪平衡的生殺大權)談論兩個小時的平衡話題。
附帶一提,大維京在遊戲中是用意思為NoobExplosion的韓文為ID,三族都宗師,
但是並沒有說是哪個伺服器。另外獸王瓜比也有一起參與討論。
The game globally balanced, I repeat, the game is globally balanced. The
modifications discussed here are minor and will only impact extremely high
level of play. The team considers that the game balancing should be rated as
a good 9/10.
大味精:再說一次,再說一次,我要再說一次,現在全球很平衡。對於極高端玩家可能
稍微不是這麼如此。我們團對對於現在的平衡來說,滿分10分我們給9分。
Widow Mines: The next nerf
The entire development team agrees to say that the Widow Mines are currently
too strong. Even Martians were aware of this anyway. Where doubts lingers
though, is the the nature of the nerf. David thinks that the players have not
yet learned to react efficiently against strategies based around Widow Mines,
and does not want to make the unit useless. He is not shocked that a single
mine can one shot a Stalker, since the stalker has more range. This is his
opinion. The nerf that would make the most sense to him would be to reduce
the size of the explosion, without hurting its damage, in order to limit its
use against the mineral line or a pack of Zerglings.
寡婦雷:要nerf
整個團隊都認為地雷有點OP,但是大味精認為那是玩家還沒有學會怎麼去防範(L2P OK?)
所以他不想要現在nerf太多,以避免又變成一個沒用的兵種。(感染:找我?)另外,對於
一個寡婦雷能夠炸掉一隻追獵,大味精認為這不會很OP,因為追獵射程比較長阿!目前
nerf有可能會從寡婦雷的濺射範圍下手,幣免農民跟小狗一次死一大票。
Orcales: The eternal dilemma of Grand Masters vs Bronzes
To my big surprise, all the statistics indicate that the Oracle deserve a
slight buff at high level. According to David, the choice to open Oracle is
very engaging for a Protoss gas wise. With this strategy, no fast +2 from the
Forge (it is thus less versatile than the Twilight Counsel way) and is often
hard to make profitable at high level. Knowing that, buffing the unit would
provoke the anger of player from low division, due to the fact that they do
not often know how to defend against the various proxy Oracles cheeses.
先知:高端低端玩家之間的困境
令作者非常吃驚的是,高端玩家認為先知需要一點點的buff。根據大維京所述,選擇走
先知的高端玩家們說,先知太耗氣體,神族會因為VC晚下跟氣礦缺乏導致2攻2防太慢,
中期缺乏一個高質量的部隊。但是,如果buff的話,低端玩家會很生氣,所以我們還這
高低端玩家之間煩惱這糾結的問題。
Void Ray: The dark side of the force
The team believe that Void Rays are currently slightly too strong. In PvP,
all the variations based on VR (sometimes Immortals) have the advantage over
compositions based on Colossus. In PvZ, the Void Rays make late game
compositions very hard to handle for Zergs, and the VR / HT mixes make minced
meat out of Corruptors. But the development team prefers to wait before
modifying this unit.
虛空:軍隊的黑暗面
團隊認為虛空有點OP,在PVP當中,走虛空的話,VR線根本被完暴;在PVZ當中如果打到
後期神族轉型虛空的話,蟲族很難去抵擋這種虛空閃電的組合。儘管有點困難,我們暫
時選擇先觀望。
Hellbat: Everything is OK, thank you
In the last patch, the team was not sure of the nerf done to the Battle
Hellions (now called Hellbats). Every one agreed to say that the Hellbat
drops in early games were too strong. But how to nerf the efficiency of the
unit without destroying it? Not wanting to weaken the Bioball + Hellbat
compositions, the team decided to keep the Medivac's heal but the increase
the size they would have inside them. In the end, the unit seems well
balanced.
火車人:讚啦,謝謝你9527
在最新的patch當中,我們不確定這樣nerf是否正確。但大家都同意太早的火車人空投
真的很OP。但怎麼有效率的nerf他卻又不毀掉這個兵種?因為我們不想拔掉他的生物屬
性,最後我們選擇增加他們的Size。最後證明:我們的平衡是對的。
Ultralisks: The return of the charge?
The removal of the Ultralisk's charge was really a change that brought
debates within David's team. Opinions were divided. The problem was the
following: seeing the rising of the Terran Mec, there was a need to either,
give the ability to Ultralisks to reach the desired targets within the Terran
army (Thors, Tanks), or to increase slightly the damage they did to Battle
Hellions they met on the way. Unfortunately, the bump made by the charge
created mini-bugs, caused by things such as doing a charge while going
downhill on a ramp. Also, according to David, the ability was judged too
similar to the Stalkers' Blink. These two reasons made Blizzard lean towards
the removal of the Charge. But it is still being discussed today.
大牛:埋地衝鋒回不回歸?
大味精的平衡團隊對於埋地衝鋒的存留辯論的很久,目前仍是意見分歧。因為現在人族
醫療艇運用的很好,大牛需要一個能夠快速接近人族部隊的方法。或者讓大牛能在預到
雷神、坦克之前,清掉擋在他們路上的火車人。不幸的是,埋地衝鋒在斜坡的時候會造
成一個破圖的BUG,而且大味精認為埋地衝鋒跟Blink太相像,所以他更頃向不要補回這
個技能。但是這個問題目前仍在討論中。
At the end of the day, David Kim wish to have more transparency regarding the
role of the team. All around him is a team of specialists that analyse every
tournament and discuss modifications to apply. Each decision is thoroughly
made and is never done by one man only.
最後不重要就不翻了
--
※ 發信站: 批踢踢實業坊(ptt.cc)
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