[新聞] HotS Beta 平衡更新 #11(含大味精解釋)

看板StarCraft作者 (急智歌王)時間11年前 (2013/01/10 07:15), 編輯推噓195(24247209)
留言498則, 165人參與, 最新討論串1/1
轉自TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=392444 來源: http://us.battle.net/sc2/en/forum/topic/7592200501 Terran 人族 Barracks Train Reaper no longer requires a Tech Lab Addon. 兵營造死神不再需要科技實驗室 Hellbat Attack speed changed from 1.9 to 2.The Infernal Pre-Igniter upgrade no longer increases Hellbat weapon damage.Napalm Spray weapon damage increased from 10 +9 vs. light to 18 +12 vs. light.Splash damage radius decreased from 110 to 45. 火車人的攻擊速度從1.9增加到2 不再有藍火加成 傷害從10+9(對輕甲)增加到18+12(對輕甲) 擴散半徑從110減少到45 Medivac Caduceus Reactor No longer improves the healing rate of Medivacs.Upgrade cost decreased from 150/150 and 110 seconds to 100/100 and 80 seconds. It reduces energy cost of healing from 5 per tick per heal to 1. The rate of healing (without the upgrade) is 3 per 1 energy. Now it only costs 0.6 energy to heal 3 health. In game seconds (with the upgrade), Medivac heals 9 health and it only costs 1.8 energy per in game second. Before it was 9 health / 3 energy cost per second.Emergency Thrusters ability renamed Ignite Afterburners 醫療艇的醫療反應爐科技現在沒有超級加血的功能了 升級資源和時間從150/150 110秒 改成100/100 80秒 升級醫療反應爐現在會減少醫療艇的能量消耗 遊戲時間內醫療艇每秒能治療9點生命值 升級前耗能3 升級後耗能1.8 醫療艇爆衝技能現在改名了 Raven Seeker missile Energy cost decreased from 125 to 75.Primary target damage reverted from 300 to 100.Seeker Missile once again deals splash damage.The delay time prior to firing has been increased from 3 to 5 seconds. 渡鴉炸彈的耗能從125降到75 對指定目標的傷害從300降到100 並且擴散傷害回來了 鎖定時間從3秒增加到5秒 Reaper The Battlefield Awareness passive ability has been removed from the game.Movement speed increased from 3.38 to 3.75.The Nitro Packs upgrade has been removed from the game.P-45 Gauss Pistol weapon damage decreased from 4 +9 vs. Light to 4. 死神不再有高地視野 移動速度從3.38增加到3.75 提速科技被移除了 死神的攻擊不再對輕甲有傷害加成 Siege Tank Siege Tanks no longer require an upgrade in order to enter Siege Mode. 坦克的支架不再需要研發了 Protoss 神族 Mothership The Vortex ability has been removed from the game. 媽媽船的黑洞技能被移除了 Mothership Core The Envision ability has been moved to Oracle. 媽媽球的現形技能換給了先知 Oracle The Time Warp ability has been moved to the Mothership Core and the Mothership. 先知的緩速技能現在換給了媽媽球跟媽媽船 Zerg 蟲族 Infestor Fungal Growth damage decreased from 30 +10 vs. Armored to 30. 感染蟲的真菌增生不再對重甲有傷害加成 Mutalisk Mutalisk Regeneration passive ability renamed Tissue Regeneration and its tooltip has been updated to improve clarity. 飛螳的被動再生技能改名了 並且更新了使用提示 翻譯有誤再幫忙修正一下 thx 感想: 人族又加強好多= =.... 坦克支架不用研發這.... 版友補充大味精的平衡性更動解釋
以下略翻 Here's a breakdown of our reasoning behind recent changes to gameplay in the Heart of the Swarm beta. 平衡性更動的原因 Hellbat/Medivac The Medivac heal beam upgrade didn't go as intended. We want players to use Hellbats as meat shields, but instead, players were just using Marines and Marauders. 我們希望大家多用火車人當肉盾 但醫療艇的超級加血讓大家都只用MM而已 The Hellbat changes in this patch should allow players to more easily combo Hellbats, no matter what army composition they’re creating in their games. 加強火車人希望大家多使用 Siege Tank This change should mainly affect TvP, so that teching to mech is easier. 這項改動讓TvP更容易走機械化 Seeker Missile We felt that the splash damage version of Seeker Missiles were much more useful than the single target variety. At the same time, the new method for firing the missile made more sense, as shooting the missiles at a point blank range doesn’t hit with a 100% chance. 渡鴉炸彈還是可以擴散比較好 延長鎖定時間則讓被鎖定的單位比較有機會逃走 不會幾乎一定被打中 On top of that, we’d like to test out a cheaper, more difficult-to-hit-with version of the Seeker Missile so that we can hopefully see some "dodging vs. hitting" gameplay with this ability. 這次測試的渡鴉炸彈耗能較低 也較難命中 希望以後可以在遊戲中看到更多躲避球 Reaper We feel the biggest issue with Reapers is that burst damage happens way too fast. Especially in TvT, if players aren’t spot-on defensively, the game can easily end right there, due to how fast Reapers are killing light units. 死神打輕甲太痛了 尤其是TvT 沒守好一下就被帶走 The changes in this patch are aimed at keeping Reapers as very dangerous units, but by getting rid of the burst damage and adding an extremely fast movement speed (along with no tech requirement), we’re hoping Reapers will be primarily effective when health regeneration is utilized. Additionally, we feel that scouting is much more important in Heart of the Swarm and want the Reaper to be easily be mixed into armies at any point of the game, in order to scout better. 這次更動是想讓死神在拿掉輕甲加成後還是保留威脅性 讓他們跑得更快 加上原本的回血能力 我們希望死神一樣有用 同時我們也覺得偵查在HotS裡更加重要 我們希望死神不管什麼時候都可以簡單的融入所有兵種組合 以利偵查 We anticipate that this could be the most impactful change in this patch, so please give it extra attention, and test thoroughly before giving us your feedback. 這可能是這版最大的更動 希望大家多多提供意見 Time Warp/Envision Envision has been simply giving Protoss mobile detection for free from the beginning of the game, and using many Time Warps in one battle turned out to be too much vs. Terran bio-based play. Therefore, we decided to switch out these two spells. Envision is now more of a choice, and Time Warp is limited per battle. 媽媽球的現形技能讓神族早期反隱太簡單 先知的緩速技能則太常被用於對付人族的生化部隊 所以我們決定把兩者交換 We removed Vortex and added Time Warp to the Mothership because we feel that Time Warp is a lesser version of Vortex - which we thought went too far in Wings of Liberty - and the new Vortex was just not interesting enough. 我們拿掉媽媽船的黑洞並換給他先知的緩速 因為我們覺得緩速就像窮人版原始黑洞 原始的黑洞在WoL太誇張了 但HotS的微黑洞又很無趣 Fungal Growth We've been seeing Fungal Growth become less effective in Heart of the Swarm. However, we've wanted to push this ability out a bit further for reasons stated in previous situation reports. 真菌在HotS已經弱很多了 但根據之前的紀錄 我們決定讓真菌再弱一點 We feel that the most necessary, core use of this ability is: fighting against Mutalisks. So we're trying a general downgrade against all Armored units to see how that goes. 我們覺得真菌真正的必要之處只有對抗飛螳而已 所以我們決定取消重甲加成看看會怎麼樣 感想:幹 --

12/26 13:14,
別再說啥沒啥神操作了 有哪個戰術不需要神操作??
12/26 13:14

12/26 13:15,
大部分的戰術都不用神操作好嗎
12/26 13:15

12/26 13:15,
12/26 13:15

12/26 13:15,
你要二礦打一波 兵力就是會輸 要靠操作翻盤
12/26 13:15

12/26 13:15,
無法跟你交流了 不跟你聊了 掰
12/26 13:15

12/26 13:15,
嗯 掰
12/26 13:15
-- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 140.115.213.205

01/10 07:18, , 1F
渡鴉炸彈那邊是指鎖定時間由3秒增加到5秒嗎?
01/10 07:18, 1F

01/10 07:19, , 2F
應該是 改一下
01/10 07:19, 2F
※ 編輯: Infernity 來自: 140.115.213.205 (01/10 07:20)

01/10 07:19, , 3F
支架不用研發....
01/10 07:19, 3F

01/10 07:20, , 4F
thx
01/10 07:20, 4F

01/10 07:24, , 5F
坦克不用研發支架?!!!!!!!
01/10 07:24, 5F

01/10 07:29, , 6F
Timba
01/10 07:29, 6F

01/10 07:35, , 7F
大師兄回來了
01/10 07:35, 7F

01/10 07:35, , 8F
賤人就是矯情 光頭就是腦殘
01/10 07:35, 8F

01/10 07:36, , 9F
對不起原PO 但是這什麼亂七八糟的鬼平衡= =
01/10 07:36, 9F

01/10 07:39, , 10F
人類繼續微操五千年 搞得只有韓國人玩得起T
01/10 07:39, 10F

01/10 07:39, , 11F
這是今天的改版內容嗎?
01/10 07:39, 11F

01/10 07:43, , 12F
每次改版都是一個新遊戲 超強
01/10 07:43, 12F

01/10 07:54, , 13F
…免研發
01/10 07:54, 13F

01/10 07:55, , 14F
...能改的沒特色的像山寨貨,真不簡單。
01/10 07:55, 14F

01/10 07:58, , 15F
光頭回去照顧親兒子了
01/10 07:58, 15F

01/10 08:00, , 16F
萬歲,坦克回來了!你終於回來了
01/10 08:00, 16F

01/10 08:01, , 17F
TIMBA
01/10 08:01, 17F

01/10 08:01, , 18F
黑洞移除 腦殘暴雪
01/10 08:01, 18F

01/10 08:02, , 19F
幹我是T我都覺得這平衡超腦殘XDDDDD
01/10 08:02, 19F

01/10 08:03, , 20F
死神不用掛件什麼鬼 支架不用研發什麼鬼 超級補血收回去
01/10 08:03, 20F

01/10 08:03, , 21F
什麼鬼啦XD 幹超級補血往後放也好啊XDDD
01/10 08:03, 21F

01/10 08:04, , 22F
那個黑洞是微黑洞 移除也好...
01/10 08:04, 22F

01/10 08:05, , 23F
火車人則不太懂 讓他打重甲給力點嗎?
01/10 08:05, 23F

01/10 08:09, , 24F
每次patch都是不同的遊戲 一種遊戲多重享受 健達暴雪
01/10 08:09, 24F

01/10 08:10, , 25F
支架不用研發 爆雪研究團隊腦袋到底裝什麼?????
01/10 08:10, 25F

01/10 08:10, , 26F
搞的根本不像是戰略遊戲 像在猜拳
01/10 08:10, 26F

01/10 08:11, , 27F
該回去打ICCUP了 說不定還能打到雲之國度喔揪咪^_<*
01/10 08:11, 27F

01/10 08:11, , 28F

01/10 08:12, , 29F
不過死神輕甲加成拿掉,完全變廢物了
01/10 08:12, 29F
還有 429 則推文
還有 1 段內文
01/10 14:51, , 459F
就等各家實況台測試囉,看看戰況如何
01/10 14:51, 459F

01/10 15:00, , 460F
T imba!!! YA!!!
01/10 15:00, 460F

01/10 15:05, , 461F
BETA改就改阿 D3那種測不到癢處的BETA才叫悲劇
01/10 15:05, 461F

01/10 15:18, , 462F
David Kim:我又回去玩T了 打我啊!
01/10 15:18, 462F

01/10 15:21, , 463F
這樣子T才叫平衡麻~~~
01/10 15:21, 463F

01/10 15:21, , 464F
只是坦克不用升支架有點扯-.-
01/10 15:21, 464F

01/10 15:26, , 465F
我是Z 看了這篇後做了體檢發現3高同時上身,身體極度不適
01/10 15:26, 465F

01/10 15:28, , 466F
這真的是蟲族之"辛"~
01/10 15:28, 466F

01/10 15:31, , 467F
P還打毛 把這人開除掉好嗎plz
01/10 15:31, 467F

01/10 15:52, , 468F
TMD 光頭你是腦殘嗎? T這麼強是哪招?!?
01/10 15:52, 468F

01/10 15:53, , 469F
又是個新遊戲
01/10 15:53, 469F

01/10 15:54, , 470F
樂觀其成
01/10 15:54, 470F

01/10 15:55, , 471F
支架不用研發XD 一波會更兇猛 更早
01/10 15:55, 471F

01/10 16:00, , 472F
一波種族P 新PATCH增加前期一波種族T
01/10 16:00, 472F

01/10 16:03, , 473F
坦克不用支架P絕對活不下去 傻眼...
01/10 16:03, 473F

01/10 16:09, , 474F
呵呵 馬上用坦克一波轟爆大師前段P 爽
01/10 16:09, 474F

01/10 16:44, , 475F
爽啦 看到t buff就是爽 爽死囉
01/10 16:44, 475F

01/10 16:45, , 476F
支架不用研發 以後真善美出門都是隱形女妖加支架坦 打個毛
01/10 16:45, 476F

01/10 16:52, , 477F
果然T是不imba就玩不下去的種族嗎?
01/10 16:52, 477F

01/10 16:59, , 478F
坦克支架timing沒了,又沒高地miss,拿啥來扛RUSH?
01/10 16:59, 478F

01/10 16:59, , 479F
這改動活不過2個禮拜
01/10 16:59, 479F

01/10 17:07, , 480F
操這我不得不噓人族skt1推進一波A死神族...
01/10 17:07, 480F

01/10 18:17, , 481F
渡鴉改的還OK~但其他改動根本頭殼壞掉阿...........
01/10 18:17, 481F

01/10 19:04, , 482F
坦克支架這改動肯定打臉的啊
01/10 19:04, 482F

01/10 19:37, , 483F
這蠢貨最喜歡把更動拿來打自己臉 沒多久又要改回去
01/10 19:37, 483F

01/10 19:38, , 484F
要測試好歹也是從縮短時間下手 直接免研發是哪種蠢改法
01/10 19:38, 484F

01/10 19:43, , 485F
媽媽船黑洞 這麼有特色 你給他拿掉
01/10 19:43, 485F

01/10 19:46, , 486F
度壓 的技能 可以閃 那反饋要不要也丟顆球?
01/10 19:46, 486F

01/10 22:15, , 487F
真善美有隱女加渡鴉炸彈了
01/10 22:15, 487F

01/10 23:09, , 488F
媽媽船黑洞是會造成像Byun打hero那樣 雙方一大沱部隊卻沒
01/10 23:09, 488F

01/10 23:09, , 489F
人敢推 關鍵全在那一發黑洞 同樣也是造成之前zvp大後期只
01/10 23:09, 489F

01/10 23:10, , 490F
決定在感染蟲督不督得到媽媽船
01/10 23:10, 490F

01/10 23:15, , 491F
我是覺得開發者想去主導選手如何發展戰術選項 是挺本末倒
01/10 23:15, 491F

01/10 23:16, , 492F
置的 像開發者自己限定認為真菌"只"能對飛螳有效...
01/10 23:16, 492F

01/10 23:21, , 493F
對遊戲的瞭解不夠深,評估和分析又不夠精確
01/10 23:21, 493F

01/10 23:22, , 494F
讓這樣的人負責遊戲平衡實在是個災難
01/10 23:22, 494F

01/11 01:23, , 495F
就算坦克支架不用研發,打P我也不會出坦克阿~問題根本不
01/11 01:23, 495F

01/11 01:23, , 496F
在這~~P能克坦克的東西太多了
01/11 01:23, 496F

01/13 23:12, , 497F
把醫療艇改強以後當然人人出MM,現在回過頭增強機器化TIMING
01/13 23:12, 497F

01/13 23:12, , 498F
真的很蠢,T問題從來就不在前期
01/13 23:12, 498F
文章代碼(AID): #1GxVe6vi (StarCraft)