[新聞] HotS Beta 平衡更新 #11(含大味精解釋)
轉自TL:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=392444
來源:
http://us.battle.net/sc2/en/forum/topic/7592200501
Terran
人族
Barracks
Train Reaper no longer requires a Tech Lab Addon.
兵營造死神不再需要科技實驗室
Hellbat
Attack speed changed from 1.9 to 2.The Infernal Pre-Igniter upgrade no longer
increases Hellbat weapon damage.Napalm Spray weapon damage increased from 10
+9 vs. light to 18 +12 vs. light.Splash damage radius decreased from 110 to
45.
火車人的攻擊速度從1.9增加到2 不再有藍火加成
傷害從10+9(對輕甲)增加到18+12(對輕甲)
擴散半徑從110減少到45
Medivac
Caduceus Reactor No longer improves the healing rate of Medivacs.Upgrade cost
decreased from 150/150 and 110 seconds to 100/100 and 80 seconds.
It reduces energy cost of healing from 5 per tick per heal to 1.
The rate of healing (without the upgrade) is 3 per 1 energy. Now it only
costs 0.6 energy to heal 3 health.
In game seconds (with the upgrade), Medivac heals 9 health and it only costs
1.8 energy per in game second. Before it was 9 health / 3 energy cost per
second.Emergency Thrusters ability renamed Ignite Afterburners
醫療艇的醫療反應爐科技現在沒有超級加血的功能了
升級資源和時間從150/150 110秒 改成100/100 80秒
升級醫療反應爐現在會減少醫療艇的能量消耗
遊戲時間內醫療艇每秒能治療9點生命值 升級前耗能3 升級後耗能1.8
醫療艇爆衝技能現在改名了
Raven
Seeker missile Energy cost decreased from 125 to 75.Primary target damage
reverted from 300 to 100.Seeker Missile once again deals splash damage.The
delay time prior to firing has been increased from 3 to 5 seconds.
渡鴉炸彈的耗能從125降到75 對指定目標的傷害從300降到100 並且擴散傷害回來了
鎖定時間從3秒增加到5秒
Reaper
The Battlefield Awareness passive ability has been removed from the
game.Movement speed increased from 3.38 to 3.75.The Nitro Packs upgrade has
been removed from the game.P-45 Gauss Pistol weapon damage decreased from 4
+9 vs. Light to 4.
死神不再有高地視野 移動速度從3.38增加到3.75
提速科技被移除了 死神的攻擊不再對輕甲有傷害加成
Siege Tank
Siege Tanks no longer require an upgrade in order to enter Siege Mode.
坦克的支架不再需要研發了
Protoss
神族
Mothership
The Vortex ability has been removed from the game.
媽媽船的黑洞技能被移除了
Mothership Core
The Envision ability has been moved to Oracle.
媽媽球的現形技能換給了先知
Oracle
The Time Warp ability has been moved to the Mothership Core and the
Mothership.
先知的緩速技能現在換給了媽媽球跟媽媽船
Zerg
蟲族
Infestor
Fungal Growth damage decreased from 30 +10 vs. Armored to 30.
感染蟲的真菌增生不再對重甲有傷害加成
Mutalisk
Mutalisk Regeneration passive ability renamed Tissue Regeneration and its
tooltip has been updated to improve clarity.
飛螳的被動再生技能改名了 並且更新了使用提示
翻譯有誤再幫忙修正一下 thx
感想:
人族又加強好多= =....
坦克支架不用研發這....
版友補充大味精的平衡性更動解釋
→
,
以下略翻
Here's a breakdown of our reasoning behind recent changes to gameplay in the
Heart of the Swarm beta.
平衡性更動的原因
Hellbat/Medivac
The Medivac heal beam upgrade didn't go as intended. We want players to use
Hellbats as meat shields, but instead, players were just using Marines and
Marauders.
我們希望大家多用火車人當肉盾 但醫療艇的超級加血讓大家都只用MM而已
The Hellbat changes in this patch should allow players to more easily combo
Hellbats, no matter what army composition they’re creating in their games.
加強火車人希望大家多使用
Siege Tank
This change should mainly affect TvP, so that teching to mech is easier.
這項改動讓TvP更容易走機械化
Seeker Missile
We felt that the splash damage version of Seeker Missiles were much more
useful than the single target variety. At the same time, the new method for
firing the missile made more sense, as shooting the missiles at a point blank
range doesn’t hit with a 100% chance.
渡鴉炸彈還是可以擴散比較好
延長鎖定時間則讓被鎖定的單位比較有機會逃走 不會幾乎一定被打中
On top of that, we’d like to test out a cheaper, more difficult-to-hit-with
version of the Seeker Missile so that we can hopefully see some "dodging vs.
hitting" gameplay with this ability.
這次測試的渡鴉炸彈耗能較低 也較難命中
希望以後可以在遊戲中看到更多躲避球
Reaper
We feel the biggest issue with Reapers is that burst damage happens way too
fast. Especially in TvT, if players aren’t spot-on defensively, the game can
easily end right there, due to how fast Reapers are killing light units.
死神打輕甲太痛了 尤其是TvT 沒守好一下就被帶走
The changes in this patch are aimed at keeping Reapers as very dangerous
units, but by getting rid of the burst damage and adding an extremely fast
movement speed (along with no tech requirement), we’re hoping Reapers will
be primarily effective when health regeneration is utilized. Additionally, we
feel that scouting is much more important in Heart of the Swarm and want the
Reaper to be easily be mixed into armies at any point of the game, in order
to scout better.
這次更動是想讓死神在拿掉輕甲加成後還是保留威脅性
讓他們跑得更快 加上原本的回血能力 我們希望死神一樣有用
同時我們也覺得偵查在HotS裡更加重要
我們希望死神不管什麼時候都可以簡單的融入所有兵種組合 以利偵查
We anticipate that this could be the most impactful change in this patch, so
please give it extra attention, and test thoroughly before giving us your
feedback.
這可能是這版最大的更動 希望大家多多提供意見
Time Warp/Envision
Envision has been simply giving Protoss mobile detection for free from the
beginning of the game, and using many Time Warps in one battle turned out to
be too much vs. Terran bio-based play. Therefore, we decided to switch out
these two spells. Envision is now more of a choice, and Time Warp is limited
per battle.
媽媽球的現形技能讓神族早期反隱太簡單
先知的緩速技能則太常被用於對付人族的生化部隊
所以我們決定把兩者交換
We removed Vortex and added Time Warp to the Mothership because we feel that
Time Warp is a lesser version of Vortex - which we thought went too far in
Wings of Liberty - and the new Vortex was just not interesting enough.
我們拿掉媽媽船的黑洞並換給他先知的緩速
因為我們覺得緩速就像窮人版原始黑洞
原始的黑洞在WoL太誇張了 但HotS的微黑洞又很無趣
Fungal Growth
We've been seeing Fungal Growth become less effective in Heart of the Swarm.
However, we've wanted to push this ability out a bit further for reasons
stated in previous situation reports.
真菌在HotS已經弱很多了 但根據之前的紀錄 我們決定讓真菌再弱一點
We feel that the most necessary, core use of this ability is: fighting
against Mutalisks. So we're trying a general downgrade against all Armored
units to see how that goes.
我們覺得真菌真正的必要之處只有對抗飛螳而已
所以我們決定取消重甲加成看看會怎麼樣
感想:幹
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