Re: [HOTS] 蟲族之心改動(9/14)
看板StarCraft作者RobertLucas (Rational Expectation)時間11年前 (2012/09/15 04:57)推噓25(25推 0噓 19→)留言44則, 27人參與討論串6/7 (看更多)
※ 引述《EvilSD (邪星暗)》之銘言:
: : Terran
: : Warhound
: : This unit has been removed from the game.
: 戰犬砍掉
: : Reaper
: : We have added a new passive ability called Combat Awareness.
: : This allows reapers to see up cliffs.
: 死神有懸崖上的視野
: 被動技能 戰鬥意識
: : Hellion
: : Battle hellions can now be built from the Factory. It has an Armory
: : requirement.
: : There is a new upgrade at the Armory that will allow transformation between
: : Battle Mode and Normal Mode.
: 火車變成火車人需要研發
: 製造火車人需要前置兵工廠
: (火車 跟 火車人 可以當成兩個單位
: 火車不需要前置兵工廠 火車人需要
: 轉換技能 在兵工廠中)
: 剛了某大大說才了解~.~
: Widow Mine
: : We have removed the Armory requirement.
: 蜘蛛詭雷移除兵工廠的前置需求:
David Kim 後來補充說明了一些改動的理由:
http://us.battle.net/sc2/en/forum/topic/6521342508?page=3#52
We don't think Terran anti air is lacking, but we are focusing on improving
the Widow Mine which should help in this area as well.
For Terran in general, these are our latest thoughts:
1. Warhound is not working out at all
2. Seeing Reapers again early game is cool + we'd like to try pushing it more
3. Widow Mine improvements to bring them more into the Terran army
人族防空沒有什麼問題,但我們想加強地雷,這對防空也會有幫助
對人族整體來說,我們的想法是:
1. 戰犬失敗了
2. 讓Reaper在早期出現很酷,我們也想這麼做
3. 強化地雷,讓地雷出場機會多些
另一個討論串有解釋為何戰犬失敗
http://us.battle.net/sc2/en/forum/topic/6572967517#9
The two units being way too similar in role isn't working out for us.
We're currently looking for ways for the Warhound to have a different role,
and good suggestions in this area would definitely be welcome. The current
Marauder vs. mech Marauder is not looking to be a very cool Starcraft choice.
胖子和戰犬的功用重覆性太高了,是我們不樂見的
我們還在想要怎麼讓戰犬有不同的角色,歡迎各位的見議
胖子 和 機械化胖子(指戰犬)感覺上不是很酷的選擇
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 173.160.196.25
※ 編輯: RobertLucas 來自: 173.160.196.25 (09/15 05:03)
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