[戰術] Spanishiwa's ZvP
The build order:
建築順序
9 OL (9ov)
16 Hatchery (16bh)
15 Spawning Pool (15bs)
18 OL. (18ov)
@100% Hatchery 1 spine crawler (二礦完成時下一根地刺)
2 queens (eventually 2 more), and a pair of zerglings for scouting
2媽媽(接著再多生兩個),一隊偵查用的狗
Drones until 40 (assuming you didn't lose the scouting pair of zerglings)
產農直到40人口 (假設你沒失去你的偵查狗)
All 4 geysers on 40, keep droning until you have a total of 44 drones (being
40人口後4瓦斯,保持總共有44隻的農(當你建築或被騷擾時要記得補)
sure to replace lost drones due to building construction/harassment etc)
100 gas, lair (start double evo chambers)
第一百瓦升級主堡(同時下雙bv)
100 gas, ling speed
第二百瓦升狗速
@100% evo chambers, +1 to melee and carapace
bv完成後同時+1/+1近戰攻防
@100% lair, overseer to scout, ventral sacs, overlord speed
主堡升級完畢後升級監察者做偵查,並且升級兩個氣球科技(速度和運輸)
baneling nest (about when overlord speed finishes. obviously you might want
to get it sooner if you see he'll be pressuring you in a timing such that you
won't have overlord drop in time to defend)
毒爆巢(當你氣球速度完成後,但是如果你看他要壓過來了那就先下)
Match up specifics: Scout on 13ish, and steal the protoss guy's second gas!
It really grinds their gears. It can also uh.. like egg on (incite?
instigate?) a 4 gate or other form of all in from him. I think the funniest
one I've seen is the KiWiKaKi 2 immortal+warp prism drop on me. Except that I
don't get roaches.. so it was lol.
在13農的時候偵查,然後蓋他瓦斯!這會讓他很痛,並且可能讓他很生氣因此4BG或之類的
上次我就看到KiWiKaKi用運輸菱鏡+雙不朽來空投我,但是我沒蟑螂,科科
Also, if he scouts on 9 and you see him coming up the ramp with your second
overlord (that should be positioned at your natural to scout for cannon
cheese) throw down a gas on 14 to trick your opponent into thinking you're
doing 14/14. Just cancel it and throw down the 16 hatch when the probe is
sufficiently out of position. If he doesn't fall for this, and the map allows
it, you can take the third instead of your natural (maps like metalopolis
cross positions or close positions by air, for example). See: Jemag 5 gate on
my mrbitters ep for an illustration.
如果他9農來偵查你,然後你用第二ov看到他上了斜坡(第二氣球擺在二礦處防光砲大招)
你就在14農放瓦斯,讓他以為你是14/14,當他跑走夠遠時取消回到原來流程
但是如果他沒有,而且地圖可以這麼作(像是大都會的非近點),那就把二礦蓋在遠點
(在我的mrbitters ep那邊的Jemag 5 gate那邊有示範)
The one spine crawler @100% hatchery is extremely necessary to hold off the
zealot + stalker harass that will inevitably be coming.
那第一根是很重要的,因為要防止非常有可能的狂追騷擾
After that spine is up, it's just scouting from here. If he goes for a 3 gate
sentry expand you will need 2 more spine crawlers (a third, on some maps).
This is also why 4 gate doesn't really work, because if he does a 4 gate and
fools you into thinking it's a 3 gate sentry expand.. well you have spines
anyway. Although, against a shameless 4 gate all in I do like to get about
4-5 spines in my natural as well as 2 spine at the top of my ramp and ~8 slow
lings parked at the top of the ramp.
地刺好了就開始偵查,如果他3BG哨兵開礦你就多放兩個地刺(一些地圖要放三個)
這樣就可以擋住4BG,因為就算他取消二礦騙你,你也有地刺
如果是無恥4BG那麼我就下4~5根在二礦,2根在斜坡上,同樣約擺8隻慢狗斜坡上
If he's doing a phoenix opener, you'll just need to delay overlord drop tech,
grab a third, and get a spire as well as infestation pit down. Active
scouting will tell you whether or not he's committing to air tech, and if he
is I feel the best response is a double spire with double upgrades going. All
the gas will be going to corrupters/a few infestors, and a small handful of
banelings to clear whatever amount of zealots he has (so that the zerglings
can do their work). Minerals will be going to aggressive expanding as well as
zerglings/drones/static D/whatever.
如果是鳳凰開局,就慢點再升氣球空投而改開三礦,且放下vs和vi
動態地偵查可以告訴你他是不是在搞空軍科技,如果是那麼我認為最好的對應就是
雙vs雙空攻防升級,所有的瓦斯產腐化以及一些蠕動
以及少數的毒爆來炸開狂戰讓你的狗能盡點力
至於錢則用來積極擴張以及狗 static D(這不知道啥),之類的
In this match up (as in all), overseer is also very viable. If he's going
robo tech, I like to get 4-8 overseers and goop up his robotics while waiting
for drop tech. Then I'll do a massive like infinity-pronged attack on his
main/natural (banelings in drops to mineral lines, and a few in overlords to
complement your zergling army) while expanding. At the very minimum you'll
take out his sentries and you'll have stalled for your spire/infestation pit
(one or the other, or I guess both) to come up, but usually this is a game
ending attack.
在這策略,監察王蟲非常可行,如果他vr科技,我就來個4-8隻來汙染它爭取研發空投
然後我就會猛烈地多線進攻主副礦(丟毒爆和狗之類的),然後一邊開礦
只要偷掉哨兵你就能爭取到更多vs和vi的時間,但是接著通常也要結束了
So yeah if it doesn't kill him, you've got some nice +2/+2 ling/bling/(either
corrupter/infestor, or both) composition with hive tech on the way. Much like
ZvT, just stall for either ultras or broodlords with infestors/good drop
play, and hopefully you can take the game from there.
如果你沒幹掉他,你會有2/2的狗 毒爆 腐化 蠕動混兵,同時還再升級三級主堡
接著就像ZvT,拖到雷獸或寄生王蟲出現,然後還有蠕動、空投騷擾
希望那時候就贏了
The third base timing is usually when you start to switch to unit production,
or when you feel safe. Can't really explain this.
擺三基地的時機通常是你開始爆兵的時候,或是你認為安全的時候
我沒法清楚地說明
A key thing to note: I don't like to spread overlords (except my first
1-3ish) with this until I have, or have started/will start overlord speed,
because there is a scouting blindness where you won't be able to tell if he's
going stargate play or not. If he is, and you have spread out overlords..
chances are you could be set too far behind. It's not really a big deal
anyway, as there's not much the overlords would scout that early in the game
regardless (they can't even poop out creep to deny an expansion).
一個關鍵是:我會讓氣球呆在家裡(除了一開始的那三個)
直到我要開始,或是已經有了氣球速度
因為你無法知道他是不是要vs,如果是,你外面還擺了堆氣球,然後就...
因為一開始的氣球沒法真的看到什麼,甚至也沒法在對方二礦嘔吐防開礦
Things to watch out for: 1 base DT is pretty eh, but if you wall your ramp
with queens/drones you'll be able to stall for lair tech. It's actually
pretty simple, you just buy time by hold positioning drones and transfusing
queens. A spore at the top of the ramp and maybe one in the main mineral line
is all you need. If he focusses your natural hatchery, you can just throw
down some panic spores and transfuse to save it. If he focusses your queens,
well to be honest they've already pooped out their creep tumors so they've
done their job and are expendable. Just transfuse what you can, and try to
mess up DT ai as you can with drones. It'll be a pretty easy win, because
even if you take heavy losses he's just on one base and he can't really
attack because you have spines (by deductive reasoning: if you thought he was
doing air, you'd have spores and thus DTs would be nullified. Only way DT
would catch you off guard is if you misread DTs as a 3 gate expand or 4 gate,
and in either case you'd have 3 or more spines as previously discussed).
如果是速隱刀(DT),那就蠻...
但是你可以用媽媽和工蟲塞住斜坡,爭取基地升級時間,蠻簡單的,只需H工蟲和媽媽補血
斜坡上和主礦區各一個ba就是你需要的全部
如果他瞄準二礦,那就趕快亂丟一些ba然後補血
如果他瞄準媽媽,恩事實上相信他們已經完成了舖蟲苔的職責所以就讓他們去吧
盡量補血盡盡人事即可,你也可以用工蟲來混淆DT的AI
速隱刀可以輕鬆贏,因為即使你損失慘重,他仍然只有單基地
後續也不可能攻來(因為你有地刺)
來一番推理演繹:如果你認為他走空軍,那會有ba,那隱刀也沒用了
唯一可能的是你猜他4BG或3BG擴張但是他隱刀
但是這兩種狀況你都有三根以上的地刺所以不需擔心
Cannon rushes are pretty baller though, just know where he can throw down
cannons (there are some spots, for example on shattered temple there is a
spot near the ramp where if a cannon is being constructed only like 2 drones
can attack it). Although good scouting/control will stop this.
光砲rush蠻恐怖的
你只需要知道他能擺光砲的位置(一些點像是破碎神廟斜坡附近你只能讓2工蟲咬他)
良好的偵查和控制就能制止
3 gate blink stalker is pretty deadly too, in this case you need to treat it
as a 4 gate and put the 2 spines above your ramp as previously discussed. If
you don't, he'll just blink up the ramp (as opposed to walking).
3BG閃現追獵也很致命,你必須像對待4BG一樣對待他
擺兩根刺在斜坡上像之前討論那樣,如果沒擺,他就會飛上斜坡
Against forge FE openings I like to do a hatchery/evo cancel where his nexus
would go, just to force cannons before nexus. That way you'll retain some
semblance of an economic lead.
熔爐開局的話我會用BH/BV取消法再他會擺基地的地方搞他
強迫他在基地前下光砲,你會有些表面上的經濟優勢
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