Re: [情報]obsidian新作 Project Eternity 募款計畫
論壇上JE Sawyer更新了一些關於遊戲本身的資訊
簡述一下各段重點
Your Party
The maximum party size is the player's main character (PC) and up to five
companions for a total of six characters. This does not preclude the
addition of temporary characters in special circumstances. Companions are
never forced on the player. Players can explore the entire world and its
story on their own if they so choose. We feel companions are excellent
sounding boards for the player's (and other companions') actions, but the
story is ultimately about the player's personal conflict among the larger
social and political complexities of the world.
隊伍
最多六人(含主角), 不含特殊劇情加入的臨時隊友
隊友是加強遊戲體驗, 可以只用主角solo整個遊戲
Formations
A key element of the classic party-based tactical combat that we are
developing is the use of party formations. As in the good ol' games, you can
arrange your party in a large number of set formations. You can also
construct your own formations if you want to get fancy. When moving
companions, you have the ability to rotate formations for more precise
positioning.
隊形
像前幾款DnD遊戲隊伍會有隊形可以選擇, 也能自訂隊形
Character Creation
At a minimum, players will be able to specify their main character's name,
sex, class, race (including subrace), culture, traits, ability scores,
portrait, and the fundamental starting options of his or her class (gear,
skills, and talents). We have not worked out customization details of
character avatars, but we believe those are important and will be updating on
these specifics in the future.
角色創造
角色創造時至少能選擇的有
姓名. 性別. 職業. 種族(含亞種). 文化. 特徵.
能力值. 肖像. 職業起始狀態(裝備. 技能. 天賦)
更多細節會在未來揭露
Companions
In Project Eternity, companions exist for both narrative and mechanical
purposes. Companions are designed to have a driving interest in the player's
central conflict. Their personalities and motivations open plot branches and
generate conflicts for players to resolve over the course of the story. They
are highly reactive to the player's actions and to the world around them.
Additionally, companions exist to give players strategic management options
in party composition that expand the party's capabilities in exploration,
combat, and quest resolution. It is no coincidence that there are at least
as many companions as there are classes. As stated above, companions are not
required to play through Project Eternity's story, but we feel that they can
add greatly to the experience.
同伴
劇情上主要是開啟支線, 產生事件, 反應主角的行為
機制上就是增加可操控的人數
The Set-Up
The player witnesses an extraordinary and horrific supernatural event that
thrusts them into a unique and difficult circumstance. Burdened with the
consequences of this event, the player has to investigate what has happened
in order to free themselves from the restless forces that follow and haunt
them wherever they go.
背景
主角在路上衰小撞鬼被附身, 只好調查整起事件的起末
The Nature of You
Your character is not required to be of any particular race, cultural
background, sex, class, moral outlook, personality, organization, etc. The
premise is that you are a victim of circumstance. How you choose to deal
with your situation is up to you. You can bear it with stoicism and
restraint or fly off in a rage at anyone who gets in your way. The world
will react to your choices, but the game is designed to give you the freedom
to play your character the way you want to.
玩家的本質
可以是任何的背景(種族, 文化, 道德指標, etc.)
可以用任何方式與世界互動
(os: 這方面希望能做到PS:T那樣的深度)
Races
We are still developing the races of Project Eternity, but we are creating a
range that encompasses the recognizable (e.g. humans, elves, dwarves), the
out-of-the-ordinary (e.g. the so-called "godlike"), and the truly odd (?!).
Races and subraces differ from each other culturally, but the races also
have different physiological factors that can contribute to friction and
confusion between them.
Within even the recognizable races (including humans), we are creating a
variety of ethnic subtypes and nationalities. This world's races did not all
spring forth from the same place, and millennia of independent development
have resulted in distinctive and unconnected groups. For example, the dwarf
ranger below is originally from a southern boreal region that is quite
different from the temperate homes of her distant kin to the north.
Additionally, Project Eternity's world contains some isolated races and
ethnicities, but transoceanic exploration and cultural cohabitation have
heavily mixed many racial and ethnic groups over time. This mixing is not
always... peaceful. At times it has degenerated into genocide and
long-standing prejudices are ingrained in many cultures.
種族
種族仍在研發階段, 但會有很廣的範圍
從常見的(人類, 精靈, 矮人, etc.)到較不尋常的(像神一樣的)和真的很奇怪的(?!)
各種族在文化和外觀上都不同
常見的種族中有亞種和國籍的區別
例如國度南方的矮人遊俠和北方的矮人會有很大的區別(論壇有圖)
除此之外還有孤立的種族
歷史上跨洋的探索也導致了很多的偏見和衝突
初步看來是頗有野心的設定
希望能做得好!!!
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