Re: [情報]obsidian新作 Project Eternity 募款計畫

看板RealPlaying作者 (Jon Irenicus)時間13年前 (2012/09/18 09:00), 編輯推噓1(101)
留言2則, 2人參與, 最新討論串3/3 (看更多)
論壇上JE Sawyer更新了一些關於遊戲本身的資訊 簡述一下各段重點 Your Party The maximum party size is the player's main character (PC) and up to five companions for a total of six characters. This does not preclude the addition of temporary characters in special circumstances. Companions are never forced on the player. Players can explore the entire world and its story on their own if they so choose. We feel companions are excellent sounding boards for the player's (and other companions') actions, but the story is ultimately about the player's personal conflict among the larger social and political complexities of the world. 隊伍 最多六人(含主角), 不含特殊劇情加入的臨時隊友 隊友是加強遊戲體驗, 可以只用主角solo整個遊戲 Formations A key element of the classic party-based tactical combat that we are developing is the use of party formations. As in the good ol' games, you can arrange your party in a large number of set formations. You can also construct your own formations if you want to get fancy. When moving companions, you have the ability to rotate formations for more precise positioning. 隊形 像前幾款DnD遊戲隊伍會有隊形可以選擇, 也能自訂隊形 Character Creation At a minimum, players will be able to specify their main character's name, sex, class, race (including subrace), culture, traits, ability scores, portrait, and the fundamental starting options of his or her class (gear, skills, and talents). We have not worked out customization details of character avatars, but we believe those are important and will be updating on these specifics in the future. 角色創造 角色創造時至少能選擇的有 姓名. 性別. 職業. 種族(含亞種). 文化. 特徵. 能力值. 肖像. 職業起始狀態(裝備. 技能. 天賦) 更多細節會在未來揭露 Companions In Project Eternity, companions exist for both narrative and mechanical purposes. Companions are designed to have a driving interest in the player's central conflict. Their personalities and motivations open plot branches and generate conflicts for players to resolve over the course of the story. They are highly reactive to the player's actions and to the world around them. Additionally, companions exist to give players strategic management options in party composition that expand the party's capabilities in exploration, combat, and quest resolution. It is no coincidence that there are at least as many companions as there are classes. As stated above, companions are not required to play through Project Eternity's story, but we feel that they can add greatly to the experience. 同伴 劇情上主要是開啟支線, 產生事件, 反應主角的行為 機制上就是增加可操控的人數 The Set-Up The player witnesses an extraordinary and horrific supernatural event that thrusts them into a unique and difficult circumstance. Burdened with the consequences of this event, the player has to investigate what has happened in order to free themselves from the restless forces that follow and haunt them wherever they go. 背景 主角在路上衰小撞鬼被附身, 只好調查整起事件的起末 The Nature of You Your character is not required to be of any particular race, cultural background, sex, class, moral outlook, personality, organization, etc. The premise is that you are a victim of circumstance. How you choose to deal with your situation is up to you. You can bear it with stoicism and restraint or fly off in a rage at anyone who gets in your way. The world will react to your choices, but the game is designed to give you the freedom to play your character the way you want to. 玩家的本質 可以是任何的背景(種族, 文化, 道德指標, etc.) 可以用任何方式與世界互動 (os: 這方面希望能做到PS:T那樣的深度) Races We are still developing the races of Project Eternity, but we are creating a range that encompasses the recognizable (e.g. humans, elves, dwarves), the out-of-the-ordinary (e.g. the so-called "godlike"), and the truly odd (?!). Races and subraces differ from each other culturally, but the races also have different physiological factors that can contribute to friction and confusion between them. Within even the recognizable races (including humans), we are creating a variety of ethnic subtypes and nationalities. This world's races did not all spring forth from the same place, and millennia of independent development have resulted in distinctive and unconnected groups. For example, the dwarf ranger below is originally from a southern boreal region that is quite different from the temperate homes of her distant kin to the north. Additionally, Project Eternity's world contains some isolated races and ethnicities, but transoceanic exploration and cultural cohabitation have heavily mixed many racial and ethnic groups over time. This mixing is not always... peaceful. At times it has degenerated into genocide and long-standing prejudices are ingrained in many cultures. 種族 種族仍在研發階段, 但會有很廣的範圍 從常見的(人類, 精靈, 矮人, etc.)到較不尋常的(像神一樣的)和真的很奇怪的(?!) 各種族在文化和外觀上都不同 常見的種族中有亞種和國籍的區別 例如國度南方的矮人遊俠和北方的矮人會有很大的區別(論壇有圖) 除此之外還有孤立的種族 歷史上跨洋的探索也導致了很多的偏見和衝突 初步看來是頗有野心的設定 希望能做得好!!! -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 61.164.91.14

09/18 10:38, , 1F
不愧是arcanum的設計師,主角總是個衰鬼
09/18 10:38, 1F

09/18 13:38, , 2F
人家最喜歡倒楣的主角了 逼逼嚕逼嚕逼逼逼嚕逼~~~~
09/18 13:38, 2F
文章代碼(AID): #1GLyV6mn (RealPlaying)
文章代碼(AID): #1GLyV6mn (RealPlaying)