[情報] 1.0.2 patch note
Version 1.0.2
Notes:
This patch contains substantial balance changes to Damage Over Time
calculations. If problems are found, we'll follow up rapidly with hotfixes.
Please be very careful when playing in the Hardcore or Nemesis leagues after
patches of this size.
Major Content/Features:
Added a new intelligence skill - Storm Call: Sets a marker at a location.
After a short duration, lightning strikes the marker, dealing damage around
it. When this happens, it will also set off the lightning at any other
markers you've cast.
Storm Call is available to the Shadow, Witch and Templar from the "Breaking
some Eggs" quest in Normal Difficulty.
Added four new Unique items, three of which were designed by supporters.
Added six new cosmetic microtransactions: Seraph Spectral Throw Effect,
Lightning Bat Pet, Orange Portal Effect, Exile's Essentials Back Attachment
and two Thanksgiving limited-time items: Pilgrim Hat and Ornate Pilgrim Hat.
Added two new achievements: Elemental Aegis and Dream Within a Dream.
One new vendor recipe has been added.
End-game Maps have been increased in size. Map mods that affect size have
been removed. More details are provided in the balance section below.
Minor Content/Features:
You can now report whisper messages by right clicking on them.
Our system for rendering effects on game objects has been improved. Multiple
effects on the same object can now co-exist without looking bad.
Several skills have had their effects updated to remove additional lights.
This should result in fewer performance issues and frame rate drops when
these skills are used.
A button to view the Path of Exile Credits has been added to the login
screen. It doesn't play the awesome music, though.
Some skills now display average damage per skill use instead of DPS, as DPS
would not make sense for them.
Hailrake now has a couple of new effects.
Added new visual effects to several unique items: Redbeak, Heartbreaker, Soul
Taker, Nycta's Lantern, The Supreme Truth, alternate art Reaper's Pursuit and
The Blood Reaper.
The Scion is now enabled on your account after killing Dominus, even if she
has not been rescued from her cage.
Continued to incrementally improve the sound, art, effects and environments.
End-game Map Balance:
All maps have been increased in size. All maps will be similar to or larger
than they would be if they previously had the Larger or Branchy map mods.
Removed "Massive" and "Labyrinthine" mods from maps. Existing maps with these
mods will grant 20% quantity, but will not change the size of the map. This
quantity won't show on the map, but will appear on the world area once it is
made.
The following mods have been added: "of Lightning" (causes shocked ground),
"Hexproof" (monsters are immune to curses), "Feral", "Demonic", "Bipedal"
(these replace monsters with a specific type).
The "Villainous" mod has been removed.
The "Capricious" mod now grants more quantity and larger pack sizes.
The map mod "of Ice" now grants more quantity. "of Flames" grants less
quantity.
Insect map packs have had their composition changed.
Added Vaal Fallen and Serpentine Constructs as the signature monsters for the
Maze Map.
Removed Devourers as the signature monster in the Labyrinth Map.
Added additional large skeleton packs to the signature monsters for the
Museum Map.
Added additional Vaal Construct packs to the signature monsters for the Vaal
Pyramid Map.
The "of the Warlord" mod has been removed (Warlord's Mark Curse).
The additional quantity granted by the "of Hemomancy" mod has been increased
to 25 from 15.
The "Fleet" mod has been increased from 20-25 attack speed, cast speed and
movement speed to 25-35 attack speed, cast speed and movement speed.
Damage Over Time Balance:
Previously, modifiers to damage dealt applied only to damage on hits unless
they specifically said otherwise (for example, Increased Burning Damage).
Generic modifiers to damage dealt will now apply to damage over time that
your character causes. Damage over time is not spell damage, nor attack
damage, so modifiers specific to those types will not apply. Non-specific
"increased damage" modifiers will apply to damage over time. Type-specific
modifiers will apply as well. For example, "increased fire damage" modifiers
will apply to fire damage over time.
Modifiers based on how the damage is dealt will apply as appropriate - for
example, increased area damage and increased projectile damage will both
apply to the poison clouds from Poison Arrow, as it fills an area and is an
effect of a projectile.
Viper Strike can be supported by Melee Splash, now that the damage penalty
also applies.
Damage conversion does not apply to damage over time.
The changes in this patch apply to most damage over time in the game (i.e.
both players and monsters).
One exception is that damage increases will not apply to damage over time
that you cause on yourself. For example, having 100% increased damage won't
make the chaos damage over time from Blood Rage more powerful.
Note: This is a functional change to Righteous Fire. Previously this skill
did increase the burning damage on you by your increased burning damage
modifiers. Increased burning damage will still affect the burning on enemies.
Magic, Rare and Unique monsters have a damage bonus built into their rarity -
this will now also apply to any damage over time they cause.
On hit effects do not apply to damage over time.
The Ignite status ailment now deals only 20% of the original hit per second
for 4 seconds. This has been reduced as it can be increased in more ways with
the damage over time changes.
Several skills have had their scaling adjusted. As these skills now have many
more things that can scale them up, their built-in progression has been
reduced. They are potentially more powerful if you specialise in them.
General Balance:
Cast When Stunned now has a 250ms cooldown.
On the passive tree, the Deadly Draw and Heavy Draw bow group has been
changed. It now only has one entry and has been made symmetric. The Heavy
Draw arm offers life, while Deadly Draw offers more consistent critical
bonuses.
General Gravicius' Molten Shell now has a 30 second cooldown in all
difficulties.
The Devourer's Emerge skill has had its damage reduced.
The priorities of several vendor recipes have been reordered. Recipes with
multiple components should now take priority over recipes with one component.
Some higher value recipes have been moved up in priority relative to others.
The Endless Ledge now increments one monster level per area after monster
level 30, until monster level 60. Areas repeat at level 60s. Only after 100
total Endless Ledge levels do you wrap back to the first area.
Bug Fixes:
The hybrid flask recipe now correctly gives rarity and itemlevel based on the
component flasks and no longer provides quality. This is now consistent with
other recipes.
Fixed a bug where initiating a trade with your stash open would cause the
trade to cancel.
Fixed a bug where right clicking could close the stash panel.
Fixed a bug in the character selection screen where pressing escape with the
options panel open would log out instead of closing the options panel.
Fixed bugs related to Dominus' charge attack.
Fixing a bug where flask-use sounds wouldn't play if you had reduced flask
charges used.
Fixed a bug where shield crabs did not drop items in certain situations.
Fixed a bug where monster outlines disappeared when monsters were on low life.
Fixed a bug involving spectres and trigger supports.
Fixed a bug where Lightning Warp cast at the caster's feet would always
default to casting in the same direction.
Fixed a bug where some Nemesis mods with casted effects would not work if the
monster was hidden.
Fixed Cast on Death preventing curse application on hit, which is not a
triggered cast.
網址 :
http://www.pathofexile.com/forum/view-thread/659400
--
※ 發信站: 批踢踢實業坊(ptt.cc)
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