[情報] 1.0.2 patch note

看板PathofExile作者 (努力中)時間12年前 (2013/11/29 13:35), 編輯推噓61(61084)
留言145則, 28人參與, 最新討論串1/1
Version 1.0.2 Notes: This patch contains substantial balance changes to Damage Over Time calculations. If problems are found, we'll follow up rapidly with hotfixes. Please be very careful when playing in the Hardcore or Nemesis leagues after patches of this size. Major Content/Features: Added a new intelligence skill - Storm Call: Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast. Storm Call is available to the Shadow, Witch and Templar from the "Breaking some Eggs" quest in Normal Difficulty. Added four new Unique items, three of which were designed by supporters. Added six new cosmetic microtransactions: Seraph Spectral Throw Effect, Lightning Bat Pet, Orange Portal Effect, Exile's Essentials Back Attachment and two Thanksgiving limited-time items: Pilgrim Hat and Ornate Pilgrim Hat. Added two new achievements: Elemental Aegis and Dream Within a Dream. One new vendor recipe has been added. End-game Maps have been increased in size. Map mods that affect size have been removed. More details are provided in the balance section below. Minor Content/Features: You can now report whisper messages by right clicking on them. Our system for rendering effects on game objects has been improved. Multiple effects on the same object can now co-exist without looking bad. Several skills have had their effects updated to remove additional lights. This should result in fewer performance issues and frame rate drops when these skills are used. A button to view the Path of Exile Credits has been added to the login screen. It doesn't play the awesome music, though. Some skills now display average damage per skill use instead of DPS, as DPS would not make sense for them. Hailrake now has a couple of new effects. Added new visual effects to several unique items: Redbeak, Heartbreaker, Soul Taker, Nycta's Lantern, The Supreme Truth, alternate art Reaper's Pursuit and The Blood Reaper. The Scion is now enabled on your account after killing Dominus, even if she has not been rescued from her cage. Continued to incrementally improve the sound, art, effects and environments. End-game Map Balance: All maps have been increased in size. All maps will be similar to or larger than they would be if they previously had the Larger or Branchy map mods. Removed "Massive" and "Labyrinthine" mods from maps. Existing maps with these mods will grant 20% quantity, but will not change the size of the map. This quantity won't show on the map, but will appear on the world area once it is made. The following mods have been added: "of Lightning" (causes shocked ground), "Hexproof" (monsters are immune to curses), "Feral", "Demonic", "Bipedal" (these replace monsters with a specific type). The "Villainous" mod has been removed. The "Capricious" mod now grants more quantity and larger pack sizes. The map mod "of Ice" now grants more quantity. "of Flames" grants less quantity. Insect map packs have had their composition changed. Added Vaal Fallen and Serpentine Constructs as the signature monsters for the Maze Map. Removed Devourers as the signature monster in the Labyrinth Map. Added additional large skeleton packs to the signature monsters for the Museum Map. Added additional Vaal Construct packs to the signature monsters for the Vaal Pyramid Map. The "of the Warlord" mod has been removed (Warlord's Mark Curse). The additional quantity granted by the "of Hemomancy" mod has been increased to 25 from 15. The "Fleet" mod has been increased from 20-25 attack speed, cast speed and movement speed to 25-35 attack speed, cast speed and movement speed. Damage Over Time Balance: Previously, modifiers to damage dealt applied only to damage on hits unless they specifically said otherwise (for example, Increased Burning Damage). Generic modifiers to damage dealt will now apply to damage over time that your character causes. Damage over time is not spell damage, nor attack damage, so modifiers specific to those types will not apply. Non-specific "increased damage" modifiers will apply to damage over time. Type-specific modifiers will apply as well. For example, "increased fire damage" modifiers will apply to fire damage over time. Modifiers based on how the damage is dealt will apply as appropriate - for example, increased area damage and increased projectile damage will both apply to the poison clouds from Poison Arrow, as it fills an area and is an effect of a projectile. Viper Strike can be supported by Melee Splash, now that the damage penalty also applies. Damage conversion does not apply to damage over time. The changes in this patch apply to most damage over time in the game (i.e. both players and monsters). One exception is that damage increases will not apply to damage over time that you cause on yourself. For example, having 100% increased damage won't make the chaos damage over time from Blood Rage more powerful. Note: This is a functional change to Righteous Fire. Previously this skill did increase the burning damage on you by your increased burning damage modifiers. Increased burning damage will still affect the burning on enemies. Magic, Rare and Unique monsters have a damage bonus built into their rarity - this will now also apply to any damage over time they cause. On hit effects do not apply to damage over time. The Ignite status ailment now deals only 20% of the original hit per second for 4 seconds. This has been reduced as it can be increased in more ways with the damage over time changes. Several skills have had their scaling adjusted. As these skills now have many more things that can scale them up, their built-in progression has been reduced. They are potentially more powerful if you specialise in them. General Balance: Cast When Stunned now has a 250ms cooldown. On the passive tree, the Deadly Draw and Heavy Draw bow group has been changed. It now only has one entry and has been made symmetric. The Heavy Draw arm offers life, while Deadly Draw offers more consistent critical bonuses. General Gravicius' Molten Shell now has a 30 second cooldown in all difficulties. The Devourer's Emerge skill has had its damage reduced. The priorities of several vendor recipes have been reordered. Recipes with multiple components should now take priority over recipes with one component. Some higher value recipes have been moved up in priority relative to others. The Endless Ledge now increments one monster level per area after monster level 30, until monster level 60. Areas repeat at level 60s. Only after 100 total Endless Ledge levels do you wrap back to the first area. Bug Fixes: The hybrid flask recipe now correctly gives rarity and itemlevel based on the component flasks and no longer provides quality. This is now consistent with other recipes. Fixed a bug where initiating a trade with your stash open would cause the trade to cancel. Fixed a bug where right clicking could close the stash panel. Fixed a bug in the character selection screen where pressing escape with the options panel open would log out instead of closing the options panel. Fixed bugs related to Dominus' charge attack. Fixing a bug where flask-use sounds wouldn't play if you had reduced flask charges used. Fixed a bug where shield crabs did not drop items in certain situations. Fixed a bug where monster outlines disappeared when monsters were on low life. Fixed a bug involving spectres and trigger supports. Fixed a bug where Lightning Warp cast at the caster's feet would always default to casting in the same direction. Fixed a bug where some Nemesis mods with casted effects would not work if the monster was hidden. Fixed Cast on Death preventing curse application on hit, which is not a triggered cast. 網址 : http://www.pathofexile.com/forum/view-thread/659400 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 118.161.66.120

11/29 13:39, , 1F
新配方會是洗白洞嗎?
11/29 13:39, 1F

11/29 13:41, , 2F
剛看完來PTT就發現有人貼了XDDD
11/29 13:41, 2F

11/29 13:41, , 3F
Devourer 總算nerf...不夠啊
11/29 13:41, 3F

11/29 13:42, , 4F
gravicius的molten shell真的很難搞 現在好多了XD
11/29 13:42, 4F

11/29 13:42, , 5F
Devourer那張圖我都不打 喝火抗水還是很抖 -.-
11/29 13:42, 5F

11/29 13:42, , 6F
CwS這樣會被打死嗎? 好像還好 但是有點影響
11/29 13:42, 6F

11/29 13:44, , 7F
很多泥土沼澤tileset都有機會spawn Devourer..一坨藍的跳出來
11/29 13:44, 7F

11/29 13:44, , 8F
另外map最好打的詛咒被拔掉了QQ 然後Fleet這樣又更可怕
11/29 13:44, 8F

11/29 13:44, , 9F
都會被嚇到
11/29 13:44, 9F

11/29 13:45, , 10F
總算可以回報一直密語的廣告了
11/29 13:45, 10F

11/29 13:45, , 11F
希望別太強不能打 23%很爽的QQ
11/29 13:45, 11F

11/29 13:46, , 12F
Gravicius總算Nerf 我有時候覺得他比Piety還難打XDD
11/29 13:46, 12F

11/29 13:46, , 13F
25-35大概就比Onslaught多一些又不到turbo,算是合理調整
11/29 13:46, 13F

11/29 13:46, , 14F
BM從15%改成25% 痾...... 還是不會打= =|||
11/29 13:46, 14F

11/29 13:47, , 15F
將軍就帶兩罐火抗水 旁邊的清光在上 不然降抗+火盾爆超痛
11/29 13:47, 15F

11/29 13:48, , 16F
Bandit被移除了 Goatman增加IIQ跟pack size
11/29 13:48, 16F

11/29 13:48, , 17F
將軍拉出來打女巫不會跟 但是火盾很麻煩......
11/29 13:48, 17F

11/29 13:50, , 18F
剛買到BloodReaper就有遊戲內美圖還真爽XDDD
11/29 13:50, 18F

11/29 13:50, , 19F
減傷又會痛 近戰通常很討厭他...... 不打也不行會回ES
11/29 13:50, 19F

11/29 13:50, , 20F
下午正想農的說 不知道會更新多久...
11/29 13:50, 20F

11/29 13:51, , 21F
冰地板+IIQ 火地板-IIQ 看來他們總算注意到了XDD
11/29 13:51, 21F

11/29 13:52, , 22F
維修中...2Hr solo來玩Storm call witch看看
11/29 13:52, 22F

11/29 13:53, , 23F
將軍的火盾真的比P姐難打.......
11/29 13:53, 23F

11/29 13:53, , 24F
結果發現開的時候race已經開始了XDD 先更新先贏的概念
11/29 13:53, 24F

11/29 13:54, , 25F
待會要上課就不試了 B大試完來講個感想吧XDD
11/29 13:54, 25F

11/29 13:54, , 26F
已經可以進去玩!
11/29 13:54, 26F

11/29 13:55, , 27F
更新好了還是維修中阿 ˊ_>ˋ
11/29 13:55, 27F

11/29 13:55, , 28F
正在上課,各位加油(咦
11/29 13:55, 28F

11/29 13:56, , 29F
"have run into a small issue." ˊ_>ˋ
11/29 13:56, 29F

11/29 13:57, , 30F
下午剛好是ping最低的時候耶 沮喪
11/29 13:57, 30F

11/29 13:58, , 31F
樓上你也可以試試看午夜以後阿 也是很順 肝會爆就是
11/29 13:58, 31F

11/29 14:00, , 32F
晚上也很順阿 常常爆ping而已
11/29 14:00, 32F

11/29 14:02, , 33F
roll back...wtf 1.0.2取消XD
11/29 14:02, 33F

11/29 14:02, , 34F
爆肝 vs 爆Ping 今晚你選哪一邊? dochi~~
11/29 14:02, 34F

11/29 14:02, , 35F
看來是DOT上線後發現一些很恐怖的bug?
11/29 14:02, 35F

11/29 14:03, , 36F
有點囧XDDD
11/29 14:03, 36F

11/29 14:10, , 37F
將軍比PIETY難打+
11/29 14:10, 37F

11/29 14:11, , 38F
現在進去是 <Error League> 屌翻 XDDDDDDD
11/29 14:11, 38F

11/29 14:13, , 39F
改回去了
11/29 14:13, 39F
還有 66 則推文
11/29 16:01, , 106F
比較麻煩的事現在遊戲內DPS顯示似乎不準(WIKI說的)
11/29 16:01, 106F

11/29 16:02, , 107F

11/29 16:03, , 108F
11/29 16:03, 108F

11/29 16:03, , 109F
新胸甲 有過度裝的fu.
11/29 16:03, 109F

11/29 16:04, , 110F
http://ppt.cc/3gHR 這傳送門是通往異世界是吧? 也太大XDD
11/29 16:04, 110F

11/29 16:06, , 111F
好像有點猛阿XDDDDDDDD
11/29 16:06, 111F

11/29 16:06, , 112F
代價:900鎂...
11/29 16:06, 112F

11/29 16:07, , 113F
太大了吧XDDDDDD
11/29 16:07, 113F

11/29 16:07, , 114F
附註: cleave是reduce 不是less 我前面說-40%不太好
11/29 16:07, 114F

11/29 16:07, , 115F
這好帥
11/29 16:07, 115F

11/29 16:08, , 116F
reduce 40%用increase就可以補回來 因此大家使用cleave
11/29 16:08, 116F

11/29 16:08, , 117F
絕大部分都是用雙持 沒甚麼人用雙手
11/29 16:08, 117F

11/29 16:10, , 118F
這胸甲搭配藥水流還ok
11/29 16:10, 118F

11/29 16:12, , 119F
了解,40%這數字太大實在沒甚麼好感
11/29 16:12, 119F

11/29 16:18, , 120F
cleave 1.0.0變成multiplicative了....
11/29 16:18, 120F

11/29 16:25, , 121F
我覺得Champion的傳送門最好看,不過我沒錢買啦XD
11/29 16:25, 121F

11/29 16:26, , 122F
那些齒輪很有種能夠穿越時空的感覺!
11/29 16:26, 122F

11/29 17:03, , 123F
cleave現在變成單持*0.7,雙持*0.6不是reduced了.
11/29 17:03, 123F

11/29 17:04, , 124F
Storm call蠻吃預判落點的...不過在race清骷髏殭屍蠻好用的
11/29 17:04, 124F

11/29 17:05, , 125F
對冰法一開始打不痛冰抗殭屍可以提供不錯的輔助,打王也ok
11/29 17:05, 125F

11/29 17:26, , 126F
真的變成multiplicative了QQ 不過還是強......
11/29 17:26, 126F

11/29 17:27, , 127F
起碼race還是好用啦XDD descent Champions
11/29 17:27, 127F

11/29 17:27, , 128F
新recipe: 戒鍊+渾抗水+Aug ->藍戒鍊帶下一級混抗字根
11/29 17:27, 128F

11/29 17:31, , 129F
也太快= =||| 雖然那個看起來不難試出來
11/29 17:31, 129F

11/29 17:31, , 130F
但是我還是懶的去試阿XDDDDD
11/29 17:31, 130F

11/29 17:38, , 131F
所以不是眾所期盼的白洞啊XDD
11/29 17:38, 131F

11/29 17:41, , 132F
搞不好早就偷偷出了只是沒人知道?
11/29 17:41, 132F

11/29 18:41, , 133F
15ex出掉了 小賺一筆
11/29 18:41, 133F

11/29 21:11, , 134F
一登入發現點數又重置了
11/29 21:11, 134F

11/29 21:53, , 135F
天賦重置是隨機的= =?
11/29 21:53, 135F

11/29 21:53, , 136F
他只是太久沒登入吧XDDD
11/29 21:53, 136F

11/29 22:14, , 137F
為什麼我的沒有重置 我好想重置 Q___Q
11/29 22:14, 137F

11/29 22:34, , 138F
應該是右下角那一圈改了的關係
11/29 22:34, 138F

11/29 22:35, , 139F
然後看到推文時間才發現我點天賦想了一個半小時..
11/29 22:35, 139F

11/29 22:35, , 140F
Orz 才規劃好怎麼配點他就改了...而且我還沒點的說= =
11/29 22:35, 140F

11/30 09:29, , 141F
花5ex買了新胸甲來試試 想說可以加38%life 還可以打洞很
11/30 09:29, 141F

11/30 09:30, , 142F
神 想不到這血加成是和被動一起算
11/30 09:30, 142F

11/30 09:36, , 143F
果然是junk unique還好又馬上脫手了
11/30 09:36, 143F

11/30 11:07, , 144F
沒有more都是這樣的不是嘛= =
11/30 11:07, 144F

11/30 13:05, , 145F
increase算法都一樣 這是more就OP了-...-
11/30 13:05, 145F
文章代碼(AID): #1Ic2UDiM (PathofExile)