Re: [轉貼] 羅馬風雲資料片2.1更新
原文出處http://bbs.52pcgame.com/thread-181111-1-1.html
歐陸風雲-羅馬 2.1補丁放出!
下載地址:http://games.on.net/file/22962/E ... e_Victis_v2.1_Patch
官網的下載地址不能用了,自己去找了個,這年頭,不自力更生哪行啊
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* Changes for the 2.1 patch of Vae Victis * 羅馬風雲 成王敗寇 2.1版更新
*******************************************
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# CHARACTERS 人物
############################################
- Adjusted child birth rates.
修正嬰兒的出生率
- Toned down the loyalty decrease from the 'not_from_ruler_party' static
modifier.
減少人物因與執政者派系不同所降低的忠誠度
- Initial governors should be more loyal.
新派任的總督增加的忠誠度較高
- Disloyal generals and governors who start civil wars or secede now only
take their immediate family with them.
搞內戰或分裂的將軍或總督將只會帶著他自己的家庭在身邊
- Fixed a bug where diplomats, children or spouses in a foreign country could
change tag for a civil war.
修正處在國外的使者,某人的小孩或妻子因內戰而"易幟"的情形
- Minor changes to popularity from titles.
對人物因稱號而得到的聲望有些許改變
- Halved charisma effect on monthly popularity.
把魅力對每月聲望的影響减半
- Married characters who permanently end up in different countries will now
get divorced.
已婚者若在國外待到死將會解除與元配的關係
- Improved character location check.
尋找角色的位置更容易
- War exhaustion now decreases ruler popularity.
厭戰將減少統治者的聲望
- Prime ministers no longer decrease war exhaustion, but they do decrease the
max exhaustion limit more.
政府首長(像Grand Vizier)不再有減少厭戰的能力,但能減少最大厭戰值更多
- Loyalist characters now also receive a significant loyalty boost when a
civil war starts.
擁有"忠誠"特性的人,在內戰爆發時,會大幅提升忠誠度
- The religious tech magistrate now reduces the omen failure penalty rather
than increasing omen power.
研究宗教科技的官員現在可以提高祈禱成功的機率(表現在降低因好戰性等對祈禱的懲罰)
,而不是增加祈禱的效能
- Titles and static modifiers (except for 'unemployed_adult_male') no longer
affect character faction affiliation.
稱號跟特質不會再影響某人政黨的傾向
- Removed the hidden conviction changes that were based on current objective
triggers. (The same thing can be done explicitly with modifiers and effects
in the objective scripts.)
- Character conviction is now mostly changed by fulfilling or failing
ambitions.
角色的信念現在多半因野心實現於否改變
- Fixed a minor bug with the character faction calculation.
修正角色考慮派系時的一個毛病
- Decreased the effect of parent's faction affiliation on their children.
父母的政黨傾向對孩子的影響更少
- The strength of a character's faction conviction is now shown in the
character tooltip.
某人所屬政黨的影響力會在人物的詳細資料裡顯示
- Added missing text for character objectives 'obj_help_friend_prison' and
'obj_help_friend_job'.
對人物的兩項目標進行修正
- The 'unemployed_adult_male' modifier should no longer be applied for
characters with granted titles.
"無職成年男子"不會用在被封了任何稱號的人身上
- Tightened up code for recalculating character modifiers when appropriate.
Hopefully fixes a crash bug too.
- Popularity and loyalty are now locked during childhood.
某人仍在幼年時的聲望和忠誠度不會改變
- Characters can no longer be dismissed from their jobs until after 12 months
(in defines.txt), at the earliest.
任何人當上任何職務,都必須作滿至少12個月才能換人
- Fixed a bug that could prevent reigning queens and female heir apparents
from marrying.
修正女性統治者跟女性繼承人結婚這種鬼情況發生
- Fixed an issue with imprisoned characters being appointed clan chiefs.
被關進大牢的人不會再被指派為部落酋長
- Fixed an error preventing the objectives 'obj_help_friend_prison' and
'obj_help_friend_job' from being assigned.
修正讓"幫朋友出獄""幫朋友找工作"這兩個目標無法出現的錯誤
- Fixed some issues with characters being born without religion.
防止是有人生下來竟然是無神論者這種事發生
- More tweaks to the Become Ruler ambition, to reduce chances of women
getting it.
減少女性擁有成為統治者的野心
- The effect of all popularity reducing events has been greatly increased.
任何降低聲望的事件,現在降的更多啦
- Drastically increased the ruler popularity loss from the triggered modifier
'border_dispute'.
"邊界爭議"對統治者聲望降的更多
- Added static modifiers 'ruler_unpopularity_mod' and 'ruler_popularity_mod'.
- Added static modifiers 'static_finesse_mod', 'static_charisma_mod' and
'static_martial_mod'.
- Fixed an issue with clan chiefs and party leaders continuously gaining and
losing their title.
修正部落酋長或政黨領袖不停的得失其稱號這種事
- Character objectives are now also modifiers, like titles and traits.
- The 'become_ruler' ambition now gives a penalty to monthly character
loyalty.
成為統治者的野心將對角色每月減少忠誠度
- Increased disloyalty from the traits Assertive and Ambitious. Added a
disloyalty effect to the Corrupt trait.
獨斷的跟有野心的對忠誠度影響更大,貪污的特質現在也對忠誠有負面影響
- Disabled the 'Neglected Ambition' static modifier (it's replaced by
modifiers on the relevant character objectives.)
把"放棄的野心"這項特質取消,現在它會藉由改變角色重要的目標來表現
- Adjusted tech bonuses to monthly character loyalty down.
- Fixed an issue with diplomats losing their granted titles.
修正使者失去其稱號的情形
- Migrating characters now lose their ambition.
流亡在外的角色會失去其野心
- When the ruler of a monarchy has female friends, there is now a chance that
they will give birth to a royal bastard.
如果君主跟某位女性有"友誼"關係,私生子出生的機會大增
- Added a title for unacknowledged bastards.
- Fixed some issues with rulers migrating upon annexation.
修正一些因國家被滅而出亡之統治者的爭議
- Added support for twins (ca 3% birth rate.)
雙胞胎可能出現(大約在佔總出生的3%)
- Fixed a problem with historical children not being listed in order of age
(causing the wrong child to become the heir.)
確保歷史人物出生是按照順序的,以免錯誤的人當上繼承者
- Fleshed out the original diadochi dynasties.
- Character death should now be properly recorded in the history.
人物的死亡將會詳實的記載在歷史裡
- Characters should now get their modifiers immediately reset and
recalculated when migrating.
- Some traits are now congenital and can be inherited.
某些特質將是先天性而且可能會傳給下一代
- Fixed a problem with rulers partially losing their ruler status on tag
change.
- The correct "smear" chance is now actually used.
侮辱他人名聲(應該是指這個)現在會計算其機率
- Added a cost to smear and assassinate character commands, and adjusted the
effects.
侮辱將軍的名聲或暗殺他要付錢,而且後續效果可能會增強
- Added an on_action for failed assassination attempts.
- Fixed a bug with previous rulers continuously auto-gaining and losing the
ex_ruler_title while being rulers once more.
- Fixed the historical consulship of Margos for Achean League.
修正歷史人物Margos在Achean League的統治
- Fixed a problem with horde leaders not having a religion and a birth
province.
修正部落領導者沒有信仰宗教跟出生地的問題
- Characters lose their current objective when imprisoned.
角色被監禁時失去其目標
- Imprisoned characters do not gain new objectives.
被監禁的角色不會有新的目標
- Fixed a problem with "ex" and "recent" titles being given to characters
posthumously.
- Fixed the problem with 0 skills for historical characters due to initial
age 0.
############################################
# CIVIL WARS 內戰
############################################
- Civil Wars will now automatically end if one side can hold the original
capital province for 5 years straight.
內戰將會在任一方控制首都長達五年之後結束
- Fixed a nasty crash bug on some civil wars.
修正一個內戰的嚴重毛病
- Civil war rebel "filler" troops are now mercs.
內戰叛賊找來的軍隊現在當成傭兵來看待
- Civil wars now also use the 'war' static modifier.
內戰會讓國家處於戰爭狀態
- Civil wars will no longer automatically end as long as the losing side has
occupied provinces.
內戰不會在輸的一方佔領省份時結束
- Decreased the frequency of the civil war events "More Men" and "Deserters".
減少因"More Men"跟"Deserters"兩個內戰事件發生的可能性
- Cut a lot of civil war starting events, since they fit the current system
badly.
減少很多導致內戰的事件
- Adjusted events 4804, 9005 and 9006 to work with the current civil war
system.
增加事件4804 9005 9006來運行現有的內戰系統
- Remaining rebel fleets now change sides at the end of a civil war.
內戰結束後,叛方海軍將會歸順
- Civil wars less likely to occur if enemies are present in many provinces.
內戰發生的可能性將減少,如果在許多省份都有敵軍的身影
- Fewer "filler" characters should survive from the rebel side of a civil war
once it's over.
內戰結束後,那些"填補"的角色(指叛軍方)會繼續存活的更少
- At the end of a civil war, the capital should change back to the original
capital, if owned.
不論是哪方贏得內戰,最後首都還是會遷回原來的地方(如果沒有被別國佔領)
- Fixed some problems with event effects (inherit, secede_province) and civil
wars.
修正一些事件效果和內戰的問題
- Civil war rebel leaders should now always bring their spouses and non-adult
children.
叛軍的領導者會一直帶著他的妻子跟未成年的小孩
############################################
# EVENTS 事件
############################################
- Added event effect 'start_civil_war'.
增加"內戰開始"這個事件
- Added event effect 'ruler_conviction' (alters the same conviction that the
ruler has for a character.)
- Adjusted the Death from Old Age event.
修正年老而死這個事件
- Fixed a serious bug with the "death by suicide for shamed people" event.
修正一個"因羞愧而自殺"這個事件裡嚴重的毛病
- Fixed a bug preventing event 3715 from firing.
- Made event 1060 rarer.
讓事件1060更罕見
- Tweaked the triggers of events 7518, 7519, 7520 and 7521 to prevent odd
party changes.
- Event 3400 should now only fire for women.
事件3400現在只會發生在女性上
- Fixed a slight problem with event 1060.
- Toned down the frequency of event 4100 ("I am Spartacus".)
"I am Spartacus"這個事件發生的機率更小
- Heavy tweaks to event 7523 ("Councillor prefers a different heir"), which
has been killing off heirs rather invisibly.
- Corrected EVTDESC1096.
修正 EVTDESC1096(有翻跟沒翻一樣..)
- Event 7000 now gives more manpower.
事件7000提供更多人力
- Added event target scopes 'father' and 'mother'.
- Added event effect 'family' (changes the character family.)
新增會讓角色改變所屬家族的事件
- Added the trigger 'is_bastard'.
新增觸發事件:"這小子是個私生子"
- Added event effects 'add_spouse' and 'remove_spouse'.
- Added some more interesting court intrigue events.
- Added missing text key for major events.
- Fixed some cases where events could give foreign diplomats jobs and titles.
- Fixed some bugs in event 9903.
- Event effects that give characters offices, titles and command positions
now only check against the most basic requirements (alive, adult, not
imprisoned, employer country.)
- Fixed a bug with event 4402, causing none of the three options to have an
effect.
- The 'create_revolt' effect now actually creates the number of cohorts
specified.
- Adjusted the slave uprising events.
- Tweaked some events for governors that should not affect the capital region.
- New event effects 'slaves_fraction', 'freedmen_fraction' and
'citizens_fraction'. They change population by a fraction of the total
population.
- New province event (8100): "Provincial Citizenship". If the fraction of
citizens is too low, the freemen may demand citizenship.
增加省份公民權這個事件,若某地公民比例太少,自由民會要求公民權
- Added trigger 'is_pretender'.
- Heavy rewrites of events 7515 and 7516 (pretenders killing off the
heir/ruler.)
- Event 7517 (job appointment) adjusted to not trigger while the populist
party is in power.
- Adjusted event 7515 (pretender murdering the heir), to make it less common
修正事件7515,讓繼承人一天到晚被暗殺的事情不再如此嚴重
- Fixed a serious bug with the any_family_member trigger.
- Adjusted a trait event giving the corrupt trait to children.
新增一個會讓小孩獲得貪污特質的事件
- Fixed a bug with the 'war' trigger for civil wars.
- Fixed a problem with some events forcing titles on prisoners.
############################################
# AI
############################################
- AI will now release imprisoned characters if they show signs of increased
loyalty.
電腦會釋放在牢中的角色,假如他們的忠誠度有所提高的話
- AI will no longer stop targeting tributaries.
電腦有可能會攻擊從屬國
- AI values taking back core provinces more.
電腦現在更看重拿回原屬於他們的核心省份
- AI countries bordering more powerful nations will be less interested in
ships.
跟強國為鄰的國家將不會造那麼多的船
- AI should now update on every ruler change again.
電腦會在每次換統治者時更新
- Removed inappropriate superpower antagonism.
把不合適的強權對立剔除
- Army AI: Will be less likely to invade if there is trouble in its owner
area.
軍隊的AI:將更不傾於侵略,如果自己的本土有問題發生
- Army AI: Fixed an issue where it would walk huge distances to invade.
軍隊AI:修正它會繞遠路打仗的鳥事
- Army AI: Added safe movement check to armies moving between areas
("invaders") as well.
軍隊AI:當軍隊移動時,會檢查路徑的安全性
- Army AI: Fixed a problem with exiled armies.
- Peace AI: Fixed bug where it would demand capital provinces in peace.
修正電腦會作在和平期間索要首都這種鬼事情發生
- Peace AI: Enemy tributary states no longer auto-reject all peace offers.
電腦的從屬國將不會自動把所有的和平提議拒絕
- Diplo AI: Made sure AI breaks tribute status before DoW.
確保電腦在停戰結束前解除朝貢關係
- Diplo AI: Will spam players less with repeated trade route proposals.
較少浪費時間拿貿易商路的提議來煩人
- Diplo AI: Can now break alliances.
電腦現在也會破棄同盟
- Diplo AI: Corrected some issues with alliance desire and cancellation.
修正一些跟聯盟需求和終結的事務
- Naval AI: Is now actually aware of the units of the other side in a civil
war.
海軍AI:內戰時,會真正的注意它國軍隊動向
- Naval AI: Fixed an issue with blockade plans not checking which sea zone a
port exits into.
海軍AI:修正
- Naval AI: Not as eager to blockade if the enemy still has a viable navy.
海軍AI:不再如此熱中於封港如果敵人海軍仍有一定規模
- Naval AI: Should no longer use fleets of size 1 at times.
海軍AI:通常不會只派一艘船的艦隊作戰
- Naval AI: Corrected an issue where it would stop evaluating enemy strength.
海軍AI:修正它會停止評斷敵軍實力的情形
- Naval AI: Fixed a bug where it would not properly transport land forces
when at peace.
海軍AI:修正它在和平期間沒有好好運載陸軍的毛病
- Recruit AI: Tweaked where it should build new units.
- Adjusted the likelihood of the AI passing laws and decisions.
減少AI通過法案或國家決議的可能性
- Military AI: Fixed a bug with war zone area checks.
軍隊AI:修正一個在判定戰爭區域的毛病
- Tributaries less eager to cancel tribute.
從屬國停止朝貢的可能性減少
############################################
# INTERFACE 介面
############################################
- The top and bottom bars now look different depending on player culture.
不同國家的介面會有些改變
- Fixed a bunch of messages concerning characters so there is a GOTO button
to the dynastic screen.
修正一些跟人物有關的資訊,
- No loyalty or popularity modifier tooltip for children, since they are
locked values during childhood.
那些像賄賂、關押或是給予稱號這種東西不會出現在未成年小孩的介面裡
- Fixed a problem with tech magistrates not being selectable.
修正科技官員無法選取的問題
- Mission effect text now left formatted and uses a smaller font in the
mission view.
任務效果會用較小的字體顯示
- The unemployed icon is now shown in the dynastic view as well.
- Fixed a problem with sorting in the character views.
- The Pirate spawn message will now only appear if you actually have a port
in that sea zone.
海盜產生這個訊息只會在那塊海有你的港口時出現
- Cleaned up the province revolt risk tooltip.
- The wealth in the character tooltip no longer has three decimals.
人物的財產不會再到第三位小數點
- Fixed some issues with the tooltips in the unit views.
- Removed the double strait tooltip for empty provinces.
- Improved loyalty tooltip in the character view and character selection view.
- Country culture and religion shown in the tooltip over the country name in
the province view.
國家文化與宗教顯示在省份資訊裡的國名上(把滑鼠移到國名上面)
- Added tooltip to age in the dynastic view.
把滑鼠移到人物的年齡上會顯示其出生年月日
- Improved tooltips for the population fraction effects.
- Changed so there is only one text label for both censors in the government
view (so there is room for "Thesmotete", etc.)
- Character view filters altered. "Free" is now called "All". "Ruler Rivals"
and "Ruler Friends" changed to Men and Women.
- Added a field to the character tooltip saying if he or she is imprisoned,
and by whom.
- Fixed some quirks with the filter buttons and sorting in the character and
character selection views.
- Improved morale tooltip in the unit window.
- The unemployed icon should no longer shown when it does not apply.
- Improved some effect and trigger tooltips.
- Added alert for province that you can potentially colonize (if you kill the
barbarians there.)
- Tooltip for party_support effects corrected to not say "lose -1" etc.
- No longer possible to appoint governors to the capital region through the
ledger.
- Fixed a bug with the unit view not properly showing the governor as leader
of regional troops.
- Fixed some problems with misspelling of "title_pontifex" in events etc.
- Fixed a bug in a tooltip saying there are 100 senators (there are only 99.)
- The military view is now properly named "Military".
"軍事資訊"現在已被正名
- Changed the name of the "land_province" static modifier to "Base" (they are
base values for all provinces.)
- Fixed a whole slew of duplicate or bad localisation entries.
- Corrected the tooltip for the max_manpower trigger.
############################################
# REPUBLICS 共和制
############################################
- Political factions now gain more support the less support they have (when
lower than 10%.) This factor is simply called "Opposition".
反對黨會這個特性出現在那些元老席次率極低的政黨(當少於10%),這會給於他們一些幫
助
- Nerfed the effects of the religious party in power.
減少宗教政黨的影響力
- Added static modifier 'not_from_ruler_party'.
新增所謂"非執政黨出身"的標記
- Adjusted the effect of static modifier 'same_party_as_ruler'.
修正"跟統治者相同政黨"的影響
############################################
# MONARCHIES 君主制
############################################
- Fixed a problem with Agnatic succession (grandsons of the oldest son had
lower prio than younger sons.)
修正Agnatic繼承法(長孫的繼承順位比其他兒子低)的問題
- Tweaked cognatic succession order.
修正cognatic繼承法的順序
- Preferred heir calculation updated so that friends and rivals of the ruler
also likes or dislikes his children.
偏好繼承人會更新,並決定統治者的朋友與仇敵喜歡或厭惡其小孩
- Adjusted preferred heir calculations to consider the popularity of
characters a lot more.
角色偏好的繼承人將更大的影響其聲望
- The Consort of the old ruler should now properly lose the title.
前統治者的配偶將失去
- For non-republics, character loyalty is now recalculated on succession.
對非共和國而言,新的統治者意味著所有角色忠誠度的全面洗牌
- Sons of women from the current dynasty now have a stronger claim to the
throne.
皇族女性之子現在對王位的渴求更大
- Husbands of women of the royal dynasty now get a boost in the order of
succession for monarchies.
皇族女性的丈夫現在在繼承順位上得到了提升
- The second and third in line for the throne are now more likely to prefer
themselves as heirs.
第二和第三繼承順位的人現在會更希望成為繼承人
- Ruling queens now pass on their surname to their children.
女性統治者會將姓傳給其孩子
- Two Omen laws for monarchies are now properly mutually exclusive.
兩項跟神諭有關的法案現在相互排斥
############################################
# MISC
############################################
- The governor of a region is now removed if the capital city moves there.
某地的總督將被解任,如果首都移去了那裡
- Colonies are now always of the country culture and religion (since half of
the colonists do come from the capital anyway.)
殖民地總是跟國家相同文化和宗教
- Improved region capital calculation.
- Base Omen Chance reduced to 30%.
基本祈禱機率降到30%,以後要祈禱成功就很難了
- Mercenaries no longer affect character loyalty when disbanded, transferred
between armies, etc.
傭兵部隊的解散、轉移不會再影響角色的忠誠
- Mercenaries can no longer become loyal to their commander.
傭兵不再對其統帥效忠
- Exported the Religion Power -> Omen Chance ratio to defines.txt and
increased it by a factor of 10.
- Carthage now receives a large initial navy.
迦太基初始擁有一支強大的海軍
- Fixed some errors in the starting Seleucid dynasty.
修正Seleucid起始時王朝的問題
- The 'monarchy_conquer_weaker_neighbour' no longer triggers against allies.
不再有"君主國征服弱小鄰邦"會針對同盟這種事發生
- Very low-strength mercenary regiments are now automatically disbanded.
人數極低的傭兵部隊直接解散
- Corrected some missions that had the wrong scope on their effects.
修正一些任務其效果的範圍有錯誤
- No longer possible to colonize a province unless you have a neighbouring
_unoccupied_ province.
不會再有可以殖民與你的省份沒有相連的省份這種情況
- Fixed a problem where the pathfinding would suggest land movement across
ships at sea.
修正軍隊移動時,會選擇過海的路徑(因為會減員)
- Each technology level by itself now gives a bonus (static modifier *
level). Notably, military tech levels give a discipline increase.
每個科技等級現在提供一點額外的好處,像是軍事科技的提升會讓紀律度提升
- Modified some title and government bonuses to remove extra discipline.
修正一些稱號、政體優勢移除額外的紀律度
- The effects of the national ideas Citizenship and Emancipation greatly
increased (pop type conversion ratios up to 7%, from 1%.)
公民權(自由民→公民)、奴隸解放(奴隸→自由民)兩個國家理念的效果大幅增加(7%→1%)
- Decreased max manpower by half.
把最大人力減半
- The morale collapse threshold for subunits is now exported to the defines.
- Fixed a problem with capital validation.
修正首都認定的問題
- Greatly increased the cost (warscore requirement) of forcing a nation to
pay tribute in peace treaties.
讓強迫朝貢所需的戰爭得分(或權數)增加
- Improved calc of culture and religion of regional independent countries.
- Fixed an issue with not being able to ask for prisoner ransom.
- Can no longer attach armies to regions that are not owned.
- The effects of the mission 'get_an_alliance_mission' are now applied to the
right nation.
"跟某國結盟"這個任務的效果會實施在正確的國家身上
- Fixed bugs with the triggered modifiers 'panhellenic_games' and
'controller_of_antioch'.
- Fixed a problem with the "Break the Carthaginians" mission.
修正"擊敗迦太基"這個任務的問題
- Fixed more issues with the "Reclaim Cyrenaica" mission.
修正"奪回Cyrenaica"這個任務的問題
- Units in the build queue are no longer inherited by a nation that gains the
province peacefully.
在訓練序列中的單位,不會再被攻佔這個省份的國家繼承(別人訓練的軍隊干我啥事)
- The effects of most inventions has been greatly increased, particularly
military ones.
科技發現的效果大幅增加,尤其是軍事類的
- Added a bunch more decisions for switching form of government.
增加更多讓國家改變政體的國家決議
- Increased the size of rebel armies.
叛軍的規模擴大(不再是2、3個單位的弱小軍隊)
- Added some capital validation code from INN.
- Unit loyalty to banished/exiled characters is now properly reset.
如果軍隊效忠的角色已死,他們也不再保有對死人的忠誠
- Increased manpower regrowth rate by 25%.
增加人力成長25%
- Fixed the broken mission 'reclaim_cyrenaica'.
修正任務"奪回Cyrenaica"
- Fixed a bug with initial war exhaustion being given from future wars.
修正會讓你的國家"預支"未來才可能累積的到的厭戰值這種情況
- Province population can no longer drop to negative numbers on the yearly
update.
省份人口不會再降到負值
- Colonizing provinces no longer triggers the conquest population changes.
殖民某省份不再讓其人口改變
- The ruler should now properly be regarded as governor of the whole capital
region.
統治者現在會適當的被認定是整個首都領域的總督
- Fixed several minor issues with tag changes.
- "Recent office" titles are now proper promagistracies; only retained in
Rome (if it's a republic.)
目前我只能翻到這裡,有錯還請多包含
基本上這次的改版主要只是修正一些bug跟內戰的問題
沒有太大的變動
--
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※ 編輯: Mraofrot 來自: 140.112.242.183 (12/19 21:34)
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