Re: [沒品]偽歌的C城市演唱會之旅 Part 3

看板NTU-Fantasy作者 (我不是鄭先生)時間20年前 (2005/09/24 20:37), 編輯推噓2(200)
留言2則, 1人參與, 最新討論串2/2 (看更多)
Dungeons and Dragons: Dungeon Master's Guide, Page 104~106 (前略) FRIENDS Not everyone hate the PCs. If the characters are smart, as the campaign progesses they will make as many friends as enemies. Characters who don't oppose the PCs are divided into four types: allies, cohorts, followers, and hierlings. The Leadership feat(see PCs as Leaders, page 106)enables a character to attract cohorts and followers. Allies and hirelings have different relationships with PCs than cohorts and lirelings do. Allies (略) Cohorts Cohorts are loyal servants who follow a particular character or sometimes a group of characters.(NPC adventurers can have co- horts, too.)They are hired by or seek out a PC or PCs, and they work out a deal agreeable to both parties so that the NPC works for the characters. A cohort serves as a general helper, a body- guard, a sidekick, or just someone to watch a character's back. Although technically subservient, cohorts are usually too valuable to waste on performing menial tasks. There are no limitations on the class, race, or gender of a char- acter's cohorts, nor limits to the number of cohorts who can be employed by a character. Mistreated cohorts become disloyal and (題外話:抱歉,肯特,我上次記錯) eventually leave or even seek revenge against their employers. Loyal cohorts become trusted friends and long-time helpers. So, what's really the difference between allies who come along and use their abilities to face dangers alongside the PCs, and cohorts who do the same thing? Cohorts are people who take on a subservient role. Cohorts are not leaders. They might voice an opinion now and again, but for the most part, they do as they're told. Experience Points: Cohorts earn experience points, but not at the same rate as player characters. To determine a cohort's XP award, follow this procedure: 1. Don't include a cohort as a party member when determining the XP awards for individual characters. In a party containing four PCs and one cohort, each PC gets 1/4 of the overall XP award. 2. Divide the cohort's level by the level of the PC with with whom he or she is associated(the character who attracted the cohort). 3. Multiply this result by the total XP awarded to the PC and add that number of experience points to the cohort's total. For example, a 4th-level cohort associated with a 6th-level PC gains 2/3 as much XP as the character gains. If a cohort gains enough XP to bring it to a level one lower than the associated PC's character level, the cohort does not gain the new level -- its new XP total is 1 less that the amount needed to attain the next level. This rule is especially significant when the PC loses one or more levels; a cohort's level advancement could be stalled for quite some time until the PC regains his or her lost levels and gains enough additional XP to be eligible for a higher-level cohort(see the Leadership feat on the following page). Treasure: Although the PCs can work out other deals, their cohorts usually get only a half share of any threasure the party gains. Sometimes a cohort seeks no pay, only the opportunity to serve alongside the PCs. Such cohorts require only living costs. However, they are not common. The easiest way to calculate a half share is to treat the cohort as getting a full share, but award him or her only half, and then divide out the remainder to the group. For instance, if a party of four PCs and one cohort earns 1,000 gp, divide the gold pieces by 5(which is 200 apiece), but award the cohort only 100, and divide the leftover 100 among the four PCs(25 each). Followers (略) Replacing Cohorts and Followers If a leader loses a cohort of followers, he can generally replace them, accourding to his current Leadership score. It takes time(1d4 months) to recruit replacements. IF the leader is to blame for the deaths of the cohort or followers, it takes extra time to replace them, up to a full year. Note that the leader also picks up a reputa- tion of failure, which decreases his Leadership score. Hirelings (略) PCS AS LEADERS When PC gain levels, they also garner reputations. Those who show promise, great power, a path toward success, or perhaps just a friendly demeanor may find that NPCs want to follow them. These NPCs may wish for apprenticeships, employment, or a leader they can look up to. Attracting Cohorts A character of 6th level or higher can start attracting cohorts(see page 104) and followers(see page 105) by taking the Leadership feat(see below). Unlike other feats, this one depends heavily on the social set- ting of the campaign, the actual location of the PC, and the group dynamics. You're free to disallow this feat if it would disrupt the cam- paign. Be sure to consider the effect of a PC having a cohort. A cohort is effectively another PC in the party under that player's control, one whose share of XP, treasure, and spotlighttime is bound to take some- thing away from the other players' characters. If your group is small, cohorts may be a great idea. If it's big enough that a cohort would be a problem, don't let the PCs have cohorts. A character can try to attract a cohort of a particular race, class, and alignment. The cohort's alignment may not be opposed to the leader's alignment on either the law-vs.-chaos or good-vs.-evil axis, and the leader takes a Leadership penalty if he recruits a cohort of an alignment different from his own. The DM determines the details of the cohort. The cohort has gear as an NPC(see Table 4=23: NPC Gear Value, page 127). LEADERSHIP[GENERAL] A character with this feat is the sort of individual others want to follow, and he or she has done some work attempting to recruit cohorts and followers. Prerequisites: A characte4r must be at least 6th level to take this feat. Benefits: Having this feat enables the character to attract loyal companions and devoted followers, subordinates who assist her. See the table below for what sort of cohort and how many follow- ers the character can recruit. (表略) (表下說明) Leadership Score: A character's base Leadership score equals his level plus any Charisma modifier. In order to take into account negative Charisma modifiers, this table allows for very low Leadership scores, but the character must still be 6th level or higher in order to gain the Leadership feat. Outside factors can affect a character's Leadership score, as detailed below. Cohort Level: The character can attract a cohort of up to this level. Regardless of a character's Leadership score, he can only recruit a cohort who is two or more levels lower than himself. A 6th-level paladin with a +3 Charisma bonus, for example, can still only recruit a cohort of 4th level or lower. The cohort should be equipped with gear appropriate for its level.(see Table 4-23: NPC Gear Value, page 127). Number of Followers by Level: The character can lead up to the indicated number of characters of each level. For example, a character with a Leadership score of 14 can lead up to fifteen 1st- level followers and one 2nd-level follower. Leadership Modifiers: ...懶得打了,以下全略 Leadership Modifiers: -- 「無法立足於國際舞台的國家,還有其存在的意義嗎?」 遠野曾這麼說過。 不被承認的的國家,確實似乎什麼也辦不到。 但即使是這樣,我們也不能捨棄它。 因為,那是一直在我們背上的東西。 那是,我們曾經是亞洲第一大國時的記憶。 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 220.137.109.64

09/24 23:11, , 1F
雖然你的動作比我慢不過這篇還是很棒XD
09/24 23:11, 1F

09/24 23:11, , 2F
收進精華區XDDD
09/24 23:11, 2F
文章代碼(AID): #13DKXicl (NTU-Fantasy)
文章代碼(AID): #13DKXicl (NTU-Fantasy)