[閒聊] 3DS XL 主機硬體相關評測 by Eurogamer

看板NDS作者 (阿倫)時間12年前 (2012/07/12 17:44), 編輯推噓4(4012)
留言16則, 10人參與, 最新討論串1/2 (看更多)
任天堂3DS XL評論 When Nintendo released the DSi XL in 2009, it marked the fourth revision of what was a phenomenally successful line of dual-screen consoles. Even Nintendo's sternest critics drew a blank; while an enlarged variant of the DSi might have seemed like clutching at straws, the fact that the DS range had been such a hit gave Nintendo room to experiment. It was even hinted by some sources that the system was aimed at older players with poor eyesight who would appreciate the bigger screens - a savvy attempt at broadening the already considerable market for the platform. 當任天堂在2009年發表DSi XL時,其以明顯成功的雙螢幕遊戲機生產線第四個修正版本 而備受注目。即使任天堂的嚴格批評者們希望落空;這個DSi的一個增補變體似乎是一個 救命稻草,事實上DS的紅透半邊天給予任天堂實驗機會。有些來源暗指該系統的目標為 視力不好的老年人,他們會歡迎大螢幕-一個精明的企圖來擴展已經相當大的市場平台。 While it's easy to find an excuse for the DSi XL, the same cannot be said for the 3DS XL. Nintendo's latest portable system is a revision which comes just over a year after the release of the first 3DS, and although recent sales have certainly improved - in Japan, it has comfortably inherited the mantle of the best-selling DS - the auto-stereoscopic console hasn't been the runaway triumph that its creator had hoped for in other parts of the world. The 3DS XL is unlikely to be given as easy a ride as the DSi XL, then; this doesn't feel like an effort to subtly expand the console's core audience, but rather a gamble which Nintendo hopes will lend the format some forward momentum going into the latter half of 2012, and beyond. 很容易為DSi XL找到理由,同樣的話不可以用在3DS XL。任天堂的最新攜帶系統是剛過一 年後的3DS,雖然日本的銷售有一定量的改善,很輕鬆的接班最暢銷的DS地位-立體遊戲機 卻並未替創造者帶來世界其他各地恐慌式的熱賣。3DS XL可能不會像DSi XL那樣取巧,不 會感到有擴展核心玩家的努力,比較像一場豪賭,任天堂希望將會提供該版本一些領導要 素直到2012的下半年,並持續下去。 To get the obvious data out of the way, the 3DS XL is bigger than its predecessor. Its vital statistics are 156mm x 93mm x 22mm, which makes it around 20mm longer than the original 3DS model, and roughly the same amount again deeper. Overall thickness has been maintained, but the weight has taken an upwards bump - 336g compared to the 3DS' 235g. However, despite piling on over 100g of heft, the system never feels heavy or unwieldy. 出的方式得到明顯數據,3DS XL是比上一代巨大。其統計資料為156mm x 93mm x 22mm, 比原始3DS長度多出20mm,大約會加深。厚度會保持相同,但重量加重-和3DS的235g比較 起來為336g。然而,儘管多出100g左右,不會感覺到笨重。 Spurning the glossy, faux-metallic casing which adorned its forerunner, the XL variant instead opts for a matt-effect plastic shell, which is divided into two colours on the unit we reviewed - black and silver. Initially, it's hard to overcome the slight feeling of disappointment; the 3DS XL somehow looks cheaper than the original system. The rounded edges are likely to divide opinion; they call to mind those chunky toy laptops aimed at preschoolers, but on the upside the curves do at least make the console more comfortable to hold. 放棄光澤,仿金屬外殼外型,XL變體選擇霧面效果塑膠外殼,分為我們所見到的兩種顏色 -黑色與銀色。最初,難以克服略有失望的感覺;3DS XL不知何故感覺比原先系統便宜。圓 邊的意見分歧;想起學齡前兒童的玩具筆記型電腦的感覺,但是這個外型至少會更舒適的握 住。 Speaking of which, the XL addresses one of the big criticisms of the first 3DS variant: its size. Unless you happen to be gifted with hands of childlike proportions, it's almost impossible to play the 3DS for any length of time without developing hand-cramp. By increasing the system's footprint but keeping all of the buttons and pads the same size, Nintendo has solved this irksome issue with the 3DS XL. The only area of concern is the distance between the 8-way d-pad and the left shoulder trigger; when playing games like Super Street Fighter 4 3D Edition, you really have to stretch to be able to make contact with both simultaneously. 說到這,XL作為3DS的變體解決其中一個重大批評:其大小。除非你的手與孩童相似,否則 不可能長時間下玩3DS不會手抽筋。藉由增加系統的空間大小但維持按鈕與控制墊的大小 ,任天堂用3DS XL解決了這個令人厭煩的問題。唯一關注的地方是8方向控制墊與左肩板 機;當在玩遊戲例如快打旋風3D版本時,你要能延伸至兩者同時接觸。 Screen Star The most obvious benefit of the 3DS XL's larger proportions is its dual screens. The top display - the one which handles all the glasses-free 3D effects - is an impressive 90 per cent bigger than its equivalent on the original 3DS console. At 4.88-inches, it's dangerously close to PlayStation Vita territory, although it's worth noting that the overall resolution hasn't seen a boost - the display remains locked at 800 (400 pixels for each eye) x 240, so the physical size of the pixels is relatively large. This serves to emphasise the lack of anti-aliasing in most 3DS titles and the surfeit of jaggies remains one of the most distracting factors while gaming. 螢幕星 3DS XL最明顯的好處是其雙螢幕的大小。頂部顯示-免3D眼鏡的立體效果-令人印象深刻, 比原有的大出百分之90。4.88英吋,其嚴重危及到PSV的領域,雖然這是值得注意的,全 體的解析度並未提升-顯示螢幕仍定在800x240,所以畫素的物理尺寸比較大。這會強化 3DS的缺乏反鋸齒與太多鋸齒會讓人分心的因素之一。 However, keeping on the positive side of things for the time being, the increased screen real estate really does make a difference to how the system plays. There's more room for visuals to breathe, and as a result titles like Super Mario 3D Land and The Legend of Zelda: Ocarina of Time 3D take on a more epic quality. Brightness appears to be roughly the same as it was on the original 3DS. 然而,對事物保有積極的一面,增加螢幕的大小會對系統遊玩有不一樣的感受。更精彩 的視覺享受,例如馬力歐3D與薩爾達時之笛3D更有史詩般的品質。亮度與原先的3DS似乎相 同。 Another problem which has dogged existing 3DS owners is finding the sweet spot for the auto--stereoscopic display. Moving the system even slightly during play is often enough to break the 3D illusion, resulting in an unnerving 'dual image' banding effect. For a handheld console which is constantly moving thanks to natural shifts in your posture, this is quite a serious issue. Following its surprise announcement, it was hypothesized by some that the larger screen on the 3DS XL would eradicate this shortcoming, as it would effectively offer a bigger 'sweet spot' for the user. In reality, this doesn't seem to be the case - slight horizontal movements are still enough to break the image, although vertical shifts seem to be a little more forgiving. 另一個困擾3DS所有者的問題是尋找立體顯示的甜蜜點。在遊戲過程中略有移動就會破壞 3D的錯覺,會導致令人不安的雙重圖像效果。這是一個掌機,你的姿勢會自然移動,這是 一個相當嚴重的問題。繼出人意料地宣佈,有人推測3DS XL的大螢幕會改善此缺點,因為 這將有效地提供用戶更大的"甜蜜點"。在現實中,似乎不是這樣-輕微地水平移動仍足以 破壞圖像,雖然垂直移動的寬容度似乎增加了。 Annoyingly, the lower 320x240 pixel resolution screen - which is touch-sensitive - retains the resistive panel of its forerunners. Despite the obvious advantages of capacitive touch screens (better responsiveness, no need to apply any pressure) Nintendo remains committed to the cheaper resistive technology. As before, the screen possesses a spongy feel, although it doesn't seem to be as pronounced as the original 3DS screen. 煩人地,低畫素320x240螢幕-觸摸感應-保留先前的電阻式面板。儘管電容式的優勢明顯 (更容易感應,不需要感應壓力)任天堂仍致力於更便宜的的電阻式技術。螢幕具有海綿的 感覺,似乎不如原來的3DS螢幕。 The bundled stylus is no longer telescopic, and docks on the right-hand side of the unit, next to the SD card slot (which has also shifted position, having previously been located on the opposite side of the console). Some may grumble that it would have made more sense for the stylus dock to be on the top of the unit, as it was on the 3DS, but the change is a minor inconvenience at best. 同捆的手寫筆不再是可伸縮,插入槽在右邊,在SD卡槽旁(這也轉換位置,與先前所在位 置相反)。有些人會抱怨說手寫筆擦槽在機體的頂部更好,但這是指3DS,這種改變是最好 的輕微不便處置措施。 Incredibly, Nintendo of Europe and Nintendo of Japan have both decided not to include a wall charger with the 3DS XL. The assumption seems to be that most potential buyers will either be upgrading from their existing 3DS console or even a DSi/DSi XL system - the same charger is used by all three consoles. However, this is a rather risky conclusion to come to, as it assumes that you'll be holding onto your older unit even when you've bought the XL. 令人難以置信的是,任天堂歐洲與日本地區都決定不附3DS XL的充電器。似乎是假設大多 數玩家都是從3DS甚至是DSi/DSi XL升級上來的-因為這些都用相同的充電器。然而,這是 相當危險的結論,因為這是假設在你買3DS XL前你已經有買過舊的機種。 We'd be willing to bet that many people will be actively trading in their superseded and consequently surplus systems, which will force the additional purchase of either a PSU or a USB charging cable. Speaking of which, would it really have cost Nintendo that much to include a USB lead with the device, bearing in mind they can be obtained for a couple of quid from eBay? North American buyers have been spared this annoyance, but that provides scant consolation to those in Europe and Japan who find themselves lumbered with a console which is effectively unplayable out of the box. 我們願意打賭許多人將會把舊的系統交易掉,這將迫使他們要購買一個PSU或USB充電器。 說到這,任天堂的充電器包含在內有那麼多的成本,要從eBay買一整組?北美的購買者免 於這種煩惱,但對於歐洲與日本會發現他們買到的是一台不能開機遊戲的盒子。 Elsewhere, things are slightly less irksome. The 3DS XL boasts a larger-capacity battery than the previous model, which Nintendo insists is good for around 3.5 hours to 6.5 hours with the 3D effect switched on (at the top end, that's around 1.5 hours more play time than the original console). As was the case with the original 3DS, you can conserve juice by setting the 3D slider to zero, which yields anything up to eight hours, depending on the activity. During our review we tested the battery in a variety of situations, and found that while it does offer a marked improvement over the one seen in its predecessor, it still feels lacking - especially when you're old enough to remember how long a pair of AAs lasted in the Game Boy Color. 其他方面,東西略少令人厭煩。3DS XL比之前的型號有更大的電池。任天堂堅持在3D狀態 下有3.5到6.5小時的能力(最終目標,比原有機種多出1.5小時)。與原有3DS相同,你能調 整3D滑桿到0,這可以使活動時數達到8小時。在我們的評論期間做過各種電池測試,發現 到雖然它比之前有所改善,但還是有所匱乏-特別是當你從前經歷過一對AA電池在GBC的時 代。 Prise open the SD card slot and you'll discover another stat-bump - Nintendo has swapped out the 2GB variant seen in the original machine and upgraded to a beefier 4GB version. A wise move, especially when you consider that the company plans to make all of its retail 3DS games available for download from this point onwards; that additional space is going to come in very handy. 打開SD卡槽你會發現另一個好處-任天堂把原先2GB換成4GB了。這是一個明智的舉動。 尤其是你要下載零售的遊戲時,有多餘的空間可以儲存是非常方便的一件事。 Transitioning From 3DS to XL Many of you reading this review may already own a 3DS console, and could possibly be eyeing this revision as an upgrade. While Nintendo's often old-fashioned perspective on user accounts remains an annoyance for loyal fans, the company has at least put measures in place which allow you to port over the user data from one 3DS system to another - just as the original 3DS allowed DSi owners to carry over their digital purchases. 從3DS到XL的過渡期 在你們這些閱讀者中很多人已有3DS,並且已經盯上了這個升級版本。而任天堂用老派觀 點對忠實客戶,此公司計畫把使用者數據從3DS移到另一個-如同從DSi到3DS一樣。 Typically, this transfer system is more awkward than it really needs to be; during the process of migrating data from our existing 3DS console to the shiny new XL, we encountered an unexplained error which prevented almost all of our downloaded content from being saved on the 3DS XL's SD card. As a result, we had to manually re-download all of the games again, and face up to the frustration of losing all save game data to the ether. 通常情況下,這種轉換系統會比真正需要的人來得尷尬;在3DS轉換數據到新的XL期間,我 們遇到不明原因的錯誤,在我們把數據要儲存到3DS XL的SD卡時。結果,我們必須再次手 動下載所有遊戲,並面對失去遊戲數據的問題。 When shifting from one 3DS to another, the 'donor' console is wiped and reset to factory default, which seems excessive but prevents the issue of 'clone' systems existing and clashing with one another. Of course, this also means that should your transfer go awry as ours did, you have no backup. 當從3DS轉換到另一個時,"捐出"機台會回復原廠默認值,這有點過份但會防止複製系統 到另一台的衝突。當然,如果你轉換得不好像我們一樣,你會沒有備份。 This entire process is akin to pulling teeth, especially when you consider how easy it is to sign your user account into an Xbox 360 that isn't yours. Nintendo also has to remember that it is competing not only with portable consoles but with smartphones, and the ease with which a single Google account can be activated on several different Android devices - and thereby grant that device seamless access to downloads, emails and cloud-stored photos and music - hints at the real future of mobile technology. Nintendo badly needs to adjust how its systems handle user accounts, especially if it is hoping to entice current 3DS owners to upgrade to a new console. 這整個過程類似拔牙,尤其是當你考慮到你的用戶登錄到XBOX 360是比你的來得容易時。 任天堂也要記住不只是跟掌機還要跟智慧型手機,一個Google帳戶可用在多台不同 Android設備-可以進行下載,email與雲端儲存圖片和音樂到機體上,這是移動通信未來 科技的提示。任天堂迫切需要調整用戶帳戶的系統,尤其是如果它想要用戶升級到新機種 的話。 Nintendo 3DS XL: The Digital Foundry Verdict For Nintendo's harshest critics, the 3DS XL is likely to come across as a missed opportunity. Why no second d-pad, when the existence of the Circle Pad Pro suggests that Nintendo should have included it in the original version of the console? Why increase the screen size but maintain the same resolution? Why opt for resistive touch tech when the recent flood of bargain basement Android tablets proves that superior capacitive displays are viable, cheap alternatives? 任天堂3DS XL:數位製造定論 任天堂的最嚴厲的批評,3DS XL可能是跨越到一個錯誤的機會。為何沒有第二個d-pad, 當圓墊在原先的機種時建議任天堂應該要包含進去原始版本?為何增加螢幕尺寸卻保持相 同結論?為何選擇電阻式觸摸科技,近期的Android平板證明廉價的電容式是可行的廉價選 擇不是嗎? Such questions miss the point, however. Nintendo isn't trying to upgrade or enhance the 3DS concept with the XL, but rather expand it - in more ways than one. A larger form factor makes the system more comfortable for big-handed users, and the imposing screens enrich the experience from a visual perspective - even if the resolution remains identical. Drafting in radical hardware changes at this stage would have meant alienating all of the millions of existing 3DS users out there, and that's not Nintendo's style. If you glance back over the Kyoto company's history of hardware revisions, it has always gone to great lengths to ensure that first-generation hardware is able to play the exact same software as subsequent updates - the DSi being the only notable exception, thanks to the inclusion of download-only games. 這些問題點,然而,任天堂不是要嘗試用XL升級或加強3DS,而是擴大-在多方面。較大的 外形使得對於較大手掌的玩家更為舒適,以及雄偉的畫面與視覺上的豐富體驗-即使定論 仍然相同。基本的藍圖階段變化意味著與所有數以百萬的3DS用戶疏遠,這並非任天堂的 風格。如果你有瀏覽過這家京都公司的硬體修定的歷史,它會竭盡心力確保第一代的硬體 能用於後續更新的軟體上-DSi是唯一的例外,加入了下載遊戲。 In that regard, it's difficult to brand the 3DS XL a dismal failure or a rousing success; yes, Nintendo could (and possibly should) have gone further with this revision, but by doing so it could have created a fractured 3DS market. In conclusion, this enlarged system is the clear choice if you've yet to dip your toe into the waters of glasses-free 3D gaming, but we're not entirely sure it offers enough benefits over the previous hardware model to justify the making the transition - which, thanks to Nintendo's lacklustre data transfer procedure, is quite painful. 在這方面,很難去責罵3DS XL是一個令人沮喪的失敗或令人奮起的成功;是的,任天堂應該 (可能)會對此版本再次修訂,但是這樣做會創造一個破碎的3DS市場。總之,這是一個明智 的選擇,如果你尚未把你的拇指放進杯中的水時-免費3D遊戲,但是我們不完全肯定這是 否吸引人從先前的硬體過渡到新的-這要感謝任天堂的痛苦憋腳數據傳輸。 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 118.169.183.212 ※ 編輯: xbox510 來自: 118.169.183.212 (07/12 17:58)

07/12 17:54, , 1F
這是翻譯機翻譯嗎...好奇怪的文法
07/12 17:54, 1F

07/12 17:54, , 2F
好了 不用質疑了 zzz
07/12 17:54, 2F
※ 編輯: xbox510 來自: 118.169.183.212 (07/12 18:06) ※ 編輯: xbox510 來自: 118.169.183.212 (07/12 18:19)

07/12 18:15, , 3F
???
07/12 18:15, 3F

07/12 18:22, , 4F
來源?
07/12 18:22, 4F

07/12 18:23, , 5F
之前一直被大家說的莎木
07/12 18:23, 5F

07/12 18:24, , 6F
他沒翻完幫他翻一下
07/12 18:24, 6F

07/12 18:24, , 7F
把Eurogamer看成Erogamer的我到底...
07/12 18:24, 7F

07/12 18:25, , 8F
正確度大概百分之80
07/12 18:25, 8F

07/12 18:26, , 9F
GOOGLE翻譯真好用
07/12 18:26, 9F

07/12 18:30, , 10F
先去吃飯,剩下的之後再說。
07/12 18:30, 10F

07/12 18:39, , 11F
這是全文?
07/12 18:39, 11F
※ 編輯: xbox510 來自: 118.169.183.212 (07/12 19:13)

07/12 19:14, , 12F
Google翻譯啥時這麼厲害了? 應該有人為校稿吧 XD
07/12 19:14, 12F

07/12 20:01, , 13F
比google翻譯好一點吧XDD 至少看得懂在幹嘛
07/12 20:01, 13F
※ 編輯: xbox510 來自: 118.169.183.212 (07/13 15:59) ※ 編輯: xbox510 來自: 118.169.183.212 (07/13 16:06) ※ 編輯: xbox510 來自: 118.169.183.212 (07/13 16:26) ※ 編輯: xbox510 來自: 118.169.183.212 (07/13 16:57) ※ 編輯: xbox510 來自: 118.169.183.212 (07/13 19:05) ※ 編輯: xbox510 來自: 118.169.183.212 (07/13 19:44)

07/13 19:50, , 14F
結束了
07/13 19:50, 14F
※ 編輯: xbox510 來自: 118.169.183.212 (07/13 19:53)

07/19 15:57, , 15F
這種翻譯文...不如直接丟上原文比較好
07/19 15:57, 15F

08/18 20:07, , 16F
他沒翻完幫他翻一下 https://noxiv.com
08/18 20:07, 16F
文章代碼(AID): #1F_foEoT (NDS)
文章代碼(AID): #1F_foEoT (NDS)