Re: [2K ] 2K10最新特色情報

看板NBAGAME作者 (A-So)時間15年前 (2009/08/06 15:03), 編輯推噓5(502)
留言7則, 6人參與, 最新討論串3/3 (看更多)
※ 引述《terrypili20 (你的熱情像大海)》之銘言: : http://ppt.cc/KG8e 以下為每段"簡略大意",如果翻錯就麻煩推文告知一下囉~ : Where do you start when talking about NBA 2K10? The thousands of new gameplay : animations that were mo-capped to either replace older animations or be added : to the game as new? The single-player "My Player" mode that puts you in the : sneaks of an up-and-coming hoops player? The create-a-draft class option in : this year's Association mode? Where do you start with a game that will mark : the 10th anniversary of the long-running NBA 2K series? There are so many : options to choose from, but I'd like to start in an unlikely place: : commentary. BrianEK(文章作者): 當談論到NBA2K10時,你會從哪個部分開始呢? 更新的畫面?My Player模式(有點像實況野球人生模式)? 王朝內自行創立選秀的選擇? 在這第10周年的NBA2K遊戲中,我會從"比賽的實況轉播"開始說明 : Commentary and Context : I think sports game commentary is one of the most underrated arts in the : genre. When it's done well (as in Sony's MLB series and EA's NCAA Football : series) it's an exquisite addition, and when it's mediocre (as in the last : few years of the Madden series, Chris Collinsworth notwithstanding) it can : often detract from the entire experience. Just as in real sports, commentary : in games shouldn't be obtrusive and ostentatious; it should inform the action : on the floor without getting in the way and, ideally, without repeating : itself too much. Yet, even with the games that meet those basic goals, I've : always felt there was another level that sports gaming commentary could : reach: creating a back-and-forth between hosts that's at once believable as : an exchange and insightful. After seeing NBA 2K10 for the first time at 2K : Sports' HQ yesterday, it seems the game is as close to reaching that next : plateau as I've ever seen. : As with NBA 2K9, Kevin Harlan and Clark Kellogg return for booth duties, and : though I've never thought the two had great chemistry before, that's changed : this year. Not only is there believable back-and-forth between the two but, : more importantly, so much of the commentary is also better tuned to the : context of the game situation. If you're playing a crucial game against a : rival, for example, and both teams are vying for a play-off spot, a good : chunk of that game's commentary--at least in the beginning of the game--will : focus on the rivalry, the matchup records between the two teams, and the : play-off ramifications for winning and losing. In the opening minutes of a : game, the pair of announcers will spend just as much time setting the scene : of your game as calling the action on the floor. If they're not setting up : the context, they're having fun with each other--during one part of a game : featuring the Lakers that I watched, Kellogg and Harlan went into a pretty : extensive back-and-forth discussion on the somewhat controversial nature of : Pau Gasol's trade from Memphis to L.A. in 2008. : The improved commentary is a big upgrade for the series, and it ties into NBA : 2K10's presentation philosophy of "basketball first". That might sound : strange--this being a basketball game and all--but from the commentary to the : main screen you see when you first boot up the game, everything in NBA 2K10 : is centered around hoops. That main menu, for example, isn't a list of game : modes but rather a listing of that day's matchups in the real-life NBA, as : well as the scores from yesterday's games. This "NBA Today" screen (as it's : known) helps keep you up to date with what's going on in the real NBA. If : you'd like, you can jump right into any of the matchups listed on the screen : or simply bring up another menu that takes you to another area of the game. : Whether you're playing "play now" games featuring today's NBA matchups or : midseason games in your Association mode, the enhanced context and commentary : will always be keeping you up to date on what's happening around your team : and your league. 上面這三段主要介紹今年比賽中實況轉播的改變,播報員的轉播對話內容將更多元化, 不同球隊的比賽組合會有不一樣的轉播內容,在重要的比賽中(競爭季後賽位置), 播報的內容將比平常來的要多(包含一些對戰紀錄等等),比賽內容的播報也會由於比數 的差異而有所不同,同樣的比數差異會讓播報員的音調有所不同。 (對我沒啥差,反正不是小象播報就好了(  ̄ c ̄)y▂ξ ) 最後一段講的似乎是2K10多了一個NBA Today的功能可以連接"真正在開打的NBA"資訊? 這個功能似乎也能用在王朝,讓你的王朝跟現實的NBA同步化? : Know Your Role : Another big aspect of NBA 2K10's presentation is your created player. Whether : you've created him and worked him out in the downloadable content game, NBA : 2K10 Draft Combine, or created him from scratch in the full game, he'll : immediately make his presence known, bumping aside 2K10 cover star Kobe : Bryant and subsequently starring as the featured athlete in the main menu. : Your created player will also be the star of "My Player", 2K's answer to EA's : "Be a Pro" mode. The narrative here is similar to Be a Pro: from worst to : first. You'll start off either as a drafted player or as a walk-on to a : team's summer circuit games. In the summer league, your goal will be to : impress the scouts in the hopes of getting an invite to a team's training : camp. Once there, you'll be competing against NBA players for a spot on a : team's roster. You never know which team will choose you, so if you happen to : be a shooting guard looking to take Kobe's place on the Lakers, well… good : luck. 這段開始說明的是2K10新增的My Player模式(感覺像實況野球的My Life), BrianEK比較的是EA的Be a PRO,(但我不知道這指哪個EA遊戲還是哪個EA遊戲的一個模式) 這個模式你有兩個選擇,1你可以創造一個選秀中被選上的球員 2你可以創造一個球員是去參加夏季聯賽,讓球探對你印象深刻 就有機會去參加球隊的訓練營,但你不會知道最後哪隊會選你 : As in Draft Combine, when creating your player in NBA 2K10, you'll have to : decide early on what kind of player you want him to be--both in the position : you wish to play and the type of player you want to be. Here's a list of the : available roles at each position: : ‧ Point Guard -- Pass first, scoring, defensive, three-point specialist, : athletic, all-around : ‧ Shooting Guard -- Scoring, defensive, three-point specialist, : athletic, slashing, all-around : ‧ Small Forward -- Defensive, three-point specialist, athletic, : slashing, point forward, all-around : ‧ Power Forward -- Defensive, athletic, back-to-basket, face-up, : rebounding, all-around : ‧ Center -- Defensive, athletic, back-to-basket, face-up, rebounding, : all-around 如果你選擇創造一個選秀被選上的球員,你一開始就必須決定你的球員成長的特色 意思是你想要你創造的球員成為哪一種類的球員,以下是可以選擇的球員特色 控球後衛--傳球優先,得分型,防守型,三分射手型,體能優異型,全能型 得分後衛--得分型,防守型,三分射手型,體能優異型,Slashing(切入型?),全能型 小前鋒--防守型,三分射手型,體能優異型,Slashing(切入型?),控球前鋒,全能型 大前鋒--防守型,體能優異型,背框單打型,面框單打型,籃板機器,全能型 中鋒--防守型,體能優異型,被框單打型,面框單打型,籃板機器,全能型 : The position and role you wish to play will determine how your player : progresses over time. When playing in summer camp, training camp, or pick-up : games (more on those in a bit), you'll be judged on your individual : performance, as well as given an overall team grade. Playing your role : successfully and contributing to the team will count for nearly as much as : individual stats. Conversely, being a ball hog and calling for the ball at : all times could result in a poor team rating, which might offset any : impressive stats you earn. You'll earn skill points that you can then spend : on specific attributes to improve your player. Depending on the role you've : chosen, certain attributes will be cheaper to you than others. If you're a : defensive center, for example, purchasing attribute points for such things as : blocks and strength will be cheaper than, say, putting points in your : three-point shot or your run speed. 你選擇的球員位置跟特性將決定你的球員整個生涯的成長,在夏季聯賽,訓練營跟一些 比賽(後面會再提到)中,你的個人表現將被給予評比,球隊的整體表現也會被給予評比 成功且優異的打出你球員角色的特性會讓你的這個球員得到最高的分數 相反的,當個自幹王且總是在要球會讓你的球隊整體分數下降,這會抵消你的個人表現 這些分數會給你一些點數讓你可以提高你球員的能力 屬於球員角色特性的能力需要的點數是比較少的 像是防守型的中鋒球員提高阻攻跟力量的能力需要的點數比提高三分球投射或跑步速度少 : In training camp, you'll have five games to compete in, and after each game, : someone will be cut. The goal, obviously, is to make sure you're left : standing after the roster trimming is finished, but even if you don't make a : spot on the NBA roster, your season isn't over. If you're cut, you'll be sent : to the NBA's Development League (or D-League). 2K has licensed the actual NBA : Development League, with all teams and accurate uniforms in the game. Your : time in the D-League will be spent trying to get more playing time--mainly by : making the most of the minutes you do get (using a handy simulation feature, : you can fast-forward to the point in the game when you actually do get on the : floor, however). Of course, nobody wants to spend his too much time grinding : in the D-league, so it's reasonable to assume that if you play decently, : you'll eventually get your shot at playing in the NBA, where you'll once : again have to earn your minutes and establish yourself as a superstar. 在訓練營中,你將有5場比賽要打,每一場比賽後球隊都將剔除一位球員 目的很簡單就是為了確定你有實力可以留在NBA球場上 不過就算你被剔除了,球員生涯尚未結束,因為你創造的球員可以到D-League打球 2K公司已經有完整的D-League資料,包含所有球隊跟所有球衣 在D-League中你的球員要試著爭取上場時間並在擁有的上場時間中在場上有好的表現 但是不要在D-League中待太久,越快升上NBA並爭取上場也就離成為超級巨星更進一步 : On the floor, My Player mode features a camera that focuses on your created : player--though you do have several camera angles from which to choose. If : you're playing point guard, you'll be able to call plays in your role as the : floor general--other positions on the court naturally won't have that option. : That said, the developers behind 2K10 said they're working hard to make sure : that every role--even the defensive ones--is fun and immersive for players. 在場上時,My Player模式有個專屬的攝影機可以錄下你創造的球員的一舉一動 雖然你還是有很多個不同角度的攝影機可以選擇 比賽中,不同Role,不同位置的球員在場上能做的事也不同 假如你玩的是控球後衛,你在場上可以選擇發動戰術,其他位置球員一開始沒有這個選擇 2K10的研發者努力嘗試讓每個角色位置(甚至是防守球員)玩起來都非常有趣 : One other addition that ties into My Player mode is the pick-up games : feature. Just as the name suggests, these are five-on-five games that can be : played online at any time with your created player and the created players of : your friends. You need at least two players to play a pick-up game (with the : other team spots filled by AI players), but pick-up games can feature as many : as 10 online participants. As with training camp and regular season games, : you'll be earning skill attribute points in pick-up games as well, which : makes them a great way to work on your created player away from the regular : season. 回到前面有提過的Pick-up game(前面提到除了夏季聯賽跟訓練營的"一些比賽") Pick-up game就像字面上一樣的,這是一場5對5的比賽 你可以用你創造的球員上網跟你朋友創造的球員打一場比賽 Pick-up game至少需要兩名玩家,其他球員可以由電腦參予,最多同時支援10位玩家 除了夏季聯賽跟訓練營中,在Pick-up game你也可以拿到提升球員能力的點數 這也是在球季中提升你的球員能力一個很好的辦法 (PC版玩家表示 :(#‵′)凸 ) 先大略翻這些看的有點累了~"~...翻得不好請見諒... -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 140.113.24.142

08/06 16:03, , 1F
EA很多運動遊戲都有Be a PRO 就是單操作一人或生涯模式
08/06 16:03, 1F

08/06 16:08, , 2F
這篇也翻得很好 感謝了!!
08/06 16:08, 2F

08/06 16:50, , 3F
大推只要不是小象播報 據說他連棒球都報了?
08/06 16:50, 3F

08/06 17:17, , 4F
cool!
08/06 17:17, 4F

08/06 18:16, , 5F
嗄? PC版沒有嗎?
08/06 18:16, 5F

08/06 19:39, , 6F
PC板沒有選秀小遊戲 其他功能正常
08/06 19:39, 6F

08/06 19:54, , 7F
推~
08/06 19:54, 7F
文章代碼(AID): #1AUe1G5e (NBAGAME)
文章代碼(AID): #1AUe1G5e (NBAGAME)