[情報] 12w34a
http://www.mojang.com/2012/08/weekly-chunk-paxmineconsnapshot/
The recent two weeks Dinnerbone and I (jeb_) have worked a lot on new
features, both our own and suggestions from the community. Before you ask,
the API that will allow you to do your own features is waiting for a large
restructuring of the render engine to be completed. I’ll write more about
this in a future blog post.
So while you wait for that, here are the changes in this week’s snapshot:
Added item frames
Added cobblestone walls (yes, mossy too)
Maps now align to a grid, making it easier to create adjacent maps. Maps
can also be cloned
Stairs now auto-arrange into corners. This is a test and may change based
on feedback
Mobs can travel through portals
Leather clothes can be dyed
Removed the “wip block” from the creative menu
Added two new crops and associated items
F3+P will toggle the auto-pause when the window loses focus (it’s for
debugging, mainly)
F3+H will toggle detailed item descriptions (also for debugging)
Added arrow-sensitive wooden buttons
Trapdoors can be placed in top-most position (based on cross-hair aim)
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