Re: [問題] 雙頭巨人 相關問題
※ 引述《cycefa (希司法)》之銘言:
: 今天有人提議打雙頭巨人..
: 有一些問題,在遊戲時我依照我的解釋先暫時能玩就好..
: 有些東西回來再仔細想過覺得可能會有爭議..所以上來問問..
: 剛才才看到攻擊還是需要指定攻擊的對手,只是兩個隊友共用同一條血(150%)
: 是這樣沒錯吧...
810.4. Each team has a shared life total, which starts at 30 life.
共用一條血沒錯
810.10. Effects that cause players to get poison counters happen to each
player individually. The poison counters are shared by the team.
毒也是共用的(很久以前不是,這部分修改過)
810.9g If an effect says that a player can't gain life, no player on that
player's team can gain life.
810.9h If an effect says that a player can't lose life, no player on that
player's team can lose life or pay any amount of life other than 0.
810.10c If an effect says that a player can't get poison counters, no player
on that player's team can get poison counters.
如果某玩家的生命或毒被限制不能改變,則整個團隊的生命或毒都不能改變
810.7f As the combat damage step begins, the active team announces how each
attacking creature will assign its combat damage. If an attacking creature
would assign combat damage to the defending team, the active team chooses
only one of the defending players for that creature to assign its combat
damage to. Then the defending team announces how each blocking creature will
assign its combat damage. See rule 510.1.
只有在「戰鬥傷害步驟」中「分配戰鬥傷害」,
並且「分配到玩家團隊身上」時,才需要選擇分配到哪位玩家身上
這對於生命值是沒差的,但是對於催眠幽靈要棄誰的牌會有差
: 但請問攻擊時是自動選擇你正前方的玩家呢,還是你可以選擇要攻擊的對手?
在宣告攻擊的時候完全不需要選擇要打誰,你只要說我要打對面那個雙核心怪物就好
當然你也可以宣告攻擊那隻雙核心怪物手下的任何鵬洛客
: 我知道攻擊生物隊友可以幫忙阻擋..
: 但攻擊鵬洛客的呢?我當時的解釋是自己的鵬洛客要自己照顧..自己才能擋
: 可以用A的生物幫隊友B的鵬洛客阻擋來自C玩家的生物攻擊嗎?
810.7d As the declare blockers step begins, the defending team declares
blockers. Creatures controlled by the defending players can block any
attacking creatures. The defending team has one combined block, and that set
of blocking creatures must be legal as a whole. See rule 509.1.
對防禦團隊的任何生物來說,只要是對面派過來的生物就可以擋(阻擋必須合法)
並沒有限制我的生物不能幫我隊友的鵬洛客阻擋
: 因為我們是打指揮官..所以把指揮官傷害也調整成150%的31點...
: 侵染也調整成20個毒...
: 但是剛才翻規則才發現,還是10個毒,只是AB兩玩家的毒要分開算..
810.8d If a team has fifteen or more poison counters, that team loses the
game. (This is a state-based action. See rule 704.)
改成15顆毒了
(比較神奇的是指揮官的規則仍然是寫10顆毒)
: 再來.雙頭巨人是共同勝利/共同落敗的嗎?
: 如果有「目標玩家輸去遊戲」,哪隊友是跟著輸還是留下來撐著?
810.8a Players win and lose the game only as a team, not as individuals. If
either player on a team loses the game, the team loses the game. If either
player on a team wins the game, the entire team wins the game. If an effect
would prevent a player from winning the game, that player's team can't win
the game. If an effect would prevent a player from losing the game, that
player's team can't lose the game.
我贏就一起贏,我輸就一起輸
我不准贏就一起不准贏,我不准輸就一起不准輸
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◆ From: 118.160.173.48
※ 編輯: kirimaru73 來自: 118.160.173.48 (06/29 23:52)
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06/30 00:09, , 1F
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06/30 00:11, , 3F
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規則其實有說,但因為沒有直接被問到所以我上面沒列
810.7b Any one-shot effect that refers to the "defending player" refers to
one specific defending player, not to both of the defending players. The
controller of the effect chooses which one the spell or ability refers to at
the time the effect is applied. The same is true for any one-shot effect that
refers to the "attacking player."
Any characteristic-defining ability that refers to the "defending player"
refers to one specific defending player, not to both of the defending
players. The controller of the object with the characteristic-defining
ability chooses which one the ability refers to at the time the nonactive
players become defending players.
如果在「一次性效應」或「特徵設定異能」當中提到了防禦玩家,
則該效應或是被設定特徵的物件的操控者決定防禦玩家是哪一位。
這種情況下,防禦玩家指的就只是那一位玩家,而絕不會影響到另外一位玩家。
All other cases in which the "defending player" is referred to actually
refer to both defending players. If the reference involves a positive
comparison (such as asking whether the defending player controls an Island)
or a relative comparison (such as asking whether you control more creatures
than the defending player), it gets only one answer. This answer is "yes" if
either defending player in the comparison would return a "yes" answer if
compared individually. If the reference involves a negative comparison (such
as asking whether the defending player controls no black permanents), it also
gets only one answer. This answer is "yes" if performing the analogous
positive comparison would return a "no" answer.
其他所有出現「防禦玩家」的敘述,都是同時指兩位防禦玩家。
如果這種敘述要判斷防禦玩家是否滿足條件,則它會把防禦玩家當成連體卡來判斷。
正面類型的比較,如「若防禦玩家操控海島」,
當任一位玩家滿足此條件,即視為這兩位防禦玩家滿足此條件。
負面類型的比較,如「若防禦玩家未操控黑色永久物」,
則必須在兩位防禦玩家都滿足此條件時,才會被視為滿足此條件。
The same is true for all other cases that refer to the "attacking player."
跟「攻擊玩家」有關的規則與上面完全相同。
所以奧札奇攻擊時,需要選擇要打哪個防禦玩家嗎?還是不用。
至於殲滅異能,因為它屬於上面提到的「一次性效應」,
所以你等他觸發了以後再來決定誰要被殲滅就好了。
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因為「雙頭巨人指揮官」不是WOTC想要認證的遊戲類型
所以遊戲規則不在乎,隨你高興怎麼訂
要照正常的21點或是按比例31點都可以
※ 編輯: kirimaru73 來自: 118.160.173.48 (06/30 00:35)
※ 編輯: kirimaru73 來自: 118.160.173.48 (06/30 00:36)
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06/30 19:51, , 6F
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