[新聞] 英雄聯盟2016年獲利為DOTA2 六倍多

看板LoL作者 (d@.@ t:// f:// h://)時間6年前 (2017/08/18 01:14), 編輯推噓19(23435)
留言62則, 33人參與, 最新討論串1/1
https://tinyurl.com/ycu7bj5r 前幾天看到DOTA2比LOL熱門,LOL只是自HIGH遊戲的文章 讓我不禁懷疑自己是不是活在假的地球裡 上網用我的破英文找了一下league of legends and dota2 revenue comparison 結果出現了以下的新聞 Dota2 賺0.26B LOL賺1.7B 嗯,只賺人家的六分之一不到,但是DOTA玩家的尊嚴不能亡, 必須要錢花出去把prize pool第一名拿到手,讓dota玩家可以嘲諷lol League Of Legends Generated $1.7 Billion Revenue In 2016 By Irfan Ansari / Dec 24, 2016 League of Legends League of Legends generated $1.7 Billion revenue in 2016 alone, leaving behind every other MOBA (multiplayer online battle arena) game behind. The report came from SuperData's latest research pointing at climbing curve in revenue of Riot Games for every consecutive year. See also: Riot Games banes OPL players for League of Legends boosting On the contrary, other competitor MOBA games like DOTA 2 only made $260 million last year. World of Tanks made $400 million, CrossFire at $1.1 million. Whereas Dungeon Fighter Challenge came closer at $1.1 billion revenue for 2016. Talk about competition and League of Legends nailed every game in its genre. Dissecting the revenue chart by region of free-to-play-PC-games we get, Asia dominating with $12.5 billion in revenues. On second, Europe is the largest market with $2.8 billion generated. On third, United States with $2.2 billion, Latin America with $900 million. Finally, rest of the world with only $200 million. -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 116.241.116.166 ※ 文章網址: https://www.ptt.cc/bbs/LoL/M.1502990099.A.BB4.html

08/18 01:19, , 1F
兩邊都玩家都不想輸
08/18 01:19, 1F

08/18 01:20, , 2F
我覺得最有趣的是會有人連反串都分不出來然後認真的
08/18 01:20, 2F

08/18 01:20, , 3F
找資料來反駁
08/18 01:20, 3F

08/18 01:21, , 4F
樓下說dota遊戲獎金很多
08/18 01:21, 4F

08/18 01:23, , 5F
Dota遊戲獎金很多
08/18 01:23, 5F

08/18 01:23, , 6F
跟蘋果用家說蘋果公司每年賺多少錢很像
08/18 01:23, 6F

08/18 01:26, , 7F
都上繳天朝給馬化騰了。沒錢啦
08/18 01:26, 7F

08/18 01:27, , 8F
騰訊老爸不能沒錢,選手可以
08/18 01:27, 8F

08/18 01:28, , 9F
賺這麼多就給選手多點錢啊
08/18 01:28, 9F

08/18 01:31, , 10F
被鞭就裝反串 ok的
08/18 01:31, 10F

08/18 01:33, , 11F
其實VALVE願意這樣玩沒啥不好的
08/18 01:33, 11F

08/18 01:34, , 12F
你的話也很像在嘲諷,發這篇文在LOL版反擊鬥塔2嗎
08/18 01:34, 12F

08/18 01:35, , 13F
願意賺少點但是要給選手多點獎金很難得吧,對老闆
08/18 01:35, 13F

08/18 01:36, , 14F
G胖:賺少?
08/18 01:36, 14F

08/18 01:38, , 15F
還有獲利和淨利是兩件事情,兩邊根本作法完全不同
08/18 01:38, 15F

08/18 01:39, , 16F
然後我怎麼找不到哪篇寫LOL是自HIGH遊戲啊?
08/18 01:39, 16F

08/18 01:39, , 17F
巴哈是有看到喇,如果是那邊看到要講清楚啊
08/18 01:39, 17F

08/18 01:42, , 18F
我覺得最好笑是有人講幹話不負責,然後被打臉就說自
08/18 01:42, 18F

08/18 01:43, , 19F
己反串
08/18 01:43, 19F

08/18 01:45, , 20F
沒差喇我今天都看到有人說暴雪才是最賺的,結果他貼
08/18 01:45, 20F

08/18 01:45, , 21F
這樣比起來人家的彩池不是更有誠意多了
08/18 01:45, 21F

08/18 01:45, , 22F
Activision Blizzard
08/18 01:45, 22F

08/18 02:04, , 23F
G胖笑而不語
08/18 02:04, 23F

08/18 02:11, , 24F
其實2016暴雪獲利應該比riot多拉,畢竟多個遊戲
08/18 02:11, 24F

08/18 02:12, , 25F
我在動視暴雪年度報告裡面看的,裡面有單獨暴雪的
08/18 02:12, 25F

08/18 02:12, , 26F
08/18 02:12, 26F

08/18 02:14, , 27F
自high遊戲在八卦版有提到啦
08/18 02:14, 27F

08/18 02:14, , 28F
只是為了捧自己玩的遊戲貶低lol真的覺得很沒意義
08/18 02:14, 28F

08/18 02:15, , 29F
也完全沒有必要
08/18 02:15, 29F

08/18 02:33, , 30F
多賺六倍,結果獎金給多少
08/18 02:33, 30F

08/18 02:54, , 31F
錢都不在選手跟賽評上= =
08/18 02:54, 31F

08/18 02:55, , 32F
然後還要設一堆帝王條款限制選手= =
08/18 02:55, 32F

08/18 02:55, , 33F
有異議的主播賽評還直接封殺= =
08/18 02:55, 33F

08/18 03:03, , 34F
錢有在選手上阿是薪水不是獎金
08/18 03:03, 34F

08/18 03:03, , 35F
隊伍又不是RIOT養的…樓上講殺小
08/18 03:03, 35F

08/18 03:04, , 36F
喔原來我在講三小喔喔喔
08/18 03:04, 36F

08/18 03:11, , 37F
錢都拿去補助各大聯賽啊 我覺得這樣做比較好
08/18 03:11, 37F

08/18 03:22, , 38F
多賺6倍也不會是爽到選手好嗎
08/18 03:22, 38F

08/18 04:28, , 39F
滿可悲的6倍的營收結果選手獎金才那一點點真可憐
08/18 04:28, 39F

08/18 04:28, , 40F
難怪之前都會吵獎金應該多一點你賺那麼多分一點啊
08/18 04:28, 40F

08/18 06:43, , 41F
都給在聯賽補助吧 lms每隊每季可以拿100多萬臺幣
08/18 06:43, 41F

08/18 06:43, , 42F
整年可以拿200多萬 而ti7的13~16名也只有10萬鎂 但
08/18 06:43, 42F

08/18 06:44, , 43F
是前幾名獎金高到誇張 哪個制度好就見仁見智了
08/18 06:44, 43F

08/18 07:45, , 44F
阿你怎麼不想賺那麼多,獎金很少很丟臉?
08/18 07:45, 44F

08/18 07:46, , 45F
你去看國外那些玩Hardcore遊戲的人幾乎都是玩dota
08/18 07:46, 45F

08/18 07:48, , 46F
簡單上手的遊戲本來就很多人玩了,反串的亂講也信
08/18 07:48, 46F

08/18 07:50, , 47F
LOL簡單到一堆國中國小生在玩,人數怎麼可能少
08/18 07:50, 47F

08/18 08:23, , 48F
說反串的好笑!
08/18 08:23, 48F

08/18 08:36, , 49F
多賺六倍獎金少五倍 笑而不語
08/18 08:36, 49F

08/18 08:40, , 50F
爽到騰訊 賺那麼大也該提提獎金了吧
08/18 08:40, 50F

08/18 09:00, , 51F
沒差 賺不到錢的人在喊燒 我是看不太懂拉
08/18 09:00, 51F

08/18 09:19, , 52F
到底是營收還是獲利 要不要先搞清楚?
08/18 09:19, 52F

08/18 09:32, , 53F
職業化跟獎金獵人 哪個好就見人見智
08/18 09:32, 53F

08/18 11:46, , 54F
人數少就開嗆人數多的遊戲簡單 自己才是hardcore
08/18 11:46, 54F

08/18 11:46, , 55F
頗ㄏ
08/18 11:46, 55F

08/18 12:04, , 56F
dota技術含量比較高 又是遊戲始祖 LOL就像神魔之塔
08/18 12:04, 56F

08/18 12:04, , 57F
抄襲的反而在台灣比較受歡迎 劣幣驅逐良幣
08/18 12:04, 57F

08/18 12:53, , 58F
dota比較難不是有共識嗎?
08/18 12:53, 58F

08/18 12:57, , 59F
本來就LoL比較熱門 營收也比較多吧 玩家比較多啊
08/18 12:57, 59F

08/18 12:58, , 60F
可是Dota2比較難上手 獎金比較多也是事實 不懂有啥
08/18 12:58, 60F

08/18 12:59, , 61F
好激動的 耍白痴的不管哪邊都馬有:(
08/18 12:59, 61F

08/18 13:39, , 62F
賺很多跟獎金有啥關聯 要也是先看員工薪資吧=.=
08/18 13:39, 62F
文章代碼(AID): #1PbSyJkq (LoL)