Re: [問題] RIOT當初為何要移除疊刀?

看板LoL作者 ([ ])時間6年前 (2017/08/16 10:00), 編輯推噓22(2209)
留言31則, 23人參與, 最新討論串2/3 (看更多)
其實patch note裡面還真的有寫 http://na.leagueoflegends.com/en/news/game-updates/patch/patch-522-notes 自己Ctrl+F搜尋一下 sword of the occult 我就不全文翻譯了,這應該不難 ... On a more serious note, let's talk at-large about some items that might not be real threats to game balance (see: Sword of the Occult) but are still being removed. The answer is two-fold: design trust, and design clutter. Design trust refers to an item sufficiently fulfilling its intended role. When a player sees X item, they should be able to trust that said item is cost-efficient and can fulfill its expectations. Some items in League just fall to the wayside (like Ohmwrecker. Every season.) and we try to cull the herd when possible (usually during preseason), but deliberately keeping an item undertuned so that it can remain fun but unbalanced is just not something we can uphold while still preserving a competitive game. 懶人包:難平衡的道具每次處理起來太麻煩啦,我們決定殺了他們比較快 即使他們目前沒有對遊戲有造成什麼危害 This leads to our next point about design clutter. Some items fulfill very niche roles in League and may not actually be undertuned to a very small subset of champions. In these cases we're careful to assess the individual impact of removing said item before taking action. You might have seen this with the removal of the Magus enchantment, where we had to think hard if jungle Fiddlesticks was truly going to be useless without his finely-tuned enchantment (we came to the conclusion of no). Niche items that tie themselves so closely to a champion's balance do end up skewing that champion to being dependent on the item to function, and can often ‘hide' real design problems that we can't get to. 懶人包:我們不想要有綁定少數英雄的利基道具,因為這樣會讓我們在平衡英雄時很麻煩 (然後舉例移除魔尊附魔的例子說我們對這類道具都有謹慎研究過, 我們確定這樣不會對草人打野有不良影響我們才移除他的……嗯?) 從Riot的說法中,我們可以推測是因為疊書能出的英雄多,所以不移除 但是疊劍能出的英雄少,所以移除 聽起來很不合理不過這就是Riot的理由了 -- 但Riot其實沒有說得很清楚,所以類似的問題也有人問過 畢竟疊劍這個道具在某些時候很好玩啊… 你用Google搜尋sword of the occult 前面幾個結果都是在問為什麼疊書可以疊劍不行 不過其實沒有幾個答案本身是不自相矛盾的…… -- 我個人的看法是Patch5.22的一個核心精神就是對於「選擇」的重視 多蘭戒指vs黑暗玉璽 汰除品vs多蘭劍 紅色眼石vs進階跳錢道具 Riot提供了對於風險以及回報的一個新想法 玩家可以依照自己想要的風格選擇合適的起手道具 疊書可以被改成比較符合他們想要的樣子,所以留下來了 疊劍卻沒辦法,所以被砍掉了 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 180.217.224.149 ※ 文章網址: https://www.ptt.cc/bbs/LoL/M.1502848817.A.DDB.html

08/16 10:01, , 1F
推u文!清流
08/16 10:01, 1F

08/16 10:02, , 2F
疊刀還在的話現在亞素雪球100%無解
08/16 10:02, 2F

08/16 10:03, , 3F
牙索滾人哪需要疊刀 根本拖裝
08/16 10:03, 3F

08/16 10:03, , 4F
忘不了文森特出疊刀虐泉
08/16 10:03, 4F

08/16 10:04, , 5F
真正無解的是出物理致命很強的那些角色
08/16 10:04, 5F

08/16 10:05, , 6F
像以前出疊刀的代表性人物就是潘森跟塔龍啦
08/16 10:05, 6F

08/16 10:06, , 7F
08/16 10:06, 7F

08/16 10:09, , 8F
文森特之刃
08/16 10:09, 8F

08/16 10:24, , 9F
疊刀代表還有達瑞文吧,或是siv流的兄弟會XD
08/16 10:24, 9F

08/16 10:29, , 10F
疊刀打電腦超好用,出門350拿兩頭,回買就可以推到
08/16 10:29, 10F

08/16 10:29, , 11F
完。
08/16 10:29, 11F

08/16 11:10, , 12F
又是篇自打臉的屁話回覆,每個都能套用到疊書
08/16 11:10, 12F

08/16 11:49, , 13F
這種文章才七推,板上風氣真的有病
08/16 11:49, 13F

08/16 11:49, , 14F
除了翻譯文章之外,還附上自己的觀點
08/16 11:49, 14F

08/16 11:49, , 15F
這麼優質的文章沒人推
08/16 11:49, 15F

08/16 11:58, , 16F
還有舊菲歐拉阿
08/16 11:58, 16F

08/16 12:10, , 17F
08/16 12:10, 17F

08/16 12:21, , 18F
Rito神思維
08/16 12:21, 18F

08/16 12:29, , 19F
我是覺得可以留著 限定出現在玩家對電腦
08/16 12:29, 19F

08/16 12:36, , 20F
卡利斯也很適合出
08/16 12:36, 20F

08/16 12:37, , 21F
其實疊刀時期的遊戲就是把優勢雪球越滾越大,或許可
08/16 12:37, 21F

08/16 12:37, , 22F
以跟疊書一樣做個平衡或者死亡懲罰更大,才有機會重
08/16 12:37, 22F

08/16 12:37, , 23F
新回來?!
08/16 12:37, 23F

08/16 12:41, , 24F
真的優質
08/16 12:41, 24F

08/16 12:55, , 25F
優文推
08/16 12:55, 25F

08/16 13:03, , 26F
u質
08/16 13:03, 26F

08/16 13:52, , 27F
U值
08/16 13:52, 27F

08/16 13:55, , 28F
Uㄓ
08/16 13:55, 28F

08/16 14:05, , 29F
U
08/16 14:05, 29F

08/16 19:22, , 30F
當初最常出疊刀的明明是達瑞文 甚至還是第一件出
08/16 19:22, 30F

08/16 19:41, , 31F
很U
08/16 19:41, 31F
文章代碼(AID): #1PawSntR (LoL)
文章代碼(AID): #1PawSntR (LoL)