[翻譯] MonteCristo談CJ Blaze的比賽策略
原文連結:http://goo.gl/CkC06
前言:這是OGN主播MonteCristo在明天春季賽前夕前寫的一篇分析文章,個人覺得蠻好的
,而且或許裡面的一些想法可以供國內的一些戰隊或是選手參考(當然他們可能也都看過
,或是自己也有看出來><)來應對韓式速推流,就翻出來和大家分享一下。
另外若有錯誤也還請各位指正。
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Hello, boys and girls. I’ve been doing some heavy research to prepare for
the upcoming OGN Champions Spring finals, and I wanted to discuss CJ Entus
Blaze’s key strategy that helped them to win 13 consecutive games in the
most competitive League of Legends tournament in the world.
The team developed a highly tuned version of the “slow minion push” –
a term coined by bummer2000's analysis of World Elite some months back –
into a strategy that I call “The Sixth Man.”
In essence, their slow pushing creates a massive minion wave that simulates the
damage and presence of an additional champion attacking a tower, thereby
resulting in an overcommitment of resources by the enemy to deal with the
pressure, which in turn gives Blaze an opportunity to farm or take objectives.
Today we’ll look at a single example from the OGN Champions Semifinals.
To start out with let’s look at the team compositions:
Blaze:Kennen、Nasus、Orianna、Varus、Sona
Frost:Rumlbe、Shen、Xerath、Caitlyn、Thresh
大家好,最近我為了要準備OGN春季賽的轉播,我作了許多研究,今天想和大家討論一下
Blaze能夠在全世界最競爭的聯賽中拿下十三連勝的關鍵策略。
他們開發出的策略我稱為「Slow minion push」,這和幾個月前bummer2000談到的WE策略
有點相似,那個策略我稱為「The Sixth Man」。(http://goo.gl/yw4RF,這是該篇文章
連結)
簡單的說,他們的策略累積了大量的小兵來對塔造成傷害,再加上英雄對塔的傷害,可以
視為幾乎是兩個英雄的攻擊,迫使對手必須派出更多人來防守,因而讓自己的隊員有機會
藉此在其他線多農兵或是農野怪。
Let’s now begin breaking down Blaze’s use of The Sixth Man by looking at a
series of screenshots that demonstrate how the team compositions and
decisions affect the map pressure. I had the good fortune to review these
games with Chaox, who is currently in Korea to see the OGN Champions Spring
finals, so I’ve tried to include his insights in addition to my own.
現在就讓我們開始分析吧,我很幸運地能和Chaox一起討論,他現在正在韓國,明天也會到
現場來看OGN決賽。
(圖一:http://goo.gl/YrxvI)
Before the five minute mark in this game, both Frost and Blaze pushed down
each other’s turrets simultaneously, with Blaze losing top and Frost losing
bot. At this juncture, we see an even gold count and a slight CS lead for
Flame over Shy, with both players finding themselves in 1v2 lanes. Since
Frost knocked down the top tower, this creates more Dragon pressure as Hermes
and MadLife find themselves free to rotate bottom or mid to continue pushing
while traditionally Blaze would choose to send their duo top. Blaze, however,
makes a particularly intriguing decision that shows an advanced knowledge of
farming and minion wave manipulation, which also sets them up for late-game
success.
在比賽開始約五分鐘時,Frost和Blaze已同時推掉一座塔,由於Frost的主動逆EU,Blaze
的上塔被推掉,而Frost的下塔被推掉。在這個時候,我們可以看到幾乎一樣的金錢和些微
的CS領先在Flame身上(相對於Shy)
由於Frost推掉了上塔,若Blaze按照傳統的換線策略把他們的雙人線換到上路,那麼Frost
就能給小龍壓力,他們的雙人線能夠換到中路或下路繼續推塔。不過Blaze在這做了有點陰
險的策略,憑藉著進階的農兵以及控兵線的技巧,還有對遊戲的認識,來奠定他們後期勝
利的基礎。
(圖二:http://goo.gl/EUNcB)
After seeing Ambition recall and Flame remain in top lane, Frost makes the
logical decision to take a free Dragon. Shy already quickly pushed bottom
lane to Blaze’s turret, thereby equalizing his CS with Flame. Interestingly,
Flame chooses to ONLY LAST HIT the wave pushing TOWARDS him in top lane,
which initially built up when Hermes and MadLife pushed down Blaze’s turret.
Flame prunes this wave precisely and as slowly as possible, a strategy that
will bear fruit in a couple minutes. While Flame lethargically last-hits in
top, Ambition, Captain Jack, and LustBoy begin aggressively clearing with
their abilities to prevent Frost from rotating mid or bottom for a turret
kill after Dragon.
在發現Ambition回家然後Flame持續待在上路後,Frost很正常的決定拿下這條小龍,Shy也
很快的把下路兵線帶到塔下,藉此讓他和Flame的CS依舊差不多。
有趣的是,當Frost的雙人線正在推下塔時,Flame選擇只打小兵的最後一下,精確的控住
兵線,並想盡辦法讓兵線前推的速度降到最慢,這個策略持續了很長一段時間。而當Flame
在上路控線時,Ambition、船長還有Lustboy憑藉著他們優異的清兵能力來防範Frost各種
轉換推塔還有塔殺的可能。
(圖三:http://goo.gl/aBOsL)
After Dragon, Frost moves into the middle lane in an attempt to snag further
objectives and increase pressure on Blaze. However, Blaze expertly uses
Spirit Fire and Hail of Arrows to clear out the waves before Frost can
severely damage the turret, while Ambition and Flame farm the empty lanes. By
the 7:40 mark the top lane wave finally reached Blaze’s second tower, where
Flame freezes it and continues to last-hit. Ambition aggressively pushes the
bottom lane in order to farm up and ensure he gets to the Blue Golem in time
to receive the buff. Frost ultimately fails to destroy a turret.
吃完小龍後,Frost移到中路並開始推塔,然後做視野來增加Blaze的壓力,而Blaze聰明地
利用納瑟斯和法洛士的良好清兵能力來快速清兵防止Frost點塔,而藉著這個機會,Flame
還有Ambition正分別在上路和下路兩條空的線開心的農兵。
在大約7:40時,紫方的兵線終於到了藍方二塔下,而Flame持續控著兵線。同時Ambition快
速帶下路兵線,以確保他能農到兵然後能準時去吃藍Buff,而Frost最終還是沒能推掉塔。
(圖四:http://goo.gl/fAFbC)
At 9:00, the slow push from Blaze begins in earnest in top lane. The canon
minion that spawned at 8:30 arrives in Flame’s lane and gives the tiny bit
of extra pushing power that will snowball the minion wave as the careful
last-hitting continues. A huge amount of Frost’s potential CS has been lost
due to Flame’s lane freeze at second turret, reflected when comparing Flame’
s score to Shy’s. Ambition’s empty lane farm in bottom also yields a slight
lead as RapidStar spent time attempting to defend and destroy mid turret
instead of taking minion waves uninhibited.
在大約9:00時,由於在8:30時砲車的到來,讓藍方兵線終於往前推進,但此時Frost已損失
大量的小兵,這從Flame和Shy大量的CS差異可以看得出來。而Ambition在下路開心的農兵
,也讓他相較於在中路不斷防手以及推塔的RapidStar有著些微的領先。
(圖五:http://goo.gl/GNSFq)
By 10:21, Flame accrues a large number of caster minions and Blaze sets up
for the three lane split-push to coincide with the assault on Frost’s top
turret. Helios and Captain Jack uses the excellent wave clear from Nasus and
Varus to pressure middle turret, while Ambition begins to shove bottom. The
CS lead on Ambition and Flame now compensates for the Dragon taken by Frost
earlier, which will illustrate the Blaze’s fantastic decision to slow push
once the pressure hits across all the lanes. While LustBoy probably should
have stayed in middle lane to help pressure that turret, he instead rotates
top to help Flame. At this point, Flame has yet to recall during the game and
holds a bank of around 3,000 gold.
10:21時,Flame已經獲得了大量的CS,而Blaze也開始啟動三路分推,準備對上塔施加壓力
。Helios和船長持續用狗頭和法洛士良好的清兵能力來給中塔壓力,而同時Ambition快速
的推下塔。這時Ambition和Flame的CS領先已可大致抵銷那條小龍的經濟差距。
雖然Lustboy或許該繼續留在中路幫忙施壓,但他決定到上路幫Flame清完小兵,此時Flame
要回家時已經存了大概3000塊。
(圖六:http://goo.gl/HXF3i)
The size of the minion wave coupled with Flame’s two level advantage over
Shy forces Frost’s hand and they must send multiple players top to deal with
the push. MadLife walks north while RapidStar teleports in to pick up first
blood on LustBoy. Helios grabs Red Buff in to better punish Frost’s
overcommitment to top lane while Captain Jack shoves the wave into the
turret. Ambition aggressively pushes bottom, and Orianna’s wave-clear proves
too much for CloudTemplar’s jungle Shen to handle.
大量的兵線以及Flame的兩等領先,讓Frost被迫要派更多人來防守上塔,而Madlife的到來
加上RapidStar的傳送拿下了首殺,此時Helios在拿紅方便推塔,而船長則把兵線帶進中塔
,Ambition持續激進的在帶下路兵線,而球女的快速清兵迫使Cloudtemplar的慎一定要來
防守。
(圖七:http://goo.gl/RzEqT)
Frost takes the gold lead once more as Flame backs off, but the outer middle
and inner bottom turrets take substantial damage from Helios, Captain Jack,
and Ambition. Frost reacts quickly, probably because they are accustomed to
Blaze’s strategy as sister teams, saving both turrets. However, the turrets
are low enough after The Sixth Man that they are easily pushed down in the
next few minutes. This regains the gold lead for Blaze and validates their
slow-push, split-pressure tactics. They handily win the game since no single
player from Frost can handle a farmed Flame solo, thereby forcing Frost to
fold under Blaze’s split-push.
Frost依然保有經濟領先 ,但中上路外塔和下路內塔都被削掉不少血,Frost的快速反應讓
他們分別保住了這幾座塔,或許是因為他們早已習慣姐妹隊的風格才能如此。然而塔的血
量已經夠低,讓「第六人」能夠在接下來的幾分鐘把塔推掉。
這讓Blaze順利拿回經濟領先,也讓他們的「slow push」以及紛推策略產生效果。他們最
後贏下勝利,因為沒人能在一對一中打贏Flame,迫使Frost無法應對Blaze的分推。
That’s all very nice, MonteCristo, but why is this so interesting?
1. Gold and experience distribution
Frost’s decision to take Dragon distributed gold evenly to the team instead
of concentrating it on specific players. As we can see, The Sixth Man allowed
Blaze to catch up in global gold while concentrating the income onto Flame
and Ambition. It also allowed Flame to gain a significant level advantage
over Shy, which we can see in the defense of top turret where Shy is 7 while
Flame is 9. Overall, since Frost failed to take a follow-up tower after
Dragon, thanks both to the Varus/Nasus waveclear from Blaze and a lackluster
team composition from Frost, Blaze comes out on top by using this tactic. It
shows that teams should reconsider the value of Dragon when compared to
careful minion wave manipulation and farming. The gold concentration on Flame
in particular created a situation where he would win any duel for the
remainder of the game, meaning that Frost always had to commit multiple
players to stopping his split-push. While Frost was occupied with Flame, the
rest of Blaze easily knocked down turrets and punished Frost’s rotations.
Frost吃小龍是讓經濟平均的分給每一個成員而非特定幾個英雄。正如我們所見,這個策略
讓Blaze能在總體經濟上和Frost持平,又能把錢集中在Flame和Ambition身上。
這也讓Flame能拿到極為明顯的等級優勢,我們可以看到當Shy才7級時,Flame已經9級了。
整體來說,在Frost沒能在吃完小龍後接著拿下外塔(由於狗頭和法洛士的好清兵能力以及
Frost不佳的團隊組合),讓Blaze得以啟動這個策略。
這讓隊伍必須重新考慮小龍的價值是否值得,畢竟你可能兵線被完全控住,而集中在Flame
身上的金錢也創造了一個有利的位置,讓Frost必須要更多人來阻止Flame的分推,而當
Frost被迫去對付Flame時,Blaze就能輕易的推塔,甚至能抓到Frost移動上的失誤來給他
們懲罰。
2. The Sixth Man forces teams to play reactively
It’s always a stronger tactical position to force an enemy to react to your
decisions, which The Sixth Man does brilliantly. Blaze refuses to react to
Frost’s Dragon attempt and instead creates a situation with a mandatory
response a few minutes down the road. Even though Frost picked up First Blood
and failed to lose more turrets in Blaze’s first split-push pressure, it set
the tempo for the game and did sufficient damage to make the objectives fall
quickly afterward. Once Flame finally purchased items, Blaze easily continued
their pressure on all three of Frost’s lanes, and the pushes never stopped
for the remainder of the game. Simply put, it gave Blaze total control over
their opponents.
這個策略讓對方必須跟著你們的行動來移動,意味著你們拿到了主控權。Blaze拒絕去對應
Frost吃小龍的企圖,避免被他們牽著鼻子走,而是創造了一個強迫Frost必須應對他們的
機會。
雖然Frost成功的拿下首殺,也在第一波分推中保住了他們的塔,但這讓他們落入了Blaze
的節奏,也讓他們更容易失去野怪。當Flame終於出關後,Blaze就能輕鬆地在三路給對手
壓力,並不斷的推塔直到勝利。
簡單的說,這策略讓Blaze完全掌控住了對手。
3. It starves the enemy team of farm
The freeze in top lane by Flame and Ambition’s fast pushing into the tower
denied Frost a tremendous amount of gold and experience. Blaze’s minions
died with no members of Frost to gain rewards, while Blaze held Frost’s
middle lane push and at least reaped the experience by middle turret. Flame’
s patience by letting the lane push all the way back to second turret,
freeze, wait for the cannon minion, and then shoving back out cost Frost over
five minutes of farm in top lane. Not a single Frost CS was had in top from
around the 5 minute mark, when turret went down, to after the 10 minute mark,
when The Sixth Man hit Frost’s turret. Most of the gold from this wave was
also lost to turret shots and not regained by Shy.
Flame在上路控線以及Ambition在下路快推,讓Frost失去了大量的金錢和經驗,Blaze的小
兵不斷在沒有Frost的人的時候死掉,而當Frost在推中時,那些兵至少Blaze都有吸到經驗
。Flame很有耐心的讓兵到二塔下,等到砲車來才開始帶線,讓Frost在推掉上塔後,有約
五分鐘完全沒在上路農到兵。
Blaze is pretty good
Advanced split-pushing tactics and well-constructed team compositions earned
Blaze their 13 game win streak and berth into the Champions Spring final.
Their impressive tactics and calculated decisions show a level of play
rivaled by few teams in the world right now. CJ Blaze frequently plays from
an early deficit, allowing their enemies to gain a temporary upper hand while
they set their sights on map control and pressure.
Thanks to Chaox for chatting with me and helping me with the analysis for
this piece!
進階的分推策略和完美設計的團隊組合讓Blaze拿下13連勝並殺進春季賽決賽。他們令人印
象深刻的策略以及精密計算的決定展現了他們世界頂級隊伍的實力。
他們經常在前期稍為逆風,讓對手獲得暫時的領先,但他們著眼在地圖的控制以及兵線壓
力,來為中後期的比賽作準備。
也特別謝謝Chaox和我一同討論,並協助完成這篇分析!
--
※ 發信站: 批踢踢實業坊(ptt.cc)
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