作者: roger1986 (豪) 看板: Ikariam
標題: Re: [閒聊] 0.3.0
時間: Thu Dec 4 00:09:04 2008
恩...小弟英文不是很好
也玩的不是很久
所以保留原文啦~~
* Feature - Number of possible action points has been increased. The basic action points are increased from 2 to 3 and for every four city levels an additional action point is gained (previously it was every five levels)
更新-城鎮的行動點數提升 基本行動點數由2升到3 城鎮等級每四等加1點 (先前是每五等加1點)
* Feature - New building `Forester`s lodge`. Increases the production of building material in the town.
* Feature - New building `Glassblower`s`. Increases the production of crystal glass in the town.
* Feature - New building `Winery`. Increases the production of wine in the town.
* Feature - New building `Blacksmith`. Increases the marble production in the town.
* Feature - New building `Alchemy`. Increases the production of sulphur in the town.
* Feature - New buidling `Carpentry`. Decreases the amount of building material needed during all building and production enterprises in the town.
* Feature - New building `Architect`s Office`. Decreases the amount of marble needed during all building and production enterprises in the town.
* Feature - New building `Optician`s`. Decreases the amount of crystal glass needed during all building and production enterprises in the town.
* Feature - New building `Vinification Plant`. Decreases the amount of wine needed during all building and production enterprises in the town as well as in the tavern.
* Feature - New building `Firework place`. Decreases the amount of sulphur needed during all building and production enterprises in the town.
以上都是新建築物資訊 查一下就有哩:)
* Feature - Now several warehouses can be built in one town. The capacity of each individual warehouse is added together to give one total amount of storage
更新- 現在一個村莊可以蓋一個以上的倉庫 每個倉庫儲存容量會加總起來
* Feature - On the `build building` screen each individual building is accordingly linked with its entry in Ikipedia.
更新- 建築中單位 可以連結到該建物資訊的頁面 (的意思吧...= =)
* Feature - World map revised. Now you can navigate the map via Drag & Drop.
更新- 修正世界地圖 現在你可以拖曳地圖中的畫面
* Feature - Portrayal of troop movements on the military advisor screen have been revised.
更新- 修正軍事官內軍隊活動頁面
* Feature - There are six new research areas. The first one is `Better raw material production` for the five new buildings, which also brings about a bonus for the raw material production; as well as five new research areas for the buildings that bring about a cost reduction.
更新- 多出六個新研究 第一個是那五個新建築(提高產量的) 另外五項研究則是木頭 石頭 水晶 硫磺 葡萄 這些資源的使用成本
* Feature - The library view has been revised.
更新- 修正圖書館頁面
* Feature - The construction time of the buildings has been changed. On lower levels, the construction takes a little bit longer, but now the time needed for building upgrades in the higher levels has been drastically reduced.
更新- 修改建築物的升級時間 低等級建築只需要一點時間(?) 高等建築物升級時間大幅減少
* Feature - Pillaging revised. From now on you can decided how many transporters you want to use when you send your troops out on a pillaging mission. The transporters then take as many units as they can with them (so long as there are enough goods available to fill them to full capacity). The loading time is not dependant on the port of destination, but on the amount of transporters. Everyone can load 15 goods per minute. You cannot pillage gold any more, only goods!
更新- 修正掠奪 當你派遣軍隊的時候就要決定派出的運輸船數量 每艘船每分鐘裝載15單位資源 並且無法再搶奪黃金 也不再依照對方港口等級
* Feature - Storage capacity of tradeships has been increased by 500.
更新- 貿易船(是運輸船嗎)可以多儲存500單位 (這不大懂)
* Feature - Travelling time has been reduced, army units on land have got different speeds (eg. gyrocopter are the fastest).
更新- 航行時間減少 陸軍單位移動速度變更
* Feature - All prices have been changed: Almost all of the building-, unit-, ship-, research- and upgradeprices have been changed. Maintenance has been reduced (eg. 30 gold/bombardier); the worth of units and ships have also been heavily changed, and mostly reduced; barely any of the arrangements have changed (eg. the mortar vessel has the function resist and is therefore set to defense). Palaces and Governor`s residences have become cheapter, most of the others have therefore become more expensive. The
warehouse capacity now increases arithmetically (8000/ building level for every ressource). The loading speed of the trading port has been increased, at higher levels the speeds increases more slowly (Level 10: 398 to 437)
更新- 所有價格都做修訂 幾乎是所有的建築物 單位 船 研究 和高價位的東西 維持費降低(例如:bombardier(拍謝不知道哪隻兵)維持費剩下30) 一些有價值的
單位跟船作大幅度修正(大多數是降低) 某些軍種的特性作些改變 例如迫擊砲船有抵抗 皇宮和總督府造價變便宜 其他大部分變貴(是哪些= =?) 倉庫容量每一個等級增加8000單位 港口的裝載速度增加 越高等增加的幅度越小 像10等港從每分鐘398增加到437
* Feature - The production of luxury goods has been doubled. The traders have been accordingly altered. Now you can trade all goods 1:1.
更新- 奢侈品的產量增加兩倍 召喚商人的部份也會做相對應的修改 現在你可以進行1:1的物資交換
* Bugfix - Towns cannot be deleted when spies are on their way to that particular town.
Bug修正- 當你家間諜還在別家時 你不能把你家炸掉
* Bugfix - Different indication errors from tooltips.
Bug修正- (不大懂)是幫助那邊錯誤資訊修正嗎
* Bugfix - Error in the order of members in the alliance-member list
Bug修正- 聯盟列表中成員順序錯誤 (沒當過盟主不大懂)
* Bugfix - The `defend town`- button has not been deactivated, because there were no trade ships available.
Bug修正- "保護城鎮"部分 因為沒有可用的交易船而不能撤回的問題
* Bugfix - The `retreat Fleet` - button in the trading port has only withdrawn the first fleet in the waiting line.
Bug修正- "撤離艦隊"部分 第一批艦隊撤離卡在港口的問題
* Bugfix - At the termination of the trade treaty, all other contracts with the player were also terminated.
Bug修正- 貿易條約終止時 其他條約也會被砍掉的問題
* Bugfix - The military agreements were not terminable.
Bug修正- 軍事條約無法被終止的問題
* Bugfix - Troop relocation has been displayed as an attack in the military overview.
Bug修正- 部署軍隊在軍事官上變成攻擊城鎮的問題
* Bugfix - If returning warships come in contact with blocked harbour, they are rerouted to avoid battle.
Bug修正- (白話的說)如果你被封港 你的艦隊回家會自己躲開封港艦隊的問題
* Bugfix - When the tavern was demolished, the contentment of the citizens did not decrease.
Bug修正- 酒館被拆除時 市民滿意度不會下降的問題
* Bugfix - Indication error in the mouseover of the raw material deposit.
Bug修正- (看不太懂= = 有關伐木場的)
* Bugfix - The detection probability of spies on their way to and from the mission was displayed incorrectly. The time to get back is always zero.
Bug修正- 間諜在途中或在執行任務上 時間顯示總是為零的不正確顯示
* Bugfix - Indication error in the raw material deposit- donation list, if the player owns more than one town on the island.
Bug修正- 伐木場中 捐贈列表上同一個玩家在同一個島上有多個城鎮的顯示問題
* Bugfix - If stationed units are called back, the action point changes towns.
Bug修正- 叫回部署單位時 會改變行動點數的問題
* Bugfix - While a building was being upgraded, the description link of the building did not work.
Bug修正- 建築物升級時 無法點建築資訊的問題 (就是那個問號不能點啦)
* Bugfix - In the shipping view, the name of the town leader was sometimes displayed incorrectly.
Bug修正- 在運輸頁面中 有時城鎮名稱錯誤的問題
* Bugfix - On the research page, the required research time was incorrect, because the research had already been completed.
Bug修正- 研究頁面中 需要的研究時間不正確 因為有時候其實研究已經完成了
* Bugfix - The point display on the alliance page did not correspond with the points on the highscore list.
Bug修正- 聯盟頁面上 無法對照聯盟排行榜上的問題
* Bugfix - The detection risk of each spy mission has been constantly displayed incorrectly.
Bug修正- 間諜執行各項任務的風險值不斷顯示錯誤的問題
* Bugfix - Scattered military units have been displayed as attacks on the military advisor screen.
Bug修正- 在軍事官頁面中 散佈的陸軍單位會顯示成攻擊的問題(?)
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※ 編輯: roger1986 來自: 123.192.181.248 (12/04 00:16)
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