[翻譯] 斷線選手談賽後感

看板Hearthstone作者 (Rextremistz)時間6年前 (2017/09/21 12:47), 編輯推噓27(33653)
留言92則, 39人參與, 最新討論串1/2 (看更多)
前兩天 HCT 接連傳出選手斷線導致輸掉比賽的情形發生。 按照比賽規定,只要斷線就是得 Rematch,受害的兩名選手將自己心情寫在 Reddit 上, 訴說自己的無奈和對於系統機制無法回溯的缺陷感到可惜。 許多網友都為選手打抱不平,甚至嘲諷以後只要快輸了就斷線就好。 而沒有競技機制的確是爐石一直以來在電競上的一大缺失, 且被認為這並不是一個難以解決的問題, 尤其爐石不像 LoL 或 OW 這般有著相較複雜的比賽過程。 -- 選手1: Lurker - My thoughts on my top 8 playoffs D/C 影片支援斷線時間點: https://youtu.be/DZV-ShAGAsM?t=39m40s
From Reddit https://goo.gl/KasEVt Hey guys! I wanted to post this here just to address everything, and tell everyone how I feel in more depth than my tweet. Just a quick heads up, I'm writing this while in a car on my way home from playoffs, so please forgive the formatting! As many of you may know, I recently finished top 8 of the Americas summer playoffs, after a heart breaking series to Nalguidan. During the series, at 1-2, I was massively ahead as warlock vs pirate warrior. While the game was going on (at a near impossible place to lose), the laptop blizzard provided froze. As per the rules, a regame was called and I lost. Assuming I won this game; my priest was slightly favored vs pirate warrior, and I could complete the reverse sweep. Now the boring recap is done, here are my feelings on the matter. I'm not upset with anyone regarding this situation; not my opponent, Blizzard or the tournament organizers. This was something entirely unexpected, and there's no way to call the game as a win for me, thus leading to the depressing regame (and my wonderful defile play!). I also noticed a lot of people called me immature due to my over-expression. While I realize some of these are trolls, I want to make it aware that aside from the stream watching me, I was entirely alone during these games. The start of the series was extremely stressful, but after the disconnect, I lost all focus and let my emotions get the best of me. Most players are emotional, but a lot won't show it on their stream, and will let it build up; and that really can't be healthy. I figured I would 100% be myself on stream and not hold back at all. I think the HCT circuit could use changing but everyone is aware of that. We need a tournament mode, we need a better format, (one where tie breakers aren't considered or weighed as heavily), and we need better venues/equipment. There's a lot we need, but I'm certain Blizzard is fully aware of this so I'm not worried. At the end of the day, I still have much to improve on and hopefully can get back here next year. I'm extremely grateful for all the support I've recieved, and I truly can not thank everyone enough. I'll try to answer all messages, so if you have a question just ask! Ggs to Nalguidan and I hope you do well at championships! :) Edit: Forgot a Tl;Dr. Tl;dr: DC was unfortunate, wish it didnt happen. I'm not upset with anyone and you shouldn't be either. I strongly believe we will get the fixes we need in 2018. 大家好,我想在這談一些比我在推特上更深的感受。 由於我正在從季後賽回家的車上,麻煩原諒我的排版! 你們許多人也許知道,我這兩天在輸給 Nalguidan 之後, 結束了一個痛徹心扉的美國夏季季後賽8強賽事。 在系列賽中(搶3),我1比2落後對手, 但在下一場玩術士對上海盜戰中取得了絕對優勢, 那是一個幾乎不可能會輸掉遊戲的局面。 然而這時暴雪提供的筆電當機了,根據規則必須重賽,而重賽結果是我輸了。 假設我贏下了這場比賽,而我接下來的牧師牌組對上海盜戰又有著些微的上風, 我本來是可能讓2追3逆轉的。 結束了無聊的前情回顧,以下是我對於這事情的看法。 我沒有對任何人感到不高興,無論對手、暴雪、或安排賽事的人。 這是一個完全無法預測的事情,不可能反過來判還我一個勝利, 也因此導致接下來令人沮喪的重賽(還有我「美好」的褻瀆play!) 我還注意到了很多人說我不成熟,過於情緒化。 儘管這些人很多只是在戳, 我還是要聲明比賽中除了實況看著我的人以外,當下我是完全一個人的。 系列賽開始的時候充滿了壓力, 但在斷線之後我失去了專注,並且讓心情徹底影響了我。 很多選手儘管情緒化,但不會在實況中表露,這是不健康的壓抑。 我想要在實況中完全做我自己,沒有任何保留。 我認為 HCT 有許多可以改進的地方,但這人人都嘛曉得。 我們需要一個競技模式,更好的賽制(延長加賽的決定性減輕), 還有更好的會場、設備。 有許多可以改進之處,而我確信暴雪也有充分意識到,所以我不擔心。 到頭來,我也有許多要加強的,並希望明年能再回來。 我非常感激大家給予的支持,真的衷心謝謝大家。 我會試著回答所有訊息,所以如果你有問題儘管問! Nalguidan 你打得很好,並希望你在冠軍賽也能有亮眼的表現! Tl;Dr(Too long, didn't read. 類似給 end 的人看): 斷線很不幸,希望它沒發生。 我沒有對任何人感到不高興,你也不需要。 我確信我們會在2018年看到我們需要的改進。 -- 選手2: Rpbalance - This HCT is not that I want From Reddit https://goo.gl/LDsVts Dear Blizzard, I am a non-famous Hearthstone player. Fortunately I won the preliminary to HCT America summer playoffs. However, my first HCT trip was not fortunate. I had to wait for 45 minutes since 1st round started, because my opponent's venue had bad internet connection. When I saw him jump offline and jump online over and over again, I felt terrible. I said that I do not want to have a Disconnect-rematch. The match started, we had a 2-2 score, and the last game was evolve shaman VS highlander priest. This is not a good match-up for me, but I had an excellent beginning and, my opponent's priest played too aggressive, and spent too much resources. In turn 4, I had both hand and board advantage and I am sure I will win. Suddenly, the innkeeper said "YOUR OPPONENT LEFT" with a boom. I think I should win 3-2. However, the rule said "ALL NON-LETHAL DC GAMES NEEDS REMATCH". So we rematched, I lost, and lost the first round. Then I tried hard but still lost second round, and 0-2 Swiss score broke my Esport dream. This kind of things happened many times before, and many HS players suffered from the disconnect issues and rules. The rule has several problems. First, it protect the one who disconnect, but ruin the right of advantage keeper of the origin game, and it leads to their suspension of the disconnected people. It is not easy to distinguish the "nature" disconnection and man-made disconnection. When the network was unstable, even a little vibration can cause disconnection. (I even suspect they let my opponent play on his phone and use mobile data.) Furthermore it cause more suspension on who are innocent to be disconnected. Second, the cut line of lethal is unclear and unfair. It's unclear because some complex situation, the lethal is hard to figure out in 75 seconds, and sometimes secrets influence their mind. For example, your opponent had a random secret, you may choose another plan other than lethal, to get rid of the risk of ice block or ice barrier. Problems regarding fair is even worse. Lethal is far more likely to reach for aggro decks than control. For example, you play taunt warrior VS pirate warrior, and you successfully exhaust all your opponent hand cards with tons of taunt minions, and your health is absolutely safe. Suddenly, your opponent DC and you are normally not lethal, but how could you lose? Third, this rule punished people who use the bottom "concede". When you have advantage, you have to play fast to avoid DC-rematch. When you are in bad position, you tend to play slow even rope, and try to survive to hope the probability of DC-rematch. It encourages playing tricks and hence it ruin the esport spirit. Fourth, even fair, nature and innocent DC-rematch is not good for HS esport development. Since HS is about to ultimate your resource to beat down your opponent, it should not include the percentage of non-cardgame. Because everyone are "50-50" hurt by the DC-rematch, it punishes the more skillful players and lower their win rate. Last, loss due to DC-rematch is a terrible strike for players' mind. Do you still remember Yoggsaron, the only card nerfed twice in HS? Being set-back by DC-rematch was even more upset thing than by Yoggsaron. I can still accept loss due to luck, but cannot accept loss due to DC-rematch (it is not a part of HS.) I also think about how to solve the DC problem more reasonably. The best way is to set up a match mode, which could have functions like banpick. If it can record your game and continue the game at a specific turn, (screenshot), the problem will be perfectly solved. More easier approch is to add an official assistance software, can record the card flows (similar to HDT), and we can somehow load the game record in the main game. The easiest way is examining the internet before the whole series, or you can just prepare backup device in different Wi-Fi, if it already so unstable. When it shows DC turn to the backup as soon as possible. The rematch method is the worst. English is my second language so I may use wrong words or grammar, thank you for reading until here. I am just first time to HCT and I write the passage not for myself, but for HS esports. HS runs 4 years and becomes popular, lots of new functions are invited and old problems are solved. I hope that the DC problem can be solved, and HS will become better and better in the future. Rpbalance P.S. I think "who DC who loses" sound harsh but may be better, because not only it is more fair, but also it encourage people choose more stable(wired)internet, and force the host provide stable internet atmosphere. (i mean for offline competitions) 親愛的暴雪,我是一個不有名的爐石玩家。 慶幸的是我贏了美國 HCT 的預賽,然而我第一次的 HCT 卻是不幸的。 我必須等45分鐘第一輪才開始,因為我對手網路很爛。 當我看到他不斷下線又上線,我感到很糟,我不想要斷線重賽。 比賽開始了,我們2比2戰成平手,而最後一場是進化薩對卡札牧。 這對我不是一個有利的對戰,但我有了很棒的起手, 且對手玩得過於侵略而花了過多的資源。 第四回合,我同時有場優和手牌優勢,我確定要贏了。 突然,旅店老闆boom的一聲說「你的對手離開了」。 我認為我可以3比2拿下勝利, 然而規則是「所有非即死擊殺而斷線的遊戲都需要重賽」。 我們重賽而我輸了,同時也輸了第一輪。 儘管之後我很努力,依舊是輸了第二輪,對上瑞士0比2摧毀了我的電競夢。 類似的事情發生很多次了,很多爐石玩家都深受其害。 規則本身就存在一些問題。 一,它保護了斷線的玩家,但也壞了上風玩家的優勢, 這也談及了對於斷線玩家的懲罰。 要判斷斷線是自然還是人為是一件很困難的事。 如果網路很不穩,一點震動都會造成斷線(我甚至懷疑我的對手用的是手機網路), 而有些人的斷線是無辜的卻被懲罰。 二,即死擊殺的判斷很模糊也很不公平。 之所以模糊是因為有些複雜的情況很難在75秒之內看出來, 且秘密有時也會有所影響。 譬如對手有隨機秘密,你會有別的計畫來避免寒冰屏障或寒冰護體帶來的風險。 不公平的情況更是糟糕。即死往往適用於快攻牌組而非控制牌組, 譬如嘲諷戰對海盜戰, 你成功地用一堆嘲諷怪消耗了對手的手牌,且你的血量完全安全。 突然你斷線了,而對手並沒有在即死擊殺的範圍內,但你怎麼可能會輸呢? 三、這規則會懲罰那些投降的人。當你有優勢,你要盡快出牌避免斷線。 而當你弱勢的時候,你要盡可能存活拖時間甚至燒繩,看有沒有機會來個斷線重賽。 這會讓人投機取巧,壞了電競精神。 四、儘管再自然公平沒有爭議性的重賽,對於競技爐石的發展也是不好的。 既然爐石是個盡可能用最少資源換取最大利益的遊戲,它就不該包含遊戲外的變數。 因為每個人都是同等受害於斷線,這會讓實力比較強的一方失利。 最後,因斷線而輸掉比賽對於選手是很沉痛的打擊。 還記得尤格薩倫? (10費 7/5,隨機施放法術),爐石唯一一張被NERF兩次的卡片? 被斷線比被尤格薩倫放倒還惱人。 我能接受運氣不好敗北但不能接受因為斷線輸掉遊戲,那根本不屬於爐石一部分。 我也有想如何解決斷線的問題。 最好的方法是有個競技模式,讓你可以 BanPick、記錄遊戲、在特定回合重回遊戲, 問題就完美解決了。 簡單一點的話是用類似 HearthstoneDeck 輔助應用程式記錄牌流, 讓我們可以依牌流回溯遊戲。 最簡單的方法是比賽前測試會場的網路,提供不同的備用 Wifi, 如果本身網路就已經很差的話。 至少斷線的時候可以盡快連回來。 重賽是最糟糕的選擇。 英文是我的第二語言,所以我可能有用錯字或文法,謝謝你讀到這邊。 我第一次參加爐石比賽,而我寫這些的目的不是為了我而是爐石的電競發展。 爐石已經四年了,且變得越來越熱門。其中新增了許多新功能也解決了很多過去的問題。 我希望斷線的問題能被解決,爐石也能在未來變得越來越好。 Rpbalance P.S. 我認為「誰斷線誰就輸」雖然聽起來很刺耳,但至少比較公平, 且它會促使玩家和主辦單位使用更好的網路。 -- 兩位選手都挺有風度, 真誠地提出自己看法,希望能增加一個競技模式, 大家也相信暴雪會讓遊戲越來越好。 -- 本人喜好翻譯有趣的各領域影片跟文章, 若有人感興趣之內容想要翻譯,不吝站內信。 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 36.231.105.72 ※ 文章網址: https://www.ptt.cc/bbs/Hearthstone/M.1505969225.A.30D.html

09/21 12:51, , 1F
其實暴雪有回應,但就是講朕知道了,選手抱歉,下次
09/21 12:51, 1F

09/21 12:51, , 2F
改進的廢話,本來想貼上來但我覺得應該會變XX
09/21 12:51, 2F

09/21 12:52, , 3F
https://t.co/NulgZ0BxFG 一如往常的官腔回應
09/21 12:52, 3F

09/21 12:53, , 4F
覺得沒啥好翻就沒貼了,希望明年真的能大改進啊
09/21 12:53, 4F

09/21 12:53, , 5F
bz正常發揮
09/21 12:53, 5F

09/21 12:54, , 6F
學隔壁斷線給你90秒 沒回來就是輸(但是拜託不要適用
09/21 12:54, 6F

09/21 12:54, , 7F
在頭像炸裂那一刻)
09/21 12:54, 7F

09/21 12:55, , 8F
規則怎麼改都會有缺失 像樓上這個例子來說 提供場館
09/21 12:55, 8F

09/21 12:56, , 9F
的是官方,沒道理選手要承擔官方設備的雷包
09/21 12:56, 9F

09/21 12:57, , 10F
機率又不是0 對面還有可能翻盤 不爽不要玩
09/21 12:57, 10F

09/21 12:58, , 11F
推整篇翻好,不過你貼BZ鐵定被XX
09/21 12:58, 11F

09/21 12:58, , 12F
所以重點還是從2013年喊到現在的回放/比賽模式 :/
09/21 12:58, 12F

09/21 12:59, , 13F
應該要新增覆盤和即時記錄的功能
09/21 12:59, 13F

09/21 12:59, , 14F
斷線機率不為0 所以不投降都是很合理的選擇
09/21 12:59, 14F

09/21 13:00, , 15F
再次證明爐石真的是靠賽遊戲不適合把人生投入進去
09/21 13:00, 15F

09/21 13:00, , 16F
這場贏,下場輸,牌組選手都一樣,所以差別在哪?就
09/21 13:00, 16F

09/21 13:00, , 17F
是第一場比較賽而已啊
09/21 13:00, 17F

09/21 13:00, , 18F
由格有被nerd二次喔?
09/21 13:00, 18F

09/21 13:00, , 19F
nerf
09/21 13:00, 19F

09/21 13:01, , 20F
不太懂SC2可以做到斷線是從斷線前幾秒重賽為何爐石
09/21 13:01, 20F

09/21 13:01, , 21F
不行
09/21 13:01, 21F

09/21 13:02, , 22F
BZ態度一直都是朕知道了 不爽不要玩 wow 暗黑 sc hs
09/21 13:02, 22F

09/21 13:02, , 23F
爐石友誼賽真的要有一個回放系統或是暫停系統
09/21 13:02, 23F

09/21 13:03, , 24F
都是這樣搞的 誰叫人家家大業大呢QQ~
09/21 13:03, 24F

09/21 13:07, , 25F
技術上肯定沒問題 剩下就是BZ想不想釋放了-w-
09/21 13:07, 25F

09/21 13:07, , 26F
SC2也是拖了好久才作出來 爐石在等個三年應該有機會
09/21 13:07, 26F

09/21 13:08, , 27F
bz:我們聽到了 Coming sooooooooooooooon
09/21 13:08, 27F

09/21 13:16, , 28F
比賽模式永遠都做不出來,這次hct這樣搞看會不會生
09/21 13:16, 28F

09/21 13:16, , 29F
出來吧。不然就看有沒有帶種的選手在blizzcon直接拔
09/21 13:16, 29F

09/21 13:16, , 30F
網路線
09/21 13:16, 30F

09/21 13:26, , 31F
封測就有人提出了 一如既往的有想做但非優先項目 呵
09/21 13:26, 31F

09/21 13:27, , 32F
今年底不是要改天梯機制了 看會不會順便做吧 不過BZ
09/21 13:27, 32F

09/21 13:27, , 33F
說個笑話
09/21 13:27, 33F

09/21 13:28, , 34F
星海都做出來了 沒道理爐石作不出來
09/21 13:28, 34F

09/21 13:28, , 35F
同樣喊很久的還有 隱分系統公開 以及每月最後一天
09/21 13:28, 35F

09/21 13:29, , 36F
最後一場輸了就燒線 燒到下個月 4Head
09/21 13:29, 36F

09/21 13:29, , 37F
星海不是還可以打一半賽局 作成紀錄放出來給觀眾打
09/21 13:29, 37F

09/21 13:32, , 38F
像昨天疲勞戰局放出來給賽評 隔天打邊討論也很好啊
09/21 13:32, 38F

09/21 13:33, , 39F
BZ:賤民閉嘴啦 朕心情好了就會做 懂?
09/21 13:33, 39F

09/21 13:33, , 40F
改快做出來會是正面的吧 讓討論多很多 選手也好修正
09/21 13:33, 40F

09/21 13:33, , 41F
星海有RP重連 可以看RP隨時接手打
09/21 13:33, 41F

09/21 13:33, , 42F
爐石連RP都沒有....
09/21 13:33, 42F

09/21 13:38, , 43F
早該有競技模式了 暴雪應該做的出來啊
09/21 13:38, 43F

09/21 13:38, , 44F
BZ一職都是懶啊 當初光把自訂牌組改成兩頁就混超久
09/21 13:38, 44F

09/21 13:38, , 45F
這對他們毫無難度
09/21 13:38, 45F

09/21 13:41, , 46F
回放功能出了甚至可以選手自行下載別人比賽中途的某
09/21 13:41, 46F

09/21 13:41, , 47F
個點練習打法,不過BZ只想要簡單化遊戲BibleThump
09/21 13:41, 47F

09/21 13:42, , 48F
SV這個後起之秀都有RP了 反觀爐石
09/21 13:42, 48F

09/21 13:43, , 49F
而且能接選手賽局打 熱度真的會高很多
09/21 13:43, 49F

09/21 13:44, , 50F
每次比賽完 官方就精選幾場轉折點放出來給觀眾打
09/21 13:44, 50F

09/21 13:49, , 51F
隔壁棚電競模式可以暫停可以回溯
09/21 13:49, 51F

09/21 13:49, , 52F
爐石電競就是個笑話 擲骰子大賽(PS:網路爛更有利)
09/21 13:49, 52F

09/21 14:03, , 53F
爐石加競技=??
09/21 14:03, 53F

09/21 14:08, , 54F
爐石加競技有沒有搞頭?
09/21 14:08, 54F

09/21 14:09, , 55F
BZ回應真的很官腔.....
09/21 14:09, 55F

09/21 14:11, , 56F
明明回溯技術有 卻不知道為什麼一直拖....
09/21 14:11, 56F

09/21 14:29, , 57F
說技術上沒問題的 為什麼還不去BZ工作?
09/21 14:29, 57F

09/21 14:30, , 58F
覺得星海有RP 所以爐石可以複製貼上的 明顯無知
09/21 14:30, 58F

09/21 14:31, , 59F
想當初也很多人說多一頁牌組技術很難咧 就BZ懶而已
09/21 14:31, 59F

09/21 14:33, , 60F
不肯給免費多一頁牌組 是因為BZ懶更可笑
09/21 14:33, 60F

09/21 14:33, , 61F
全天下的免遊倉庫都要錢 爐石的不用錢 懂?
09/21 14:33, 61F

09/21 14:35, , 62F
所以SV的技術人員比較BZ強 才做得出RP嗎?
09/21 14:35, 62F

09/21 14:36, , 63F
會影響到選手對戰公平性真的要趕快做
09/21 14:36, 63F

09/21 14:37, , 64F
其實當初多一頁牌組 是沒啥人護航說其他遊戲要錢的
09/21 14:37, 64F

09/21 14:37, , 65F
一堆都是說 你不要以為多一頁很容易 很困難的好嗎
09/21 14:37, 65F

09/21 14:37, , 66F
非官方都有了 BZ怎可能沒那技術
09/21 14:37, 66F

09/21 14:38, , 67F
結果後來BZ說 牌組上線增加超容易 只是我們要很酷的
09/21 14:38, 67F

09/21 14:38, , 68F
然後結果就是多一頁
09/21 14:38, 68F

09/21 14:39, , 69F
09/21 14:39, 69F

09/21 14:40, , 70F
然後BZ我也覺得不太會賺錢...
09/21 14:40, 70F

09/21 14:40, , 71F
角色skin能多推啊
09/21 14:40, 71F

09/21 14:41, , 72F
我沒記錯很久以前有人問過 BZ說這個問題很好解決
09/21 14:41, 72F

09/21 14:41, , 73F
只是BZ並沒有把這個放在優先順位
09/21 14:41, 73F

09/21 14:50, , 74F
bz多賣點skin就能賺錢啦
09/21 14:50, 74F

09/21 14:54, , 75F
LOL還不是拖很久才有RP 有無RP跟電競有個屁關係
09/21 14:54, 75F

09/21 14:55, , 76F
LOL的RP蠻早做出來的 只是先上在"電競伺服器"
09/21 14:55, 76F

09/21 14:56, , 77F
爐石有電競伺服器嗎?
09/21 14:56, 77F

09/21 14:56, , 78F
爐石暫停功能都沒有吧
09/21 14:56, 78F

09/21 14:56, , 79F
爐石在電競上的功能是真的太陽春..
09/21 14:56, 79F

09/21 15:22, , 80F
LOL都可以做到即時時間回溯 我不信爐石會比較困難
09/21 15:22, 80F

09/21 17:04, , 81F
爐石比賽
09/21 17:04, 81F

09/21 17:40, , 82F
爐石電競 暴雪電競
09/21 17:40, 82F

09/21 17:40, , 83F
爐石當初看起來就像是實習生做出來的產物
09/21 17:40, 83F

09/21 17:41, , 84F
本體的程式應該就很糟糕 所以要加功能應該都很難改
09/21 17:41, 84F

09/21 17:46, , 85F
打掉重練啊 程式上面改東西很難 做新的有時候更快
09/21 17:46, 85F

09/21 18:33, , 86F
zzzz爐石要做rp明顯比其他遊戲簡單好嗎?某樓文組?
09/21 18:33, 86F

09/21 18:35, , 87F
BZ直接出比賽服 比賽服設定成可以暫停 一切搞定
09/21 18:35, 87F

09/21 18:41, , 88F
BZ連賣Skin都懶 別期待太高了
09/21 18:41, 88F

09/21 20:34, , 89F
電競選手門檻不像運動選手那麼高很難要求什麼吧
09/21 20:34, 89F

09/21 21:50, , 90F
這本來就暴雪應該做的
09/21 21:50, 90F

09/21 23:30, , 91F
痛心的是投入這麼多金錢時間心力,系統根本是屎吧?
09/21 23:30, 91F

09/21 23:32, , 92F
BZ:抱歉啦但是賣卡比較好賺系統什麼的我才不管
09/21 23:32, 92F
文章代碼(AID): #1PmqH9CD (Hearthstone)
文章代碼(AID): #1PmqH9CD (Hearthstone)