[分享] 大家最關心的職業更新 (官方更新連結)
Trait Changes
First off, we’ve got a ton of trait changes coming up.Many traits that were
less than desirable have been brought up in effectiveness, while others have
been shuffled around and merged together to make room for new traits to be
introduced. In doing this, we’ve created several new grandmaster traits for
quite a few trait lines.
For example: elementalists have a new grandmaster Air trait that allows them
to recharge their air attunement, necromancers now have access to the burni-
ng condition, and warriors will have an option to remove conditions when us-
ing burst abilities.
With these changes in mind, we are going to be making a few builds a little
harder to achieve due to their extreme effectiveness. Some traits will go up
in tier while increasing in potency to promote build variation.
Necromancer Death Shroud 5
As the professions in Guild Wars 2 continue to grow, we will continue to fi-
nd ways to augment them and add potency to their arsenal of abilities. With
the next balance update, necromancers will be unlocking their fifth ability
within Death Shroud: Tainted Shackles. This skill will cause nearby enemies
to be inflicted with conditions and controlled if they don’t take very qui-
ck action.
New condition
With the introduction of Tainted Shackles, we’ll also be adding a new cond-
ition to the game: Torment. This condition is designed to play around with
movement, one of our fundamental combat mechanics. Enemies under Torment wi-
ll take damage periodically; as they move, they’ll take even more damage.
In looking to expand the condition diversity of thieves and mesmers, we dec-
ided to include Torment skills for those two professions as well.
Weakness condition change
We have a very interesting change coming to Weakness condition. Currently,
Weakness decreases endurance regeneration and causes non-critical hits to
have a chance to become glancing blows. We wanted this condition to punish
spike damage, but it was a bit underwhelming because critical hits, which
are essential to spike damage, have previously bypassed Weakness’s effect.
Weakness will now cause all hits, both critical and non-critical, to have a
chance to become a glancing blow. We went through and rebalanced a lot of
the weakness durations for this change. We think this change will make the
condition more meaningful and give it much more play.
Stun Breakers
As mentioned above, a lot of our skill changes were made to promote more build
diversity in each profession. One key area we looked at was the accessibility
of stun breakers. Many professions have been limited to playing one or two cer-
tain builds because stun breakers were limited to certain types of utility
skills. In some utility skill types, stun breakers were over-abundant; in othe-
rs, they were non-existent. We removed some and spread them out across more
utility types. For example, the elementalist’s stun breakers have always been
loaded up on cantrips, so we spread some out to the other categories like glyp-
hs and signets. This way most builds have at least one viable stun breaker.
快速簡單說明,
會新增 grandmaster traits, 甚至更改原本就有的Traist來平衡職業.部分會消弱,部分增
強. 死靈也會追加致造燃燒癥結的能力, 戰士F1也可能會有更多解狀態的效果.
死靈變身逃命狀態時增加一個技能.
增加一個癥結:煎熬. 傷害判定為移動距離.. 目前確定盜賊及幻術會有.
虛弱癥結會加強.
解Stun技能會更多, 而不是套牢部分技能.
https://www.guildwars2.com/en/news/upcoming-skill-and-trait-changes/
正式連結:
http://ppt.cc/PCqy
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※ 發信站: 批踢踢實業坊(ptt.cc)
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