[分享] 大家最關心的職業更新 (官方更新連結)

看板GuildWars作者 (Duxz)時間11年前 (2013/06/21 09:58), 編輯推噓31(33222)
留言57則, 26人參與, 最新討論串1/1
Trait Changes First off, we’ve got a ton of trait changes coming up.Many traits that were less than desirable have been brought up in effectiveness, while others have been shuffled around and merged together to make room for new traits to be introduced. In doing this, we’ve created several new grandmaster traits for quite a few trait lines. For example: elementalists have a new grandmaster Air trait that allows them to recharge their air attunement, necromancers now have access to the burni- ng condition, and warriors will have an option to remove conditions when us- ing burst abilities. With these changes in mind, we are going to be making a few builds a little harder to achieve due to their extreme effectiveness. Some traits will go up in tier while increasing in potency to promote build variation. Necromancer Death Shroud 5 As the professions in Guild Wars 2 continue to grow, we will continue to fi- nd ways to augment them and add potency to their arsenal of abilities. With the next balance update, necromancers will be unlocking their fifth ability within Death Shroud: Tainted Shackles. This skill will cause nearby enemies to be inflicted with conditions and controlled if they don’t take very qui- ck action. New condition With the introduction of Tainted Shackles, we’ll also be adding a new cond- ition to the game: Torment. This condition is designed to play around with movement, one of our fundamental combat mechanics. Enemies under Torment wi- ll take damage periodically; as they move, they’ll take even more damage. In looking to expand the condition diversity of thieves and mesmers, we dec- ided to include Torment skills for those two professions as well. Weakness condition change We have a very interesting change coming to Weakness condition. Currently, Weakness decreases endurance regeneration and causes non-critical hits to have a chance to become glancing blows. We wanted this condition to punish spike damage, but it was a bit underwhelming because critical hits, which are essential to spike damage, have previously bypassed Weakness’s effect. Weakness will now cause all hits, both critical and non-critical, to have a chance to become a glancing blow. We went through and rebalanced a lot of the weakness durations for this change. We think this change will make the condition more meaningful and give it much more play. Stun Breakers As mentioned above, a lot of our skill changes were made to promote more build diversity in each profession. One key area we looked at was the accessibility of stun breakers. Many professions have been limited to playing one or two cer- tain builds because stun breakers were limited to certain types of utility skills. In some utility skill types, stun breakers were over-abundant; in othe- rs, they were non-existent. We removed some and spread them out across more utility types. For example, the elementalist’s stun breakers have always been loaded up on cantrips, so we spread some out to the other categories like glyp- hs and signets. This way most builds have at least one viable stun breaker. 快速簡單說明, 會新增 grandmaster traits, 甚至更改原本就有的Traist來平衡職業.部分會消弱,部分增 強. 死靈也會追加致造燃燒癥結的能力, 戰士F1也可能會有更多解狀態的效果. 死靈變身逃命狀態時增加一個技能. 增加一個癥結:煎熬. 傷害判定為移動距離.. 目前確定盜賊及幻術會有. 虛弱癥結會加強. 解Stun技能會更多, 而不是套牢部分技能. https://www.guildwars2.com/en/news/upcoming-skill-and-trait-changes/ 正式連結: http://ppt.cc/PCqy -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 124.199.95.253

06/21 10:33, , 1F
這次改版有點資料片的味道,時間好快,馬上就滿一年了。
06/21 10:33, 1F

06/21 10:56, , 2F
煎熬狀態似乎不錯!
06/21 10:56, 2F

06/21 11:00, , 3F
煎熬是 吃了斷腸十步散嗎 走十步就掛了
06/21 11:00, 3F

06/21 11:02, , 4F
大不了我用跳的麻
06/21 11:02, 4F

06/21 11:53, , 5F
06/21 11:53, 5F

06/21 11:59, , 6F
a社防火牆突破:P
06/21 11:59, 6F

06/21 12:08, , 7F
死靈的變身逃命是指F1嗎?
06/21 12:08, 7F

06/21 12:09, , 8F
看完覺得元素好像又更IMBA了@@
06/21 12:09, 8F

06/21 12:58, , 9F
D/D又nerf了 …
06/21 12:58, 9F

06/21 13:25, , 10F
dd哪裡nerf了 沒有吧
06/21 13:25, 10F

06/21 13:26, , 11F
如果連結是真的....遊俠短弓被nerf剩range 900了 .... XD
06/21 13:26, 11F

06/21 14:11, , 12F
現在元素如何呀? 以前一開始玩選元素 練到45還不懂怎麼玩 就
06/21 14:11, 12F

06/21 14:11, , 13F
quit了......
06/21 14:11, 13F

06/21 14:45, , 14F
Flash ,cleaning fire 不能解暈眩
06/21 14:45, 14F

06/21 15:26, , 15F
長杖元素Buff很大,WvW會成為移動型大砲台
06/21 15:26, 15F

06/21 15:45, , 16F
長杖元素好像日多都是減少施法時間跟aftercast(這是什麼)
06/21 15:45, 16F

06/21 16:21, , 17F
泥馬啊,遊俠又被Nerf,短弓range剩900一堆寵物普攻下調25%+
06/21 16:21, 17F

06/21 16:25, , 18F
獸王流哭哭...aftercast是指施法後會有一小段時間不能動作
06/21 16:25, 18F

06/21 16:28, , 19F
DD元素相對staff是Nerf無誤~XD~
06/21 16:28, 19F

06/21 16:44, , 20F
元素破stun的技能變了阿XD 有些以後不想帶了
06/21 16:44, 20F

06/21 16:58, , 21F
戰士仍舊是親兒子...
06/21 16:58, 21F

06/21 17:11, , 22F
元素的插槽技確實要改別的了
06/21 17:11, 22F

06/21 17:51, , 23F
希望這是假的...Ranger是要多爛阿...
06/21 17:51, 23F

06/21 18:36, , 24F
等高端dd元素玩家 改其他插槽玩過一遍才之到有沒有nerf吧
06/21 18:36, 24F

06/21 18:45, , 25F
不會吧 短弓剩900............
06/21 18:45, 25F

06/21 18:45, , 26F
最低的血量 最低的護甲 只希望PVE有戰士的傷害就好了...
06/21 18:45, 26F

06/22 02:00, , 27F
短弓剩900,這...... 會不會太無良??
06/22 02:00, 27F

06/22 09:07, , 28F
遊俠到底是招誰惹誰了 已經夠悲劇了居然還能夠更慘
06/22 09:07, 28F

06/22 10:32, , 29F
遊俠gg 工程師爽 死靈超爽
06/22 10:32, 29F

06/22 11:08, , 30F
真的改900我要把死靈練上來了
06/22 11:08, 30F

06/22 11:49, , 31F
一直NERF遊俠我都不想回鍋了 - -
06/22 11:49, 31F

06/22 20:24, , 32F
遊俠..慘..所有職業裡面現在最不想開的就是遊俠
06/22 20:24, 32F

06/22 20:24, , 33F
這遊戲寵物的設計爛的可以 又一直NERF..
06/22 20:24, 33F

06/22 20:30, , 34F
寵物爛+1 又不能吸怪 AI也很爛 一天到晚卡住
06/22 20:30, 34F

06/22 21:43, , 35F
最近倒是重開一個遊俠爽爽玩啊 放輕鬆嘛XD
06/22 21:43, 35F

06/22 21:50, , 36F
我也都是開遊俠玩耶@@ 感覺比較安心
06/22 21:50, 36F

06/22 21:53, , 37F
我從開伺服到現在9城時間都用遊俠啊XD 愛之深責之切
06/22 21:53, 37F

06/22 22:12, , 38F
原來是太愛了>///<
06/22 22:12, 38F

06/22 22:30, , 39F
GW2 = Great sWord 2 原本就是拿大劍的守護簡稱
06/22 22:30, 39F

06/22 22:31, , 40F
選職業畫面1 = 戰士 2 = 守護
06/22 22:31, 40F

06/22 22:31, , 41F
所以守護作的越全面 GW2這名稱就越貼切
06/22 22:31, 41F

06/22 23:02, , 42F
大劍那麼多的原因是設計師私心喜歡戰士
06/22 23:02, 42F

06/22 23:03, , 43F
或是守護?!
06/22 23:03, 43F

06/22 23:10, , 44F
4月有玩家發試算DPS的文章 warrior7850 Ranger3500-4000
06/22 23:10, 44F

06/23 12:59, , 45F
遊俠是不是做了什麼天理不容的壞事?
06/23 12:59, 45F

06/23 13:30, , 46F
虐待動物(?
06/23 13:30, 46F
※ 編輯: khuang 來自: 124.199.95.253 (06/26 08:55)

06/27 16:08, , 47F
只會平衡小眾pvp 為了10%不到損害90%pve遊俠的權益
06/27 16:08, 47F

06/27 16:12, , 48F
pvp根本閹割版AB 超沒可看性 Anet還想搞電競 省省睡了
06/27 16:12, 48F

06/27 16:16, , 49F
只著眼pvp在平衡快一年 op的還是op Meta還是那些 可笑
06/27 16:16, 49F

06/27 19:51, , 50F
認命吧 今天乖乖的開戰士去打新副本了
06/27 19:51, 50F

06/27 20:10, , 51F
本來以為遊俠從此P2沒辦法直接打冰龍 結果還是可以 但不
06/27 20:10, 51F

06/27 20:11, , 52F
能站正面 要偏左或右 感覺冰凍區域正面反而比較凸出
06/27 20:11, 52F

06/27 21:12, , 53F
冰龍現在從拖臺錢變成超級拖臺錢
06/27 21:12, 53F

06/27 21:16, , 54F
沒錯 竟然把血補滿= = 昨天一邊打一邊看人家在抱怨XD
06/27 21:16, 54F

06/27 21:17, , 55F
打完後 有玩家故意貼了個藍裝 大家開始說"真棒""真值得!!
06/27 21:17, 55F

06/27 21:17, , 56F
""太好了" XDDDD
06/27 21:17, 56F

06/28 12:57, , 57F
打冰龍都在救人...戰旗下去5個人直接站起來,超爽的
06/28 12:57, 57F
文章代碼(AID): #1HmxD3Es (GuildWars)