Re: [分享] Lost Shore 的更新預告
※ 引述《eliteark (低等攻城獅)》之銘言:
: http://tinyurl.com/atn5vjo
我流快速翻譯
Greetings citizens of Tyria! My name is Linsey Murdock. Some of you may
remember me as the Guild Wars Live Team Lead before the lovely and talented
John Stumme took up the cause so I could work on other projects. As a game
designer for Guild Wars 2, I primarily work on crafting and items, which is
why I am here to talk to you today about some exciting new features coming up
for items progression that my team has been working on.
他是crafting跟物品的designer
As we watch Guild Wars 2 mature in its Live environment, we have found that
our most dedicated players were achieving their set of Exotic gear and
hitting “the Legendary wall.” We designed the process of getting Legendary
gear to be a long term goal, but players were ready to start on that path
much sooner than we expected and were becoming frustrated with a lack of
personal progression. Our desire is to create a game that is more inclusive
for hardcore and casual players alike, but we don’t want to overlook the
basic need for players to feel like they are progressing and growing even
after hitting max level. Adding item progression is a delicate process
normally undertaken in an expansion, but we feel it’s important to strive to
satisfy the basic needs of our players sooner rather than later.
很多人太快沒事幹 所以我們要讓這些人有事幹
We have always worked hard to create a sense of satisfying progression rather
than gear grind and this new item progression initiative is no exception. By
adding challenging new combat mechanics to end-game content and ways to
mitigate those mechanics through gear progression for high-end players, we
can add personal progression without making the game feel like an endless
treadmill of gear that is just out of your reach. Original Guild Wars fans
may recognize that we took a familiar approach to our new progression. The
first end game mechanic we will introduce is Agony, which will be encountered
in the Fractals of the Mists dungeon, and is mitigated by Infusions.
為了讓你覺得你一直在變強 我們加入有挑戰性的新的戰鬥機制
並讓這些機制能靠新裝備對抗
這樣能讓你覺得有進展但又不是無限grind gear
(明明就是無限grind gear 看到這裡都無言了)
New Condition: Agony
In the upcoming Fractals of the Mists dungeon, we’ll introduce a new monster
condition called Agony.
This extremely dangerous condition ticks percentages of player health away
and can’t be cleansed by normal means. Players who wish to delve deep into
the Fractals will find that Agony makes progress increasingly difficult,
until they reach the point where some defense against this condition is a
must. The only way to mitigate Agony damage is by building up resistance
through Infusions, a new type of upgrade component that can be acquired in
the Mystic Forge.
新機制agony 會讓你越來越難推進FOTM
最後你不得不用infusion 可由mystic forge取得
New Upgrades: Infusions
Infusions are a special new type of Upgrade Component that can only be
slotted into special Infusion slots on gear.
There are multiple types of Infusions and Infusion slots. In November, we’ll
introduce Offensive, Defensive, and Omni Infusions of Fine rarity from new
Mystic Forge recipes. Infusion upgrade types must be paired with their like
slot, with the exception of the rare and versatile Omni Infusions which can
be slotted into any type of Infusion slot.
For now, Infusions slots can only be found in gear of a new rarity type:
Ascended.
Infusion只能裝在ascended gear上
New Rarity Type: Ascended
In November we’ll unveil the first Ascended items. This new rarity type
falls between Exotic and Legendary on the spectrum of rarity and has slightly
higher stats than Exotics.
Ascended gear works a little bit differently than other gear types. The stats
and functionality normally added to gear through upgrade components are
actually built into Ascended items. Instead of upgrade slots, Ascended gear
has Infusion slots, and rarer versions of the items also come with additional
Agony Resistance built into them. Players will be able to acquire Ascended
Rings in the Fractals of the Mists dungeon, and Ascended items worn on the
back can be acquired through special Mystic Forge recipes.
11月開放ascended rings(FOTM取得) back(forge取得)
ascended裝備比exotic稍強
The Future of Items Progression
This is just the beginning. In November, we’re only adding the first level
of Infusions and Ascended Rings and Back slots, so that leaves us a lot of
room to build upon these levels of Item progression in future content.
As we release more new end game content in the future, you’ll see more
Infusions and Ascended item types being added to the game. Eventually, you’
ll be able to kit yourself out with a full set of Ascended gear and high end
Infusions to help give you the edge in end game content.
其他部位的ascended gear會慢慢開放
You’ll also see more Legendary items in the future and an update to our
existing Legendary weapons. Legendary items were always intended to be on par
with other “best-in-slot” items. So fear not, all existing Legendary
weapons, which are currently on par with Exotics, will be upgraded to be on
par with Ascended weapons at the same time that we add Ascended weapons to
the game. Thus Legendaries will remain “best-in-slot” items. All Legendary
items going forward will be of Ascended power. We also have plans to add more
fun ways to acquire Legendary precursor items with a more “scavenger hunt”
feel than they are acquired currently.
以後會有更多新的legendary裝備 legendary會一直調整成最高數值
取得legendary方法會調整 變得更有尋寶的fu
The new additions in November are just the start of our item progression
initiative. We’re going to add tons of new high-level content to Guild Wars
2 in the future. As we introduce the new high-level content, we’ll also roll
out complimentary Ascended and Legendary items (to say nothing of the other
rewards you can earn by playing the content).
I hope you are all as excited about these new items as I am!
11月更新只是剛開始
之後會陸續加入各種high level content與對應的ascended/legendary裝備
說了半天 到底哪裡跟wow gear grind不一樣?
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 108.197.35.25
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沒有提到
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以後不確定 目前是fotm/forge
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沒事改個版就要全部裝備重弄
我不知道你煩不煩 我是覺得煩死了
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照網頁上的圖看 ascended的數值不含infusion就比exotic高
因此拿到哪裡都比exotic好
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※ 編輯: byjiang 來自: 108.197.35.25 (11/13 15:06)
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