Re: [分享] Lost Shore 的更新預告

看板GuildWars作者 (byjiang)時間11年前 (2012/11/13 14:16), 編輯推噓16(16012)
留言28則, 12人參與, 最新討論串5/8 (看更多)
※ 引述《eliteark (低等攻城獅)》之銘言: : http://tinyurl.com/atn5vjo 我流快速翻譯 Greetings citizens of Tyria! My name is Linsey Murdock. Some of you may remember me as the Guild Wars Live Team Lead before the lovely and talented John Stumme took up the cause so I could work on other projects. As a game designer for Guild Wars 2, I primarily work on crafting and items, which is why I am here to talk to you today about some exciting new features coming up for items progression that my team has been working on. 他是crafting跟物品的designer As we watch Guild Wars 2 mature in its Live environment, we have found that our most dedicated players were achieving their set of Exotic gear and hitting “the Legendary wall.” We designed the process of getting Legendary gear to be a long term goal, but players were ready to start on that path much sooner than we expected and were becoming frustrated with a lack of personal progression. Our desire is to create a game that is more inclusive for hardcore and casual players alike, but we don’t want to overlook the basic need for players to feel like they are progressing and growing even after hitting max level. Adding item progression is a delicate process normally undertaken in an expansion, but we feel it’s important to strive to satisfy the basic needs of our players sooner rather than later. 很多人太快沒事幹 所以我們要讓這些人有事幹 We have always worked hard to create a sense of satisfying progression rather than gear grind and this new item progression initiative is no exception. By adding challenging new combat mechanics to end-game content and ways to mitigate those mechanics through gear progression for high-end players, we can add personal progression without making the game feel like an endless treadmill of gear that is just out of your reach. Original Guild Wars fans may recognize that we took a familiar approach to our new progression. The first end game mechanic we will introduce is Agony, which will be encountered in the Fractals of the Mists dungeon, and is mitigated by Infusions. 為了讓你覺得你一直在變強 我們加入有挑戰性的新的戰鬥機制 並讓這些機制能靠新裝備對抗 這樣能讓你覺得有進展但又不是無限grind gear (明明就是無限grind gear 看到這裡都無言了) New Condition: Agony In the upcoming Fractals of the Mists dungeon, we’ll introduce a new monster condition called Agony. This extremely dangerous condition ticks percentages of player health away and can’t be cleansed by normal means. Players who wish to delve deep into the Fractals will find that Agony makes progress increasingly difficult, until they reach the point where some defense against this condition is a must. The only way to mitigate Agony damage is by building up resistance through Infusions, a new type of upgrade component that can be acquired in the Mystic Forge. 新機制agony 會讓你越來越難推進FOTM 最後你不得不用infusion 可由mystic forge取得 New Upgrades: Infusions Infusions are a special new type of Upgrade Component that can only be slotted into special Infusion slots on gear. There are multiple types of Infusions and Infusion slots. In November, we’ll introduce Offensive, Defensive, and Omni Infusions of Fine rarity from new Mystic Forge recipes. Infusion upgrade types must be paired with their like slot, with the exception of the rare and versatile Omni Infusions which can be slotted into any type of Infusion slot. For now, Infusions slots can only be found in gear of a new rarity type: Ascended. Infusion只能裝在ascended gear上 New Rarity Type: Ascended In November we’ll unveil the first Ascended items. This new rarity type falls between Exotic and Legendary on the spectrum of rarity and has slightly higher stats than Exotics. Ascended gear works a little bit differently than other gear types. The stats and functionality normally added to gear through upgrade components are actually built into Ascended items. Instead of upgrade slots, Ascended gear has Infusion slots, and rarer versions of the items also come with additional Agony Resistance built into them. Players will be able to acquire Ascended Rings in the Fractals of the Mists dungeon, and Ascended items worn on the back can be acquired through special Mystic Forge recipes. 11月開放ascended rings(FOTM取得) back(forge取得) ascended裝備比exotic稍強 The Future of Items Progression This is just the beginning. In November, we’re only adding the first level of Infusions and Ascended Rings and Back slots, so that leaves us a lot of room to build upon these levels of Item progression in future content. As we release more new end game content in the future, you’ll see more Infusions and Ascended item types being added to the game. Eventually, you’ ll be able to kit yourself out with a full set of Ascended gear and high end Infusions to help give you the edge in end game content. 其他部位的ascended gear會慢慢開放 You’ll also see more Legendary items in the future and an update to our existing Legendary weapons. Legendary items were always intended to be on par with other “best-in-slot” items. So fear not, all existing Legendary weapons, which are currently on par with Exotics, will be upgraded to be on par with Ascended weapons at the same time that we add Ascended weapons to the game. Thus Legendaries will remain “best-in-slot” items. All Legendary items going forward will be of Ascended power. We also have plans to add more fun ways to acquire Legendary precursor items with a more “scavenger hunt” feel than they are acquired currently. 以後會有更多新的legendary裝備 legendary會一直調整成最高數值 取得legendary方法會調整 變得更有尋寶的fu The new additions in November are just the start of our item progression initiative. We’re going to add tons of new high-level content to Guild Wars 2 in the future. As we introduce the new high-level content, we’ll also roll out complimentary Ascended and Legendary items (to say nothing of the other rewards you can earn by playing the content). I hope you are all as excited about these new items as I am! 11月更新只是剛開始 之後會陸續加入各種high level content與對應的ascended/legendary裝備 說了半天 到底哪裡跟wow gear grind不一樣? -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 108.197.35.25

11/13 14:20, , 1F
我沒那麼多時間,只好不玩了。
11/13 14:20, 1F

11/13 14:21, , 2F
陸續加入各種trash level content
11/13 14:21, 2F

11/13 14:22, , 3F
好險我早quit了 XD
11/13 14:22, 3F

11/13 14:24, , 4F
該不會新的裝 只有新副本中能用??
11/13 14:24, 4F
沒有提到

11/13 14:24, , 5F
所以到底能不能利用craft製作?還是一定得打FoTM?
11/13 14:24, 5F
以後不確定 目前是fotm/forge

11/13 14:26, , 6F
改這樣只好quit了 遊戲變質就沒意思了
11/13 14:26, 6F

11/13 14:27, , 7F
謝謝原PO,可以craft的話至少還像現在的模式 不打副本也能
11/13 14:27, 7F

11/13 14:27, , 8F
取得裝備 還能休閒的玩 如果只能從副本拿就真的囧了
11/13 14:27, 8F
沒事改個版就要全部裝備重弄 我不知道你煩不煩 我是覺得煩死了

11/13 14:30, , 9F
改成這樣還不如去玩wow
11/13 14:30, 9F

11/13 14:32, , 10F
哈哈 真的是很煩啦 就像wow一樣要一直追裝備 真的改這樣我
11/13 14:32, 10F

11/13 14:32, , 11F
可能也玩不下去了
11/13 14:32, 11F

11/13 14:36, , 12F
呵呵我副本裝只有一把Arah杖(在重製快刷還可用時刷的)
11/13 14:36, 12F

11/13 14:37, , 13F
很想要CoE的裝但真的懶得打.現在又是新的農裝.真的懶了
11/13 14:37, 13F

11/13 14:38, , 14F
我的裝都是craft弄出來的 一直打副本拿token已經讓我感覺
11/13 14:38, 14F

11/13 14:38, , 15F
很像wow的正義點數,每天一次60個也很像每日任務
11/13 14:38, 15F

11/13 14:39, , 16F
如果現在又要追加新等級 真的會讓我覺得向wow靠攏
11/13 14:39, 16F

11/13 14:40, , 17F
為什麼要變成跟 wow 一樣 我好絕望 Q_Q
11/13 14:40, 17F

11/13 14:41, , 18F
夠蠢的,喜歡WOW like早就離開GW2了,現在又要趕跑本格派
11/13 14:41, 18F

11/13 14:47, , 19F
a社的企畫 是換一群人了嗎 orz
11/13 14:47, 19F

11/13 14:50, , 20F
就算60token,副本輕鬆度很大這還可以接受...
11/13 14:50, 20F

11/13 14:50, , 21F
改成這樣就真的差不多可以quit XDDD
11/13 14:50, 21F

11/13 14:57, , 22F
我怎麼覺得看起來就是只有在FOTM上做這個設定
11/13 14:57, 22F
照網頁上的圖看 ascended的數值不含infusion就比exotic高 因此拿到哪裡都比exotic好

11/13 15:01, , 23F
那就是樓上你看錯了
11/13 15:01, 23F
※ 編輯: byjiang 來自: 108.197.35.25 (11/13 15:06)

11/13 15:06, , 24F
不管是不是只有FoTM適用,每次新patch都要弄全套新裝就煩
11/13 15:06, 24F

11/13 15:09, , 25F
與其弄裝備競賽還不如設計更多好看的裝
11/13 15:09, 25F

11/13 15:11, , 26F
可能我對裝備無感 我到現在穿黃裝也是玩得很開心XD
11/13 15:11, 26F

11/13 15:12, , 27F
美術組:我們休假旅遊去了,這個patch就給計劃組搞吧
11/13 15:12, 27F

11/13 15:36, , 28F
看起來是特化的PVE模式.
11/13 15:36, 28F
文章代碼(AID): #1GeUNHKY (GuildWars)
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文章代碼(AID): #1GeUNHKY (GuildWars)