[程式] 正六角形地板
大概像下面這樣的圖
__ __ __ __ __ __ _
/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__
\__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \_
/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__
\__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/
/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__
\__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \
/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__
\__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \_
/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__
不知道要怎麼畫
如果以線為單位一條一條的畫
那每一個點都會被定義三次
浪費三倍的空間
如果以六角形為單位來畫
那每一條邊又會被畫到兩次
浪費兩倍的時間
也不能畫死
因為我要弄成3D的...
要可以轉並且有消失點
謝謝
--
場景是3D 人物角色是2D 夠特殊的遊戲吧(誤
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