Re: [新聞] (3DO) Phoenix v2.8

看板Emulator作者 (獅子たちの旗)時間9年前 (2016/10/12 19:30), 9年前編輯推噓2(200)
留言2則, 2人參與, 最新討論串1/1
2016.10.12 Phoenix is the all-new emulator 3DO that the developer developed over 6 years, the emulator has nothing to freedo. - Highly refined emulation SMS (99% compatibility) - Optimized original software renderer 3DO - Improved MARIA mode CEL-Engine (D, Samurai Shawdow, ...?) - Fixed an order of operations over the second source in the pixel processor 3DO (Crash'n'Burn) - Fixed loading workers CEL registers (Wiked 18 other golf) ption + draw CCB-list at the end of the allotted time (helps in Phoenix 3) - A more accurate picture peg to Scanline in 3DO - Fixed interception SPORT in the hardware renderer 3DO (BC Racers) - Implemented a more efficient multi-threading for CEL - Improved accounting CEL-Engine cycles (for Jurasic Park, select "100% + is the frame") - AngelScript updated to the latest version, the standard scaler textures improved, but requires optimization - Generation compatibility list on the basis of the annotation - Reduced latency management - You can remove duplicates in large quantities from the context menu of the library - Call annotation editor by Ctrl + A (during the game will be automatically inserted screenshot) - Locked logging (left only in the debug build, as affect performance on slower machines) - Added option accelerated emulation (for the test run, so you can evaluate the performance of your system in terms of emulation) - Fixed a memory access error in the memory mapping structures (could cause a random crash when 3DO emulation and debug all platforms) - Mass undetected removal of dumps from the list ZEXALL test runs without errors (possibly corrected all errors Z80 emulation) - Fixed an error in weight due TMS9918A VDPTEST (left some timings for HClock, but judging by the testing, no matter what they do not affect) - 3D games through SMS displayed frame - Made for mapper Pack 4 All Actions - Support rooms and SG-1000 Sega Game Gear within SMS - Implemented Korean mappers SMS - Added support of SMS-dump up to 4 megabytes - Emulation Start button in the SMS (yes, I forgot the whole button! =) he SMS + Added support for Codemasters mapper and mapper without page register - Added option to bypass restrictions on TMS9918A rendering sprites - Support modes 224 and 240 lines, as well as scan for PAL SMS - Formed games base to bind to the mapper to SMS - Weight of small changes http://www.emu-land.net/go.php?u=http%3A%2F%2Fwww.arts-union.ru -- 潘威倫(18) 右投右打(スリークォーター) 球威制球 スタミナ 球速147 リリース〇 変化球中心 カットボール 2シームファスト シュート 打球反応4 調子安定 スライダー ↙ ↓ ↘ 安定感 スロースターター カープ フォーク ポーカーフェイス一発病 チェンジアップ 力配分 寸前 http://perry0517a.blogspot.tw/ -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 111.250.135.245 ※ 文章網址: https://www.ptt.cc/bbs/Emulator/M.1476271828.A.D4A.html ※ 編輯: conpo (111.250.135.245), 10/12/2016 19:31:20

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10/12 22:18, , 2F
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文章代碼(AID): #1N_XxKrA (Emulator)