Re: [討論] 新擊殺經驗與金錢公式

看板DotA2作者 (lol)時間11年前 (2014/09/29 18:52), 編輯推噓1(100)
留言1則, 1人參與, 最新討論串4/6 (看更多)
reddit專文:http://0rz.tw/4xvKT The statsmen are asleep so I made this on the fly. I also uploaded the excel file on mediafire. Here's the download link if you guys want to tinker with it. The only values you can manipulate are the Victim Level, Victim Net Worth, Enemy Team Net Worth, Allied Team Net Worth, Victim Exp, Enemy Team Exp and Allied Team Exp. Don't mess with the other formulae. http://www.mediafire.com/download/7ke88kn11jc22ab/dota681b-682-682bcalculations.xls p.s. if you want me to upload elsewhere, just post here. same with any questions. EDIT: Here's an updated snapshot of the calculations. I've included the 6.81b calculations though I did not factor in the kill streak gold bounties for it. (dota 2 wiki please.) http://i.imgur.com/4p6yY6v.png
EDIT # 2: since people are asking for it, here are the xp calculations as well. 6.81b, 6.82 and 6.82b for good measure. http://i.imgur.com/oAqXHsI.png
Formulae for xp and gold bonuses for both 6.81 and 6.82 are found on the rekindling soul update page: http://www.dota2.com/rekindlingsoul/ Formulae for the xp and gold changes for 6.82b are found here: http://store.steampowered.com/news/14529/ also, here is the latest excel file for the calculations. http://www.mediafire.com/download/7ke88kn11jc22ab/dota681b-682-682bcalculations.xls Just leave a message here for any questions. ※ 引述《blackk (夢遊中...)》之銘言: : http://www.dota2.com/news/updates/ : 今天又修改了,借舊文列出修改點 : 大概就是降低係數,實際變化有請高手講解 : * Kill Streak Bounty from 100->800 to 60->480 (6.81: 125->1000) : * Adjusted bonus area of effect Gold and XP : ※ 引述《henry1234562 (亨利二十三)》之銘言: : : 前半段是經驗公式 : : 後半段是金錢公式 : : 經驗 : : 新的: : : VictimLevel = Level of the Victim : : VictimXP = Total XP of the Victim : : EnemyTeamXP = Enemy team's total XP : : AlliedTeamXP = Your team's total XP : : XPDifference = ( EnemyTeamXP - AlliedTeamXP )/ ( EnemyTeamXP + AlliedTeamXP ) : : (minimum 0) : : XPFactor = XPDifference * VictimXP : : 1 Hero: XP = 20 * VictimLevel + XPFactor * 0.5 : : 2 Heroes: XP = 15 * VictimLevel + XPFactor * 0.35 : : 3 Heroes: XP = 10 * VictimLevel + XPFactor * 0.25 : : 4 Heroes: XP = 7 * VictimLevel + XPFactor * 0.2 : : 5 Heroes: XP = 5 * VictimLevel + XPFactor * 0.15 : 6.82b XP Factors: : ---------------------- : 1 Hero: XP = 20 * VictimLevel + XPFactor * 0.3 : 2 Heroes: XP = 15 * VictimLevel + XPFactor * 0.3 : 3 Heroes: XP = 10 * VictimLevel + XPFactor * 0.2 : 4 Heroes: XP = 7 * VictimLevel + XPFactor * 0.15 : 5 Heroes: XP = 5 * VictimLevel + XPFactor * 0.12 : : ================================================================== : : 而金錢獲取也做了相同的改動 : : 這次就不寫舊的了 直接看新的數字比較快 : : The player that got the last hit now also gets the area of effect bounty. : : VictimLevel = Level of the Victim : : VictimNW = The victim's Net Worth : : EnemyTeamNW = Enemy team's total Net Worth : : AlliedTeamNW = Your team's total Net Worth : : NWDifference = ( EnemyTeamNW - AlliedTeamNW )/ ( EnemyTeamNW + AlliedTeamNW ) : : (minimum 0) : NWDifference = ( EnemyTeamNW / AlliedTeamNW ) - 1 [Min 0, Max 1] : : NWFactor = NWDifference * VictimNW : : 1 Hero: Gold = 40 + 7 * VictimLevel + NWFactor * 0.5 : : 2 Heroes: Gold = 30 + 6 * VictimLevel + NWFactor * 0.35 : : 3 Heroes: Gold = 20 + 5 * VictimLevel + NWFactor * 0.25 : : 4 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.2 : : 5 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.15﬊: 1 Hero: Gold = 40 + 7 * VictimLevel + NWFactor * 0.06 : 2 Heroes: Gold = 30 + 6 * VictimLevel + NWFactor * 0.06 : 3 Heroes: Gold = 20 + 5 * VictimLevel + NWFactor * 0.05 : 4 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.04 : 5 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.03 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 123.194.204.26 ※ 文章網址: http://www.ptt.cc/bbs/DotA2/M.1411987949.A.7DD.html

09/29 19:11, , 1F
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09/29 19:11, 1F
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