[問題] throw跟return?
開發平台(Platform): (Ex: VC++, GCC, Linux, ...)
想請問在處理錯誤的時候,會怎麼選擇用throw還是return false ?
最近在看資料結構的書,裡面的程式碼在判斷式的地方好像都是用throw來處理不合條件
的情況。但之前我看其他人寫遊戲的時候會用return false來做處理。蠻好奇這兩種
做法的差異在哪邊!麻煩前輩們指教一下,謝謝!
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