Re: [閒聊] 五十嵐孝司的AMA已回收
※ 引述《a71085 (iii)》之銘言:
: http://tinyurl.com/p4oquwh
: 原文網址
: 原本打了一個多小時的簡譯按到A完全被洗白身心俱疲了
辛苦了._.>
那以下我用比較機械式的方式翻一下您貼過來的部分好了
如果有不通順或是詞不達意的地方請多包涵
(有些地方要去看原本問問題的人才知道他為什麼會那樣開頭)
: 剪一些下來給大家看看就好了
: 對於小島事件的感想---商業公司要賺錢
: Actually, I'm in contact with a lot of ex-Konami people. Konami is a company
: and probably has some kind of strategy but since I've been out of the loop
: for a year I really can't say.
事實上, 我跟很多科拿米的前員工有聯絡. 科拿米這間公司可能有某種他們的策略, 但是
我已經離開多年了所以也很難說.
: 對於手遊策略---同上
: Konami is a business so they are just following the market. It makes me sad
: but a business is going to business...
科拿米是間商業公司所以他們只是跟隨市場趨向. 雖然我很難過, 但是在商言商...
: 新遊戲內怪物的設定---印加太陽神與所羅門72魔神
: It's not really a feature per say but one of the things I am looking forward
: to most is working with Inti. They are great a creating really challenging
: boss battles with a nice risk/reward approach. I think having them on board
: will make some of the boss battles very challenging. The current monster
: designs are based around the 72 lessor demons in Solomon's tome. But I love
: classic movie monsters as well so they will probably show up in the game too.
也許不是值得一提的事情, 但是我最期待的一件事情就是跟Inti合作. 他們非常擅長創造
有著良好難度跟獎賞且有挑戰性的頭目戰. 我想有他們的加入會讓某些頭目戰非常的有挑
戰性. 目前的怪獸設計是基於所羅門七十二柱魔神, 不過我也喜歡經典電影裡面的怪獸,
所以牠們也有可能會出現在遊戲內.
: 是否加入連線元素---非常想,但是製作起來很貴,還在想方法找資金方面的平衡
: Wow! A fan of Harmony of Despair makes me happy. I'm constantly looking at
: the backer comments on the Bloodstained page. The more sort of requests we
: get for multiplayer, the more we want to prioritize it. That being said,
: online is a very expensive undertaking so we'd have to find a good balance.
哇! 有(惡魔城)絕望協奏曲的粉絲讓我真的很高興. 我一直有在關注贊助者們在網頁上的
留言. 希望加入多人模式的人越多, 它的優先順序就會越前面. 我得說線上模式是個很花
錢的工作, 所以我們得找到個適當的平衡.
: 遊戲戰鬥模式是否會有改變---不會,會偏向經典的惡魔城模式
: Hello! Here we go. IGA wants to keep this closer to the style he is familiar
: with. There are a lot of pieces to balance for the game so a combo system
: might change the entire dynamic. Therefore he'd like to go with a more
: classic "dodge and attack" style.
你好! 開始吧. IGA希望能讓遊戲比較接近他所熟悉的模式. 遊戲裡有很多東西需要平衡,
而連擊系統很可能會影響整個遊戲的感覺. 所以他還是想要往比較傳統的"閃避與攻擊"這
種模式走.
: 惡魔城中最喜歡的靈魂---米諾陶斯,因為 超 級 大
: It's kind of embarrassing, I can't remember the name but it's the soul that
: gives you a giant axe. I like it because, it's just big (overly so) for the
: sake of being big.
說起來有點不好意思, 我想不起來那隻怪的名字, 不過是會大斧頭那招靈魂的怪. 我喜歡
這隻是因為: 牠很大, 就是很大.
: 最讓自己感到驕傲的作品---月下夜想曲與純愛手札
: There are two for me. Obviously SOTN is one. It helped forge more career and
: allows me to have all these great fans. The other one is Tokimeki Memorial -
: A dating simulation game. It actually caused a minor social "revolution" and
: change in thinking in the Japanese society when it was released. It was very
: popular.
對我來說有兩個. 月下夜想曲當然是其一. 這讓我更加投身於此還擁有一批很棒的粉絲.
另外一個則是純愛手札, 一款戀愛模擬遊戲. 事實上這款遊戲在發售之初造成了一場小型
社會"革命", 還改變了日本社會的一些想法. 這在當時可是非常有名的.
(...全屬性130等條件的有名嗎)
: KS上BACKER的獎勵---不能設計BOSS,但是雜魚可以,會推出投票讓大家選擇新的目標
: 獎勵
: Unfortunately, no. There is a reward in which you can design an enemy but
: bosses affect the whole of the game play and we need to make sure everything
: syncs up in the game. That being said... keep watching the campaign page. We
: will have a backer vote/contest soon. Should be exciting!
很可惜, 不行. 是有讓你們可以設計敵人的獎勵, 但是頭目們會影響到整個遊戲的體驗,
所以我們得確定所有東西都能跟遊戲一致. 說到這個... 繼續關注活動網頁. 我們很快就
會有個贊助者投票比賽. 應該會很刺激!
: ,另外每個紀念版都保證親手簽名
: Michiiru and I have pledged to sign the collectors edition. That tier was way
: more popular than we envisioned... Honestly, it means I'll be signing several
: a day from here until the end of production. So yes... it will be a personal
: challenge but I'm happy to see so many people want it. Kojima is so busy. We
: REALLY got lucky to have her do the 100 dollar collectors pack illustration.
: Now that was a miracle.
みちる跟我保證會在典藏版上簽名. 那層的人數比我們當初想的還多... 說真的, 這代表
我在生產結束前, 得這邊簽上好幾天的名. 所以說, 是... 這對我個人來說是個挑戰, 不
過我也很高興有這麼多人想要. 小島(文美)現在很忙. 我們真的很幸運曾能請到她幫我們
畫100美元典藏版圖像. 現在那就只是個奇蹟了.
: 為什麼當初會來KS集資---找了半年找不到有人想投資,唯一可能的投資者說了,你如
: 果能證明你這塊招牌還能賣,我就願意投資
: I think it's a matter of perception. But we have always tried to be up front
: about the game. We mention that we had background funding in the announcement
: video which is the most commonly viewed piece of the kickstarter campaign. I
: can say this though, the only way to do this game was though kickstarter. I
: personally spent 6 months out of work trying to find funding for the game and
: didn't find it. Finally an investor said they would cover most of the budget
: if we proved there were sufficient market needs. This was the only
: opportunity on the table for me so it was either do Kickstarter and be
: successful to make Bloodstained or I would not be able to make another
: console Igavania game. Kickstarter helps all kinds of indies. We do call outs
: in our campaign as well. I don't think it's either/or.
我想講起來應該是直覺. 不過我們總是嘗試能在遊戲的最前線. 我們在網頁上那個最多人
看的宣傳影片裡面也提過有個背後的出資者. 我只能說, 能作出這款遊戲的唯一方法, 就
是經由Kickstarter. 我個人花了六個月的時間離開工作, 試著找人願意投資這款遊戲,
但是沒人願意. 最後有個投資者說, 他們可以出大部分的錢, 但是我們得證明我們對市場
還是有影響力的. 這是我面前唯一的機會, 不是經由Kickstarter成功, 就是我得放棄再
作出一款五十嵐孝司風格的動作遊戲. Kickstarter能幫所有獨立製作者. 所以我們也把
我們的活動也放上去了. 我不覺得這是個這樣不然那樣的事情.
(...這是我唯一想到能翻出Igavania的方法了OTL)
: 當初預想會達到的最高募款金額---80萬
: I was expect 800K at the absolute most... I was wrong (laughs). Yeah, we
: prepared for something much smaller initially and really had to shift gears
: to provide better content and more goals attached to the stretch goals.
我當初預期最多80萬... 我錯了(大笑). 對, 我們一開始準備的東西比現在小的多, 然後
現在真的得開始弄些更好的東西跟更多的目標在目標表上了.
: 最後附錄一段關於惡魔城故事的問題與回答
(最後這段我完全不熟, 所以就只能照字面猜測
如果有人知道詳情的歡迎補完)
: Why was Shanoa so special? You once said that Shanoa was a code name, but we
: never got her real name. I personally always thought she was the child or
: grandchild of Alucard and Maria, others thought she might be a Belmont or
: Morris, could you finally give us the answer?
: What is up with St. Germain? Aeon? This whole time traveling group, we never
: got any real information about them... Can you tell us anything? Are they
: related at all with the stop watch subweapon?
(發問者)
為什麼Shanoa(シャノア)這麼特別? 你以前說Shanoa是個代號, 但是我們一直不知道她的
真名. 我個人是猜測說她是德古拉跟瑪莉亞的子孫, 也有人猜她是貝爾蒙特或莫里斯家族
的一員, 可以請你最後給我們個答案嗎?
St. Germain(サンジェルマン)跟Aeon他們到底怎麼了? 我們從來沒得到過這整群時間旅
行的人的真正資訊... 你能跟我們講什麼嗎? 他們跟那些碼表副武器有關嗎?
: 1) Neither of those theories is correct. Sadly, I didn't have a real name in
: mind... but I wanted to give her an aire of mystery. 2) OK... that was a long
: explanation that will be hard to type out but the bottom line is he liked the
: idea of St. Germain time traveling and then needed a reason behind it. So
: there were time-traveling "time watchers"... Sounds like he was looking for a
: balance but liked the concept of time-travel.
(IGA)
1) 兩個理論都是錯的. 很可惜, 我現在想不起來任何真名... 不過我想讓她保持神秘感.
2) 好... 解釋起來會很長, 但是基本上他跟St. Germain時間旅行的點子有關, 而且他背
後也需要個理由. 所以有時間旅行的"時間監視者"... 聽起來他在找個平衡點, 但是還是
跟時間旅行的概念有關.
--
こんにちは、死ね!
<(゜∀。)
--
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