re: Real player resource exhaustion Vulnerability

看板Bugtraq作者時間12年前 (2013/07/04 15:01), 編輯推噓0(000)
留言0則, 0人參與, 最新討論串1/3 (看更多)
: Real player resource exhaustion Vulnerability : Real Networks Real Player is prone to Resource exhaustion vulnerability. : When processing specially crafted HTML file, Real Player uses a value : from the file to control a loop operation. Real player fails to validate : the value before using it, which leads to DoS / Crash. : 9.3 (AV:N/AC:M/Au:N/C:C/I:C/A:C/E:F/RL:U/RC:C) You should probably re-read the CVSSv2 guide. A context-dependent DoS does not warrant C:C or I:C. AV:N/AC:M/Au:N/C:N/I:N/A:C <- at most, if you score based on the idea of an "IT asset" being software. The CVSSv2 specs are a bit inconsistent in wording, so some people use this as a guideline. AV:N/AC:M/Au:N/C:N/I:N/A:P <- if you score based on the strict intention of the CVSSv2 spec, where you score based on *system* impact. : 2013-00-00: Vendor Fix/Patch : 2013-06-04: Public Disclosure When was the fix released? Where was this disclosed on 2013-06-04, since you posted this to Bugtraq on 2013-07-02??
文章代碼(AID): #1HrHslKs (Bugtraq)
文章代碼(AID): #1HrHslKs (Bugtraq)