Re: [閒聊] TerraMystica官方規則修正

看板BoardGame作者 (Schelfaniel)時間13年前 (2013/02/05 11:01), 編輯推噓1(1011)
留言12則, 4人參與, 最新討論串2/2 (看更多)
在 BGG 上看到一篇國人發的有關平衡的: http://www.boardgamegeek.com/thread/924954/balanced-factions-variant 它的調整如下: Giants: With the third level spade exchange rate, Giants can exchange 1 cube for 2 spades instead of one. Fakirs: 1.Fakirs has normal third level spade exchange rate just like other factions. 2.Fakirs has 7 power in the bowl2 at the start of the game. Alchemists: Remove the stronghold bonus to gain 2 Power for each Spade spent. Swarmlings: The cost of stronghold and sanctuary are both raised to 6 cubes plus 10 coins. 看起來是 Giant 和 Fakirs 調強,Alchemists 和 Swarmlings 調弱。 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 163.29.35.145

02/05 11:55, , 1F
這是官方規則還是玩家自己加的?
02/05 11:55, 1F

02/05 12:28, , 2F
看來是自己加的
02/05 12:28, 2F

02/05 14:17, , 3F
原文 for those who think there is balance issue in TM
02/05 14:17, 3F

02/05 14:19, , 4F
here is our group's faction varient. 可知是自訂
02/05 14:19, 4F

02/05 14:20, , 5F
另外可知 很多人覺得巨人苦行僧太弱
02/05 14:20, 5F

02/05 14:21, , 6F
話說回來 個人覺得 Chaos magician 有點強
02/05 14:21, 6F

02/05 16:01, , 7F
苦行只需要一個城鎮 分數就可以達到120分了,不弱。
02/05 16:01, 7F

02/05 16:01, , 8F
但不好打
02/05 16:01, 8F

02/05 16:03, , 9F
以上規則我覺得沒必要加...
02/05 16:03, 9F

02/05 17:14, , 10F
不過我覺得不好打就是弱耶 不容易贏勝率低 但巨人真的弱
02/05 17:14, 10F

02/05 17:16, , 11F
玩了不少場 不好打的種族較沒彈性 被針對就很難贏了
02/05 17:16, 11F

02/05 18:05, , 12F
每個總族都有辦法120分 差別在夾縫中求生存的能力
02/05 18:05, 12F
文章代碼(AID): #1H47OE7K (BoardGame)
文章代碼(AID): #1H47OE7K (BoardGame)