Re: [情報] patch notes 5/23

看板BlizzHeroes作者 (蒙古人)時間5年前 (2019/05/23 19:03), 編輯推噓15(15022)
留言37則, 15人參與, 5年前最新討論串2/4 (看更多)
※ 引述《Wangdy (蒙古人)》之銘言: : https://heroesofthestorm.com/en-us/blog/22990045/heroes-of-the-storm-balance-pat : ch-notes-may-22-2019-2019-5-22/#bugs : 簡而言之,強出頭的被砍,弱的被霸福 : 阿努巴拉克:砍小蟲(?) 砍大絕 : 坦霸福最多,補其次 : 可能是要大家多玩坦補吧? : 等中文出來再補上連結和內文 新座騎:星海爭霸的掠奪者 (請中尉自備運輸機) 新造型:非尼克斯、弗斯塔德、蟲后 我挑幾個講吧 Anub'arak Divider_Hero_anubarak_Crop.png Abilities Level 1 Legion of Beetles [Trait] Cooldown to spawn a Beetle increased from 8 seconds to 12 seconds Level 10 Cocoon [R2] Health reduced from 32 to 28 This reduces the time that the Cocoon naturally decays from 8 to 7 seconds 阿努巴拉克 1等 小蟲天賦冷卻 8->12秒 10等 繭 生命值 32->28 Blaze Base Jet Propulsion [E] Cooldown reduced from 9 to 8 seconds Mana cost reduced from 45 to 40 Pyromania [Trait] Armor bonus increased from 35 to 40 bilities Level 4 Oil Dispersal [W] Additional functionality: Each enemy Hero hit with Flame Stream reduces the cooldown of Oil Spill by 1 second and refunds 5 Mana Feeding the Flame [Q] Removed Level 10 Bunker Drop [R1] Cooldown reduced from 80 to 70 seconds Mana cost reduced from 80 to 70Level 13 Suppressive Fire [Q] Spell Power reduction increased from 20% to 25% per stack Level 16 Thermal Protection [E] Cooldown reduction reduced from 1.5 to 1.25 seconds 爆炎 E 降冷卻 降魔耗 特性的護甲提升 4等 w 天賦 (第三個)燒人降冷卻 回魔 q 天賦 (第一個)移除 10等 碉堡 降冷卻、降魔耗 13等 q 天賦 降法傷效果提升 16等 e 天賦 撞人降cd 小nerf ETC Level 1 Guitar Hero [E] Additional functionality: Basic Attacks now increase the duration of Guitar Solo by .25 seconds Healing reduced from 50% to 40% Block Party [Trait] Physical Armor amount increased from 50 to 75 evel 4 peed Metal [Trait] Bonus Movement Speed increased from 15% to 20% evel 7Hammer-On [Passive] Bonus damage increased from 35% to 40% Developer Comment: Some of ETC’s talents could use some beefing up, so we’ re milking this opportunity to bring ETC more into the meta so he can better compete with the likes of Anub’arak, Diablo, and Garrosh. Don’t worry, if these changes butcher his balance we’ll take stock of the situation and nerf him appropriately. 牛牛 1等 沒人選的吉他英雄 普攻延續特性 治療量降低 格檔天賦 護甲提升 4等 沒人選的速度金屬 增加移動速度buff 7等 放招普攻增傷 buff 開放者:牛牛要飛天了。其實也沒有啦,如果牛真的飛太高我們還會nerf回來的 Garrosh Wrecking Ball [E] Cooldown increased from 14 to 16 seconds Level 1 Unrivaled Strength [E] Damage bonus increased from 75% to 125% Body Check [Active] Slow amount reduced from 30% to 35% No longer deals bonus damage or Slow amount based on Armor Up’s bonus Additional functionality: Now causes enemies to receive 40% reduced Healing for the next 3 seconds Level 7 Brute Force [Active] emoved Level 10 Decimate [R1] Slow amount increased from 30% to 40% 地獄吼 丟人冷卻時間14->16秒 1等 丟人天賦增傷buff 痛打(?) 緩速提高,且不再隨生命值浮動 降治療40% 3 秒 7等 痛打(?) 降治療移除 10等 屠殺 緩速buff 16等 qe combo 降cd 20等 屠殺 降敵人的傷害 buff Level 16 Mortal Combo [Q] Cooldown reduction increased from 9 to 10 seconds Additional Functionality: Now also gives Garrosh cooldown reduction if an enemy Hero is hit by Groundbreaker within 3 seconds of being hit by Wrecking Ball. Level 20 Deadly Calm [R2] Damage reduction increased from 20% to 25% Johanna Divider_Hero_Johanna_Crop.png Base Condemn [W] Damage increased from 55 to 58 Abilities Level 1 Hold Your Ground [Trait]Cooldown reduction increased from 4 to 5 seconds Shield bonus increased from 50% to 60 Level 4 Eternal Retaliation [W]Cooldown reduction per enemy hit increased from .5 to .75 seconds Maximum targets reduced from 10 to 8 Zealous Glare [E] Shield Glare duration increased from .75 seconds to 1 second Level 20 Radiating Faith [R2] Additional functionality: Additional enemies hit by Blessed Shield are now Stunned for its full duration Developer Comment: Johanna is a solid, versatile Warrior that brings a strong frontline presence to her team. In addition to giving her some talent buffs, we’re increasing the damage of Condemn to further push her unique role as a Warrior who brings a considerable amount of waveclear. Return to Top Mal'Ganis Divider_Hero_Malganis_Crop.png Abilities Level 1 Winged Guard [W] Physical Armor bonus increased from 50 to 75 Vampiric Aura [Trait] Healing increased from 10% to 15% of Physical damage dealt Time to Feed [Passive] Healing increased from 48 to 52 Level 4 Might of Sargeras [W] Armor bonus duration increased from 2 seconds to 2.5 seconds Level 7 Black Claws [Q] Damage bonus increased from 45% to 60% Spreading Plague [E] Duration increased from 4 to 5 seconds Nightmare Fuel [Passive] No longer grants Mal’ganis 30% bonus damage while in a bush or after leaving a bush Additional Functionality: Increase the duration of Night Rush by .75 seconds when it is cast from a bush Bonus damage when waking Sleeping targets increased from 150% to 200% Level 16Frenzied Assault [Passive] Bonus Attack Speed increased from 40% to 50% Bonus Physical damage increased from 15% to 20% Developer Comment: We’ve nerfed Mal’ganis multiple times since his release, and he has fallen off a bit too much since our last round. These buffs to various talents are meant to increase his overall effectiveness while also rounding out his talent tiers to be more competitive. Return to Top Muradin Abilities Level 1Changed the order of Muradin’s Level 1 talents to be the same as other Heroes (Q, W, E, etc.) Third Wind [Trait] Health Restoration rate increased from 83 to 90, and the improved rate from 166 to 180 Level 4 Sledgehammer Additional functionality: Enemy Heroes hit grant an additional stack of his baseline quest Reverberation [W] Additional functionality: Every enemy Hero hit reduces Muradin’s Heroic Ability cooldown by 5%Enemy Level 7 Heavy Impact [E] Slow duration increased from .75 to 1.25 seconds Skullcracker [Passvie] Bonus damage increased from 70% to 90% Level 13Thunder Strike [W] Additional functionality: Now also increases Muradin's Dwarf Toss Armor duration from 2 to 4 seconds Bronzebeard Rage [Passive] Damage increased from 19 to 20 Additional functionality: Now also heals Muradin for 75% of the damage dealt Developer Comment: We’re buffing some of Muradin’s underutilized talents, and giving all of his Level 13 options some kind of survivability so that they better compete with Healing Static. Return to Top Stitches Divider_Hero_Stitches_Crop.png Abilities Level 4 Chop Chop [W] Duration increased from 5 to 6 seconds Level 13 Digestive Juices [E] No longer increases the damage of Devour to enemy Heroes Additional functionality: Hitting enemy Heroes with Devour reduces its cooldown by 5 seconds Gas Flare [Passive] Bonus damage duration after hitting enemy Heroes with Hook increased from 4 to 8 seconds Level 16 Meat Hook [Q] Bonus Healing increased from 16% to 20% Developer Comment: Stitches like buffs. We like Stitches. We give Stitches buffs. When Stitches happy, you happy too! Return to Top Bruiser Imperius Divider_Hero_imperius_Crop.png Abilities Level 1 Consuming Flame [W] Damage bonus changed from 125% to 100% This slightly reduces the bonus damage at Level 1 from 281 to 260, but at Level 20 will change from 454 to 54 Level 7 Flash of Anger [Q] Adjusted functionality: Consuming a mark from Celestial Charge deals damage around the target and gives Imperius a Shield for 300 over 4 seconds Damage reduced from 198 to 180 Developer Comment: To make it more consistent with other damage modifiers, we are changing Consuming Flame’s bonus from a flat amount to a percent bonus, which will make it scale with Imperius’s level. This is a slight nerf to his Level 1 damage, but overall a fairly significant buff to the talent during the middle and later portions of the game. To make Flash of Anger more reliable, we are changing its functionality to be about consuming marks of Celestial Charge instead of trying to hit enemy Heroes first with Solarion ’s Fire. To compensate for the power and reliability bonuses we’re giving, we are reverting the damage bonus that we gave to the talent last patch. This functionality change should make the use case for the talent much more clear: Impale enemies, gain benefits. Return to Top Malthael Divider_Hero_malthael_Crop.png Abilities Level 4Throwing Shade [E] Quest requirement reduced from 15 to 12 Level 10 Tormented Souls [R1] Mana cost reduced from 100 to 20 Level 16Mortality [W] Damage increased from 6% to 8% maximum Health Developer Comment: We read the feedback that it is difficult to capitalize on the cooldown resets on Wraith Strike due to the high Mana cost of casting the ability multiple times. To compensate for this, we are drastically reducing the Mana cost of Tormented Souls, which should make it much easier to get value. Return to Top Ragnaros Divider_Hero_Ragnaros_crop.png Base Health increased from 2000 to 2075 Health Regeneration increased from 4.168 to 4.323 Basic Attack damage increased from 171 to 180 Abilities Level 20 Flames of Sulfuron [R1] Bonus Stun duration increased from .5 seconds to 1 second Slow duration increased from 2 to 2.5 seconds Submerge [Active] Cooldown reduced from 90 to 60 seconds Developer Comment: It’s been awhile since we’ve reevaluated the Firelord’s place in the Nexus. Overall he’s doing fairly well, but we felt he could use a small buff to compete with the current meta heroes in the game. We also saw this as an opportunity to help his Level 20 pick rates out, so we’ re buffing Flames of Sulfuron to be a fairly meaningful Stun increase and increasing the uptime of Submerge. Return to Top Rexxar Divider_Hero_Rexxar_Cropped.png Base Misha’s Health reduced from 1762 to 1620 Misha’s Health Regeneration reduced from 3.671 to 3.375 Misha’s Health scaling increased from 4% to 4.75% Misha’s Health Regeneration scaling increased from 4% to 4.75% Developer Comment: These changes are to make Rexxar’s laning phase a little less overwhelming for the majority of opponents, particularly on maps with control points. We're slightly lowering Misha's power in the early game, but increasing her scaling so that she is less powerful in early-game trades, but is still a threat in the mid to late portions of the game. 雷克薩 米莎降血量、降血量再生,不過高等級時米莎變強的比例會比較高 降低前期米莎的影響 Healer Ana Base Biotic Grenade [W] Allied Healing amount reduced from 166 to 152 Developer Comment: While Ana is currently not greatly outperforming other Healers, even at the highest level of play, she is being seen much more often compared to her peers. We’re reducing the healing power of Biotic Grenade, which should bring her down a notch as well as reduce the power of its associated talents. 安娜 降w 治療量 Anduin Base Flash Heal [Q]Mana cost reduced from 30 to 25 Divine Star [Q] Mana cost increased from 45 to 50 Abilities Level 1 Renew [Q] Healing increased from 23 to 26 per second Pursued by Grace [Passive] Healing increased from 28 to 33 Bold Strategy [Passive] Cooldown increase increased from 1 to 2 seconds Level 4 Holy Reach [E] Bonus Basic Attack damage increased from 50% to 75% Healing increased from 90 to 100 Level 7 Binding Heal [Q] Healing increased from 80 to 95 Power Word: Shield [W] Shielding increased from 165 to 172 Level 10Light Bomb [R2] Shielding increased from 140 to 165 Level 13Enchant Boots – Lion’s Speed [Trait] Movement Speed increased from triple to quadruple while Leap of Faith’s cooldown is available Push Forward [Passive] Maximum Movement Speed increased from 15% to 20% Movement Speed per enemy hit increased from 2% to 2.5% Level 16 Evenhanded Blessings [Q] Cooldown reduction increased from 40% to 50% Holy Nova [W] Damage increased from 100 to 105 Healing increased from 100 to 105 Inner Focus [Active] Cooldown reduction per Hero hit with Divine Star reduced from 10 to 8 seconds Lightwell [Active] Cooldown increased from 70 to 80 seconds Developer Comment: Anduin’s Light is bringing victory! Just about 48% of the time, which is great for a new Hero release. What we’re aiming to do though is buff up a lot of the lesser chosen Talents on him so that he feels like he has a greater variety of options. We’re also looking to make Bold Strategy a little more bold, and a little less automatic. We’re aiming to do this by reducing his higher than typical Mana tension baseline (which Bold Strategy helped alleviated by increasing Flash Heal’s cooldown and making his healing more efficient), while also increasing the cooldown penalty for Bold Strategy. This is in addition to buffing up the other two Talents on the tier, which also buffs Bold Strategy. Net result is that Pursued by Grace and Renew will give Anduin a little more consistent healing, and potentially open up synergy with the significantly buffed Binding Heal at level 7. Return to Top Deckard Cain Divider_Hero_deckard_Crop.png Abilities Level 20 Perfect Gems [W] Horadric Cube cooldown reduction increased from 5 to 6 seconds Respect the Elderly [R1] Silence and Blind duration increased from 2 to 3 seconds Morenados! [R2] Cooldown reduction increased from 6 to 10 seconds Developer Comment: Deckard has been performing well since his last round of buffs. These changes are to increase the competitiveness of his Level 20 talents, which are all currently being outshone by Bottomless Flask. Return to Top Kharazim Base Radiant Dash [Q] Mana cost reduced from 30 to 25 Deadly Reach [E] Mana cost reduced from 50 to 45 Abilities Level 7 Heavenly Zeal [W] Additional functionality: Radiant Dashing to an ally increases the healing they receive from Breath of Heaven by 50% for 3 seconds Now shows Crit kickers for when allies gain increased healing Blazing Fists [E] Additional functionality: Now also increases the duration of Deadly Reach by 100% Level 10 Divine Palm [R1] Cooldown reduced from 60 to 50 seconds Level 13Fists of Fury [E] Removed Level 16 Dash of Light [W] Removed Developer Comment: To better round out Kharazim’s Level 7 talents, we are baking in some of the functionality of talents that normally come online for him later on. This should make this tier more competitive while also opening up other options for players to take as a replacement for the talents that have been removed. For example, players who want to get in and punch a lot with Blazing Fists will now have a defensive option to take at Level 13 since they no longer have to take Fists of Fury to complete the build. Return to Top Stukov Level 1 Fetid Touch [W] Additional functionality: After hitting 15 enemy Heroes with Weghted Pustule, remove half of its Mana cost Level 7 Targeted Excision [Trait] Additional functionality: Also reduces the cooldowns of Stukov’s Basic Abilities by 1.5 seconds Level 13 It Hungers [E] Enemy Heroes hit required reduced from 12 to 10 Poppin’ Pustules [Trait] Additional functionality: Enemies hit by the explosion also have a Weighted Pustule applied to them 斯杜科夫 1等 w 疊任務,疊到15層時魔耗減半 7等 w 只中一人,引爆d 可使 d 的冷卻時間降為5秒 降加:使其他基本技能降 1.5秒 13等 e 到人回魔 小buff w 到馬上引爆:除了原本範圍緩以外,也會附加 w 的效果 16等 q 不斷傳q,治療量降低50%->40% Level 16 Universal Carrier [Q] Healing reduction on Healing Pathogen reduced from 50% to 40% Developer Comment: We’re making some quality of life changes to some of Stukov’s talents to make them better. Targeted Excision in particular suffered from some awkwardness where when used properly, the cooldown of Bio-Kill Switch would often be lower than the cooldowns of his Healing Pathogen and Weighted Pustule, which made part of its benefit meaningless. This change should make its 5-second cooldown more important, as he can use his other abilities sooner after his initial cast of Bio-Kill Switch. Zarya Abilities Level 1 Together We Are Strong [E] Damage done by allies per energy gained reduced from 6 to 5 Maximum energy gain per Shield increased from 30 to 40 Level 20 Gravity Kills [R1] No longer deals damage to enemy Heroes Additional functionality: Now Silences enemy Heroes for its duration Clear Out [R2] No longer increases Zarya’s maximum Energy Additional functionality: Now increases the duration of Expulsion Zone by 1.5 seconds Developer Comment: We saw an opportunity to improve Zarya’s Heroic options, and while taking a look at her saw that Together We Are Strong was also underperforming compared to its peers, so we’re giving all of these talents a bit more punch. 札莉亞 1等 e 隊友傷害給能量 buff 20等 引力彈不造成傷害,但可以沉默 排斥力場 不再增加最大能量值,而是延長持續時間1.5秒 Melee Assassin Alarak Divider_Hero_Alarak_Crop.png Abilities Level 4 Chaos Reigns [Q] Damage bonus after hitting 15 Heroes increased from 50 to 60 Damage bonus after hitting 2 Heroes with a single Discord Strike increased from 50 to 60 Damage bonus for hitting 3 enemy Heroes in a single Discord Strike increased from 80 to 100 Negatively Charged [E] Damage bonus per stack reduced from 5% to 4% Show of Force [Trait] Damage reduced from 80 to 68 Additional Functionality: Hitting an enemy Hero with 3 of Alarak’s abilities within 2 seconds also grants Alarak 2% Sadism, up to 20% maximum. This bonus Sadism is lost on death Developer Comment: These changes are meant to create better competition between Alarak’s Level 4 talents. We are buffing Chaos Reigns and giving Show of Force an exciting new scaling bonus, while also reducing the power of Negatively Charged. While we realize that Negatively Charged is an extremely attractive talent that can sometimes get out of control when Alarak gets a lot of stacks, and an obvious way to nerf it would be to cap its stacks, a large part of the enjoyment of playing Alarak and of taking talents like Negatively Charged is about living the dream when playing well. We are instead going to try simply reducing the bonus and making the other talents on the tier more attractive, which should hopefully help talent picks on other tiers as well. Return to Top Maiev Divider_Hero_Maiev.png Base Spirit of Vengeance [E] Damage reduced from 180 to 150 Abilities Level 4 Sudden Vengeance [E] No longer requires Maiev to Blink within .35 seconds of the Spirit of Vengeance hitting an enemy Hero for its effect to proc Level 7 Ruthless Spirit [E] New functionality: Hitting an enemy Hero with Spirit of Vengeance causes Maiev to deal 15% increased damage for 4 seconds. This can stack up to 2 times. Developer Comment: To help curb Maiev’s performance at the highest levels of play, we are reducing her wave clear damage with Spirit of Vengeance, which should mitigate her ability to easily rotate between lanes for ganks. Due to the fairly low pick rates of talents related to the ability, we also saw an opportunity to beef them up and make them more meaningful options compared to others on their tiers. Return to Top Zeratul Divider_Hero_Zeratul_Crop.png Abilities Cleave [Q] Damage reduced from 212 to 200 Developer Comment: eratul has been a considerable threat, particularly at the higher levels of play. This change is meant to simply reduce his power. We chose to nerf Cleave because it is his least interactive way of dealing damage, particularly when combined with Wormhole. Return to Top Ranged Assassin Gul'dan Divider_Hero_Guldan_crop.png Abilities Level 1 Pursuit of Flame [Q] Quest requirement reduced from 40 to 30 Chaotic Energy [W] Regen Globes required for quest reduced from 20 to 15 Level 7 Bound by Shadow [Q] Cooldown reduction increased from 1 to 1.5 seconds Curse of Exhaustion [W] Slow amount increased from 35% to 50% Level 10 Rain of Destruction [R2] Adjusted functionality: Now has a 1.5 second cast time. No longer requires Gul’dan to channel for its duration Cast range reduced from 15 to 10 Level 16 arkness Within [Trait] Bonus damage increased from 25% to 30% Developer Comment: Rain of Destruction has not been the predominant Heroic since Gul’dan’s release. We believe there are two reasons for this: the first being that it has some randomness to its output in regards to where the meteors land, and the second being that it requires Gul’dan to channel for 7 seconds, which gives his opponents an incredibly long time to interrupt him while also not allowing him to use his other abilities or provide any other output during that time. We’re targeting the second issue with this change, which will allow Gul’dan to gain the ability to move and use his abilities while the Rain of Destruction is happening. We may in the future look at the randomness of the Heoric’s meteors, but at this time we want to try this change as it retains most of the original fantasy of Gul’dan raining Hellfire upon his enemies. We’re also improving some of Gul’dan’s lesser picked talents. We realize that he has some fundamental issues with Corruption focused talents dominating his talent tree, and are looking at exploring ways in the future to make alternative ways to play more meaningfully competitive. Return to Top Jaina Divider_Hero_Jaina_Crop.png Abilities Level 7 Ice Lance [Q] Cooldown reduction reduced from 2 to 1.5 seconds Icefury Wand [Passive] Cooldown reduction increased from 1.5 to 2 seconds Level 13 Storm Front [W] Cast range increase reduced from 100% to 75% Additional functionality: Now also increases the radius of Blizzard by 30% Level 16Snowstorm [W] New functionality: The second wave of Blizzard deals 20% bonus damage. The third wave of Blizzard deals 60% bonus damage.Developer Comment: Ice Lance has been outperforming the other talents on its tier for a long time. While we enjoy the playstyle that it enables, it is slightly too powerful compared to the other options. We are reducing its cooldown reduction while also giving Jaina other build paths to consider. Return to Top Lunara Divider_Hero_Lunara_Crop.png Abilities Level 1 Hippity Hop [Z] Out of combat requirement for the Movement Speed bonus reduced from 5 to 4 seconds Level 4 Blossom Swell [Q] Movement Speed bonus increased from 12% to 15% Level 7Choking Pollen [Q] Damage bonus to targets with Nature’s Toxin increased from 85% to 100% Damage bonus to targets with 3 stacks of Nature’s Toxin increased from 135% to 150% Level 10 Thornwood Vine [R1] Damage increased from 164 to 176 Level 13Abolish Magic [Active] Cooldown reduced from 35 to 30 seconds Endless Spores [W] Cooldown reduction increased from 3 to 4 seconds Level 16Accelerated Contamination [Q] Additional functionality: Now also reduces the Mana cost of Noxious Blossom from 60 to 40 Developer Comment: Lunara is in the middle of the pack in regards to her performance against other ranged assassins. We’re buffing a slew of her talents to make her stand out more, and to make playstyles more attractive that currently aren’t as popular on her. Return to Top Raynor Divider_Hero_Raynor_Crop.png Abilities Level 7Fuel the Rush [Passive] Additional functionality: Reduce the Mana cost of Adrenaline Rush from 75 to 50 Level 13 Debilitating Roungs [Passive] Additional functionality: Also reduces the Mana cost of Pentetrating Round from 65 to 45 Developer Comment: Now that Raynor has fairly meaningful Mana costs on his abilities, we are adding some reductions in his talents so that he isn’t punished in regards to his Mana consumption when taking them. Return to Top Sylvanas Divider_Hero_Sylvanas_Crop.png Abilities Shadow Dagger [W] Damage reduced from 32 > 30 Developer Comment: Sylvanas is a little bit too powerful, so we’re slightly lowering her damage to bring her more in line with other ranged assassins. Return to Top -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 36.232.237.224 ※ 文章網址: https://www.ptt.cc/bbs/BlizzHeroes/M.1558609409.A.AB6.html

05/23 19:04, 5年前 , 1F
先打game不打字啦~
05/23 19:04, 1F

05/23 19:26, 5年前 , 2F
...珍娜7等寒冰長矛天賦減少冷卻2s -> 1.5s
05/23 19:26, 2F

05/23 19:27, 5年前 , 3F
理由是這天賦屌打同層另兩個天賦 幹你的爛理由
05/23 19:27, 3F

05/23 19:52, 5年前 , 4F
他們之前小重製珍娜時,拿出冰怒魔杖就知道他們想讓暴
05/23 19:52, 4F

05/23 19:52, 5年前 , 5F
風雪遊戲有更多的暴風雪,不EY啦,不過13的暴風雪好像
05/23 19:52, 5F

05/23 19:52, 5年前 , 6F
真的有價值?
05/23 19:52, 6F

05/23 19:55, 5年前 , 7F
然後16的暴風雪在不太需要cc,想要多一點傷害時也變可
05/23 19:55, 7F

05/23 19:55, 5年前 , 8F
能的選擇,這樣好像用w的人會變多
05/23 19:55, 8F

05/23 21:48, 5年前 , 9F
這樣W流感覺有搞頭 或者不如說Q流變有點慘
05/23 21:48, 9F

05/23 23:19, 5年前 , 10F
札利亞20等可以沈默 蠻狂德
05/23 23:19, 10F

05/23 23:23, 5年前 , 11F
暴風雪問題還是一樣 沒人會吃你三波 CD又久
05/23 23:23, 11F

05/23 23:24, 5年前 , 12F
很需要配合
05/23 23:24, 12F

05/23 23:24, 5年前 , 13F
另外16等暴風雪天賦第二波+20% 第三波+60% 跟被動是加法
05/23 23:24, 13F

05/23 23:26, 5年前 , 14F
1+(1.5+0.2)+(1.5+0.6)=4.8 比原本3波全吃只多了20%傷害
05/23 23:26, 14F

05/24 10:14, 5年前 , 15F
感覺除了甲蟲外其他改變不大,etc改成這樣天賦選法還
05/24 10:14, 15F

05/24 10:14, 5年前 , 16F
是不太會變
05/24 10:14, 16F

05/24 10:23, 5年前 , 17F
暴風雪不就是個清小兵的技能。XDD
05/24 10:23, 17F

05/24 14:24, 5年前 , 18F
引力彈多沉默但是我R還是點斥力20還是點還是點盾CD啊
05/24 14:24, 18F

05/24 14:24, 5年前 , 19F
吸到人還被位移躲開引力真的很智障
05/24 14:24, 19F

05/24 15:20, 5年前 , 20F
有沈默就不會位移了吧
05/24 15:20, 20F

05/25 12:24, 5年前 , 21F
突破盲點了
05/25 12:24, 21F

05/25 13:58, 5年前 , 22F
說真的引力彈改這樣跟牛的唱沒什麼兩樣,還不會被中斷,
05/25 13:58, 22F

05/25 13:58, 5年前 , 23F
那幹嘛選牛
05/25 13:58, 23F

05/25 14:07, 5年前 , 24F
牛可以先q 再唱,牛10等就有,牛10等還有各種唱法
05/25 14:07, 24F

05/25 14:14, 5年前 , 25F
牛可以滑啊 還有擊退
05/25 14:14, 25F

05/25 17:52, 5年前 , 26F
引力持續2.5秒,跳舞4秒,引力延遲1秒,跳舞延遲0.75秒
05/25 17:52, 26F

05/25 17:53, 5年前 , 27F
牛頭大絕還是沒有被取代啊,何況功能根本不一樣
05/25 17:53, 27F

05/25 17:54, 5年前 , 28F
我是說兩個角色在隊伍中的功能
05/25 17:54, 28F

05/25 18:21, 5年前 , 29F
所以還是斥力好用啊、切隊伍擋人又不會多吃你20等重置盾
05/25 18:21, 29F

05/26 00:01, 5年前 , 30F
我也選斥力較多 保人堵路破陣都好用
05/26 00:01, 30F

05/26 00:36, 5年前 , 31F
可是打快速如果逆風都會嘴你幹嘛不點引力 (′・ω・‵)
05/26 00:36, 31F

05/26 00:37, 5年前 , 32F
當然有人配合引力是最噁心沒錯啦...(′・ω・‵)
05/26 00:37, 32F

05/26 07:00, 5年前 , 33F
就給10級選引力的人20多一個選擇啊
05/26 07:00, 33F

05/26 14:48, 5年前 , 34F
逆風就算自組五排也是會嘴啦,贏了沒事,輸了你做再
05/26 14:48, 34F

05/26 14:48, 5年前 , 35F
對都不好說
05/26 14:48, 35F

05/27 00:11, 5年前 , 36F
啊我說那個中文版的patch note呢 台暴還在睡?
05/27 00:11, 36F

05/28 14:59, 5年前 , 37F
金甲蟲的模組讓我一直覺得跑得比隊友慢 不過夠可愛
05/28 14:59, 37F
文章代碼(AID): #1Svdu1gs (BlizzHeroes)
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文章代碼(AID): #1Svdu1gs (BlizzHeroes)