[AOF] Patch 4.3

看板AOE作者 (阿丙)時間8年前 (2015/08/26 23:35), 編輯推噓5(503)
留言8則, 6人參與, 最新討論串1/1
發布日期:2015/08/14 來源 http://steamcommunity.com/app/221380/discussions/1/537405286641989153/ 版本:4.3.729236 沒有全翻,請見諒 =============================================================================== Performance: 整體表現: Vastly improved overall performance by enabling the renderer to update separately from the World Update. 透過全球性的個別更新,藉著啟用渲染大大地改善了總體表現 Text rendering has been improved and combined into a single pass (down from 5). Virtually all text in the game used to render 5 different passes to create the text outline effect. 字型渲染變得更好了 Command inputs now feel responsive when entered quickly. One common example was when the player would select a villager and quickly hit “build” “house” but the house command would not register. 指令回應的效能提升 Upgrade and Build progress bars should appear smoother. 升級及建造的進度條跑得滑順多了(以前是一格一格地跑) The game will no longer take up 100% CPU, which will reduce heat buildup and energy consumption, which is mostly a problem with laptops. 遊戲不再成為CPU怪獸(不再占用CPU到100%),也因此變得更節能減碳、也讓電力吃緊 的筆電族獲得舒緩 Large native fps improvements under Windows 10 (In some cases, more than 200% frame rate improvements have been experienced). NOTE: Only applies to people upgrading from Windows 8. (Max. framerate defaults to 10000 with hotfix 4.3.732635. You can still use chat messages to get or set your fps (setmaxfps ## or getfps)) 在Windows 10單機上,FPS有著巨大的進步(在一些情況下比之前的好200%)。這個改動 只適用於從Windows 8升上來的使用者(編按:Windows 10出的時候沒有任何新Patch可以比 較啊)。在hotfix 4.3.732635中,最高更新率預設為10000,你還是可以使用交談訊息來得 到/設定你的FPS(本人不會用) General: 總覽: Old Saved games and Replays should now load correctly without desyncs. 舊的已存檔遊戲及重播現在可以正常地讀取而不會無法同步 Record game is always enabled by default for multiplayer matches. 在多人模式中,"紀錄遊戲"預設總是啟用 Restore Multiplayer game should now function correctly. 回復多人遊戲的功能現在修好了 Hotkeys now correctly display and use special characters without corruption or crashing. Hotkey現在可以正常顯示,就算使用特殊字元也不會當掉 Bright fonts and highlight colors have been toned down. Civilization sounds now play correctly at the start of a game and the delay has been removed so the game starts quicker. 各種族的音樂現在可以正常播放(通常是玩非戰役類的才會聽到),原有的延遲被拔掉 了好讓遊戲能快點開始 Main Menu music now has new logic to determine which music variation to play depending on which combinations of DLC the player owns. (Music removed from the lobby browser with hotfix 4.3.732635) 主選單的音樂現在能夠根據玩家所擁有的DLC來播放不同的曲目(應該是指內建BGM) Selecting Random Civilizations should now function correctly with minimal duplications. 選擇隨機種族現在可以在最少重複的情況下正常運作(比較不會一直玩到同個種族的意 思,這應該對熱愛玩隨機的玩家比較有意義) Checkboxes in the Multiplayer Lobby now appear correctly when selecting Ready. Tech Tree images now correctly display the player color. 科技樹的圖示可以正確地顯示玩家的顏色 Campaign Difficulty popup text no longer cuts off in localized languages. 戰役難易度的彈出視窗(第一次玩戰役會問你的東西)在一些在地化語言中不會再被切 掉 Campaign Difficulty setting is now saved correctly. 戰役難易度的設定可以正確被儲存 Campaign background images no longer appear corrupted in the dark/shadow areas. 戰役背景圖像於暗處或陰影處不會再破圖 Players are no longer able to make Player profiles with the same name. 玩家不能再為遊戲者設定取相同的名字(不能兩個遊戲者都叫小明就對了) Players are no longer able to delete their last Profile. 玩家不能再把僅有的遊戲者刪除了 Game Launcher now functions correctly with Windows 10. 遊戲啟動器現在可以好好地在Windows 10上跑 Game Launcher text should now appear correctly in localized languages. 遊戲啟動器的文字在在地化的語言中也可以好好顯示 In Game Improvements: 遊戲方面的進展: Taunt/Command audio now play correctly when selecting them in the Chat menu. 當由交談選單中選擇時,交談指令的語音能夠正確播放 Taunt/Command text should now display correctly in all localized languages. 交談指令的文字在在地化語言中可以正常顯示 Help Text is no longer being cut off and the “hit point” and “hotkey” information is now being displayed correctly. Scrolling now has a small accelerate/decelerate value which is also tunable in the Options menu as Scroll Inertia (If you turn this off, scrolling will behave exactly the same as before). Clamped Mouse scrolling now functions correctly and players are able to easily move Windowed screens. Objectives menu now contains additional information (like Map Type, Treaty Length and Teams Locked). 任務選單現在包含了其他資訊(如地圖類型、條約戰裡條約的時間長度、隊伍鎖定) Diplomacy menu now correctly displays radial buttons. Players are no longer able to send tribute to enemy players. 玩家再也不能進貢給對手了(這個看到很多人在該,例如那些享受凌虐對手的玩家們) Non-Host players can no longer swap teams in scenarios when that option is disabled. Help cursor no longer stays active when using ESC to exit the Diplomacy menu. Save menu now displays dataset icons next to each entry. Scenario Editor: 戰役編輯器: Display Instructions message box for the Trigger Effects has been increased to 200 characters (up from 50). Display Instructions images no longer appear corrupted. 顯示說明的圖示不再破圖 Gaia’s default player color is now defaulted to grey. 大地之母的預設顏色預設為灰色(以前開編輯器好像是藍色) Additional Units, Buildings and Heroes now have placement sounds (like Amazon Archers, Sheep, Yurts and William Wallace). 額外單位、建築及英雄現在有置放時的音效了(如亞馬遜弓兵、綿羊、蒙古包及威廉華 勒斯) Starting Age now correctly updates the building visuals when loaded. 起始時代現在會在載入時顯示正確的建築樣貌(不會發生設定起始帝王,建築卻是城堡 時代的樣子) Re-ordering Triggers with Effects should now function correct and maintain the correct Trigger association. Play Sound Trigger Effect no longer has “None” as a valid option and the Effect text will remain red until a sound file is selected. Teleport Trigger Effect now functions correctly and units no longer try to navigate back to their starting location. Lock and Unlock Trigger Effects now function correctly for Gates. "鎖定"跟"解除鎖定"的觸發效果現在能夠正常地對城門生效 Change Ownership Trigger Effect should now function correctly for Town Centers. "變更所有權"的觸發效果現在對城鎮中心能夠正常發揮 Upload Trigger Effect now functions correctly with the Set Location Option. Disable Buildings Option now functions correctly with the Forgotten Dataset and disabled buildings are no longer available to build. "禁用建築物"選項現在在Forgotten下運作正常,這些被禁用的建築物將無法被建造 Set Area should now function correctly with Patrol and Attack Move commands. Random Start Option should now function correctly with Starting Age, Unit Ownership, Town Center locations and Triggers. Opening the Menu while entering text no longer prevents further text entry once the Menu has been closed. The Delete Scenario Confirmation popup now correctly displays the file name being deleted. Saving a scenario no longer disables scroll wheel functionality in some menus. Mod Manager: MOD管理員: Filters have been integrated which include Status/Dataset check boxes and a text field. Players can also use the minus (-) key at the start of their text to create a negative filter. Shift+Click on Priority Up will move the selected item to the top of the list (or to the bottom if Priority Down was selected). Shift+Click on Enable will enable all visible mods based on the current filter setting (or Scenario movies and .BINA files should now load correctly. Publish Mod Preview Image help text now correctly says to use a .JPG file. Movies have been added to the Steam Tag list and recognizes .AVI and .WMV files. Clicking in the Mod list when it’s empty no longer crashes the game. Known Issues: 已知臭蟲: Quick Match functionality has temporarily been disabled. 快速模式暫時不能玩 If fonts disappear after patching from older builds – please reboot your PC to resolve the issue. 如果你從舊版升上來發現字被吃了,請重開電腦 When watching replays, replaying at the fastest speed can lead to an eventual crash due to recent render decoupling changes. 在觀看重播時,如果使用最快速播放可能導致當機,這跟近期在渲染上的變動有關 =============================================================================== 如果發過了或是有違反板規,請通知我,我會盡快處理,謝謝 話說失落戰役的bug好像也修好了耶... -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 114.37.48.156 ※ 文章網址: https://www.ptt.cc/bbs/AOE/M.1440603338.A.75F.html

08/27 00:35, , 1F
08/27 00:35, 1F

08/27 01:56, , 2F
話說之前音樂的bug不知道有沒有更正
08/27 01:56, 2F

08/27 01:56, , 3F
就是征服者的10首音樂中 第1首跟第4首重複的問題
08/27 01:56, 3F

08/27 01:58, , 4F
就是這首出現2次了
08/27 01:58, 4F

08/27 09:31, , 5F
非洲資料片已經70%了,感覺年底才出...
08/27 09:31, 5F

08/27 10:23, , 6F
本來說九月初
08/27 10:23, 6F

08/27 22:34, , 7F
非洲資料片的消息好少喔
08/27 22:34, 7F

08/29 13:31, , 8F
讚讚讚
08/29 13:31, 8F
文章代碼(AID): #1LtTpATV (AOE)