作者查詢 / VictorTom
作者 VictorTom 在 PTT [ C_and_CPP ] 看板的留言(推文), 共10783則
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1F推:基本上常見的可能就是指標操作錯誤造成讀寫到不該用的記09/05 13:37
2F→:憶體; 或者陣列存取超過邊界直接或間接搞爛記憶體管理區09/05 13:37
3F→:塊; 如果程式會使用極大量的記憶體也可能是用爆的case.09/05 13:38
11F推:印象中系統可能會限制同時開檔不關的最大數量(還是那是09/03 00:35
12F→:很古早的限制了??) 檔案你要連續開關應該沒有限制吧@_@"09/03 00:35
37F推:推:)09/01 21:41
5F推:找CC只要圖片大一點連的component多一點, 遞迴就可能直09/01 21:36
6F→:接call到爆掉; 解法就是1F h大說的XD09/01 21:37
3F推:推觀念:)09/01 21:33
1F推:http://0rz.tw/M75yw 猜你需要這個,MSDN,請安心服用:)08/31 22:06
2F→:http://blog.yam.com/registry/article/1758150108/31 22:07
3F→:另一個google到的中文的簡易教學:)08/31 22:07
5F推:小弟我比較好奇教授的範例長什麼樣子, 大部份的情形C08/31 22:00
6F→:code要拿來當C++ build應該是能用, 再說講語法的話,08/31 22:01
7F→:C++比C還要多更多東西才對吧....@_@"08/31 22:02
74F推:推t大的說明:)08/30 23:14
78F推:小弟我現在公司不能上PTT, 只能回家抽空看Q_Q~08/31 01:01
80F推:是跳槽了新東家有擋啦XD08/31 21:51
8F推:總覺得這樣的工作不是DX或GL這類3D lib會做的事, 不能自08/26 22:37
9F→:己靠timer一直re-draw去update嗎?? 比如一直update08/26 22:38
10F→:texture再一直re-draw一個rect之類的; 相對的來說, 如果08/26 22:38
11F→:pixel array一直由CPU來update, 這效率恐怕也會很差,08/26 22:39
12F→:如果不是有3D的需要, 搞不好丟給GDI直接做就好了@_@"08/26 22:39
15F推:小弟我也不熟, 不知道 BitBlt() 會不會是你要的, 前題08/27 23:28
16F→:是在Windows....(都問DX了, 應該是Windows沒錯吧XD)08/27 23:28
3F推:有試過在project setting裡把stack/heap的size都調大看08/26 22:35
4F→:看嗎@_@"08/26 22:35
7F推:對不起小弟我總是會忘記global的位址Orz 不過設定設了08/27 00:21
8F→:可以把array移回local試試....(光速逃XD)08/27 00:21