作者查詢 / Bencrie
作者 Bencrie 在 PTT [ C_and_CPP ] 看板的留言(推文), 共1356則
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3F推: C++ name mangling10/20 09:49
6F推: 那個錯誤叫存取違規不叫 memory leak10/19 22:04
9F推: 原 po 講得很清楚是 message loop 啊10/16 09:11
10F→: 從這個 QApplication::exec() 開始 trace 吧10/16 09:13
11F→: GTK 的話就 gtk_main()10/16 09:14
44F推: 官網有寫得很清楚 Qt 是 framework,QtCreator 才是 IDE10/04 09:13
1F推: Qt/Gtk 都可以直接吃 xml 產生 UI09/24 11:24
2F→: 如果 moc 算的話,不管你是不是手工刻都會由 qmake 幫你09/24 11:25
3F→: 呼叫工具程式產生09/24 11:25
1F推: 哪個平台?wgl/glx/egl?09/21 22:32
2F→: 各平台流程大同小異,建視窗、拿 DC/GC 去生 RC09/21 22:34
8F推: 你去研究一下 sample 裡的 hellovr_opengl09/24 00:21
9F推: 把 texture 嵌到視窗就自己畫四邊形貼圖09/24 00:27
10F→: 不然就 texture 弄成 FBO 然後用 glBlitFramebuffer09/24 00:27
26F推: 天啊 ... 拿 Turbo C 來比。09/13 00:36
27F推: 大大你 printf 都從 int 21h 開始寫嗎09/13 00:42
64F推: 某 king 是說隔壁棚的吉祥物嗎 XDD09/13 17:15
3F推: 官方的教學應該很詳細吧09/11 21:05
4F推: 卡住?你在 signal handler 裡面跑很花 CPU 的 code 嗎09/12 00:51
5F→: 如果是的話你應該先去研究一下視窗程式的基本架構09/12 00:52
5F推: 先修技能:英文&線性代數08/27 12:47
6F推: 然後你就可以去 Google rendering pipeline 用到的數學08/27 12:49
7F→: 最後再來弄 OpenGL API08/27 12:50
8F推: 懶得學數學就直上 OpenGL superbible 吧08/27 12:53
10F推: 你覺得範圍太大的話那就先把高三矩陣、座標轉換弄熟 XD08/28 13:13
25F推: named pipe 也許簡單一點 XD08/09 23:26
38F推: 其實可以找 APUE 來看08/11 16:45