作者查詢 / Bencrie
作者 Bencrie 在 PTT [ C_and_CPP ] 看板的留言(推文), 共1356則
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1F→:其實header本來就是為了分檔用。把一個大程式拆成很多個04/07 12:35
2F→:source編譯成很多個object,最後才全部連結起來。04/07 12:36
3F→:如果不分檔,那麼每次改一點東西就要花很多時間重編譯。04/07 12:37
4F→:而分檔過的程式則可以針對被改過的source file重新編譯04/07 12:38
5F→:成object然後再跟之前沒動到的object做連結,省下不必要04/07 12:39
6F→:的編譯時間。04/07 12:39
1F推:推這篇 XD04/07 12:34
1F推:標頭檔裡面不要寫實作 ...04/05 19:11
2F→:header裡面放的是宣告、函數原型,實作請放source。04/05 19:13
13F推:呃 ... 我是覺得早一點矯正錯誤的用法比較好 orz04/06 12:25
14F→:不然寫假分檔的越來越多 囧04/06 12:27
1F推:沒給target 它會用Makefile裡第一個可用的target04/04 12:14
2F→:通常是all,所以make = make all04/04 12:15
1F推:不用重編譯 ... 檢查看看LoadLibrary的回傳值吧03/27 12:26
1F推:你怎麼編譯你的程式的 ??03/26 15:54
12F推:要說多餘的話,A.cpp跟main.cpp裡的#include<iostream>03/26 18:08
13F→:才是多餘的 orz03/26 18:08
1F推:你可以找freetype2 library,看他怎麼implement的。03/26 10:22
2F→:只有英數的話看要不要找bitmap font來用,應該簡單很多 @@03/26 10:22
13F推:推 ... 難怪我編Qt會比編GTK還要來得久 orz03/24 15:46
2F推:應該就只是字型而已,雖然Sans通常是alias03/22 16:50
3F推:Open Graphics Library,功能如其名03/22 13:20
4F→:好處 ... 就有硬加速,好用、簡單。03/22 13:20
5F→:不可以。你可以找wikipedia或者OpenGL官網。03/22 13:21
11F→:的確是跟硬體加速無關; 只有我覺得D3D難用? 囧rz03/22 16:53