[情報] 小野:Capcom希望SF5發揮"再起"

看板streetfight作者 (原來我是漆原派啊)時間8年前 (2016/01/07 10:06), 編輯推噓6(607)
留言13則, 7人參與, 最新討論串1/1
昇龍拳.com: http://shoryuken.com/2016/01/06/capcom-looking-to-reset-with-street-fighter-v/ During their visit to PlayStation Experience last month, Vice Gaming was able to catch up with Capcom producer Yoshinori Ono for a discussion of all things Street Fighter. Naturally, conversation gravitated towards Street Fighter V, and Ono was rather candid regarding their goals with the upcoming title. 經過上個月PlayStation Experience,Vice Gaming與Capcom的製作人小野義德詳談 快打旋風5的討論。當然,這段談話集中在SF5、小野P也坦率地將他們在這款遊戲上 所設定的目標。 "Now, as [Street Fighter IV] has grown and it’s matured, that core group of people is maybe about 1,000 people who can compete at a really high level. That's where [Street Fighter V] comes in," Ono explained. "We've made plans to try to grow the community at an exponential rate. We're doing that by resetting the game and evening the playing field, so that it's approachable whether you're new or old to the series." 「現在SF4成熟至此,營造了大約1,000人左右的核心玩家,他們具備了能夠以真正的 高水準競爭。接著SF5就投入進來,」小野P解釋「我們已經計劃試著增加這樣的玩家 社群,讓它以指數速度擴張。我們所做的就是再起遊戲和甚至是遊戲場地,所以不管 你是新玩家還是舊有的玩家都能感到平易近人。」 Ono was quick to promise that they won't be actively working against experienced players when it comes to their decisions for Street Fighter V, but reiterated their desire for newcomers to be comfortable, whether they're competing or just watching. 小野很快地承諾他們也不會主動排斥已有經驗的玩家對SF5做出決定,但他們更希望 讓新投入的玩家感到舒適,無論這群新手投入對戰或只是動畫勢。 While not interested in completely doing away with the work they've done on past installments, Ono sees Street Fighter V as its own separate entity, similar to how Street Fighter II was different from Street Fighter, Street Fighter III was different from Street Fighter II, and so on. "People are starting to remember that Street Fighter isn't a series where every new game just rides the coattails of the previous entry," he continued. "Part of the fun is going back to zero and everyone growing from the same point." 當他們已經不對過去所做的工作或是分配到的分工感到興趣,小野P將SF5看作一個獨 立的個體,就像SF2不同於SF1、SF3不同於SF2...等等。「玩家將開始記住快打旋風不 是一個(系統連貫)的系列作,每一個新的代數只是搭在前一個代數的肩膀上罷了,」 他繼續說。「玩家們(在前作)感受到的樂趣,其中一部分會歸零,這一點對每個玩家 來說都是打掉重練。」 -- 當我們還在擔心小少將會不會帶壞小玉的時候,勿忘雜賀孫市每回定番帶壞小玉的實力! 小玉「原來我和他(男自創子)是《晡巡長*》的交情啊。」(*= 不尋常) 孫市「唉呀唉呀大小姐真是熱情,我也該找找我的真愛啦。」(閃人) http://i.imgur.com/bFCZOq5.jpg
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01/07 10:36, , 1F
最後一句話深表認同,不該像某些作品一樣系列老碗端到死
01/07 10:36, 1F

01/07 10:51, , 2F
推翻譯
01/07 10:51, 2F

01/09 03:56, , 3F
我怎麼覺得大部分都是屁話,大家也都把快打每系列(2系
01/09 03:56, 3F

01/09 03:56, , 4F
列,0系列,EX系列,3系列,4系列)分得很開啊
01/09 03:56, 4F

01/09 10:01, , 5F
怎麼才算核心玩家 我自認已經玩的得很熟 幾乎都玩問號 連線
01/09 10:01, 5F

01/09 10:01, , 6F
打了7萬多場 勝率有7成但pp很久沒進一千名QQ
01/09 10:01, 6F

01/09 17:29, , 7F
勝率7成也太.....
01/09 17:29, 7F

01/11 14:02, , 8F
70.65%
01/11 14:02, 8F

01/11 21:07, , 9F
都玩問號還有七成勝率很猛了
01/11 21:07, 9F

01/11 21:12, , 10F
拿pp來當核心玩家的依據不太正確
01/11 21:12, 10F

01/11 21:13, , 11F
個平台間實力的差距都不一樣
01/11 21:13, 11F

01/11 21:14, , 12F
而且日本街機的玩家水準都頗高
01/11 21:14, 12F

01/11 21:16, , 13F
光看影片水準核心玩家大概有一半左右在日本吧
01/11 21:16, 13F
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